folkie: (Default)
folkmore mod ([personal profile] folkie) wrote in [community profile] folkmeme2024-06-12 06:46 am
Entry tags:

June-July 2024 Test Drive Meme

June-July 2024 TDM
Introduction

[ TDM QuestionsJump to CommentsFull Navigation ]

This Test Drive meme is open to all.

Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.

All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’

TDM threads can be used for spoon spending at any time by characters accepted into the game.

Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.

Current players are always encouraged to tag new people on the TDM!



🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.

and then... you fall like a shooting star, falling to the land in a burst of starlight.


🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.

Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.

[ Prompt OnePrompt Two]

Ghost Tours .
Content Warnings: Ghosts, Potential Violence, Potential Death

Summer has hit. It's hot, and nowhere is it hotter than Cruel Summer. Naturally, new Star Children arrive in Cruel Summer with no indication of which direction to go to escape, unless they're so lucky as to arrive near the Selkie River. The water provides a break, and a selkie skin will protect Star Children from the heat. Though beware the cruelty of leaving a selkie without their skin. Along with the heat, Star Children can hear whispers and the echoes of screams throughout Cruel Summer. There's no obvious source of the noises. Not the normal creatures. Not anything anyone can see.

Whether new or old Star Child, anyone lost, overheated, in need of a rest, or anything else will find a friendly spirit will find them in the sands, rock, or shores of Cruel Summer. They'll guide the way toward the huts found in Cruel Summer. These huts have changed; the huts are bigger and grow together, making them one interconnected twisting winding empty town. No one appears to live there. The wooden town is in disrepair, varying from building to building. Even so, they are cool inside, a welcome break from the summer heat.

No matter how one entered, even through the swinging doors to the saloon, that exit disappears behind Star Children. There's no turning back. The only way out is to explore the way through the buildings. This fact continues to be true building to building as exits continue to vanish. The abandoned town isn't as empty as it first seems. As Star Children explore the branching paths through the wooden structures, they see ghosts of spirits going through the paces of their lives. They're familiar to these spaces and interact with missing objects that sometimes shimmer in spirit energy.

Spirit Children may interrupt these routines to try to talk with the ghosts. Some ghostly spirits are friendly. They may interact with Star Children as though they're someone else, someone the spirits used to know. Others, like the bartender, may treat them like a new customer. Other ghosts are determined to stick to their routines and, should Star Children continue to interrupt, will attack those who disturb them.

These spirits may kill Star Children when they attack. Normal weapons won't hurt them. There are revolvers, shotguns, iron pokers, hunting knives, and other plain weapons around to grab in self-defense. Salt bullets and iron will dispel ghosts. These weapons may be grabbed at any time. However, doing so attracts the creatures in Cruel Summer. A blood red worm spitting yellow acid may break through the floor to eat or spray Star Children. An enormous coyote may leap through the window. Whether attracted by the use of weapons or passing by, any dangerous creature found in Cruel Summer seems agitated when they come near these structures and will attack them and anyone inside. They will focus especially on anyone with a stolen selkie skin.

Should Star Children die, whether to ghosts or creatures, they will not immediately return to life. Do not pass go. Instead they will haunt the ghost town for one week in the room where they were killed. Other Star Children may recognize them and work to snap them out of their routines. Yet nothing will free the Star Children's spirits before the week is through. At the end of the week, they'll come to, alive, in their bodies in the room they died in. Best get through and out of the ghost town before dying again!

A constant through these scenes are the spirits' spoons, visible somewhere in each scene. The ghost spoons are whole. Once free of the ghost town, Star Children may choose to travel to the Shattered Spoon Shrine in Never Fade to search for the broken fragments of any of these spoons. They are in such small pieces, however, that no Star Child may feed them enough Lore alone to bring the spirit back. Two or more Star Children may spend time in the Shrine creating and feeding Lore toward the spoons to heal them. It just may be enough to bring someone back.

  • Whispers, echoes of screams, etc become common throughout Cruel Summer
  • Huts become bigger, interconnected, growing together. Anyone lost, overheated, in need of something in Cruel Summer gets a friendly spirit redirecting them to these buildings
  • Buildings will still be in some state of disrepair, but like a whole twisting winding town
  • Insides are a cool respite supernatural ghost spirit air conditioning
  • Only way out is through, no turning back, as the exits disappear behind you
  • Many are friendly, but some are not. One can attempt to talk to them, but how interactive they are varies
  • Occasionally other creatures from Cruel Summer may burst in and attack
  • If a Star Child dies, rather than return to life immediately, they stay a ghost for about a week, part of the tour
Flames to Embers .
Content Warnings: Fire, Coerced Confessions

Fire! Fire across the realm! For the second half of June, wildfire burns everywhere. While it doesn’t hurt Star Children, it can reduce everything else to ash: homes, businesses, gardens, spirits. The local spirits will be in a panic and beg Star Children for help from small ice mice in Wintermute to fennec foxes in Cruel Summer. How can Star Children help? Confessions. Anything the person they are with doesn’t know. The more earnest and meaningful the better.

When wildfire erupts and spreads, Star Children may stand in or in front of an area they want to protect and confess something to another Star Child who happens to be nearby. Their neighbor? Their partner? A stranger lost in a new land? These confessions simply need to be something the other person doesn’t know to protect structures and spirits. Memories related to the confession will show in the fire. The fire will fuel these memories until they run out of energy, dying down to embers. At least in that place at that time.

Should something start to burn before someone confesses, multiple confessions are necessary to catch the wildfire’s attention and distract it from the fuel source it is feeding on. Two or more Star Children will need to make confessions whose memories are shared in the flames. Water powers can also help quell the flames, but confessions are necessary in the end.

Once July hits, the wildfires are mostly gone, only sparking up here and there on occasion. In their stead are embers. They spark in the air like fireflies and fly around Folkmore, attracted to Star Children. These embers land on Star Children and make them glow. There’s no pain. In fact, the embers provide sparks of insight into memories, situations, and other emotional dilemmas that Star Children haven’t previously understood. Talking the issue over with another Star Children provides further emotional clarity.

Spirits are welcoming to both embers and Star Children. Confessions help Folkmore grow as well. Gardens bloom in beautiful displays. Crops grow healthy and joyful. It’s even possible to hear humming from some of the vegetables and fruits. The land grows with the Star Children. Anyone who lacks a green thumb can work their way around that with confessions! Save that dying plant and grow those tomatoes.

One time that a Star Child confesses, either to wildfire or to embers, they will find a jeweled box shaped like a flame. The peak of the flame comes off to reveal the insides. Within, there is an item from home. It may even be a weapon or magical item. Larger more meaningful confessions are more likely to receive weapons. These items may even be larger than should fit in the box or its entrance. Whether the box should only hold a single ring or fill the palm of one’s hand, these items fit. Star Children also can keep the jeweled box, and this one item from home can be stored within the box. Other items too large to fit the box will not enter it. Only the one from the box.

  • Last two weeks of June, wildfire burns across Folkmore. After that, they are rare.
  • Confessions can protect or rescue buildings, land areas, and spirits.
  • Come July, embers spark across Folkmore like fireflies. They provide insight for Star Children. Talking helps.
  • Confessions help the land grow.
  • Confessions reveal a jeweled box containing an item from home.
shabby_magic: (sarcasm)

[personal profile] shabby_magic 2024-06-15 01:45 pm (UTC)(link)
"Of course they're not going to send me home." John looks over at the person who's just shown up. "That's why I'm finding my own way out."

He's traveled realms, realities, and timelines. John knows there's always a way out and often he can do it with his own magic. All he needs to do is figure out what the right magic is in this case.

"I have things to do that don't involve a half-assed deal with some unknown spirit." He takes another look at the young man who's found him. "Who are you?"
revocations: (pic#16777696)

[personal profile] revocations 2024-06-15 01:54 pm (UTC)(link)
"Dazai Osamu. And if you want to waste your energy, go ahead, but it's not going to work." Not that he's tried, but with the amount of people from different worlds?

"You?"
shabby_magic: (power)

[personal profile] shabby_magic 2024-06-15 01:58 pm (UTC)(link)
"John Constantine." It was a fifty-fifty shot his name would mean anything. In all his wanderings he'd gained quite a reputation across multiple realities. There's no telling who would recognize him and who wouldn't.

"That's what everyone says about magic and the things I do," he says with comfortable arrogance. "And then they end up working anyway."

The Laughing Magician spits in the eye of Fate. Literally.

He rubs his hands together and takes a deep breath, touching that well of magic within him. "I just have to figure out the right answer."
revocations: (pic#16777696)

[personal profile] revocations 2024-06-15 02:05 pm (UTC)(link)
The mention of magic has his attention at least briefly.

"This place is full of people who have abilities and gifts. What does yours do?"
shabby_magic: (cast out)

[personal profile] shabby_magic 2024-06-15 02:16 pm (UTC)(link)
"All sorts of things. Mostly an exorcist and demonologist. But once you know what you're doing the right incantation or ritual is all your need." John would call himself a jack of all trades. Had since he shed that whole Master of the Dark Arts business years ago.

"Why specialize in one tradition when you can learn them all?" He thought one of those many practices he knew would hold the answer to keep him out of here. It would simply take finding the right one.

And he had a lot of time to practice apparently.
revocations: (Default)

[personal profile] revocations 2024-06-15 03:36 pm (UTC)(link)
"I haven't met any demons here yet, not that they probably don't exist." Dazai sounds thoughtful for a moment.

"So actual magic? Not just an innate ability you're born with?"
shabby_magic: (cast out)

[personal profile] shabby_magic 2024-06-15 04:05 pm (UTC)(link)
"Oh, they very much exist whether you believe in them or not." Not that he's going to waste his time trying to convince someone who doesn't want to believe. It's a waste of time and the proof will show up in time.

There's already plenty of proof of the magical and spirits all around them. If he wasn't paying attention that was his problem.

John chanted another spell into the air tracing sigils in the air as he attempted another invocation that should open a door not to his home but another plane which he knew how to escape from. One step closer.

The burn bright in the air for a moment and then shatter as the spell fails him. John kicks the sand, cursing.
revocations: (pic#16777696)

[personal profile] revocations 2024-06-15 04:23 pm (UTC)(link)
"I didn't say they don't. I said I hadn't met any here." He's aware of the ghosts but pays them no mind for the moment.

"So what are you going to try next?"
shabby_magic: (Default)

[personal profile] shabby_magic 2024-06-15 09:23 pm (UTC)(link)
"Hadn't met any here yet." If John could get dragged here, he could probably drag a demon here. If it wouldn't result in absolute bloody chaos John would do that. One of the more powerful demon lords wouldn't stand for being trapped. It could be a way out on the coat tails of a demon.

But the demon would more likely turn against John and everyone who lived here. Not a good plan.

"Have you got a knife on you, mate?" he asks, hands on his hips.
revocations: (Default)

[personal profile] revocations 2024-06-16 12:43 am (UTC)(link)
"Not today." Not that he hadn't tried but there were barriers here he didn't have in Yokohama.

"But I can call someone here who always has one handy."
shabby_magic: (artifact)

[personal profile] shabby_magic 2024-06-16 01:31 am (UTC)(link)
"Well, since you seem familiar with the territory, why don't you show me where I can get a knife of my own?"

One knife and John could turn to blood magic. Blood magic could do a lot that his current magic wasn't able to do, apparently.

"Or a place I can get fresh herbs and some grave dirt." Because the right components could boost his magic as well. John's not out of ideas and he's certainly not out of fight.
revocations: (pic#16777696)

[personal profile] revocations 2024-06-16 01:35 am (UTC)(link)
"What're you going to do with the knife?" Definitely curious.

"There's the Academy, I think they have plenty of weapons there but I can only take you to the entrance. At least today."
shabby_magic: (oh)

[personal profile] shabby_magic 2024-06-16 01:43 am (UTC)(link)
"Magic," he says simply. Blood magic makes people queasy and they get real concerned when he starts cutting symbols into himself. John doesn't want to say anything because he doesn't want the questions.

He claps his hands together. "Academy sounds great. Lead the way."

All he needs is something sharp to get started.
revocations: (pic#16777699)

[personal profile] revocations 2024-06-16 01:51 am (UTC)(link)
"Kind of figured that. If you're going to be using blood, does it have to be yours?" Clearly not bothered by the idea as he turns before heading towards where he thinks Agrona should be.
shabby_magic: (Default)

[personal profile] shabby_magic 2024-06-16 02:01 am (UTC)(link)
"Technically, no. I could use any blood but I'm not going to start making blood sacrifices on my first day here."

Maybe after a month he'd try it but right now he's more willing to sacrifice himself than any stranger he's just met.

He looks the kid up and down, frowning slightly. "Why do you want to know, mate?"
revocations: (pic#16777641)

[personal profile] revocations 2024-06-16 02:04 am (UTC)(link)
"I mean if you need blood, it'd make more sense not to weaken yourself, right?" Dazai seems to have perked up a bit, at least.
shabby_magic: (bloody)

[personal profile] shabby_magic 2024-06-16 02:09 am (UTC)(link)
"Is this a kink for you?" John is very skeptical of someone so willing to give up his blood to a total stranger who intends to use it for a magical ritual.

No one does that so easily unless there's something wrong in the head. John would know given the things he's shed blood for. The power. The rush. The stupidity.

He's sacrificed people too but usually as a last resort. Unless they were a wanker.
revocations: (Default)

[personal profile] revocations 2024-06-16 02:13 am (UTC)(link)
"Not a kink. But it can't hurt to offer help and see what you can do, either. I've seen plenty of abilities, but this is new."
shabby_magic: (Default)

[personal profile] shabby_magic 2024-06-16 02:20 am (UTC)(link)
John's still not convinced that this isn't some elaborate trick or masochistic tendencies come to light.

"Let's get to that Academy first, mate, and then we'll talk about bleeding, yeah?" He still needs something sharp to do any of this with anyway. It's getting hot under the sun and John needs a minute to recover his magic anyway.

A walk will give him that chance.
revocations: (Default)

[personal profile] revocations 2024-06-16 02:25 am (UTC)(link)
It's not a no and it's not like they can get there faster so Dazai falls into step.

"So why'd you agree to come here if you're so desperate to leave, anyway?"
shabby_magic: (smoke)

[personal profile] shabby_magic 2024-06-16 02:30 am (UTC)(link)
"I was being sarcastic. The spirit took that to be an agreement anyway." John is mentally cursing himself again. He should know better than that! Spirits and demons will take any hint of yes they can get.

"It's a load of bollocks so I'm going to get myself out." He will not be held here just because he mouthed off.
revocations: (Default)

[personal profile] revocations 2024-06-16 02:34 am (UTC)(link)
"What if nothing you try works, though?" Valid question and he hadn't really expected to leave his own life behind either. But he was seeing a lot of things that were new and while he was a little worried about back home, he'd be back eventually. Fyodor was dead so things should be calm for a while.
shabby_magic: (grumpy)

[personal profile] shabby_magic 2024-06-16 02:42 am (UTC)(link)
"Something will always work." John speaks with conviction. "It may take a long time to find the solution, the key for the lock, or the brick to smash it, but something always works in the end."

It might not be easy to find and the spirit might fight him tooth and nail to keep him but John did not make it this long to give up without a fight.

"Nothing is impossible."
revocations: (Default)

[personal profile] revocations 2024-06-16 10:48 am (UTC)(link)
He's not wrong there. There's always a solution to any problem after all.

"At least watching you will be interesting." [For a while anyway.]
shabby_magic: (grumpy)

[personal profile] shabby_magic 2024-06-16 11:30 am (UTC)(link)
"I'm not a stage magician," he frowns at him. "You want a show go find a cocktail lounge."

What he does is real and not a slight of hand. Oh sure, he uses slight of hand and escape tricks, he did study Houdini, but that's not the real magic. The real magic is within and through decades of study.

(no subject)

[personal profile] revocations - 2024-06-16 11:34 (UTC) - Expand

(no subject)

[personal profile] shabby_magic - 2024-06-16 13:40 (UTC) - Expand

(no subject)

[personal profile] revocations - 2024-06-16 13:46 (UTC) - Expand

(no subject)

[personal profile] shabby_magic - 2024-06-16 14:37 (UTC) - Expand

(no subject)

[personal profile] revocations - 2024-06-16 15:05 (UTC) - Expand

(no subject)

[personal profile] shabby_magic - 2024-06-16 15:39 (UTC) - Expand

(no subject)

[personal profile] revocations - 2024-06-16 15:49 (UTC) - Expand

(no subject)

[personal profile] shabby_magic - 2024-06-16 15:57 (UTC) - Expand

(no subject)

[personal profile] revocations - 2024-06-16 16:08 (UTC) - Expand

(no subject)

[personal profile] shabby_magic - 2024-06-16 18:34 (UTC) - Expand

(no subject)

[personal profile] revocations - 2024-06-16 20:33 (UTC) - Expand

(no subject)

[personal profile] shabby_magic - 2024-06-16 21:30 (UTC) - Expand

(no subject)

[personal profile] revocations - 2024-06-16 21:35 (UTC) - Expand

(no subject)

[personal profile] shabby_magic - 2024-06-16 22:20 (UTC) - Expand

(no subject)

[personal profile] revocations - 2024-06-16 22:24 (UTC) - Expand

(no subject)

[personal profile] shabby_magic - 2024-06-17 12:08 (UTC) - Expand

(no subject)

[personal profile] revocations - 2024-06-17 12:12 (UTC) - Expand

(no subject)

[personal profile] shabby_magic - 2024-06-17 23:32 (UTC) - Expand

(no subject)

[personal profile] revocations - 2024-06-17 23:40 (UTC) - Expand

(no subject)

[personal profile] shabby_magic - 2024-06-18 00:13 (UTC) - Expand

(no subject)

[personal profile] revocations - 2024-06-18 00:16 (UTC) - Expand

(no subject)

[personal profile] shabby_magic - 2024-06-18 09:44 (UTC) - Expand

(no subject)

[personal profile] revocations - 2024-06-18 11:25 (UTC) - Expand

(no subject)

[personal profile] shabby_magic - 2024-06-19 00:09 (UTC) - Expand

(no subject)

[personal profile] revocations - 2024-06-19 00:11 (UTC) - Expand

(no subject)

[personal profile] shabby_magic - 2024-06-19 10:21 (UTC) - Expand

(no subject)

[personal profile] revocations - 2024-06-19 10:24 (UTC) - Expand

(no subject)

[personal profile] shabby_magic - 2024-06-20 10:59 (UTC) - Expand

(no subject)

[personal profile] revocations - 2024-06-20 11:38 (UTC) - Expand

(no subject)

[personal profile] shabby_magic - 2024-06-21 10:27 (UTC) - Expand

(no subject)

[personal profile] revocations - 2024-06-21 10:35 (UTC) - Expand

(no subject)

[personal profile] shabby_magic - 2024-06-22 10:17 (UTC) - Expand

(no subject)

[personal profile] revocations - 2024-06-22 11:49 (UTC) - Expand

(no subject)

[personal profile] shabby_magic - 2024-06-23 12:21 (UTC) - Expand

(no subject)

[personal profile] revocations - 2024-06-23 13:27 (UTC) - Expand

cw: self-harm and blood

[personal profile] shabby_magic - 2024-06-24 10:01 (UTC) - Expand

Re: cw: self-harm and blood

[personal profile] revocations - 2024-06-24 16:36 (UTC) - Expand