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folkmore mod ([personal profile] folkie) wrote in [community profile] folkmeme2024-06-12 06:46 am
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June-July 2024 Test Drive Meme

June-July 2024 TDM
Introduction

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This Test Drive meme is open to all.

Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.

All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’

TDM threads can be used for spoon spending at any time by characters accepted into the game.

Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.

Current players are always encouraged to tag new people on the TDM!



🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.

and then... you fall like a shooting star, falling to the land in a burst of starlight.


🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.

Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.

[ Prompt OnePrompt Two]

Ghost Tours .
Content Warnings: Ghosts, Potential Violence, Potential Death

Summer has hit. It's hot, and nowhere is it hotter than Cruel Summer. Naturally, new Star Children arrive in Cruel Summer with no indication of which direction to go to escape, unless they're so lucky as to arrive near the Selkie River. The water provides a break, and a selkie skin will protect Star Children from the heat. Though beware the cruelty of leaving a selkie without their skin. Along with the heat, Star Children can hear whispers and the echoes of screams throughout Cruel Summer. There's no obvious source of the noises. Not the normal creatures. Not anything anyone can see.

Whether new or old Star Child, anyone lost, overheated, in need of a rest, or anything else will find a friendly spirit will find them in the sands, rock, or shores of Cruel Summer. They'll guide the way toward the huts found in Cruel Summer. These huts have changed; the huts are bigger and grow together, making them one interconnected twisting winding empty town. No one appears to live there. The wooden town is in disrepair, varying from building to building. Even so, they are cool inside, a welcome break from the summer heat.

No matter how one entered, even through the swinging doors to the saloon, that exit disappears behind Star Children. There's no turning back. The only way out is to explore the way through the buildings. This fact continues to be true building to building as exits continue to vanish. The abandoned town isn't as empty as it first seems. As Star Children explore the branching paths through the wooden structures, they see ghosts of spirits going through the paces of their lives. They're familiar to these spaces and interact with missing objects that sometimes shimmer in spirit energy.

Spirit Children may interrupt these routines to try to talk with the ghosts. Some ghostly spirits are friendly. They may interact with Star Children as though they're someone else, someone the spirits used to know. Others, like the bartender, may treat them like a new customer. Other ghosts are determined to stick to their routines and, should Star Children continue to interrupt, will attack those who disturb them.

These spirits may kill Star Children when they attack. Normal weapons won't hurt them. There are revolvers, shotguns, iron pokers, hunting knives, and other plain weapons around to grab in self-defense. Salt bullets and iron will dispel ghosts. These weapons may be grabbed at any time. However, doing so attracts the creatures in Cruel Summer. A blood red worm spitting yellow acid may break through the floor to eat or spray Star Children. An enormous coyote may leap through the window. Whether attracted by the use of weapons or passing by, any dangerous creature found in Cruel Summer seems agitated when they come near these structures and will attack them and anyone inside. They will focus especially on anyone with a stolen selkie skin.

Should Star Children die, whether to ghosts or creatures, they will not immediately return to life. Do not pass go. Instead they will haunt the ghost town for one week in the room where they were killed. Other Star Children may recognize them and work to snap them out of their routines. Yet nothing will free the Star Children's spirits before the week is through. At the end of the week, they'll come to, alive, in their bodies in the room they died in. Best get through and out of the ghost town before dying again!

A constant through these scenes are the spirits' spoons, visible somewhere in each scene. The ghost spoons are whole. Once free of the ghost town, Star Children may choose to travel to the Shattered Spoon Shrine in Never Fade to search for the broken fragments of any of these spoons. They are in such small pieces, however, that no Star Child may feed them enough Lore alone to bring the spirit back. Two or more Star Children may spend time in the Shrine creating and feeding Lore toward the spoons to heal them. It just may be enough to bring someone back.

  • Whispers, echoes of screams, etc become common throughout Cruel Summer
  • Huts become bigger, interconnected, growing together. Anyone lost, overheated, in need of something in Cruel Summer gets a friendly spirit redirecting them to these buildings
  • Buildings will still be in some state of disrepair, but like a whole twisting winding town
  • Insides are a cool respite supernatural ghost spirit air conditioning
  • Only way out is through, no turning back, as the exits disappear behind you
  • Many are friendly, but some are not. One can attempt to talk to them, but how interactive they are varies
  • Occasionally other creatures from Cruel Summer may burst in and attack
  • If a Star Child dies, rather than return to life immediately, they stay a ghost for about a week, part of the tour
Flames to Embers .
Content Warnings: Fire, Coerced Confessions

Fire! Fire across the realm! For the second half of June, wildfire burns everywhere. While it doesn’t hurt Star Children, it can reduce everything else to ash: homes, businesses, gardens, spirits. The local spirits will be in a panic and beg Star Children for help from small ice mice in Wintermute to fennec foxes in Cruel Summer. How can Star Children help? Confessions. Anything the person they are with doesn’t know. The more earnest and meaningful the better.

When wildfire erupts and spreads, Star Children may stand in or in front of an area they want to protect and confess something to another Star Child who happens to be nearby. Their neighbor? Their partner? A stranger lost in a new land? These confessions simply need to be something the other person doesn’t know to protect structures and spirits. Memories related to the confession will show in the fire. The fire will fuel these memories until they run out of energy, dying down to embers. At least in that place at that time.

Should something start to burn before someone confesses, multiple confessions are necessary to catch the wildfire’s attention and distract it from the fuel source it is feeding on. Two or more Star Children will need to make confessions whose memories are shared in the flames. Water powers can also help quell the flames, but confessions are necessary in the end.

Once July hits, the wildfires are mostly gone, only sparking up here and there on occasion. In their stead are embers. They spark in the air like fireflies and fly around Folkmore, attracted to Star Children. These embers land on Star Children and make them glow. There’s no pain. In fact, the embers provide sparks of insight into memories, situations, and other emotional dilemmas that Star Children haven’t previously understood. Talking the issue over with another Star Children provides further emotional clarity.

Spirits are welcoming to both embers and Star Children. Confessions help Folkmore grow as well. Gardens bloom in beautiful displays. Crops grow healthy and joyful. It’s even possible to hear humming from some of the vegetables and fruits. The land grows with the Star Children. Anyone who lacks a green thumb can work their way around that with confessions! Save that dying plant and grow those tomatoes.

One time that a Star Child confesses, either to wildfire or to embers, they will find a jeweled box shaped like a flame. The peak of the flame comes off to reveal the insides. Within, there is an item from home. It may even be a weapon or magical item. Larger more meaningful confessions are more likely to receive weapons. These items may even be larger than should fit in the box or its entrance. Whether the box should only hold a single ring or fill the palm of one’s hand, these items fit. Star Children also can keep the jeweled box, and this one item from home can be stored within the box. Other items too large to fit the box will not enter it. Only the one from the box.

  • Last two weeks of June, wildfire burns across Folkmore. After that, they are rare.
  • Confessions can protect or rescue buildings, land areas, and spirits.
  • Come July, embers spark across Folkmore like fireflies. They provide insight for Star Children. Talking helps.
  • Confessions help the land grow.
  • Confessions reveal a jeweled box containing an item from home.
dohaeris: (growls politely)

iii.

[personal profile] dohaeris 2024-06-13 01:12 am (UTC)(link)
[sansa is returning home to luan street when she notices the convenience store seems to be smoking. lady at her side can smell the magic, the spirit, and the star child. sansa resolutely does not sigh and follows lady towards it, the elaborate chatelaine at the wide leather belt swinging at her waist with her needle necklace clipped into it. she unscrews a small vial of water as she goes.

sansa wears a lavender-grey dress with sleeves belled at the elbows, richly embroidered with silvered greenery and dragonflies. lady, a bit small for a direwolf but fully grown, wears a matching collar. her eyes, too, are currently grey.

a good-sized shield made of ice appears to be attached to her forearm. she aims to put it, and herself, between helga and the fire.
]

Hallo, I'm Sansa Stark, but I used to call myself Alayne Stone. I had to hide in my own realm because the Queen Regent put a bounty on my head. I'm very sorry you've had such a poor welcome to this world.
oldbetsy: (006)

[personal profile] oldbetsy 2024-06-13 10:41 pm (UTC)(link)
[For a moment Helga is a little visibly surprised. Not because of the direwolf, not because of the ice shield, not because of the grey eyes or anything like that. Heck Helga's got a set of pink horns and a tail to match, she's got no place to judge eyes.

It's more Sansa's outfit than anything. Well and the confession but the outfit is stunning. Helga's not a fashionista but between Sansa's outfit and her general looks ... yeah.

God, she's got to make a confession too, doesn't she. Or talk about the 'spark' she just felt? Internally Helga withers at the idea but she sets her shoulders with a sigh as she accepts the inevitable.]


Name's Helga Pataki. Managed to avoid most confessions until this.

[She tries to flick the ember off of her like it's a bug.]

If I opened up to people a little more about my emotions maybe I wouldn't feel so shy about talking about them.

[She ends it with an eye roll because this isn't a new insight but it's what sparked up in her brain no less.]
dohaeris: (hah)

[personal profile] dohaeris 2024-06-14 12:37 am (UTC)(link)
[sansa offers a faint, sympathetic smile, her eyes their usual icy blue.]

People don't make it very easy. I don't know what I would have done if I were still hiding. You don't have to tell it anything you wouldn't want me to know.

[yes, that means alayne stone wasn't a particularly big secret, and sansa phrased her confession to sound as sympathetic as possible. some of the things alayne got up to, however...]
Edited 2024-06-14 00:37 (UTC)
oldbetsy: (006)

[personal profile] oldbetsy 2024-06-15 08:30 pm (UTC)(link)
[Helga feels both comforted by Sansa's words and sympathetic smile as well as ... well, maybe guilty? It might not have been a big confession but Sansa was confessing in front of an absolute stranger. And here she doesn't expect Helga to confess to anything else for presumably Helga's own comfort.

It's wild how an absolute stranger can show her more kindness than her parents, right? Helga's hand rises to rub at the back of her neck as she looks aside.]


Yeah, well ... people might not make it easy but I sure could have made it less difficult. Hard habit to break though.

[... That's not so much a confession as just obvious.]

I always thought I wanted my parents to give me more attention but once they did? It was a real pain in the ass.
dohaeris: (consider)

[personal profile] dohaeris 2024-06-16 01:13 am (UTC)(link)
[sansa feels a brief twinge of jealousy for such an ordinary problem, but she did say that it didn't have to be a very big confession. helga might have been through much worse.

regardless, the ember flickers out, and leaves in its place a pair of jeweled boxes. sansa smiles wryly.
]

Well, at least we're being paid for our troubles.

[lady pads over and noses at one; sansa picks it up and opens it. inside is a leather purse full of coins, one very old and weathered. sansa's eyes turn a deep blue.]

This was my sister's.

[she hooks it carefully onto her chatelaine and smiles at helga.]

It is good to meet you, and I'm very glad we were able to save the convenient store. I like the lemon slush they have here.

[slushie, sansa...]
Edited 2024-06-16 04:38 (UTC)