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folkmore mod ([personal profile] folkie) wrote in [community profile] folkmeme2024-06-12 06:46 am
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June-July 2024 Test Drive Meme

June-July 2024 TDM
Introduction

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This Test Drive meme is open to all.

Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.

All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’

TDM threads can be used for spoon spending at any time by characters accepted into the game.

Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.

Current players are always encouraged to tag new people on the TDM!



🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.

and then... you fall like a shooting star, falling to the land in a burst of starlight.


🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.

Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.

[ Prompt OnePrompt Two]

Ghost Tours .
Content Warnings: Ghosts, Potential Violence, Potential Death

Summer has hit. It's hot, and nowhere is it hotter than Cruel Summer. Naturally, new Star Children arrive in Cruel Summer with no indication of which direction to go to escape, unless they're so lucky as to arrive near the Selkie River. The water provides a break, and a selkie skin will protect Star Children from the heat. Though beware the cruelty of leaving a selkie without their skin. Along with the heat, Star Children can hear whispers and the echoes of screams throughout Cruel Summer. There's no obvious source of the noises. Not the normal creatures. Not anything anyone can see.

Whether new or old Star Child, anyone lost, overheated, in need of a rest, or anything else will find a friendly spirit will find them in the sands, rock, or shores of Cruel Summer. They'll guide the way toward the huts found in Cruel Summer. These huts have changed; the huts are bigger and grow together, making them one interconnected twisting winding empty town. No one appears to live there. The wooden town is in disrepair, varying from building to building. Even so, they are cool inside, a welcome break from the summer heat.

No matter how one entered, even through the swinging doors to the saloon, that exit disappears behind Star Children. There's no turning back. The only way out is to explore the way through the buildings. This fact continues to be true building to building as exits continue to vanish. The abandoned town isn't as empty as it first seems. As Star Children explore the branching paths through the wooden structures, they see ghosts of spirits going through the paces of their lives. They're familiar to these spaces and interact with missing objects that sometimes shimmer in spirit energy.

Spirit Children may interrupt these routines to try to talk with the ghosts. Some ghostly spirits are friendly. They may interact with Star Children as though they're someone else, someone the spirits used to know. Others, like the bartender, may treat them like a new customer. Other ghosts are determined to stick to their routines and, should Star Children continue to interrupt, will attack those who disturb them.

These spirits may kill Star Children when they attack. Normal weapons won't hurt them. There are revolvers, shotguns, iron pokers, hunting knives, and other plain weapons around to grab in self-defense. Salt bullets and iron will dispel ghosts. These weapons may be grabbed at any time. However, doing so attracts the creatures in Cruel Summer. A blood red worm spitting yellow acid may break through the floor to eat or spray Star Children. An enormous coyote may leap through the window. Whether attracted by the use of weapons or passing by, any dangerous creature found in Cruel Summer seems agitated when they come near these structures and will attack them and anyone inside. They will focus especially on anyone with a stolen selkie skin.

Should Star Children die, whether to ghosts or creatures, they will not immediately return to life. Do not pass go. Instead they will haunt the ghost town for one week in the room where they were killed. Other Star Children may recognize them and work to snap them out of their routines. Yet nothing will free the Star Children's spirits before the week is through. At the end of the week, they'll come to, alive, in their bodies in the room they died in. Best get through and out of the ghost town before dying again!

A constant through these scenes are the spirits' spoons, visible somewhere in each scene. The ghost spoons are whole. Once free of the ghost town, Star Children may choose to travel to the Shattered Spoon Shrine in Never Fade to search for the broken fragments of any of these spoons. They are in such small pieces, however, that no Star Child may feed them enough Lore alone to bring the spirit back. Two or more Star Children may spend time in the Shrine creating and feeding Lore toward the spoons to heal them. It just may be enough to bring someone back.

  • Whispers, echoes of screams, etc become common throughout Cruel Summer
  • Huts become bigger, interconnected, growing together. Anyone lost, overheated, in need of something in Cruel Summer gets a friendly spirit redirecting them to these buildings
  • Buildings will still be in some state of disrepair, but like a whole twisting winding town
  • Insides are a cool respite supernatural ghost spirit air conditioning
  • Only way out is through, no turning back, as the exits disappear behind you
  • Many are friendly, but some are not. One can attempt to talk to them, but how interactive they are varies
  • Occasionally other creatures from Cruel Summer may burst in and attack
  • If a Star Child dies, rather than return to life immediately, they stay a ghost for about a week, part of the tour
Flames to Embers .
Content Warnings: Fire, Coerced Confessions

Fire! Fire across the realm! For the second half of June, wildfire burns everywhere. While it doesn’t hurt Star Children, it can reduce everything else to ash: homes, businesses, gardens, spirits. The local spirits will be in a panic and beg Star Children for help from small ice mice in Wintermute to fennec foxes in Cruel Summer. How can Star Children help? Confessions. Anything the person they are with doesn’t know. The more earnest and meaningful the better.

When wildfire erupts and spreads, Star Children may stand in or in front of an area they want to protect and confess something to another Star Child who happens to be nearby. Their neighbor? Their partner? A stranger lost in a new land? These confessions simply need to be something the other person doesn’t know to protect structures and spirits. Memories related to the confession will show in the fire. The fire will fuel these memories until they run out of energy, dying down to embers. At least in that place at that time.

Should something start to burn before someone confesses, multiple confessions are necessary to catch the wildfire’s attention and distract it from the fuel source it is feeding on. Two or more Star Children will need to make confessions whose memories are shared in the flames. Water powers can also help quell the flames, but confessions are necessary in the end.

Once July hits, the wildfires are mostly gone, only sparking up here and there on occasion. In their stead are embers. They spark in the air like fireflies and fly around Folkmore, attracted to Star Children. These embers land on Star Children and make them glow. There’s no pain. In fact, the embers provide sparks of insight into memories, situations, and other emotional dilemmas that Star Children haven’t previously understood. Talking the issue over with another Star Children provides further emotional clarity.

Spirits are welcoming to both embers and Star Children. Confessions help Folkmore grow as well. Gardens bloom in beautiful displays. Crops grow healthy and joyful. It’s even possible to hear humming from some of the vegetables and fruits. The land grows with the Star Children. Anyone who lacks a green thumb can work their way around that with confessions! Save that dying plant and grow those tomatoes.

One time that a Star Child confesses, either to wildfire or to embers, they will find a jeweled box shaped like a flame. The peak of the flame comes off to reveal the insides. Within, there is an item from home. It may even be a weapon or magical item. Larger more meaningful confessions are more likely to receive weapons. These items may even be larger than should fit in the box or its entrance. Whether the box should only hold a single ring or fill the palm of one’s hand, these items fit. Star Children also can keep the jeweled box, and this one item from home can be stored within the box. Other items too large to fit the box will not enter it. Only the one from the box.

  • Last two weeks of June, wildfire burns across Folkmore. After that, they are rare.
  • Confessions can protect or rescue buildings, land areas, and spirits.
  • Come July, embers spark across Folkmore like fireflies. They provide insight for Star Children. Talking helps.
  • Confessions help the land grow.
  • Confessions reveal a jeweled box containing an item from home.
pursuitofcappiness: (remember that time down on delancey?)

ghost tours

[personal profile] pursuitofcappiness 2024-06-13 11:49 pm (UTC)(link)
Steve has an ominous feeling about this place, but somehow hasn't been able to leave, either. Every time he turns the corner, he's back somewhere else where he'd started.

"I hope so," he says, looking at her, and then looking at all the weapons. "Don't think we should touch those, but I don't think we've got a choice."
saiqueen: (I walk my days on a wire)

[personal profile] saiqueen 2024-06-14 12:50 am (UTC)(link)
The lack of certainty she's received in reply is not exactly inspiring. This whole thing hadn't felt like a dead thing when it started but all of the ghosts certainly has he wondering if maybe this isn't some sort of purgatory. God knows she'd done enough to deserve that.

"Why do you think they're here?" She asks instead. He seems fairly confident in the fact that they should avoid them. Maybe he's been here long enough that he has a shot at knowing what's going on? She can only hope.
pursuitofcappiness: (hey did you want to talk)

[personal profile] pursuitofcappiness 2024-06-14 11:53 am (UTC)(link)
"Why do I think the ghosts are here? They're restless and waiting to move on," he says, because isn't that what ghosts are all about? But at the same time, he doesn't really know how to get them to do that.

"Tell me you've done this before. I don't think I've ever even met a ghost." That's not true, but he doesn't remember that at this point in time. They seem to mostly ignore them, but he hasn't been able to leave, either.
saiqueen: (Oh but she loves)

[personal profile] saiqueen 2024-06-14 08:04 pm (UTC)(link)
Her brow furrows at the man, who seems to generally want help even if she's confused by the comment.

"I meant the weapons? Are they typically all over here without the purpose of using them?" she asks curiously eyes still looking him up at down like she's trying to get a read on him. Yet everything about this man difficult to read. He seems powerful, trained, holding himself well and gentle at the same time. It's interesting.

"No ghosts, some zombies but I suppose those are the opposite."
pursuitofcappiness: (you expect me to believe that?)

[personal profile] pursuitofcappiness 2024-06-14 11:10 pm (UTC)(link)
"I think so," he says. "I remember a couple times there were weapons in the woods," he adds. "As soon as you pick up the weapons, they'll attack." He remembers that much - but he also has a distinct memory of a sorcerer with a goatee who doesn't happen to around anymore.

"It might also be the only way to leave," he says. "If the ghosts aren't going to be cooperative."
saiqueen: (I am selfish)

[personal profile] saiqueen 2024-06-15 01:28 am (UTC)(link)
The idea that there were magical - what ? Monsters, ghosts, attackers of some sort that would commence once the weapons were picked up was oddly some of the most understanding she'd had about magic here. Boobytraps were a part of the mystic arts and temples she'd explored in the world before.

"I mean I can fight, but I'd prefer not to. If there's another way out?" she gives him a look as if to ask if he can fight too.
pursuitofcappiness: (neutral)

[personal profile] pursuitofcappiness 2024-06-15 02:54 am (UTC)(link)
"I'd also rather not fight ghosts," he says. "Not sure we can with these weapons. You know any lore about them?" Like how to fight against things that aren't corporeal. "Usually my enemies are a lot more solid."

Then, he figures he should say: "I'm Steve, by the way."
saiqueen: (Let it go)

[personal profile] saiqueen 2024-06-15 10:40 pm (UTC)(link)
"Elektra," she says with a smile before glancing back down at the weapons not picking them up.

"I've never dealt with anything quite so transparent? Mostly just spirits that have taken over others bodies after killing them. They generally disintegrate to dust upon death," she says frowning at the pile of weapons.

"Perhaps they're specially made? From what I can tell this isn't exactly the same kind of mystic stuff I'm used to from back home."
pursuitofcappiness: (what are you looking at)

[personal profile] pursuitofcappiness 2024-06-16 01:35 pm (UTC)(link)
"That's what everyone keeps telling me," he says. "Lots of wizards, but none of them have seen anything like this." He remembers that, at least.

He tries approaching one of the ghosts to ask it a question, but it seems to ignore him. "Maybe they won't see us unless we pick the weapons up," he muses. "But if they're not doing any haunting, I don't see why we oughta fight them."
saiqueen: (you keep on teasing)

[personal profile] saiqueen 2024-06-16 10:34 pm (UTC)(link)
"Come on, we can keep note of the fact that they're here if we need to come back from them," she says motioning towards the next room to head into. It's not going to do them any good standing there and if Steve thinks that picking them up will trigger then it makes no sense to do it. They'd still have to find their way all the way out of this place.

"Are you a good fighter Steve?" She asks as they round their way into the next room and she glances at the state. It seems to be a old dance hall type vibe with a spirit wailing away on a piano and some dancing around like something out of an old west movie.
pursuitofcappiness: (lawn maintenance)

[personal profile] pursuitofcappiness 2024-06-17 11:40 am (UTC)(link)
"I'd like to think so," he answers humbly, as he follows her. It's weird that the piano playing sounds so loud in this room, but hadn't sounded at all when they were in the other one.

"Maybe we can solve this another way." He goes up to one of the ghosts and tries to cut in for a dance, politely. The ghost at first seems receptive, nodding and holding out a hand. Steve breathes a sigh of relief only to be slightly shocked as he suddenly turns cold, a ghost materializing where he stands, and taking the hand of the person he's trying to dance with.

"--Think it'll work if we join them?" If they can't find dance partners with the ghosts, they'll only get each other.
saiqueen: (so mesmerizing)

[personal profile] saiqueen 2024-06-17 10:28 pm (UTC)(link)
She gazes across the room as Steve takes the idea initiative to try cutting in on a ghost. It's not a half bad idea to test for interaction, though she's not sure what might happen from it. Elektra doesn't even get time to think about the possibility when one appears in Steve's spot and he's moved back to her.

She trained in ballet, and a of formal dancing when she was younger but she's never been the best at it. Elektra is a fighter, martial arts were always where she succeeded as a kid as opposed to dance class. When she'd invite Matt to dance with her she'd always meant sparring, and she gets the idea that Steve means actually dancing.

They've got to try something though and they don't want to be stuck here forever so she holds out a hand to offer to Steve.

"I have no idea, but we might as well give it a go."
pursuitofcappiness: (do you regret anything?)

[personal profile] pursuitofcappiness 2024-06-18 12:13 pm (UTC)(link)
"You said you're good at fighting, right?" he asks, as he waits for a point in the music for them to join in.

"'Cause I'm a terrible dancer, so, you're gonna have to guard your shins." But he gives her very little more warning as he steps into the dance. Much to his surprise, the ghosts sidestep them as they continue on their dancing, even though they don't pay the two of them much attention.

He tries to observe more about the ghosts around them, all of them seeming to have a happier time as the song goes on.
saiqueen: (silver and cold)

[personal profile] saiqueen 2024-06-18 10:31 pm (UTC)(link)
"I said I could fight," she corrects the emphasis on the could. In fact, Elektra is an excellent fighter but there's no use in actually giving that information away to anyone in a new place. If it's anything like the other weird worlds she's been to it'll come out in time but she doesn't like to put a target on her back either.

Elektra has enough dance training to mostly avoid any missteps that Steve may cause adjusting to him fairly easily. One hand in his and the other settled on his upper arm as they glide around the floor her own face trying to register the ghosts as they move but also keep an eye on Steve.

"Do you think they're reacting?"
pursuitofcappiness: (parachutes? whatever)

[personal profile] pursuitofcappiness 2024-06-19 12:32 pm (UTC)(link)
He keeps trying to look at the ghosts while following along with Elektra - she seems very good at this, way better than he is. And people don't normally volunteer for fighting if they're not somewhat good, at least.

"I think they're at least acknowledging that we exist," he says, under his breath. "They were all evenly spaced before, but we're breaking it up now." Some of them also disappear into wisps, as some other ghosts swan in to take their place, so, it could just be a coincidence, but, "otherwise, there'd be an empty spot here."
saiqueen: (Like sleep to the freezing)

[personal profile] saiqueen 2024-06-21 01:52 am (UTC)(link)
"Well hopefully that's not cause we suddenly turned dead," she says and gives Steve's shoulder a squeeze to confirm he is still corporeal. He seems to still be a full body which seems like a plus at this point if the ghosts are recognizing them.

"You have a keen eye though, for patterns," she says eyes glancing around the room confirming that Steve is right. "Like you can see the entire battlefield"
pursuitofcappiness: (a bull by its horns)

[personal profile] pursuitofcappiness 2024-06-21 12:10 pm (UTC)(link)
"I used to be a soldier," he answers easily enough, though soldier he is, spy he was not. He definitely keeps looking around with his whole face, but it's not like they're trying to be undercover, thankfully. No one knows who he is, not even her.

"If I ask about you, would you answer?" She'd carefully dodged him repeating that she was good at fighting earlier, so, she might be uncomfortable sharing.
saiqueen: (silver and cold)

[personal profile] saiqueen 2024-06-22 04:10 am (UTC)(link)
It's an interesting question because what is Elektra. She's been so many things throughout her life and right now the answer is 'Daredevil which isn't an answer at all. Before that she was an assassin for hire for a long time.

"I'm a martial artist, I grew up doing it from the time I was a kid. My dad was an ambassador," she says without hesitation. Sure that makes it sound like the two things are related, like she learned them off in some other country. Both things are true and yet they are are completely unrelated.
pursuitofcappiness: (little smiles)

[personal profile] pursuitofcappiness 2024-06-22 11:21 pm (UTC)(link)
Those things do, in fact, sound entirely unrelated though maybe it's just her way of explaining that she had time on her hands to have strange hobbies, which children of ambassadors often have.

"Let's hope we don't have to test your skills in martial arts," he answers. Not that he thinks she couldn't take it, he just prefers not to fight unless they have to. Especially if he doesn't know exactly what they're up against.

"But I wouldn't mind a spar later. A friendly one." Those, he could take in abundance.