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folkmore mod ([personal profile] folkie) wrote in [community profile] folkmeme2025-02-13 12:09 am
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February-March 2025 Test Drive Meme

February-March 2025 TDM
Introduction

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This Test Drive meme is open to all.

Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.

All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’

TDM threads can be used for spoon spending at any time by characters accepted into the game.

Playing and interacting with the TDMs will allow characters to immediately obtain a canon item from home, especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.

Current players are always encouraged to tag new people on the TDM!



🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.

and then... you fall like a shooting star, falling to the land in a burst of starlight.


🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.

Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.

[ Prompt OnePrompt Two]

The Loneliest Bar, Bar None .
Content Warnings: Forced Emotional Effects, Trapped in a Location, Potential Forced Sharing, Potential Violence, Potential Death-like Experience

New Star Children arrive as motes floating in light to land on a bar stool, in a booth, or in a chair at a table in a dimly lit bar. It's a lonely place of few patrons and a sole proprietor: a red fox… or a woman in a red sweater and autumnal colors. Blink and she will remain what someone first saw. There's little decor in the place, mostly plain polished simple wood, but there are more dark corners than anyone can count. Tucked into those corners, under tables, and anywhere else vaguely discreet are plain weapons: guns, daggers, swords, and the like. Empty and still as the bar may be, that 'decor' may rouse suspicions, among veterans and newcomers alike.

Those already in Folkmore will find an entrance to the bar whenever and wherever they feel lonely, perhaps missing someone in particular. A half-hidden door will appear pressed between buildings in Epiphany, built into a hill in Willow, etched into the bark of a grand tree, and so on and so forth. Once patrons have entered the bar, the exit fades away into the background. It doesn't seem to have disappeared entirely, so much as always being just out of sight, around a corner, hidden in shadows, or otherwise out of reach. Looking for it, or trying to leave already, will bring the proprietor's attention to a Star Child, and she'll ask them to place their order.

She's hardly received any requests for drinks. What's missing more than anything else in the bar are patrons. Anywhere from thirty to a hundred people might fill the bar to capacity, but there's no more than a handful of other people present at the moment. What fills the rest of the place to the brim are shades. Born of Lore and regret, these spectral spirits start off thin and wispy, but they feed on the loneliness, regret, and other negative emotions people bring with them.

The longer people stay, the more shades crowd around them and feed on those emotions; the more solid, colorful, and real they appear. Not only that, the shades take on the appearance of those tied to someone's regrets: those they miss, those they've hurt, or those they've failed in some way to help. On the other hand, Star Children dim, lose color, and fade. Their energy and their ability to care what happens to them drain away to strengthen the shades surrounding them. Tempting as it may be to drown one's sorrows with drinks, that course is a dangerous one. Fade away long enough, and Star Children risk turning into shades themselves—and losing themselves into being someone else's regrets. If a Star Child turns into a shade, their shades rapidly fade back to their original ghostly form and seek out their next source of energy.

The way to quiet these ever-hungry ghosts is simple: connection with the living. Ordering a drink or greeting someone will grant a brief reprieve. Speaking with someone at length holds the shades at bay. Speaking about one's regrets? No matter whether Star Children receive simple commiseration or an objective, grounding response that suggests a path towards personal growth on the subject, the interaction will cut the connection with the shade, and it will fade away. Should that shade be a recently-faded Star Child, they solidify in their seat, a real and solid person with the chance to connect again.

There's more than one way to form a connection, so whether it's a newcomer who'd rather fight than talk or an old hand who knows weapons lying around come with a catch, patrons who pick up a weapon (or two) and fight each other's shades together can also vanquish them. But beware: taking up arms to fight sends one's own shades into a frenzy, surrounding their patron and draining them faster. There's no requirement to aid each other, and others can ignore what terrible end comes to that person… but if they regret failing to help? That lost person becomes their new shade. Better hope someone's more helpful and generous of spirit then.

Anyone who makes a solid connection with another bar patron will find that they can see the exit. Freedom, at last. Furthermore, when settling their tab, the bartender passes one last item over—an object from home, tied somehow to one of their regrets, even just the simple regret that it hadn't come along for the Star Child's original journey to Folkmore because it'd be so useful now. This item may even be a weapon or magical item.

  • New Star Children arrive in a dim, mostly empty bar.
  • Kuma Lisa is the bartender, in fox or human form.
  • Shades feed on Star Children's negative emotions, draining them, and taking the appearance of people they miss.
  • Connection is how Star Children ward off shades. Talking about regrets makes one safe from shades.
  • Star Children can also take up weapons and fight shades. It sends your shades into a frenzy.
  • Star Children can turn into shades if they are fed on long enough. When others connect, it can de-shade them to try again.
  • Those who form connections can see the exit and leave. They also get an item from home related to one of their regrets.
Message in a Bottle .
Content Warnings: Forced Relocation, Forced Body Modification, Forced Conversation/Revelations

Not every bottle in the bar is full of alcohol, a mixer, or even a far weirder spirit. They don't contain Folkmore's spirits at all; Kuma Lisa has skipped straight to bottling Star Children. Each bottle contains a single Star Child, and the label's design reflects what they might taste like, were they alcohol. Those inside experience a soft place to sit and reflect on their lives surrounded by thick glass walls that permit light through while distorting the view into indistinct shapes. There's no way to break the glass from within, and no way to tell which bottles are for bar service and which bottles contain Star Children from without. There's no way to signal someone outside to provide a direct rescue, but never fear: there is a simple way out.

Everyone inside the bottle has their Relic, even if they usually don't have it on their person. Sitting in this round or round-esque room with no exit, messages about missing someone begin to be exchanged—the first message each Star Child sends ghost-written (rather than willingly sent) about someone they miss, and signed 'the true thoughts and feelings of one [Star Child].' As advertised, the message is true. It also resonates with the recipient, some similarity between them and the missed person. Perhaps it can be the start of a beautiful friendship (or the world's most awkward exchange, but who's counting?). At least the Star Child behind this message is predisposed to like something about the recipient, however grouchy their exterior. If a conversation goes well, a system message will pop up asking each person if they would like to talk face-to-face. Should they both agree, they are poured out of their bottles to land safely on the garnish in a drink. The drink isn't massive. The Star Children are tiny!

That's right, these tiny Star Children float on a garnish-raft in a cocktail at the lonely Bar None above. They have a nice umbrella to provide them shade, and it's all set for a cozy conversation if they so wish. As these tiny Star Children talk, the drink around them will show related memories reflected on the surface. These reflections stick around until the conversation is over or someone, preferably someone with a bigger stomach, drinks it. Spills continue to reflect memories and cannot be mopped up so much as cleanly pushed into a fresh glass. A larger patron cannot drink the tiny Star Children. Kuma Lisa will stop anyone drinking from a glass with Star Children still on it.

Star Children who decide that 'no, they shall not discuss this matter after all' may attempt to flee, but being an inch or so high has its own problems. The bar is massive, the shades may become violent, and they are but a small, small person. Even those who can normally shapeshift or alter their size find they cannot make themselves any bigger! At the end of the day, whether with their original partner or another tiny Star Child, the only way to get bigger is to be the bigger person… and talk about those feelings.

Star Children who remain tiny by closing time, whether they stay locked in their glass prison or scattered around the bar, will be tucked back into bottles (as needed) and those bottles laid gently on their sides, which reorients the space inside to a tiny bedroom. Each bottle warms to the temperature to help its resident sleep comfortably. Larger patrons join them. Kuma Lisa shrinks any larger patrons who cannot leave and deposits them safely in bottles away from the shades. No one is missed, so there is no free rein in the bar overnight. Bedtime (bar) snacks will be provided, as well. The bartender takes good care of her patrons regardless of their size, with the only damper being that one remains in a bottle to hope for better results the next day. Star Children can take as much time as they need. Kuma Lisa is patient.

  • Star Children are transported into a bottle at Bar None with their relics.
  • Ghost-written messages start conversations between bottled Star Children about people they miss.
  • Star Children who agree to talk about it in person get poured out safely onto a garnish in a cocktail. The cocktail reflects related memories.
  • Star Children can get up to chaos when tiny but cannot grow or escape. The only way to get big is to be the bigger person (and talk).
  • Star Children, large and small, who cannot leave by closing time are returned (or kept) in bottles. Bottles are turned sideways, have bedrooms, and bar snacks are provided.
white_widow: (204)

cw mention of murder

[personal profile] white_widow 2025-03-20 11:42 pm (UTC)(link)
The only rearranging Yelena does of her position is to react in kind, adjusting her grip to bring Ava in closer and hold her tighter, rubbing her back more fully. She was not going to try and make Ava go back to talking now, from that first barely audible sob, it was very clear this was necessary and long overdue. "There you go, drown them out. Nothing they are saying matters. If they were in the same world as us, I'd go slit their throats."
decohere: (you don't feel)

[personal profile] decohere 2025-03-23 05:31 am (UTC)(link)
She hates that they've stayed in her head, all these years later, hates how they still have such control over her in ways she isn't even aware of until she's struggling against it. Struggling to undo all the ways they taught her to hate herself and deny her own feelings, taught her shame for wanting better.

She presses a wet, sad laugh against Yelena's throat, nodding in agreement.
white_widow: (181)

[personal profile] white_widow 2025-03-23 06:00 am (UTC)(link)
Well. That is a sensation she will not forget in a hurry, even though the way it feels is highly inappropriate for the context and situation at hand. Yelena swallows hard, blinks a few times rapidly, and does her best to pack that very much away. Good thing she already knew if there was a hell, she was going there, so that this is not the deciding factor.

Once she has regained control over herself, she resumes rubbing Ava's back, having not even realized she stopped for a minute. "Fuckers. Every single one of them. Actually, maybe I would light them on fire. That seems better."
decohere: (pic#17475436)

[personal profile] decohere 2025-03-28 04:03 am (UTC)(link)
Her crying does eventually calm down once she's managed to get all of that pent up misery out of her system, taking a few shuddering breaths. The back rubbing really is quite soothing, a sense of comfort she rarely receives, and she doesn't want to do anything to cause it to cease.

"At least they can't take this from me, too." If nothing else, the shared tragedy between them gives her something to latch onto.Even if she always thought being alone was solid self-defense tactic, she doesn't realize just how much it hurts until she's suddenly less alone.
white_widow: (210)

[personal profile] white_widow 2025-03-28 04:15 am (UTC)(link)
Frankly, Yelena will keep providing that comforting touch for as long as Ava is accepting it and not indicating that she wants it to stop. The number of times in conversation with Ava that she has had the itch to try and be of comfort like this, in a way she's more certain she won't misstep during - well, it's helping her too.

"No, they cannot." Yelena makes a short, humorless sound that almost resembles laughter. "Even if they were here. They would very greatly regret even trying." Although it's clear from her tone that she would not mind at all what she would do in that scenario.
decohere: (pic#17475427)

[personal profile] decohere 2025-03-30 03:43 am (UTC)(link)
It's strange, because Ava knows if they were indeed here, telling her these things now, she'd be far more openly defiant against it. It's the echoes of criticisms and their methods of control that have embedded themselves so deeply into her thoughts that it's become difficult to distinguish from her own that are the most pervasive.

But seeing the source of it, play out into the sickeningly sweet drink, makes it a lot easier to unravel, and let go of. She sighs out, a bit exhausted emotionally. "Thank you. For... understanding."
white_widow: (225)

[personal profile] white_widow 2025-03-30 04:50 am (UTC)(link)
"Don't thank me for that." It's a knee-jerk reply, said before Yelena really considers it and realizes she doesn't know why exactly the idea of gratitude for that feels like something she doesn't want to be given. Gratitude in general does feel strange for her most of the time, but this feels as specific as it is a mystery.

She shakes her head, not inclined to do more digging into things today than she has to in this bizarre situation, and gives Ava a little squeeze before she continues, a little quieter. It's strange, for this to feel like an awkward thing to say after everything they've talked about here, but she has to push herself to get it out. "I'm glad... I'm glad that I could be of some comfort."
decohere: (Default)

[personal profile] decohere 2025-03-30 06:02 am (UTC)(link)
"Oh," she replies, not sure why but... well, Yelena requested it so she'll refrain. It's enough for her to withdraw a bit, from the embrace, and busies herself with drying her face with the cuff of her sleeve.

"I..." she opens and closes her mouth a couple times, trying to figure out the slightly uneasy feeling. "Didn't..." She pauses, looking a bit guilty. "Mean to make this. All about. My problems." Had she managed to provide Yelena any comfort in return? Or had she just pushed her into that position of ignoring her own pain to take care of Ava who couldn't-

She stares at the liquid, again, but there's no answers.
white_widow: (105)

[personal profile] white_widow 2025-03-30 06:30 am (UTC)(link)
"What?" Yelena scrunches her face up, confused. Well, she clearly said something wrong.

"No, you didn't. You didn't do that at all. That isn't -" Okay. Carefully, this time, with actual thought behind it. Not that thinking always saved her from saying something wrong, but... "I did not mean to imply that, if it sounded like I was implying that. Really, sincerely, I am - I do not think I am particularly naturally talented at being comforting, and obviously it was not something I was taught, and generally I have only tried to be with other Widows. So the opportunity... means a lot to me. Especially, well, a couple minutes ago I felt like I was being pretty needy, so."
decohere: (i wanna snarl and show you)

[personal profile] decohere 2025-04-02 08:23 am (UTC)(link)
She glances over, midway through, expression softening in its worry. "It's... no, you've done a good job. Better than most anyone in my life has even bothered to try. It's..." she sighs out a tired laugh. "Just draining, emotionally. The aftermath." Like she needs a good nap.

"But you being good at it just reminded me, I think, that I barely no how to do the same in return."
white_widow: (183)

[personal profile] white_widow 2025-04-03 04:39 pm (UTC)(link)
Yelena nods in agreement, slumping back onto the pineapple. "That is true. How much more do you think we have to do before this ridiculous thing is over? I would kill for a shower, this stickiness was old and irritating immediately."

She gets more serious, but keeps her tone light, mostly with the intention of making it easier for Ava to accept a compliment. "Really? Well, I would be very interested to see you do other things you do not know how to do, then, given how well you managed it. Points for humility, I suppose."
decohere: (you caged me and then you called me craz)

[personal profile] decohere 2025-04-06 08:34 am (UTC)(link)
Ava frowns. That is the irritating thing about all this. She doesn't want to talk much more, worn out as she is. But apparently it hasn't been enough to fulfill whatever requirement to get them out. "Maybe we have to drink it." But at their size, that seems an unfortunate amount of liquid. "Like that Alice in Wonderland movie." Not that she seems overly eager to try.

"Well, it's a rather long list. But most of these things don't seem worth the humility of pursuing." Meaning she really doesn't like being bad at things and therefore really doesn't want to try and fail at something that doesn't even seem productive or useful to her immediate needs.