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folkmore mod ([personal profile] folkie) wrote in [community profile] folkmeme2024-06-12 06:46 am
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June-July 2024 Test Drive Meme

June-July 2024 TDM
Introduction

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This Test Drive meme is open to all.

Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.

All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’

TDM threads can be used for spoon spending at any time by characters accepted into the game.

Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.

Current players are always encouraged to tag new people on the TDM!



🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.

and then... you fall like a shooting star, falling to the land in a burst of starlight.


🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.

Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.

[ Prompt OnePrompt Two]

Ghost Tours .
Content Warnings: Ghosts, Potential Violence, Potential Death

Summer has hit. It's hot, and nowhere is it hotter than Cruel Summer. Naturally, new Star Children arrive in Cruel Summer with no indication of which direction to go to escape, unless they're so lucky as to arrive near the Selkie River. The water provides a break, and a selkie skin will protect Star Children from the heat. Though beware the cruelty of leaving a selkie without their skin. Along with the heat, Star Children can hear whispers and the echoes of screams throughout Cruel Summer. There's no obvious source of the noises. Not the normal creatures. Not anything anyone can see.

Whether new or old Star Child, anyone lost, overheated, in need of a rest, or anything else will find a friendly spirit will find them in the sands, rock, or shores of Cruel Summer. They'll guide the way toward the huts found in Cruel Summer. These huts have changed; the huts are bigger and grow together, making them one interconnected twisting winding empty town. No one appears to live there. The wooden town is in disrepair, varying from building to building. Even so, they are cool inside, a welcome break from the summer heat.

No matter how one entered, even through the swinging doors to the saloon, that exit disappears behind Star Children. There's no turning back. The only way out is to explore the way through the buildings. This fact continues to be true building to building as exits continue to vanish. The abandoned town isn't as empty as it first seems. As Star Children explore the branching paths through the wooden structures, they see ghosts of spirits going through the paces of their lives. They're familiar to these spaces and interact with missing objects that sometimes shimmer in spirit energy.

Spirit Children may interrupt these routines to try to talk with the ghosts. Some ghostly spirits are friendly. They may interact with Star Children as though they're someone else, someone the spirits used to know. Others, like the bartender, may treat them like a new customer. Other ghosts are determined to stick to their routines and, should Star Children continue to interrupt, will attack those who disturb them.

These spirits may kill Star Children when they attack. Normal weapons won't hurt them. There are revolvers, shotguns, iron pokers, hunting knives, and other plain weapons around to grab in self-defense. Salt bullets and iron will dispel ghosts. These weapons may be grabbed at any time. However, doing so attracts the creatures in Cruel Summer. A blood red worm spitting yellow acid may break through the floor to eat or spray Star Children. An enormous coyote may leap through the window. Whether attracted by the use of weapons or passing by, any dangerous creature found in Cruel Summer seems agitated when they come near these structures and will attack them and anyone inside. They will focus especially on anyone with a stolen selkie skin.

Should Star Children die, whether to ghosts or creatures, they will not immediately return to life. Do not pass go. Instead they will haunt the ghost town for one week in the room where they were killed. Other Star Children may recognize them and work to snap them out of their routines. Yet nothing will free the Star Children's spirits before the week is through. At the end of the week, they'll come to, alive, in their bodies in the room they died in. Best get through and out of the ghost town before dying again!

A constant through these scenes are the spirits' spoons, visible somewhere in each scene. The ghost spoons are whole. Once free of the ghost town, Star Children may choose to travel to the Shattered Spoon Shrine in Never Fade to search for the broken fragments of any of these spoons. They are in such small pieces, however, that no Star Child may feed them enough Lore alone to bring the spirit back. Two or more Star Children may spend time in the Shrine creating and feeding Lore toward the spoons to heal them. It just may be enough to bring someone back.

  • Whispers, echoes of screams, etc become common throughout Cruel Summer
  • Huts become bigger, interconnected, growing together. Anyone lost, overheated, in need of something in Cruel Summer gets a friendly spirit redirecting them to these buildings
  • Buildings will still be in some state of disrepair, but like a whole twisting winding town
  • Insides are a cool respite supernatural ghost spirit air conditioning
  • Only way out is through, no turning back, as the exits disappear behind you
  • Many are friendly, but some are not. One can attempt to talk to them, but how interactive they are varies
  • Occasionally other creatures from Cruel Summer may burst in and attack
  • If a Star Child dies, rather than return to life immediately, they stay a ghost for about a week, part of the tour
Flames to Embers .
Content Warnings: Fire, Coerced Confessions

Fire! Fire across the realm! For the second half of June, wildfire burns everywhere. While it doesn’t hurt Star Children, it can reduce everything else to ash: homes, businesses, gardens, spirits. The local spirits will be in a panic and beg Star Children for help from small ice mice in Wintermute to fennec foxes in Cruel Summer. How can Star Children help? Confessions. Anything the person they are with doesn’t know. The more earnest and meaningful the better.

When wildfire erupts and spreads, Star Children may stand in or in front of an area they want to protect and confess something to another Star Child who happens to be nearby. Their neighbor? Their partner? A stranger lost in a new land? These confessions simply need to be something the other person doesn’t know to protect structures and spirits. Memories related to the confession will show in the fire. The fire will fuel these memories until they run out of energy, dying down to embers. At least in that place at that time.

Should something start to burn before someone confesses, multiple confessions are necessary to catch the wildfire’s attention and distract it from the fuel source it is feeding on. Two or more Star Children will need to make confessions whose memories are shared in the flames. Water powers can also help quell the flames, but confessions are necessary in the end.

Once July hits, the wildfires are mostly gone, only sparking up here and there on occasion. In their stead are embers. They spark in the air like fireflies and fly around Folkmore, attracted to Star Children. These embers land on Star Children and make them glow. There’s no pain. In fact, the embers provide sparks of insight into memories, situations, and other emotional dilemmas that Star Children haven’t previously understood. Talking the issue over with another Star Children provides further emotional clarity.

Spirits are welcoming to both embers and Star Children. Confessions help Folkmore grow as well. Gardens bloom in beautiful displays. Crops grow healthy and joyful. It’s even possible to hear humming from some of the vegetables and fruits. The land grows with the Star Children. Anyone who lacks a green thumb can work their way around that with confessions! Save that dying plant and grow those tomatoes.

One time that a Star Child confesses, either to wildfire or to embers, they will find a jeweled box shaped like a flame. The peak of the flame comes off to reveal the insides. Within, there is an item from home. It may even be a weapon or magical item. Larger more meaningful confessions are more likely to receive weapons. These items may even be larger than should fit in the box or its entrance. Whether the box should only hold a single ring or fill the palm of one’s hand, these items fit. Star Children also can keep the jeweled box, and this one item from home can be stored within the box. Other items too large to fit the box will not enter it. Only the one from the box.

  • Last two weeks of June, wildfire burns across Folkmore. After that, they are rare.
  • Confessions can protect or rescue buildings, land areas, and spirits.
  • Come July, embers spark across Folkmore like fireflies. They provide insight for Star Children. Talking helps.
  • Confessions help the land grow.
  • Confessions reveal a jeweled box containing an item from home.
pursuitofcappiness: (lawn maintenance)

wildcard

[personal profile] pursuitofcappiness 2024-06-13 11:56 pm (UTC)(link)
Steve's spent the better part of the last month in a coma, and when he wakes from his slumber, he feels like he's had the oddest dream. It doesn't coincide with the way he feels about Folkmore, which is coming back to him, in bits and pieces. For the most part, he spends his days trying to remember everything about friends who recognize him, and coming up shorter than he would like.

But Peggy - one look at her and the memories crash into him like a wave. He feels pulled to her, breath caught in his throat. "Hi," he says, all other words lost for the moment.

And then, because of the strange scenes he'd seen earlier, other obstacles to remembering his time here, he asks: "I uh, I'm not a ghost, am I?" It's an earnest question.
assays: (pic#15211321)

[personal profile] assays 2024-06-14 10:11 am (UTC)(link)
In New York, Peggy knew where she stood. She had managed to navigate it well after the war, despite how her colleagues felt about her? But this place? It was an entirely different animal. Not a lot made sense here which unnerved Peggy. She would prefer to be in control of her environment.

She was currently on a walk when Steve came across her, stopping short as she stared at him. "Hello." Peggy replies quietly, feeling a knot in her stomach. She didn't know what else to say.

Thankfully, he broke the silence with a question. One that made sense to her actually, given the spirits she had noticed earlier.

"You don't look like a ghost. You seem...solid." Taking a step forward, she reaches out with a hand to touch his arm and it doesn't go through him. "See? Solid."
pursuitofcappiness: (down)

[personal profile] pursuitofcappiness 2024-06-14 12:02 pm (UTC)(link)
There's something there in between them that isn't dissimilar to the swell of pressure before a storm. Steve wants to say so much, but once Peggy touches his arm, it feels automatic. He folds her into a hug, for a second holding her tightly to his person.

To him, she died a handful of years ago, in her old age, surrounded by loved ones. She'd loved her life. So he knows she's alive, he's confident if anyone's the one who's dead, it's him: this must be some sort of afterlife, after all, to get to see her.

There's more to it, he knows. Something in his brain is telling him that the information's all there, it's just locked away. But it's not important, for the moment. "I missed you," he says.
assays: (pic#15211314)

[personal profile] assays 2024-06-14 01:20 pm (UTC)(link)
The hug couldn't have come at a better time. She finds herself clinging onto him just as tight, burying her head against his shoulder, a surge of emotion bubbling within her chest. There were so many questions that she could ask of him, but Peggy is more focused on the hug and how warm he felt. How it soothed her.

"I missed you too." She replies, pulling back to look up at him but not too far away. "You look - your hair seems different. Is it?"

It wasn't like the style of the men back home, maybe he decided to go for a new look. It seemed like such a silly question, but asking something serious was too much for her right now.
pursuitofcappiness: (but i cannot fool my heart)

[personal profile] pursuitofcappiness 2024-06-14 01:58 pm (UTC)(link)
It's a little slicked back, definitely something that looks a little postwar, but not too far away from it. In the meantime, it looks like her hair's grown just a little bit. But other than that - she hasn't aged at all, her makeup's still the same, she looks just as radiant as she always has.

"I've got a long story to tell you," he says, voice heavy with emotion. "Why don't we find someplace to sit? I - there's lots of cafes around here, I know it."
assays: (pic#15211321)

[personal profile] assays 2024-06-14 02:22 pm (UTC)(link)
A story she is more than ready to listen to, whatever it may be. There are stories she could tell him herself, but they could wait. Peggy was more concerned about him.

"Alright. That sounds like a good idea to me. Lord knows I could use a cup of tea." Peggy replies softly and with humour as she separates herself from him, her expression warm. "Lead the way, Steve." She adds, taking a hold of his hand, her thumb running over the back of it.
pursuitofcappiness: (wiping hands post-fight)

[personal profile] pursuitofcappiness 2024-06-14 02:46 pm (UTC)(link)
He grips her hand and for a moment, forgets what he was trying to do, before he comes to his senses and leads her off to a cafe and orders them coffee and tea, respectively. He still remembers how she takes hers.

"Guess I should start by saying I wound up waking up in the future," he says, not sure that was the best place to start actually. "I - was frozen in ice. Guess the serum kept me alive. And when I was found, it was sixty six years later."
assays: (pic#15211314)

[personal profile] assays 2024-06-17 09:13 am (UTC)(link)
Being in a cafe gave a sense of normalcy to the whole situation, something that Peggy was grateful for. Especially when he knew how she liked it.

She wraps her hands around her cup and listens carefully, her gaze on Steve the whole time. Peggy doesn’t know what he was going to tell her, but as she hears his words, it does catch her by surprise.

“Well, I’m glad you were found.” Peggy replies softly. “Howard spent a long time trying to find you. Exhausted every resource. Who found you then?”
pursuitofcappiness: (thinks really hard)

[personal profile] pursuitofcappiness 2024-06-17 11:52 am (UTC)(link)
"Fishermen," he says. Of course that'd make the most sense, people who constantly comb the oceans. "Out in Norway." Off the coast of where they'd established New Asgard. He had technically been part of the community longer than the average citizen of that town.

"But it'd been a long time, Peg." He doesn't know if it sinks in that it'd been so long that most everyone had already passed, Howard included. He doesn't want to talk about that.