One guess what Role new guy's found himself in. Gideon would make a return on that bet if only someone would take her up on it. She cracks her knuckles and leads the way toward the restaurant. They could fly, but that'd be mean to the goats. She ought to give Hawks's goat a chance to find him.
"I don't memorize it, so it's different every time. This one's just for you, fast guy," Gideon grins. "There's at least three different variables at play for Legends vs. Myths. We'll touch on Familiars in a bit. The easiest to map onto good and bad are selfless and selfish. Legends are more selfless, Myths more selfish. Selflessness isn't always a good thing. People treat themselves like shit, burn themselves out, sacrifice themselves pointlessly if they're overly selfless. Selfish can mean taking care of your own well being. It can get out of control too, but hey, any trait can. That's exactly why Legends and Myths aren't good and bad.
"Second trait is focus: community or individual. Not the same thing, mind you. It's how you look at and consider things, on a group basis or an individual basis. Communities treat a lot of people like shit and sweep it under the rug. While an individual basis can't solve all problems. You can continue or exacerbate them only looking at it that way.
"Third trait is drive: do you decide things based off your emotions or off logic? Legends tend to run off emotions. That's why their emotions often run high in Folkmore compared to where they were before. Myths can be emotionally colder. More inclined to base their choices in logic. That can lead to them acting heartless.
"Many stories of good guys are selfless, community oriented, emotional people. Many stories of bad guys are selfish, individualistic, logical people. Ergo, stereotype. Either can be bad when taken to extremes.
"Familiars meanwhile don't fall neatly between the two like that. They may be more balanced or jump out of the binary all together. They're often people who like to provide support to others, happier in the background than taking center stage. They're still more than sidekicks. I'd kick anyone's ass who thinks of a Familiar bond, a connection between a Familiar and a Legend or Myth, as one-sided, all about the Familiar supporting the other."
Gideon points out the restaurant. "Spiel done, and food time."
no subject
"I don't memorize it, so it's different every time. This one's just for you, fast guy," Gideon grins. "There's at least three different variables at play for Legends vs. Myths. We'll touch on Familiars in a bit. The easiest to map onto good and bad are selfless and selfish. Legends are more selfless, Myths more selfish. Selflessness isn't always a good thing. People treat themselves like shit, burn themselves out, sacrifice themselves pointlessly if they're overly selfless. Selfish can mean taking care of your own well being. It can get out of control too, but hey, any trait can. That's exactly why Legends and Myths aren't good and bad.
"Second trait is focus: community or individual. Not the same thing, mind you. It's how you look at and consider things, on a group basis or an individual basis. Communities treat a lot of people like shit and sweep it under the rug. While an individual basis can't solve all problems. You can continue or exacerbate them only looking at it that way.
"Third trait is drive: do you decide things based off your emotions or off logic? Legends tend to run off emotions. That's why their emotions often run high in Folkmore compared to where they were before. Myths can be emotionally colder. More inclined to base their choices in logic. That can lead to them acting heartless.
"Many stories of good guys are selfless, community oriented, emotional people. Many stories of bad guys are selfish, individualistic, logical people. Ergo, stereotype. Either can be bad when taken to extremes.
"Familiars meanwhile don't fall neatly between the two like that. They may be more balanced or jump out of the binary all together. They're often people who like to provide support to others, happier in the background than taking center stage. They're still more than sidekicks. I'd kick anyone's ass who thinks of a Familiar bond, a connection between a Familiar and a Legend or Myth, as one-sided, all about the Familiar supporting the other."
Gideon points out the restaurant. "Spiel done, and food time."