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folkmore mod ([personal profile] folkie) wrote in [community profile] folkmeme2025-02-13 12:09 am
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February-March 2025 Test Drive Meme

February-March 2025 TDM
Introduction

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This Test Drive meme is open to all.

Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.

All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’

TDM threads can be used for spoon spending at any time by characters accepted into the game.

Playing and interacting with the TDMs will allow characters to immediately obtain a canon item from home, especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.

Current players are always encouraged to tag new people on the TDM!



🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.

and then... you fall like a shooting star, falling to the land in a burst of starlight.


🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.

Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.

[ Prompt OnePrompt Two]

The Loneliest Bar, Bar None .
Content Warnings: Forced Emotional Effects, Trapped in a Location, Potential Forced Sharing, Potential Violence, Potential Death-like Experience

New Star Children arrive as motes floating in light to land on a bar stool, in a booth, or in a chair at a table in a dimly lit bar. It's a lonely place of few patrons and a sole proprietor: a red fox… or a woman in a red sweater and autumnal colors. Blink and she will remain what someone first saw. There's little decor in the place, mostly plain polished simple wood, but there are more dark corners than anyone can count. Tucked into those corners, under tables, and anywhere else vaguely discreet are plain weapons: guns, daggers, swords, and the like. Empty and still as the bar may be, that 'decor' may rouse suspicions, among veterans and newcomers alike.

Those already in Folkmore will find an entrance to the bar whenever and wherever they feel lonely, perhaps missing someone in particular. A half-hidden door will appear pressed between buildings in Epiphany, built into a hill in Willow, etched into the bark of a grand tree, and so on and so forth. Once patrons have entered the bar, the exit fades away into the background. It doesn't seem to have disappeared entirely, so much as always being just out of sight, around a corner, hidden in shadows, or otherwise out of reach. Looking for it, or trying to leave already, will bring the proprietor's attention to a Star Child, and she'll ask them to place their order.

She's hardly received any requests for drinks. What's missing more than anything else in the bar are patrons. Anywhere from thirty to a hundred people might fill the bar to capacity, but there's no more than a handful of other people present at the moment. What fills the rest of the place to the brim are shades. Born of Lore and regret, these spectral spirits start off thin and wispy, but they feed on the loneliness, regret, and other negative emotions people bring with them.

The longer people stay, the more shades crowd around them and feed on those emotions; the more solid, colorful, and real they appear. Not only that, the shades take on the appearance of those tied to someone's regrets: those they miss, those they've hurt, or those they've failed in some way to help. On the other hand, Star Children dim, lose color, and fade. Their energy and their ability to care what happens to them drain away to strengthen the shades surrounding them. Tempting as it may be to drown one's sorrows with drinks, that course is a dangerous one. Fade away long enough, and Star Children risk turning into shades themselves—and losing themselves into being someone else's regrets. If a Star Child turns into a shade, their shades rapidly fade back to their original ghostly form and seek out their next source of energy.

The way to quiet these ever-hungry ghosts is simple: connection with the living. Ordering a drink or greeting someone will grant a brief reprieve. Speaking with someone at length holds the shades at bay. Speaking about one's regrets? No matter whether Star Children receive simple commiseration or an objective, grounding response that suggests a path towards personal growth on the subject, the interaction will cut the connection with the shade, and it will fade away. Should that shade be a recently-faded Star Child, they solidify in their seat, a real and solid person with the chance to connect again.

There's more than one way to form a connection, so whether it's a newcomer who'd rather fight than talk or an old hand who knows weapons lying around come with a catch, patrons who pick up a weapon (or two) and fight each other's shades together can also vanquish them. But beware: taking up arms to fight sends one's own shades into a frenzy, surrounding their patron and draining them faster. There's no requirement to aid each other, and others can ignore what terrible end comes to that person… but if they regret failing to help? That lost person becomes their new shade. Better hope someone's more helpful and generous of spirit then.

Anyone who makes a solid connection with another bar patron will find that they can see the exit. Freedom, at last. Furthermore, when settling their tab, the bartender passes one last item over—an object from home, tied somehow to one of their regrets, even just the simple regret that it hadn't come along for the Star Child's original journey to Folkmore because it'd be so useful now. This item may even be a weapon or magical item.

  • New Star Children arrive in a dim, mostly empty bar.
  • Kuma Lisa is the bartender, in fox or human form.
  • Shades feed on Star Children's negative emotions, draining them, and taking the appearance of people they miss.
  • Connection is how Star Children ward off shades. Talking about regrets makes one safe from shades.
  • Star Children can also take up weapons and fight shades. It sends your shades into a frenzy.
  • Star Children can turn into shades if they are fed on long enough. When others connect, it can de-shade them to try again.
  • Those who form connections can see the exit and leave. They also get an item from home related to one of their regrets.
Message in a Bottle .
Content Warnings: Forced Relocation, Forced Body Modification, Forced Conversation/Revelations

Not every bottle in the bar is full of alcohol, a mixer, or even a far weirder spirit. They don't contain Folkmore's spirits at all; Kuma Lisa has skipped straight to bottling Star Children. Each bottle contains a single Star Child, and the label's design reflects what they might taste like, were they alcohol. Those inside experience a soft place to sit and reflect on their lives surrounded by thick glass walls that permit light through while distorting the view into indistinct shapes. There's no way to break the glass from within, and no way to tell which bottles are for bar service and which bottles contain Star Children from without. There's no way to signal someone outside to provide a direct rescue, but never fear: there is a simple way out.

Everyone inside the bottle has their Relic, even if they usually don't have it on their person. Sitting in this round or round-esque room with no exit, messages about missing someone begin to be exchanged—the first message each Star Child sends ghost-written (rather than willingly sent) about someone they miss, and signed 'the true thoughts and feelings of one [Star Child].' As advertised, the message is true. It also resonates with the recipient, some similarity between them and the missed person. Perhaps it can be the start of a beautiful friendship (or the world's most awkward exchange, but who's counting?). At least the Star Child behind this message is predisposed to like something about the recipient, however grouchy their exterior. If a conversation goes well, a system message will pop up asking each person if they would like to talk face-to-face. Should they both agree, they are poured out of their bottles to land safely on the garnish in a drink. The drink isn't massive. The Star Children are tiny!

That's right, these tiny Star Children float on a garnish-raft in a cocktail at the lonely Bar None above. They have a nice umbrella to provide them shade, and it's all set for a cozy conversation if they so wish. As these tiny Star Children talk, the drink around them will show related memories reflected on the surface. These reflections stick around until the conversation is over or someone, preferably someone with a bigger stomach, drinks it. Spills continue to reflect memories and cannot be mopped up so much as cleanly pushed into a fresh glass. A larger patron cannot drink the tiny Star Children. Kuma Lisa will stop anyone drinking from a glass with Star Children still on it.

Star Children who decide that 'no, they shall not discuss this matter after all' may attempt to flee, but being an inch or so high has its own problems. The bar is massive, the shades may become violent, and they are but a small, small person. Even those who can normally shapeshift or alter their size find they cannot make themselves any bigger! At the end of the day, whether with their original partner or another tiny Star Child, the only way to get bigger is to be the bigger person… and talk about those feelings.

Star Children who remain tiny by closing time, whether they stay locked in their glass prison or scattered around the bar, will be tucked back into bottles (as needed) and those bottles laid gently on their sides, which reorients the space inside to a tiny bedroom. Each bottle warms to the temperature to help its resident sleep comfortably. Larger patrons join them. Kuma Lisa shrinks any larger patrons who cannot leave and deposits them safely in bottles away from the shades. No one is missed, so there is no free rein in the bar overnight. Bedtime (bar) snacks will be provided, as well. The bartender takes good care of her patrons regardless of their size, with the only damper being that one remains in a bottle to hope for better results the next day. Star Children can take as much time as they need. Kuma Lisa is patient.

  • Star Children are transported into a bottle at Bar None with their relics.
  • Ghost-written messages start conversations between bottled Star Children about people they miss.
  • Star Children who agree to talk about it in person get poured out safely onto a garnish in a cocktail. The cocktail reflects related memories.
  • Star Children can get up to chaos when tiny but cannot grow or escape. The only way to get big is to be the bigger person (and talk).
  • Star Children, large and small, who cannot leave by closing time are returned (or kept) in bottles. Bottles are turned sideways, have bedrooms, and bar snacks are provided.
punderworldgod: (neutral; talking)

[personal profile] punderworldgod 2025-02-17 06:47 am (UTC)(link)
Brooding is old hat for Baphomet, so he's hardly surprised to wind up in this bar that manifests it so deeply that it feels like it takes far too much effort to stand after taking a seat. He nurses his drink and orders a second, less concerned about a tab and a touch concerned those ghastly denizens will cause a problem. It's fine. Baphomet is used to problems, and they don't put him off a drink.

When a beautiful woman sits down nearby, he knows she's new in town. She's a woman in red, yes, but she has a gothic air to her. He'd remember her. He waits some time to see whether she speaks first and to let her adjust to, well, Folkmore as it lays out in this bar.

"As far as I can tell, it is exactly what you ordered in the glass," Baphomet says by way of greeting, "No unusual effects." As can happen sometimes in this place. He has enough of a tolerance he's not worried about the alcohol itself. Not interacting is likely more dangerous. The first rule of Folkmore is to interact.
truepurpose: (12)

[personal profile] truepurpose 2025-02-17 07:32 am (UTC)(link)
Ada tips her head slightly, resting a forearm on the bar as she turns slightly towards him. There's nothing tense in her posture, but she finds it interesting the conclusion he reaches. Or rather, it's interesting that he reaches a conclusion at all. Most probably wouldn't likely pay attention to whether or not she's had anything to drink let alone interpret her reluctance to drink from it to mean anything in particular.

She also can't exactly say he's wrong. Ada is new to this place, and she's reluctant to offer her trust up to it so readily.

"Looking out for me, are you?" she asks as though amused by the prospect. To some extent, she is. She's not sure how old he is exactly, but he looks younger than her by more than a couple years and that sort of concern... Well, she thinks of another doe-eyed boy she met in a much worse place than this, and how earnest his gaze was in wanting to help advance her faux investigation.
punderworldgod: (vuln; taking glasses off)

[personal profile] punderworldgod 2025-02-17 07:55 am (UTC)(link)
Perhaps he is looking out for her. Baphomet's an old timer, one of the oldest, at least top twenty, for time spent in Folkmore. He's seen all kinds of trials, including those with food and drink, along with so many people of all types, all taken out of their element to find new footing. It's a fair welcome to offer a little piece of honesty, but Baphomet knows how it's taken depends on the person. She could assume he's lying and the drink dangerous specifically because he said something.

"It's as good as anything to do in this bar," Baphomet says and shrugs. "When I first arrived, some of the drinks weren't safe. I've had enough here to know they are."

It wasn't the drinks that got him at that celebration. Baphomet didn't trust them and instead opted for the "treat." The small figurine from home might as well have been a shot to heart for the emotional damage it did. End of the day, something in this bar won't be safe. She may as well put her efforts towards whatever that is, not her drink.
truepurpose: (11)

[personal profile] truepurpose 2025-02-17 11:10 pm (UTC)(link)
"Good to know."

She doesn't reach for her drink even with his reassurance that it's safe to indulge. It's not that Ada thinks he's lying to her—if anything, his response is enough to confirm her instincts weren't wrong to be generally mistrusting of the drinks given the acknowledgment that not everything can be trusted to be as safe as these drinks happen to be—but even with as harmless as this environment seems, her guard isn't lowered enough to simply sit here and have a drink.

"Regardless of how good the drinks are though, I can't say I like the idea of sitting around in this place," she says, turning to face forward at the bar again, towards her drink. Idly, she stirs it with the straw in a slow circle, the ice clinking against the glass. She continues, "I prefer more...activity when it comes to how I spend my evenings."

Looking over at him, she shrugs lightly with a coquettish smile.

Frankly, Ada wouldn't care for a more active bar scene right now or what she's implying right now over their current surroundings. Granted both of those scenarios would likely come with easier exits than this place, which is a distinct mark in their favor, but... She's still feeling the edges of exhaustion now that she's had a moment of stillness. A warm bath, a hot meal, and a comfortable bed to lounge about in until she feels like getting back on the move again would be deeply preferable by comparison. But that isn't exactly as good of a metric in testing the waters with him.
punderworldgod: (vuln; hesitate)

[personal profile] punderworldgod 2025-02-18 01:05 am (UTC)(link)
Baphomet takes another sip of his drink, both as testament to the drink being safe (he trusts it down his throat) and as part of other mundane reasons. The brooding, the fact he was raised not to leave his plate half full or his drink half empty, and the way it gives him something to do. Mind you, brooding is something he can do for hours, but once engaged in conversation, it's rude to stare off into the middle distance. However much he'd trade for her to be Tech or Inanna or Dio or Laura is nothing against her.

She speaks again, and this time, she hits on him. It's well done, all implication, not proposition, and the small smile shines perfectly like the aftertaste of a well made drink. His first instinct is yes please. She's composed, attractive, and by first glance interested. There's not much competition in this place if her preferences run another direction. Sometimes people simply get horny. Baphomet still wants to run ahead of his brain to invite her back to the Underground. It'd only take a step, Thirteen willing.

Alas Baphomet goes with his brain. Why, oh why, does he do that? Besides not trusting his luck to think she means it, he is mostly beyond his get used by strangers phase. Mostly, though gods she is tempting. Were they friends, it'd be another matter. "By the end of the night, should nothing else get your attention, let me know. Until then, what other activity interests you?"
truepurpose: (08)

[personal profile] truepurpose 2025-02-19 07:25 am (UTC)(link)
He doesn't exactly turn Ada down gently. For one, it's more kind than necessarily gentle. For another, he also isn't turning her down completely. He leaves the window open, acknowledging an interest even if he's not willing to act upon it right now. Regardless, Ada hardly finds herself offended. It's an interesting response. So, she shrugs lightly at his answer to express her lack of offense before she considers his question.

"Sightseeing," she says, casually. "I travel around the world as part of my job, but I think it would be a shame to spend the whole time focused only on my work."

Granted, she's had enough of Spain to last her a while, and she's certainly ready for the next job even if circumstances will force her to lay low for a little while. This last job is more an exception than the rule, however, and she's not entirely lying. She does enjoy spending what time she can outside of her missions enjoying the places she's traveled to for them.

"But I don't believe I'll be able to do much of that from this bar right now."
punderworldgod: (vuln; hesitate)

[personal profile] punderworldgod 2025-02-19 12:41 pm (UTC)(link)
How far he's come. That and Baphomet's aware that the sudden appearance of a new establishment run by their host is unlikely to come without strings. Even if one of the ways out is through close company, Baphomet prefers to hook up at the time and place of his choosing. Yet only a fool would consider this gloomy place a hookup spot. The spectral denizens, not dead it seems but not exactly alive, take up more space than the living. A few have taken to hanging near him, filling the bar seats on his other side. They can wait.

"The only sightseeing here is the bottom of a bottle," Baphomet says. There's quite an array of bottles, if that's of interest, but she isn't even drinking her first glass. So the beautiful woman wants out of the bar, where honestly it looks like she could instigate a whole story. Red's an excellent color on women who start things.

"That neither of us can see the exit means we haven't figured this place out," Baphomet says, "It's a little like solving a puzzle box from the inside." She doesn't seem the type to panic at hearing that or he would put it another way, probably. Thirteen wants something of them, but Baphomet would rather invite her to figure that out with him than bludgeon her clumsily with it like a hammer.
truepurpose: (05)

[personal profile] truepurpose 2025-02-25 05:52 am (UTC)(link)
Just as Baphomet assumes, Ada doesn't display any outwards signs of discomfort let alone panic. Not to say she isn't without some discomfort considering she'd have to be completely out of her mind not to find it at least a little unsettling. But Ada isn't one to give into feelings like that. She knows it will only cloud her judgment and make it hard to think. A calm and collected head is what's necessary.

"I can manage puzzles," she says. "Although I'm accustomed to a little more guidance towards the solution than than what we've been given so far. Unless there's something I'm missing that an old-timer like you might have picked up on."

It's said like a light tease, but it's still a sincere question and acknowledgment that he probably knows his way through this a little better than her right now.
punderworldgod: (neutral; talking)

[personal profile] punderworldgod 2025-02-25 01:46 pm (UTC)(link)
No matter how smart, clever, and creative someone is, a new player at a tabletop game or LARP lacks something an old timer has. As she says. Knowing the rules better, especially all the unwritten social rules that are always part of LARPing, goes a long way. Oh sure, sometimes Baphomet broke those rules on purpose, the written ones as well as the unwritten ones. If the DMing is bad enough, it warrants it. Or because he's in a mood. It happens.

And Folkmore? It has a lot more unwritten than written rules. There aren't many people in the bar, so Ada's choice in partner is limited, but Baphomet won't force partnership on her (if that's even possible given, well, she gives off the vibe of the person in the driver's seat). "As you may have heard on your way over here, this place runs on Lore, and Lore is created from interacting with each other. Similarly, with the overwhelming majority of these puzzles, we have to interact with each other in order to get out. No one's so special to do it all on their own. The rules are rigged against them."

He laughs. "Even when we had trials personalized to us, opt in, and all that? You still had guests in your little trial that were essential to it."

Baphomet looks around the bar, and his gaze lands on a couple shades sneaking up to toward him from the opposite direction. If he had to bet, he'd bet it's something to do with them. "Hey fellas, how's it going?"