folkie: (Default)
folkmore mod ([personal profile] folkie) wrote in [community profile] folkmeme2024-06-12 06:46 am
Entry tags:

June-July 2024 Test Drive Meme

June-July 2024 TDM
Introduction

[ TDM QuestionsJump to CommentsFull Navigation ]

This Test Drive meme is open to all.

Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.

All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’

TDM threads can be used for spoon spending at any time by characters accepted into the game.

Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.

Current players are always encouraged to tag new people on the TDM!



🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.

and then... you fall like a shooting star, falling to the land in a burst of starlight.


🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.

Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.

[ Prompt OnePrompt Two]

Ghost Tours .
Content Warnings: Ghosts, Potential Violence, Potential Death

Summer has hit. It's hot, and nowhere is it hotter than Cruel Summer. Naturally, new Star Children arrive in Cruel Summer with no indication of which direction to go to escape, unless they're so lucky as to arrive near the Selkie River. The water provides a break, and a selkie skin will protect Star Children from the heat. Though beware the cruelty of leaving a selkie without their skin. Along with the heat, Star Children can hear whispers and the echoes of screams throughout Cruel Summer. There's no obvious source of the noises. Not the normal creatures. Not anything anyone can see.

Whether new or old Star Child, anyone lost, overheated, in need of a rest, or anything else will find a friendly spirit will find them in the sands, rock, or shores of Cruel Summer. They'll guide the way toward the huts found in Cruel Summer. These huts have changed; the huts are bigger and grow together, making them one interconnected twisting winding empty town. No one appears to live there. The wooden town is in disrepair, varying from building to building. Even so, they are cool inside, a welcome break from the summer heat.

No matter how one entered, even through the swinging doors to the saloon, that exit disappears behind Star Children. There's no turning back. The only way out is to explore the way through the buildings. This fact continues to be true building to building as exits continue to vanish. The abandoned town isn't as empty as it first seems. As Star Children explore the branching paths through the wooden structures, they see ghosts of spirits going through the paces of their lives. They're familiar to these spaces and interact with missing objects that sometimes shimmer in spirit energy.

Spirit Children may interrupt these routines to try to talk with the ghosts. Some ghostly spirits are friendly. They may interact with Star Children as though they're someone else, someone the spirits used to know. Others, like the bartender, may treat them like a new customer. Other ghosts are determined to stick to their routines and, should Star Children continue to interrupt, will attack those who disturb them.

These spirits may kill Star Children when they attack. Normal weapons won't hurt them. There are revolvers, shotguns, iron pokers, hunting knives, and other plain weapons around to grab in self-defense. Salt bullets and iron will dispel ghosts. These weapons may be grabbed at any time. However, doing so attracts the creatures in Cruel Summer. A blood red worm spitting yellow acid may break through the floor to eat or spray Star Children. An enormous coyote may leap through the window. Whether attracted by the use of weapons or passing by, any dangerous creature found in Cruel Summer seems agitated when they come near these structures and will attack them and anyone inside. They will focus especially on anyone with a stolen selkie skin.

Should Star Children die, whether to ghosts or creatures, they will not immediately return to life. Do not pass go. Instead they will haunt the ghost town for one week in the room where they were killed. Other Star Children may recognize them and work to snap them out of their routines. Yet nothing will free the Star Children's spirits before the week is through. At the end of the week, they'll come to, alive, in their bodies in the room they died in. Best get through and out of the ghost town before dying again!

A constant through these scenes are the spirits' spoons, visible somewhere in each scene. The ghost spoons are whole. Once free of the ghost town, Star Children may choose to travel to the Shattered Spoon Shrine in Never Fade to search for the broken fragments of any of these spoons. They are in such small pieces, however, that no Star Child may feed them enough Lore alone to bring the spirit back. Two or more Star Children may spend time in the Shrine creating and feeding Lore toward the spoons to heal them. It just may be enough to bring someone back.

  • Whispers, echoes of screams, etc become common throughout Cruel Summer
  • Huts become bigger, interconnected, growing together. Anyone lost, overheated, in need of something in Cruel Summer gets a friendly spirit redirecting them to these buildings
  • Buildings will still be in some state of disrepair, but like a whole twisting winding town
  • Insides are a cool respite supernatural ghost spirit air conditioning
  • Only way out is through, no turning back, as the exits disappear behind you
  • Many are friendly, but some are not. One can attempt to talk to them, but how interactive they are varies
  • Occasionally other creatures from Cruel Summer may burst in and attack
  • If a Star Child dies, rather than return to life immediately, they stay a ghost for about a week, part of the tour
Flames to Embers .
Content Warnings: Fire, Coerced Confessions

Fire! Fire across the realm! For the second half of June, wildfire burns everywhere. While it doesn’t hurt Star Children, it can reduce everything else to ash: homes, businesses, gardens, spirits. The local spirits will be in a panic and beg Star Children for help from small ice mice in Wintermute to fennec foxes in Cruel Summer. How can Star Children help? Confessions. Anything the person they are with doesn’t know. The more earnest and meaningful the better.

When wildfire erupts and spreads, Star Children may stand in or in front of an area they want to protect and confess something to another Star Child who happens to be nearby. Their neighbor? Their partner? A stranger lost in a new land? These confessions simply need to be something the other person doesn’t know to protect structures and spirits. Memories related to the confession will show in the fire. The fire will fuel these memories until they run out of energy, dying down to embers. At least in that place at that time.

Should something start to burn before someone confesses, multiple confessions are necessary to catch the wildfire’s attention and distract it from the fuel source it is feeding on. Two or more Star Children will need to make confessions whose memories are shared in the flames. Water powers can also help quell the flames, but confessions are necessary in the end.

Once July hits, the wildfires are mostly gone, only sparking up here and there on occasion. In their stead are embers. They spark in the air like fireflies and fly around Folkmore, attracted to Star Children. These embers land on Star Children and make them glow. There’s no pain. In fact, the embers provide sparks of insight into memories, situations, and other emotional dilemmas that Star Children haven’t previously understood. Talking the issue over with another Star Children provides further emotional clarity.

Spirits are welcoming to both embers and Star Children. Confessions help Folkmore grow as well. Gardens bloom in beautiful displays. Crops grow healthy and joyful. It’s even possible to hear humming from some of the vegetables and fruits. The land grows with the Star Children. Anyone who lacks a green thumb can work their way around that with confessions! Save that dying plant and grow those tomatoes.

One time that a Star Child confesses, either to wildfire or to embers, they will find a jeweled box shaped like a flame. The peak of the flame comes off to reveal the insides. Within, there is an item from home. It may even be a weapon or magical item. Larger more meaningful confessions are more likely to receive weapons. These items may even be larger than should fit in the box or its entrance. Whether the box should only hold a single ring or fill the palm of one’s hand, these items fit. Star Children also can keep the jeweled box, and this one item from home can be stored within the box. Other items too large to fit the box will not enter it. Only the one from the box.

  • Last two weeks of June, wildfire burns across Folkmore. After that, they are rare.
  • Confessions can protect or rescue buildings, land areas, and spirits.
  • Come July, embers spark across Folkmore like fireflies. They provide insight for Star Children. Talking helps.
  • Confessions help the land grow.
  • Confessions reveal a jeweled box containing an item from home.
survivalthroughhate: ([TPM 70] Contempt)

[personal profile] survivalthroughhate 2024-06-15 03:48 am (UTC)(link)
Alright, he'd let him focus. Rather than leaving, Maul just sat down on the desert floor, criss-crossing his legs and assuming a meditative pose. He could wait if for no other reason than an opportunity to bully the wizard a bit. He deserved it considering how often his counterpart had deliberately pissed off the Sith Lord, including referring to him as the "riff-raff" that he'd warded his shop of magic artifacts against.

Maul waited but eventually he got impatient. It had never been a quality he'd possessed in ample amounts. He opened his eyes to find Constantine still chanting phrases in languages Maul had never heard of. "Just what are you doing?"
shabby_magic: (power)

[personal profile] shabby_magic 2024-06-15 11:09 am (UTC)(link)
Oh good, an audience. Who is he? Zee?

Gaelic doesn't work. No Old Norse. Maybe he really does need to head south and look at desert magics. Of course, this environment is all constructed by the fox that trapped them here. It's not really a desert and arguably magic from any region should work on a constructed reality.

But it's not. John's pissed.

"I'm trying to open a doorway back home," he says without looking towards the demon that's seemingly attached himself to him. Typical of John's luck. "This is another reality just laid over our own. If the fox can drag people here, I can drag myself out."
survivalthroughhate: ([TPM 8] Hunter)

[personal profile] survivalthroughhate 2024-06-15 11:50 am (UTC)(link)
"Only you would be so arrogant as to think you can take on a self-proclaimed god and win," Maul said, shaking his head in disapproval. Though he wondered if Constantine would make a big enough fuss to get Thirteen's attention. She could easily have squashed the man like a bug and Maul would have loved to see that.

Maul shifted his legs around, propping himself up with his hands as he continued to watch. "That is an interesting theory but probably incorrect. But by all means, continue beating your head against a wall. You're only going to dehydrate yourself with all that chanting and any route to the nearest piece of civilization is going to be quite a distance."
shabby_magic: (sarcasm)

[personal profile] shabby_magic 2024-06-15 11:59 am (UTC)(link)
That's because he has taken on Gods and won. He's tricked the Lords of Hell. He is the Laughing Magician. He doesn't care what this fox calls herself. More power doesn't make someone untouchable. It just takes a little harder work or a good trick.

"Yeah? What do you know about the planes, hm?" He asks, eyebrow raised, and hands on his hips. "Did you study Blavatsky? Le Vey? Any of the old masters? Dee? Kelley? Anything?"

John doubts it. The demon's understanding of the world was very narrow minded so he doubted he understood anything about the mystical arts.

"No? When you've done the reading you can lecture me, mate."
survivalthroughhate: ([TCW 65] Try it and die)

[personal profile] survivalthroughhate 2024-06-15 12:13 pm (UTC)(link)
Maul looked a bit bored as he listened to Constantine ramble on. Force but he'd forgotten how insufferable the man really was. "I may not know much about magic, wizard--" He spat the word out with contempt. "--but I've traveled to enough worlds like this one to know how survive in them. She wants you to play by the rules. If you don't, she'll just make things harder for you."

He idly gnawed on one of his claws, a bad habit he had no intention of stopping anytime soon. "Besides, you're not going to be able to break the rules the way you're trying until you know what they are."
shabby_magic: (grumpy)

[personal profile] shabby_magic 2024-06-15 01:49 pm (UTC)(link)
"And I've traveled timelines, realms, and to literal Hell and back," he argues because well, he always argues. "I don't care what she wants or what the rules are. I will break my way out of this prison like every other prison that's tried to hold me."

The rules matter in some cases but he's already got a pretty good idea of the rule here. That is no one leaves without this fox spirit's permission. John doesn't care about permission.

"Now, you're clearly more familiar with me than I am with you so why do you think anything you're saying is going to change my bloody mind?" He raises an eyebrow.
survivalthroughhate: ([TCW 67] Exasperated)

[personal profile] survivalthroughhate 2024-06-17 03:25 am (UTC)(link)
Maul wasn't too mature not to roll his eyes when he heard the wizard brag of what he'd done, remaining unimpressed. One could experience all sorts of hardships and still be unprepared for the present moment in his opinion.

"Because occasionally you have a grain of sense in that idiotic brain of yours, though I'm hard-pressed to remember when I've ever seen it before." If bonking him on the head would have gotten through to him, he would have already given Constantine three or four lumps on his thick skull.
shabby_magic: (smoke)

[personal profile] shabby_magic 2024-06-17 11:52 am (UTC)(link)
A man fights Fate itself and he gets a bit of an ego. It can't be helped.

"You know, there is a way you can help me," John says after a moment of consideration. Those claws of his... "And I'm sure you'll love it because you'll get to hurt me."

He had already shed his trademark tan trench coat and rolled up his sleeves in between all the casting. He pats his forearm. "I need a bit of blood and don't have a knife handy. Your claws there look sharp enough to cut. It's a dream come true for you, mate."

John's willing to let the man claw him up for a little bit of power that blood magic would give him.
survivalthroughhate: ([TCW 49] Shifty eyes)

[personal profile] survivalthroughhate 2024-06-28 07:17 am (UTC)(link)
Maul's eyes glinted with a wicked gleam and he took a step forward. Yes, it was quite tempting to claw the wizard up a bit. The Force only knew he deserved to be slashed up. But at the same time Maul wasn't stupid. He knew Constantine often had more than one plan up his sleeve.

"What's the catch?" He asked, suspicion clearly stamped across his red-and-black features. He'd be furious if the wizard tricked him into helping him in a way that ended up putting Maul at a disadvantage.