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folkmore mod ([personal profile] folkie) wrote in [community profile] folkmeme2025-02-13 12:09 am
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February-March 2025 Test Drive Meme

February-March 2025 TDM
Introduction

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This Test Drive meme is open to all.

Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.

All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’

TDM threads can be used for spoon spending at any time by characters accepted into the game.

Playing and interacting with the TDMs will allow characters to immediately obtain a canon item from home, especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.

Current players are always encouraged to tag new people on the TDM!



🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.

and then... you fall like a shooting star, falling to the land in a burst of starlight.


🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.

Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.

[ Prompt OnePrompt Two]

The Loneliest Bar, Bar None .
Content Warnings: Forced Emotional Effects, Trapped in a Location, Potential Forced Sharing, Potential Violence, Potential Death-like Experience

New Star Children arrive as motes floating in light to land on a bar stool, in a booth, or in a chair at a table in a dimly lit bar. It's a lonely place of few patrons and a sole proprietor: a red fox… or a woman in a red sweater and autumnal colors. Blink and she will remain what someone first saw. There's little decor in the place, mostly plain polished simple wood, but there are more dark corners than anyone can count. Tucked into those corners, under tables, and anywhere else vaguely discreet are plain weapons: guns, daggers, swords, and the like. Empty and still as the bar may be, that 'decor' may rouse suspicions, among veterans and newcomers alike.

Those already in Folkmore will find an entrance to the bar whenever and wherever they feel lonely, perhaps missing someone in particular. A half-hidden door will appear pressed between buildings in Epiphany, built into a hill in Willow, etched into the bark of a grand tree, and so on and so forth. Once patrons have entered the bar, the exit fades away into the background. It doesn't seem to have disappeared entirely, so much as always being just out of sight, around a corner, hidden in shadows, or otherwise out of reach. Looking for it, or trying to leave already, will bring the proprietor's attention to a Star Child, and she'll ask them to place their order.

She's hardly received any requests for drinks. What's missing more than anything else in the bar are patrons. Anywhere from thirty to a hundred people might fill the bar to capacity, but there's no more than a handful of other people present at the moment. What fills the rest of the place to the brim are shades. Born of Lore and regret, these spectral spirits start off thin and wispy, but they feed on the loneliness, regret, and other negative emotions people bring with them.

The longer people stay, the more shades crowd around them and feed on those emotions; the more solid, colorful, and real they appear. Not only that, the shades take on the appearance of those tied to someone's regrets: those they miss, those they've hurt, or those they've failed in some way to help. On the other hand, Star Children dim, lose color, and fade. Their energy and their ability to care what happens to them drain away to strengthen the shades surrounding them. Tempting as it may be to drown one's sorrows with drinks, that course is a dangerous one. Fade away long enough, and Star Children risk turning into shades themselves—and losing themselves into being someone else's regrets. If a Star Child turns into a shade, their shades rapidly fade back to their original ghostly form and seek out their next source of energy.

The way to quiet these ever-hungry ghosts is simple: connection with the living. Ordering a drink or greeting someone will grant a brief reprieve. Speaking with someone at length holds the shades at bay. Speaking about one's regrets? No matter whether Star Children receive simple commiseration or an objective, grounding response that suggests a path towards personal growth on the subject, the interaction will cut the connection with the shade, and it will fade away. Should that shade be a recently-faded Star Child, they solidify in their seat, a real and solid person with the chance to connect again.

There's more than one way to form a connection, so whether it's a newcomer who'd rather fight than talk or an old hand who knows weapons lying around come with a catch, patrons who pick up a weapon (or two) and fight each other's shades together can also vanquish them. But beware: taking up arms to fight sends one's own shades into a frenzy, surrounding their patron and draining them faster. There's no requirement to aid each other, and others can ignore what terrible end comes to that person… but if they regret failing to help? That lost person becomes their new shade. Better hope someone's more helpful and generous of spirit then.

Anyone who makes a solid connection with another bar patron will find that they can see the exit. Freedom, at last. Furthermore, when settling their tab, the bartender passes one last item over—an object from home, tied somehow to one of their regrets, even just the simple regret that it hadn't come along for the Star Child's original journey to Folkmore because it'd be so useful now. This item may even be a weapon or magical item.

  • New Star Children arrive in a dim, mostly empty bar.
  • Kuma Lisa is the bartender, in fox or human form.
  • Shades feed on Star Children's negative emotions, draining them, and taking the appearance of people they miss.
  • Connection is how Star Children ward off shades. Talking about regrets makes one safe from shades.
  • Star Children can also take up weapons and fight shades. It sends your shades into a frenzy.
  • Star Children can turn into shades if they are fed on long enough. When others connect, it can de-shade them to try again.
  • Those who form connections can see the exit and leave. They also get an item from home related to one of their regrets.
Message in a Bottle .
Content Warnings: Forced Relocation, Forced Body Modification, Forced Conversation/Revelations

Not every bottle in the bar is full of alcohol, a mixer, or even a far weirder spirit. They don't contain Folkmore's spirits at all; Kuma Lisa has skipped straight to bottling Star Children. Each bottle contains a single Star Child, and the label's design reflects what they might taste like, were they alcohol. Those inside experience a soft place to sit and reflect on their lives surrounded by thick glass walls that permit light through while distorting the view into indistinct shapes. There's no way to break the glass from within, and no way to tell which bottles are for bar service and which bottles contain Star Children from without. There's no way to signal someone outside to provide a direct rescue, but never fear: there is a simple way out.

Everyone inside the bottle has their Relic, even if they usually don't have it on their person. Sitting in this round or round-esque room with no exit, messages about missing someone begin to be exchanged—the first message each Star Child sends ghost-written (rather than willingly sent) about someone they miss, and signed 'the true thoughts and feelings of one [Star Child].' As advertised, the message is true. It also resonates with the recipient, some similarity between them and the missed person. Perhaps it can be the start of a beautiful friendship (or the world's most awkward exchange, but who's counting?). At least the Star Child behind this message is predisposed to like something about the recipient, however grouchy their exterior. If a conversation goes well, a system message will pop up asking each person if they would like to talk face-to-face. Should they both agree, they are poured out of their bottles to land safely on the garnish in a drink. The drink isn't massive. The Star Children are tiny!

That's right, these tiny Star Children float on a garnish-raft in a cocktail at the lonely Bar None above. They have a nice umbrella to provide them shade, and it's all set for a cozy conversation if they so wish. As these tiny Star Children talk, the drink around them will show related memories reflected on the surface. These reflections stick around until the conversation is over or someone, preferably someone with a bigger stomach, drinks it. Spills continue to reflect memories and cannot be mopped up so much as cleanly pushed into a fresh glass. A larger patron cannot drink the tiny Star Children. Kuma Lisa will stop anyone drinking from a glass with Star Children still on it.

Star Children who decide that 'no, they shall not discuss this matter after all' may attempt to flee, but being an inch or so high has its own problems. The bar is massive, the shades may become violent, and they are but a small, small person. Even those who can normally shapeshift or alter their size find they cannot make themselves any bigger! At the end of the day, whether with their original partner or another tiny Star Child, the only way to get bigger is to be the bigger person… and talk about those feelings.

Star Children who remain tiny by closing time, whether they stay locked in their glass prison or scattered around the bar, will be tucked back into bottles (as needed) and those bottles laid gently on their sides, which reorients the space inside to a tiny bedroom. Each bottle warms to the temperature to help its resident sleep comfortably. Larger patrons join them. Kuma Lisa shrinks any larger patrons who cannot leave and deposits them safely in bottles away from the shades. No one is missed, so there is no free rein in the bar overnight. Bedtime (bar) snacks will be provided, as well. The bartender takes good care of her patrons regardless of their size, with the only damper being that one remains in a bottle to hope for better results the next day. Star Children can take as much time as they need. Kuma Lisa is patient.

  • Star Children are transported into a bottle at Bar None with their relics.
  • Ghost-written messages start conversations between bottled Star Children about people they miss.
  • Star Children who agree to talk about it in person get poured out safely onto a garnish in a cocktail. The cocktail reflects related memories.
  • Star Children can get up to chaos when tiny but cannot grow or escape. The only way to get big is to be the bigger person (and talk).
  • Star Children, large and small, who cannot leave by closing time are returned (or kept) in bottles. Bottles are turned sideways, have bedrooms, and bar snacks are provided.
decohere: (and you taught me)

[personal profile] decohere 2025-04-20 11:00 am (UTC)(link)
"Maybe if I can find a frame..." because she hadn't considered putting it up, until he suggested so. She was planning more to tuck it away somewhere safe. But she likes his idea better, putting it up on display to be cherished.

She glances back over her shoulder at Dex, nose wrinkling in amused indignation. "Live out in the desert, what do I need a cardigan for." Except yes, she always dressed in long sleeves and barely any skin showing... so what? Maybe a lightweight one wouldn't be so bad.

"What'd you get, then?" she points out.
ricochetingbullets: (An arrogant bastard)

[personal profile] ricochetingbullets 2025-04-21 07:47 am (UTC)(link)
He held up the deck he'd been given. "My deck of playing cards," he told her happily. Dex didn't elaborate on the story behind them but it was clear this was just as big a sentimental item as his tapes were.

He slipped the cards out of the deck, shuffling them with such a ease that he didn't even have to look at the deck as he did so to make sure he didn't drop any of them, and then fanned them out towards Ava.

"Pick a card," he told her as if he was a street magician. Was he serious? Oh yes, definitely. He wanted to show off a little and this had been one of the ways he'd honed his skills growing up. Look, being in a psychiatric facility could be dreadfully dull most of the time, so it often meant making his own fun.
decohere: (Default)

[personal profile] decohere 2025-04-21 08:24 am (UTC)(link)
"Oh, neat," Ava remarks, genuinely. She can tell it's something he's glad to have, and in a place like this any little thing is appreciated at least. Even if she's not sure being trapped in a bottle... well, yes, she would say the photograph of her parents was perhaps worth that.

"I don't know any card games besides... go fish?" Mostly because games typically require more than one participant. And nobody had ever taught her solitaire, or given a deck to do so.

She tilts her head in confused amusement as he spread the cards out, recognizing it as the start of some sort of trick. Because she had watched Scott practice all sorts of them while spying on him and the Pyms. She plucks one off to the side, after a moment of deliberation. Carefully holds it up so only she can see. Three of hearts. "Now what?"
ricochetingbullets: (Routine)

[personal profile] ricochetingbullets 2025-04-21 09:14 am (UTC)(link)
"I'll have to teach you how to play poker. Though I'm not sure how good you're going to be at it. You've got a terrible poker face." Ava didn't hide any emotions she was feeling very well.

Once she'd taken the card, Dex compressed the deck back down again. "Put it back anywhere in the deck." Card tricks were all about sleight of hand, something that had helped Dex practice his basic levels of dexterity. He had learned how to manipulate anything in his hands with a skill that had eventually allowed him to get to the point where he could instantly tell the size and weight of any projectile in his hands while being able to figure out how far it would could be thrown, if it could puncture whatever he needed it to, and if it would ricochet if that's what he required of it.
decohere: (pic#17704702)

[personal profile] decohere 2025-04-21 09:30 am (UTC)(link)
"... Hey." She's half-heartedly protesting, because... okay, she's kinda now aware of the slightly annoyed expression upon her face forming from being told she wouldn't be good at something. "I could be, if I wanted." It's hard to turn down a challenge!

Ava looks at the deck suspiciously, and then just as suspiciously at Dex, studying his face which is, she realizes, is indeed far better at concealing than her own. She tries to mimic it, while trying to figure out the set up of this trick. "Hm." She slides the card back in, crossing her arms.
ricochetingbullets: (Friendly warning)

[personal profile] ricochetingbullets 2025-04-21 09:44 am (UTC)(link)
"I'll show you how. But we'll need to have at least one other person to really make it a proper game. I wonder if Arthur knows how to play poker." It had been a while since Dex had anyone to play with and the idea of being able to have a game right there in Puca Park was appealing to him.

But first it was time to complete the magic trick. "And all I do is snap my fingers--" Which he did to draw her attention away from the deck as he shifted the top card and then flipped the deck around, all without looking down at his hands. That was the key. Keep eye contact with the mark so they didn't get suspicious. "--And watch." He flipped the deck back over. All the card faces were now in front of Ava save one single card.

Dex pulled it out and indeed it was the three of hearts. "Is this your card?"
decohere: (you caged me and then you called me craz)

[personal profile] decohere 2025-04-21 09:52 am (UTC)(link)
"Arthur, Yelena..." Ava suggests. That's about it, as far as people she bothers to talk to goes. The same list as it's been for the last several months. She keeps meaning to get out more, but it's nothing she ever manages to accomplish. It's far more people than she's interacted with for the last several years, at least.

The finger snapping does successfully draw her attention, and his eyes are quite easy to get lost in... even as she realizes that she's falling for it, whatever distraction. Her attempt at keeping a straight face instantly cracks into a rather impressed smile as he reveals her card. "No," she lies, and then giggles, snatching it away, inspecting the card again and then the rest of them in his hand for some sort of marking or give away... "How'd you do that."
ricochetingbullets: (I'm not a terrible person)

[personal profile] ricochetingbullets 2025-04-21 10:19 am (UTC)(link)
"Four is a good number for a starter game." The fact he actually liked the people Ava was suggesting was just a bonus on top of everything else. He'd have to suggest it to the other two and see if he could convince them all to come over to his trailer for a game....and also keep everyone from possibly killing each other.

Dex grinned at watching how Ava was easily impressed with such a simple card trick. "It's magic!" He was such an utter nerd, picking up how to do card tricks as a teenager simply because he'd gotten fixated on them for a while the same way he'd done with baseball. At least now they'd finally come in handy.

He searched for a moment until he found the card he was looking for in the deck and held it up for her to see. "The Ace of Spades. My lucky card. Now watch it teleport." He shuffled it into the middle of the deck. Or at least that's what he made it look like. The trick was to square up two cards exactly, leaving the bottom card, in this case the Ace of Spades face down so it now lay on top of the deck while the hidden top card was the one who got shuffled into the deck. The illusion made it seem like somehow the card had magically migrated from the middle of the deck back to the top once again. He held the deck out to Ava. "Go on. See what the top card is." It would indeed be the Ace of Spades when she picked it up.
decohere: (Default)

[personal profile] decohere 2025-05-16 08:57 am (UTC)(link)
"Ah, good. Because there's also Yelena's dad. But then we'd run risk of having to also invite her sister..." and Ava doesn't look too thrilled about a chain reaction that would get her closer to having to interact with Avengers, of all things. And then she'd be on their radar. And she's pretty sure that's something Dex would prefer to avoid as well.

She wrinkles her nose at the 'magic' explanation, because clearly it isn't actual magic, and there has to be some sort of sleight of hand to the whole thing. But she can't figure it out, and that amuses her as much as it annoys her. Ava tries to pay even closer attention for his next trick, even knowing that somehow the ace must have never left the top at all as she turns it over to reveal it... she can't figure out how he managed to make it appear otherwise. She grabs at the deck to flip them over, inspecting to make sure there's not a double of the ace anywhere...

"You're such a show off." Fondly, of course. "Why's that one lucky?"