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folkmore mod ([personal profile] folkie) wrote in [community profile] folkmeme2024-06-12 06:46 am
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June-July 2024 Test Drive Meme

June-July 2024 TDM
Introduction

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This Test Drive meme is open to all.

Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.

All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’

TDM threads can be used for spoon spending at any time by characters accepted into the game.

Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.

Current players are always encouraged to tag new people on the TDM!



🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.

and then... you fall like a shooting star, falling to the land in a burst of starlight.


🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.

Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.

[ Prompt OnePrompt Two]

Ghost Tours .
Content Warnings: Ghosts, Potential Violence, Potential Death

Summer has hit. It's hot, and nowhere is it hotter than Cruel Summer. Naturally, new Star Children arrive in Cruel Summer with no indication of which direction to go to escape, unless they're so lucky as to arrive near the Selkie River. The water provides a break, and a selkie skin will protect Star Children from the heat. Though beware the cruelty of leaving a selkie without their skin. Along with the heat, Star Children can hear whispers and the echoes of screams throughout Cruel Summer. There's no obvious source of the noises. Not the normal creatures. Not anything anyone can see.

Whether new or old Star Child, anyone lost, overheated, in need of a rest, or anything else will find a friendly spirit will find them in the sands, rock, or shores of Cruel Summer. They'll guide the way toward the huts found in Cruel Summer. These huts have changed; the huts are bigger and grow together, making them one interconnected twisting winding empty town. No one appears to live there. The wooden town is in disrepair, varying from building to building. Even so, they are cool inside, a welcome break from the summer heat.

No matter how one entered, even through the swinging doors to the saloon, that exit disappears behind Star Children. There's no turning back. The only way out is to explore the way through the buildings. This fact continues to be true building to building as exits continue to vanish. The abandoned town isn't as empty as it first seems. As Star Children explore the branching paths through the wooden structures, they see ghosts of spirits going through the paces of their lives. They're familiar to these spaces and interact with missing objects that sometimes shimmer in spirit energy.

Spirit Children may interrupt these routines to try to talk with the ghosts. Some ghostly spirits are friendly. They may interact with Star Children as though they're someone else, someone the spirits used to know. Others, like the bartender, may treat them like a new customer. Other ghosts are determined to stick to their routines and, should Star Children continue to interrupt, will attack those who disturb them.

These spirits may kill Star Children when they attack. Normal weapons won't hurt them. There are revolvers, shotguns, iron pokers, hunting knives, and other plain weapons around to grab in self-defense. Salt bullets and iron will dispel ghosts. These weapons may be grabbed at any time. However, doing so attracts the creatures in Cruel Summer. A blood red worm spitting yellow acid may break through the floor to eat or spray Star Children. An enormous coyote may leap through the window. Whether attracted by the use of weapons or passing by, any dangerous creature found in Cruel Summer seems agitated when they come near these structures and will attack them and anyone inside. They will focus especially on anyone with a stolen selkie skin.

Should Star Children die, whether to ghosts or creatures, they will not immediately return to life. Do not pass go. Instead they will haunt the ghost town for one week in the room where they were killed. Other Star Children may recognize them and work to snap them out of their routines. Yet nothing will free the Star Children's spirits before the week is through. At the end of the week, they'll come to, alive, in their bodies in the room they died in. Best get through and out of the ghost town before dying again!

A constant through these scenes are the spirits' spoons, visible somewhere in each scene. The ghost spoons are whole. Once free of the ghost town, Star Children may choose to travel to the Shattered Spoon Shrine in Never Fade to search for the broken fragments of any of these spoons. They are in such small pieces, however, that no Star Child may feed them enough Lore alone to bring the spirit back. Two or more Star Children may spend time in the Shrine creating and feeding Lore toward the spoons to heal them. It just may be enough to bring someone back.

  • Whispers, echoes of screams, etc become common throughout Cruel Summer
  • Huts become bigger, interconnected, growing together. Anyone lost, overheated, in need of something in Cruel Summer gets a friendly spirit redirecting them to these buildings
  • Buildings will still be in some state of disrepair, but like a whole twisting winding town
  • Insides are a cool respite supernatural ghost spirit air conditioning
  • Only way out is through, no turning back, as the exits disappear behind you
  • Many are friendly, but some are not. One can attempt to talk to them, but how interactive they are varies
  • Occasionally other creatures from Cruel Summer may burst in and attack
  • If a Star Child dies, rather than return to life immediately, they stay a ghost for about a week, part of the tour
Flames to Embers .
Content Warnings: Fire, Coerced Confessions

Fire! Fire across the realm! For the second half of June, wildfire burns everywhere. While it doesn’t hurt Star Children, it can reduce everything else to ash: homes, businesses, gardens, spirits. The local spirits will be in a panic and beg Star Children for help from small ice mice in Wintermute to fennec foxes in Cruel Summer. How can Star Children help? Confessions. Anything the person they are with doesn’t know. The more earnest and meaningful the better.

When wildfire erupts and spreads, Star Children may stand in or in front of an area they want to protect and confess something to another Star Child who happens to be nearby. Their neighbor? Their partner? A stranger lost in a new land? These confessions simply need to be something the other person doesn’t know to protect structures and spirits. Memories related to the confession will show in the fire. The fire will fuel these memories until they run out of energy, dying down to embers. At least in that place at that time.

Should something start to burn before someone confesses, multiple confessions are necessary to catch the wildfire’s attention and distract it from the fuel source it is feeding on. Two or more Star Children will need to make confessions whose memories are shared in the flames. Water powers can also help quell the flames, but confessions are necessary in the end.

Once July hits, the wildfires are mostly gone, only sparking up here and there on occasion. In their stead are embers. They spark in the air like fireflies and fly around Folkmore, attracted to Star Children. These embers land on Star Children and make them glow. There’s no pain. In fact, the embers provide sparks of insight into memories, situations, and other emotional dilemmas that Star Children haven’t previously understood. Talking the issue over with another Star Children provides further emotional clarity.

Spirits are welcoming to both embers and Star Children. Confessions help Folkmore grow as well. Gardens bloom in beautiful displays. Crops grow healthy and joyful. It’s even possible to hear humming from some of the vegetables and fruits. The land grows with the Star Children. Anyone who lacks a green thumb can work their way around that with confessions! Save that dying plant and grow those tomatoes.

One time that a Star Child confesses, either to wildfire or to embers, they will find a jeweled box shaped like a flame. The peak of the flame comes off to reveal the insides. Within, there is an item from home. It may even be a weapon or magical item. Larger more meaningful confessions are more likely to receive weapons. These items may even be larger than should fit in the box or its entrance. Whether the box should only hold a single ring or fill the palm of one’s hand, these items fit. Star Children also can keep the jeweled box, and this one item from home can be stored within the box. Other items too large to fit the box will not enter it. Only the one from the box.

  • Last two weeks of June, wildfire burns across Folkmore. After that, they are rare.
  • Confessions can protect or rescue buildings, land areas, and spirits.
  • Come July, embers spark across Folkmore like fireflies. They provide insight for Star Children. Talking helps.
  • Confessions help the land grow.
  • Confessions reveal a jeweled box containing an item from home.
batusername: (like family you are my bro)

[personal profile] batusername 2024-06-16 03:31 pm (UTC)(link)
[Oh, great. It's Murdock. The last thing Bruce wants is to be recognized in a moment of uncharacteristic selfless action by someone he's been trying to convince to believe there's nothing else to him. And a lawyer on top of that.

But Bruce has the voice changer on; he won't sound like himself. As long as he doesn't talk about anything Matt can tie to Bruce Wayne, it'll probably be fine. Bruce smells like smoke instead of shark aquarium this time anyway.

His voice comes out of the burning house different; deeper, mechanical.
]

I hear you. Someone's still trapped.

[While he could go out and try to stop the whole blaze at once, it takes time to admit personal secrets, time that someone caught in the blaze might not have. Bruce's approach is to get the victims out first, then stop the fire.

He finds the last spirit, a snail, shut in a closet and shaking, and ends up having to carry them out. He steps out the door, unharmed and smelling of smoke, cradling a snail shell bigger than a beach ball in both arms, and addresses Matt like a stranger.
]

That's all of them. Let's get it put out.
sine_metu: ([lawyer] courtroom)

[personal profile] sine_metu 2024-06-16 03:47 pm (UTC)(link)
[ Without Stick's training Matt would have absolutely blurted out Bruce's name. It's his heartbeat and the voice is change to something robotic. He 'look' a little different in Matt's radar sense but no, no, he knows that heartbeat. That's Bruce Wayne hiding himself.

Matt knows where they are in the house. He could shout directions following the panicked heartbeat and Bruce's faster but more steady one. He's not scared navigating the burning house. No panic. No fear. The man moves with purpose and determination. What does this billionaire do in his free time?

He almost reaches to take the spirit when Bruce brings them out but instead stumbles back like he's surprised the man is there. He's not supposed to see it coming, after all. ]


Oh, uh, sure. [ He feels like Bruce should go first because Bruce apparently has a lot more to confess than he's let on. ]

We lost a very important case at my law firm because I couldn't stop spending time with my ex. I should feel more guilty about it but... I don't really. I wanted that time with her and it turned out to be the last time I would see her.

[ Getting buried alive with Elektra didn't count because it was brief. Helping her and leaving Foggy to struggle mostly alone was a jackass move but... but it was Elektra and he rarely makes good choices around her. ]

Is that helping?
batusername: (you are my bro)

[personal profile] batusername 2024-06-16 04:56 pm (UTC)(link)
It's helping.

[Whether Matt should or shouldn't feel guilt or regret over what happened is irrelevant. What matters is it's enough to get the flames down.

And, honestly, Matt being blind makes this whole thing simpler, for Bruce: he won't have to worry about Matt recognizing any of the faces in the fire.
]

I had a friend, a long time ago. He was a DA -- the only one I trusted to make a conviction stick. I thought he was going to change the city for the better. God, we needed it. But he -- cracked, under the pressure. Became someone different. Dangerous. Turned criminal.

I still wonder if I could have done more for him. If I could have pulled him back from the edge. But --
[A glance at the flames, which are showing a flipping coin, turning over and over in the air. Almost gone. Just a little more.] -- there was work I wasn't willing to sacrifice, to spend more time with him.

[The other side of Matt's confession -- Bruce won the important case, metaphorically, but lost his time with a friend. It's a lot of things that make Bruce think about Harvey right now -- Murdock's law firm, sure, but also the fires. The ones around them, in the house, are dying, smothered -- but in them, Bruce sees the image of his family's home, flames licking around the burst window frames.]
sine_metu: ([matt] doorway)

[personal profile] sine_metu 2024-06-16 06:15 pm (UTC)(link)
[ Matt cocks his head to the side. Bruce never mentioned a friend in the DA's office. He did mention his city had a crime problem and that Matt would be eaten alive there. That warning seems to have come from personal experience. ]

It's difficult to hang on to the good side of things alone. [ Matt would know from experience. He was so close to killing Fisk, to crossing that line he could never come back from. ] But it is a choice in the end and he made his. I'm sorry you lost your friend though.

[ Who was that friend? How did Bruce work with them? What other things was Bruce doing that he wasn't around for a friend he cared about? He can hear it even in the mechanized voice. Bruce really regrets what happened. ]

I haven't lost my friends but I know I would be lost without them. [ It's not meant as a confession, not really. It's just the truth. Matt would be lost without Foggy and Karen in his life. And he doesn't have them here.

Still, it seems to work on the flames, continuing to dose them down to nothing. The smell of burning is thick in Matt's nose. He hates it. ]


This is a rude question but what is with your voice? Are you a robot?

[ No, it's Bruce, but Matt wants to know what his answer will be. ]
batusername: (as though it was destined to be so)

[personal profile] batusername 2024-06-17 01:09 am (UTC)(link)
[Brisk, to the point of rudeness:]

That's personal.

[Bruce grinds a booted heel into the embers. Then, he pulls a machine out of a pocket -- a rocket-powered grappling hook -- and fires it, sending a line up to catch in the eaves of a nearby building. A flick of a switch, and the line retracts on Bruce's end -- sending him up into the air, rocketing toward the far rooftop. In a moment or two, he'll be gone.

It's fine. The fire's no longer catching. It's only embers. Bruce's work here is done.

As though talking about Harvey weren't personal.
]
sine_metu: ([matt] arms crossed)

[personal profile] sine_metu 2024-06-17 01:30 am (UTC)(link)
[ Apparently, Bruce went to the Daredevil School of Leaving a Conversation.

He could chase after him. Matt can track his heartbeat for a long distance. The problem is without a grappling hook of his own he would struggle to keep up. It would also reveal his own special abilities.

Ones he's desperately trying to hide.

But it does cement his intentions to find out more about Bruce. There's clearly something he's hiding. ]


Uh... thanks for your help?

[ He says to the silence because he shouldn't know that Bruce has made an escape.

It's fine. He has spirits he should focus on comforting instead. They need help right now even with the fire out. Matt turns to them and makes his way over to offer words of comfort and help them work through what to do now. ]