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folkmore mod ([personal profile] folkie) wrote in [community profile] folkmeme2024-06-12 06:46 am
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June-July 2024 Test Drive Meme

June-July 2024 TDM
Introduction

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This Test Drive meme is open to all.

Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.

All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’

TDM threads can be used for spoon spending at any time by characters accepted into the game.

Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.

Current players are always encouraged to tag new people on the TDM!



🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.

and then... you fall like a shooting star, falling to the land in a burst of starlight.


🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.

Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.

[ Prompt OnePrompt Two]

Ghost Tours .
Content Warnings: Ghosts, Potential Violence, Potential Death

Summer has hit. It's hot, and nowhere is it hotter than Cruel Summer. Naturally, new Star Children arrive in Cruel Summer with no indication of which direction to go to escape, unless they're so lucky as to arrive near the Selkie River. The water provides a break, and a selkie skin will protect Star Children from the heat. Though beware the cruelty of leaving a selkie without their skin. Along with the heat, Star Children can hear whispers and the echoes of screams throughout Cruel Summer. There's no obvious source of the noises. Not the normal creatures. Not anything anyone can see.

Whether new or old Star Child, anyone lost, overheated, in need of a rest, or anything else will find a friendly spirit will find them in the sands, rock, or shores of Cruel Summer. They'll guide the way toward the huts found in Cruel Summer. These huts have changed; the huts are bigger and grow together, making them one interconnected twisting winding empty town. No one appears to live there. The wooden town is in disrepair, varying from building to building. Even so, they are cool inside, a welcome break from the summer heat.

No matter how one entered, even through the swinging doors to the saloon, that exit disappears behind Star Children. There's no turning back. The only way out is to explore the way through the buildings. This fact continues to be true building to building as exits continue to vanish. The abandoned town isn't as empty as it first seems. As Star Children explore the branching paths through the wooden structures, they see ghosts of spirits going through the paces of their lives. They're familiar to these spaces and interact with missing objects that sometimes shimmer in spirit energy.

Spirit Children may interrupt these routines to try to talk with the ghosts. Some ghostly spirits are friendly. They may interact with Star Children as though they're someone else, someone the spirits used to know. Others, like the bartender, may treat them like a new customer. Other ghosts are determined to stick to their routines and, should Star Children continue to interrupt, will attack those who disturb them.

These spirits may kill Star Children when they attack. Normal weapons won't hurt them. There are revolvers, shotguns, iron pokers, hunting knives, and other plain weapons around to grab in self-defense. Salt bullets and iron will dispel ghosts. These weapons may be grabbed at any time. However, doing so attracts the creatures in Cruel Summer. A blood red worm spitting yellow acid may break through the floor to eat or spray Star Children. An enormous coyote may leap through the window. Whether attracted by the use of weapons or passing by, any dangerous creature found in Cruel Summer seems agitated when they come near these structures and will attack them and anyone inside. They will focus especially on anyone with a stolen selkie skin.

Should Star Children die, whether to ghosts or creatures, they will not immediately return to life. Do not pass go. Instead they will haunt the ghost town for one week in the room where they were killed. Other Star Children may recognize them and work to snap them out of their routines. Yet nothing will free the Star Children's spirits before the week is through. At the end of the week, they'll come to, alive, in their bodies in the room they died in. Best get through and out of the ghost town before dying again!

A constant through these scenes are the spirits' spoons, visible somewhere in each scene. The ghost spoons are whole. Once free of the ghost town, Star Children may choose to travel to the Shattered Spoon Shrine in Never Fade to search for the broken fragments of any of these spoons. They are in such small pieces, however, that no Star Child may feed them enough Lore alone to bring the spirit back. Two or more Star Children may spend time in the Shrine creating and feeding Lore toward the spoons to heal them. It just may be enough to bring someone back.

  • Whispers, echoes of screams, etc become common throughout Cruel Summer
  • Huts become bigger, interconnected, growing together. Anyone lost, overheated, in need of something in Cruel Summer gets a friendly spirit redirecting them to these buildings
  • Buildings will still be in some state of disrepair, but like a whole twisting winding town
  • Insides are a cool respite supernatural ghost spirit air conditioning
  • Only way out is through, no turning back, as the exits disappear behind you
  • Many are friendly, but some are not. One can attempt to talk to them, but how interactive they are varies
  • Occasionally other creatures from Cruel Summer may burst in and attack
  • If a Star Child dies, rather than return to life immediately, they stay a ghost for about a week, part of the tour
Flames to Embers .
Content Warnings: Fire, Coerced Confessions

Fire! Fire across the realm! For the second half of June, wildfire burns everywhere. While it doesn’t hurt Star Children, it can reduce everything else to ash: homes, businesses, gardens, spirits. The local spirits will be in a panic and beg Star Children for help from small ice mice in Wintermute to fennec foxes in Cruel Summer. How can Star Children help? Confessions. Anything the person they are with doesn’t know. The more earnest and meaningful the better.

When wildfire erupts and spreads, Star Children may stand in or in front of an area they want to protect and confess something to another Star Child who happens to be nearby. Their neighbor? Their partner? A stranger lost in a new land? These confessions simply need to be something the other person doesn’t know to protect structures and spirits. Memories related to the confession will show in the fire. The fire will fuel these memories until they run out of energy, dying down to embers. At least in that place at that time.

Should something start to burn before someone confesses, multiple confessions are necessary to catch the wildfire’s attention and distract it from the fuel source it is feeding on. Two or more Star Children will need to make confessions whose memories are shared in the flames. Water powers can also help quell the flames, but confessions are necessary in the end.

Once July hits, the wildfires are mostly gone, only sparking up here and there on occasion. In their stead are embers. They spark in the air like fireflies and fly around Folkmore, attracted to Star Children. These embers land on Star Children and make them glow. There’s no pain. In fact, the embers provide sparks of insight into memories, situations, and other emotional dilemmas that Star Children haven’t previously understood. Talking the issue over with another Star Children provides further emotional clarity.

Spirits are welcoming to both embers and Star Children. Confessions help Folkmore grow as well. Gardens bloom in beautiful displays. Crops grow healthy and joyful. It’s even possible to hear humming from some of the vegetables and fruits. The land grows with the Star Children. Anyone who lacks a green thumb can work their way around that with confessions! Save that dying plant and grow those tomatoes.

One time that a Star Child confesses, either to wildfire or to embers, they will find a jeweled box shaped like a flame. The peak of the flame comes off to reveal the insides. Within, there is an item from home. It may even be a weapon or magical item. Larger more meaningful confessions are more likely to receive weapons. These items may even be larger than should fit in the box or its entrance. Whether the box should only hold a single ring or fill the palm of one’s hand, these items fit. Star Children also can keep the jeweled box, and this one item from home can be stored within the box. Other items too large to fit the box will not enter it. Only the one from the box.

  • Last two weeks of June, wildfire burns across Folkmore. After that, they are rare.
  • Confessions can protect or rescue buildings, land areas, and spirits.
  • Come July, embers spark across Folkmore like fireflies. They provide insight for Star Children. Talking helps.
  • Confessions help the land grow.
  • Confessions reveal a jeweled box containing an item from home.
serendipitously: (psylocke36_2)

[personal profile] serendipitously 2024-06-17 06:55 am (UTC)(link)
So you can. [ It's a very familiar ability for her to see someone use. Though he's also rather familiar looking too. In that way that's similar but not quite there. A way she's encountered countless times before. ]

I am. Telekinetic and [she switches briefly to speak into his mind: ] telepathic. [ She switches back to speaking aloud. ] Are you a Bobby Drake?

[ Perhaps a weird way to put it, but it seems easiest to just get it all out there quickly. ]
bobsicle: (huh)

[personal profile] bobsicle 2024-06-24 11:25 pm (UTC)(link)
[ A Bobby Drake. That certainly has his attention. She's right in asking it this way, though, since there can be multiple versions of oneself, he realized through this place. Her abilities remind him of someone, but he chooses not to share who it is. He nods, though, at her question. ]

Yeah, I am. [ Pauses for a bit. ] Does this mean you know me in your world, too? [ She asked, so she really might know a version of him, too. ]
serendipitously: (psylocke250)

[personal profile] serendipitously 2024-06-27 08:29 am (UTC)(link)
Betsy Braddock. [ He clearly doesn't recognize her, which is fine. Despite the similarities in universes there's always major differences to be found too. There's a hint of a smile as she adds: ] Or Psylocke. [ To his Iceman. If he has that name in his universe.

She extends a hand for a shake and nods. ]
We were both X-Men. [ Granted that team is huge and broken up into like fifty sub-teams that change all the time. She knows of other versions too, but that just seems confusing to add in on top of everything. ]
bobsicle: ᴅᴏ ɴᴏᴛ ᴛᴀᴋᴇ (smile 7)

[personal profile] bobsicle 2024-06-27 04:19 pm (UTC)(link)
[ Both her name and her codename don't ring a bell and Bobby wishes they do so this isn't as awkward as it is especially since she claims she's also a member of the X-Men. He still gives her a smile, though, a proud one. Mutant and proud. ]

Nice to meet you, Betsy. Mine's Iceman. [ Pretty self-explanatory and on the nose. ] And I'm also part of the X-Men. Really glad to see another member. [ Or is she, still? She did say were. ]
serendipitously: (psylocke49_2)

[personal profile] serendipitously 2024-06-28 03:59 am (UTC)(link)
It's nice to meet you as well. My world has a large roster of X-Men and subteams. If you blink, they change, but I've worked with the you there a number of times. [ She smiles fondly. Even when there's ideological differences, the X-Men were a weird kind of family.

She waves a hand though. ]


Don't feel bad for not recognizing me. Or like I have any expectations for you. I've belonged to enough teams that went through the multiverse to know how different people can be from their counterparts [ Including meeting awful versions of herself and her family. The way she says it makes it seem like it's the most normal thing in the world; nothing stranger than going to get your afternoon cup of tea.].

Currently I'm with Scott's team and assist our Logan with... security for the school.
bobsicle: (talking 11)

[personal profile] bobsicle 2024-06-30 10:03 pm (UTC)(link)
[ The fond smile is a good sign. He hasn't met a lot of people who knows another him. Rogue is one example, but even then, she didn't explain much about what her version of Bobby is like, so he's relieved he might be a cool (pun unintended) guy to this Betsy. Listening to her, though, Bobby can now understand how she's not really that fazed about meeting him, or at least, another version of him. She has seen a lot of universes by now, something he still can't quite fathom before coming here and meeting all sorts of people. ]

I see. That's, uh. A lot to take in, to be honest. [ He gives a lopsided smile. ] Glad the Bobby you know seem nice, at least, if you've worked with him a number of times. [ She does mention two familiar names, though. ]

I knew - [ Oops, the Scott in his time is already dead, but he immediately corrects that, hoping she won't notice. ] I mean know Scott and Logan. They're kinda like mentor figures back in my world. I just became an X-Man, you see. [ According to the third movie, yes. ]
serendipitously: (psylocke28)

[personal profile] serendipitously 2024-06-30 10:45 pm (UTC)(link)
I know it is. [ She tries to keep her voice at a soothing level before flashing another smile, this one sparkling with a hint of amusement. ] Just imagine, that's the cliff notes of the cliff notes version. [ It really could be a lot more to take in if she wanted. ] In my world he was one of the original five X-Men. [ She says he because it's more accurate than 'you' at least to her. ]

Knew? [ No, she caught that. It's too easy to catch something like that when everyone's dying every other Tuesday where she's from. The word mentor does get a chuckle from her though. ] Logan as a mentor. [ She shakes her head. Both of them as mentors really...well, there's probably worse ones out there. Somewhere. ] Who else is on your team?
bobsicle: (talking 6)

[personal profile] bobsicle 2024-07-13 11:41 pm (UTC)(link)
[ Him? One of the original five X-Men? That's a lot to process so Bobby just decides not to react to it. He also conveniently doesn't address how Betsy caught his slip-up regarding Scott because he doesn't really want to be the bearer of bad news. Instead, he answers her question. ]

Logan, Storm, Kitty, Beast, and Colossus. [ Yes, only 6 of them per The Last Stand. ] We also had Rogue for a time. [ But then she got The Cure. ]
serendipitously: (psylocke93_2)

[personal profile] serendipitously 2024-07-14 06:31 am (UTC)(link)
A small group of names I'm very familiar with. Is that your only team or just an offshoot? [ surely that couldn't be all of them ...right? ] I've been on teams with all of them at various times. Including different versions. [ Because of course. ] Did Rogue leave?
bobsicle: (in thought)

[personal profile] bobsicle 2024-07-22 10:35 pm (UTC)(link)
Our team for now, yeah. [ They've lost many people along the way. Thanks, Fox. But also her question about Rogue makes him pause for a bit, figuring out how much he should say. ]

Rogue, well, I guess you can say that. She, uh. [ Hesitates because he feels it's not his place to say. ] Got a cure that neutralized her powers. She badly wanted to touch people without accidentally killing them, so.
serendipitously: (psylocke214_2)

[personal profile] serendipitously 2024-07-23 12:12 am (UTC)(link)
[ Well that's... interesting to learn. Her face contorts at the mention of a cure and the scowl doesn't leave her expression. ]

I've always hated that, a cure as though there was something wrong with us. [ she shakes her head ] I'm sorry to hear things went that way for your Rogue.
bobsicle: (srs 5)

[personal profile] bobsicle 2024-07-24 12:13 am (UTC)(link)
[ He doesn't blame her reaction because he, too, doesn't like it, hated it to the core. But he also knows Rogue didn't exactly win the Powers Lottery with what she had to deal with. In a way, he also blames himself a little for her decision but he knows she's an adult who has agency. If it's what she ultimately wants, who's he to get in the way of that? ]

I hated it, too. There's absolutely nothing wrong with us so the way they framed it, called it that, is just sickening. We're not a disease to be cured.
serendipitously: (psylocke214_2)

[personal profile] serendipitously 2024-07-26 09:46 pm (UTC)(link)
I'd say it's disappointing to hear your world sees us like that, but it's not surprising in the least. [ It would seem almost every world held them in similar regard, which was it's own version of disappointing. She lets out a sigh and a shakes her head. ]

I know it can be difficult at times, but I can't support the idea of a 'fix' for us.