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folkmore mod ([personal profile] folkie) wrote in [community profile] folkmeme2024-06-12 06:46 am
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June-July 2024 Test Drive Meme

June-July 2024 TDM
Introduction

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This Test Drive meme is open to all.

Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.

All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’

TDM threads can be used for spoon spending at any time by characters accepted into the game.

Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.

Current players are always encouraged to tag new people on the TDM!



🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.

and then... you fall like a shooting star, falling to the land in a burst of starlight.


🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.

Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.

[ Prompt OnePrompt Two]

Ghost Tours .
Content Warnings: Ghosts, Potential Violence, Potential Death

Summer has hit. It's hot, and nowhere is it hotter than Cruel Summer. Naturally, new Star Children arrive in Cruel Summer with no indication of which direction to go to escape, unless they're so lucky as to arrive near the Selkie River. The water provides a break, and a selkie skin will protect Star Children from the heat. Though beware the cruelty of leaving a selkie without their skin. Along with the heat, Star Children can hear whispers and the echoes of screams throughout Cruel Summer. There's no obvious source of the noises. Not the normal creatures. Not anything anyone can see.

Whether new or old Star Child, anyone lost, overheated, in need of a rest, or anything else will find a friendly spirit will find them in the sands, rock, or shores of Cruel Summer. They'll guide the way toward the huts found in Cruel Summer. These huts have changed; the huts are bigger and grow together, making them one interconnected twisting winding empty town. No one appears to live there. The wooden town is in disrepair, varying from building to building. Even so, they are cool inside, a welcome break from the summer heat.

No matter how one entered, even through the swinging doors to the saloon, that exit disappears behind Star Children. There's no turning back. The only way out is to explore the way through the buildings. This fact continues to be true building to building as exits continue to vanish. The abandoned town isn't as empty as it first seems. As Star Children explore the branching paths through the wooden structures, they see ghosts of spirits going through the paces of their lives. They're familiar to these spaces and interact with missing objects that sometimes shimmer in spirit energy.

Spirit Children may interrupt these routines to try to talk with the ghosts. Some ghostly spirits are friendly. They may interact with Star Children as though they're someone else, someone the spirits used to know. Others, like the bartender, may treat them like a new customer. Other ghosts are determined to stick to their routines and, should Star Children continue to interrupt, will attack those who disturb them.

These spirits may kill Star Children when they attack. Normal weapons won't hurt them. There are revolvers, shotguns, iron pokers, hunting knives, and other plain weapons around to grab in self-defense. Salt bullets and iron will dispel ghosts. These weapons may be grabbed at any time. However, doing so attracts the creatures in Cruel Summer. A blood red worm spitting yellow acid may break through the floor to eat or spray Star Children. An enormous coyote may leap through the window. Whether attracted by the use of weapons or passing by, any dangerous creature found in Cruel Summer seems agitated when they come near these structures and will attack them and anyone inside. They will focus especially on anyone with a stolen selkie skin.

Should Star Children die, whether to ghosts or creatures, they will not immediately return to life. Do not pass go. Instead they will haunt the ghost town for one week in the room where they were killed. Other Star Children may recognize them and work to snap them out of their routines. Yet nothing will free the Star Children's spirits before the week is through. At the end of the week, they'll come to, alive, in their bodies in the room they died in. Best get through and out of the ghost town before dying again!

A constant through these scenes are the spirits' spoons, visible somewhere in each scene. The ghost spoons are whole. Once free of the ghost town, Star Children may choose to travel to the Shattered Spoon Shrine in Never Fade to search for the broken fragments of any of these spoons. They are in such small pieces, however, that no Star Child may feed them enough Lore alone to bring the spirit back. Two or more Star Children may spend time in the Shrine creating and feeding Lore toward the spoons to heal them. It just may be enough to bring someone back.

  • Whispers, echoes of screams, etc become common throughout Cruel Summer
  • Huts become bigger, interconnected, growing together. Anyone lost, overheated, in need of something in Cruel Summer gets a friendly spirit redirecting them to these buildings
  • Buildings will still be in some state of disrepair, but like a whole twisting winding town
  • Insides are a cool respite supernatural ghost spirit air conditioning
  • Only way out is through, no turning back, as the exits disappear behind you
  • Many are friendly, but some are not. One can attempt to talk to them, but how interactive they are varies
  • Occasionally other creatures from Cruel Summer may burst in and attack
  • If a Star Child dies, rather than return to life immediately, they stay a ghost for about a week, part of the tour
Flames to Embers .
Content Warnings: Fire, Coerced Confessions

Fire! Fire across the realm! For the second half of June, wildfire burns everywhere. While it doesn’t hurt Star Children, it can reduce everything else to ash: homes, businesses, gardens, spirits. The local spirits will be in a panic and beg Star Children for help from small ice mice in Wintermute to fennec foxes in Cruel Summer. How can Star Children help? Confessions. Anything the person they are with doesn’t know. The more earnest and meaningful the better.

When wildfire erupts and spreads, Star Children may stand in or in front of an area they want to protect and confess something to another Star Child who happens to be nearby. Their neighbor? Their partner? A stranger lost in a new land? These confessions simply need to be something the other person doesn’t know to protect structures and spirits. Memories related to the confession will show in the fire. The fire will fuel these memories until they run out of energy, dying down to embers. At least in that place at that time.

Should something start to burn before someone confesses, multiple confessions are necessary to catch the wildfire’s attention and distract it from the fuel source it is feeding on. Two or more Star Children will need to make confessions whose memories are shared in the flames. Water powers can also help quell the flames, but confessions are necessary in the end.

Once July hits, the wildfires are mostly gone, only sparking up here and there on occasion. In their stead are embers. They spark in the air like fireflies and fly around Folkmore, attracted to Star Children. These embers land on Star Children and make them glow. There’s no pain. In fact, the embers provide sparks of insight into memories, situations, and other emotional dilemmas that Star Children haven’t previously understood. Talking the issue over with another Star Children provides further emotional clarity.

Spirits are welcoming to both embers and Star Children. Confessions help Folkmore grow as well. Gardens bloom in beautiful displays. Crops grow healthy and joyful. It’s even possible to hear humming from some of the vegetables and fruits. The land grows with the Star Children. Anyone who lacks a green thumb can work their way around that with confessions! Save that dying plant and grow those tomatoes.

One time that a Star Child confesses, either to wildfire or to embers, they will find a jeweled box shaped like a flame. The peak of the flame comes off to reveal the insides. Within, there is an item from home. It may even be a weapon or magical item. Larger more meaningful confessions are more likely to receive weapons. These items may even be larger than should fit in the box or its entrance. Whether the box should only hold a single ring or fill the palm of one’s hand, these items fit. Star Children also can keep the jeweled box, and this one item from home can be stored within the box. Other items too large to fit the box will not enter it. Only the one from the box.

  • Last two weeks of June, wildfire burns across Folkmore. After that, they are rare.
  • Confessions can protect or rescue buildings, land areas, and spirits.
  • Come July, embers spark across Folkmore like fireflies. They provide insight for Star Children. Talking helps.
  • Confessions help the land grow.
  • Confessions reveal a jeweled box containing an item from home.
verytired: (pic#15146106)

Hypnos | Hades | Familiar

[personal profile] verytired 2024-06-17 05:01 am (UTC)(link)
I. ARRIVAL

Others do not usually enter his dreams. Most would not even consider entering the dreams of the god of sleep while he was asleep. She has to have been pretty bold to have done such a thing. He wakes up to heat, though. And not the cozy and warm sort of heat - it's the scorching unpleasant kind of heat. It is burning heat. He considers not moving quite yet, but knows he should find somewhere cooler and out of the sunlight. He's never spent this much time in the sun.

He can hear water, though, so he decides to make his way there. He's slow to get upright, then he comfortably floats himself just above the ground before he starts making his way towards the water. He doesn't notice the two, small curved sheep-like horns on his head.

He arrives to the water after only a few moments, shifting to sit down near the edge of the river. He lets out a yawn, and notes that someone else seemed to have the same idea of the river as he did.

"This place is so peaceful. I could probably take a nap here."

He could take a nap anywhere.


II. GHOST TOURS

Hypnos likes the dead. They are fun to engage with and so of course any time a spirit seems willing to engage with him, he'll indulge himself in a little bit of conversation. It has made his time getting lost in this maze-like place much more interesting. Part of him hopes to stumble upon a Minotaur or something here. So far, though, he's only seen ghosts. And so far, most have been friendly, but the ones who haven't been so nice he's just moved on from. Not everyone was excited to see him when entering the Underworld, either. He doesn't blame a ghost for not wanting to engage with him, so he sees no reason to linger. He moves onto the next.

He spends his time floating, roaming, and it does take an hour (or about that, he thinks) before he even sees another person that he assumes is living. He wonders if they are as lost as he is. He has no real ideas as to how to get out of this place. All he knows is that he should probably keep moving. Still, two heads are definitely better than one.

"They say that the best way to not get trapped in a maze is to not enter one."


III. WILDCARD

[ Always an option! Hit me up [plurk.com profile] agalio or wherever - and we can chat. Or just go wild. He's also available for the flames to embers ones. I'm chill. ]
Edited 2024-06-17 05:01 (UTC)
crystalmaster: (Radley_smirk1)

2.

[personal profile] crystalmaster 2024-06-27 01:06 am (UTC)(link)
A punk biker with wings and a halo laughs darkly.

"Yeah, it looks like it's an itty-bit too late for that one. But maybe we'll stand a better chance if we go it together?"

He doesn't speak like a punk, at least. He seems safe enough, just cynical.
verytired: (pic#15146148)

[personal profile] verytired 2024-06-28 03:51 am (UTC)(link)
Hypnos lets out a lazy laugh at his answer. He supposes that would be the best path, wouldn't it? At least you have company when traversing a maze. Makes it seem much less maze-like when it's not just a punishment. "Yeah, just a little too late. I wouldn't mind company if you don't mind company."

He makes no judgment of the other based on his appearance. After all, he's a slouchy man with gray skin who happens to be floating off of the ground because he doesn't want to actually walk. While many things about him look human, he's definitely not. That being as it is, he's just as lost here as anyone else.

"Two brains will help, too."
crystalmaster: (Default)

[personal profile] crystalmaster 2024-06-28 03:54 am (UTC)(link)
"Company's always better than going things alone," the biker smiles. "I'm Radley."

After the day he's had, he's not sure anyone's appearance will startle him ever again.

((OOC: Just had to note that I suddenly remembered someone once wrote in to my Tumblr comparing Radley here and Kalin Kessler to Hypnos and Thanatos. I believe they meant the original mythology versions, but still, that is an interesting coincidence there. Radley was the one compared to Hypnos.))
Edited 2024-06-28 04:15 (UTC)
afoolshope: (🌕 006)

1

[personal profile] afoolshope 2024-06-27 06:36 pm (UTC)(link)
"I wouldn't call this heat peaceful," Minato replied tiredly and with a yawn. His cheeks were a little red from the heat and his hair clung to his face with sweat. But he had his feet in the water, which brought a little reprieve from the swelter. His wolf ears swiveled a bit as he could hear the whispers all around. It was equally distracting. "'m gonna go in. Want to join me?"

Minato was already beginning to shapeshift, without waiting for an answer. He was still practicing and, whether because he was hot and tired or because he was still new to all this, his form didn't stay teenaged age but rather a very dark blue wolf cub.

Still, despite the change, Minato made his way clumsily into the water and hunkered down in a little dip of the rocks. It was much better like this and the fur kept him from getting sunburned.
verytired: (pic#15183884)

[personal profile] verytired 2024-06-28 04:59 am (UTC)(link)
Whatever he was going to say about the peacefulness of this place, despite the heat, is gone the moment he sees Minato change his form into a wolf cub. He's immediately distracted by how neat it is (the Olympians do turn into animals now and again, but he's never done it before). He looks a little starry-eyed as he watches the other then nods his head, getting up to float a little closer to the water.

He dips his already bare feet into it. It is an improvement.

"So you turn into a wolf, huh. You know, she talked about familiars but I had to see it for myself." He's a fan.