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folkmore mod ([personal profile] folkie) wrote in [community profile] folkmeme2024-06-12 06:46 am
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June-July 2024 Test Drive Meme

June-July 2024 TDM
Introduction

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This Test Drive meme is open to all.

Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.

All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’

TDM threads can be used for spoon spending at any time by characters accepted into the game.

Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.

Current players are always encouraged to tag new people on the TDM!



🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.

and then... you fall like a shooting star, falling to the land in a burst of starlight.


🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.

Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.

[ Prompt OnePrompt Two]

Ghost Tours .
Content Warnings: Ghosts, Potential Violence, Potential Death

Summer has hit. It's hot, and nowhere is it hotter than Cruel Summer. Naturally, new Star Children arrive in Cruel Summer with no indication of which direction to go to escape, unless they're so lucky as to arrive near the Selkie River. The water provides a break, and a selkie skin will protect Star Children from the heat. Though beware the cruelty of leaving a selkie without their skin. Along with the heat, Star Children can hear whispers and the echoes of screams throughout Cruel Summer. There's no obvious source of the noises. Not the normal creatures. Not anything anyone can see.

Whether new or old Star Child, anyone lost, overheated, in need of a rest, or anything else will find a friendly spirit will find them in the sands, rock, or shores of Cruel Summer. They'll guide the way toward the huts found in Cruel Summer. These huts have changed; the huts are bigger and grow together, making them one interconnected twisting winding empty town. No one appears to live there. The wooden town is in disrepair, varying from building to building. Even so, they are cool inside, a welcome break from the summer heat.

No matter how one entered, even through the swinging doors to the saloon, that exit disappears behind Star Children. There's no turning back. The only way out is to explore the way through the buildings. This fact continues to be true building to building as exits continue to vanish. The abandoned town isn't as empty as it first seems. As Star Children explore the branching paths through the wooden structures, they see ghosts of spirits going through the paces of their lives. They're familiar to these spaces and interact with missing objects that sometimes shimmer in spirit energy.

Spirit Children may interrupt these routines to try to talk with the ghosts. Some ghostly spirits are friendly. They may interact with Star Children as though they're someone else, someone the spirits used to know. Others, like the bartender, may treat them like a new customer. Other ghosts are determined to stick to their routines and, should Star Children continue to interrupt, will attack those who disturb them.

These spirits may kill Star Children when they attack. Normal weapons won't hurt them. There are revolvers, shotguns, iron pokers, hunting knives, and other plain weapons around to grab in self-defense. Salt bullets and iron will dispel ghosts. These weapons may be grabbed at any time. However, doing so attracts the creatures in Cruel Summer. A blood red worm spitting yellow acid may break through the floor to eat or spray Star Children. An enormous coyote may leap through the window. Whether attracted by the use of weapons or passing by, any dangerous creature found in Cruel Summer seems agitated when they come near these structures and will attack them and anyone inside. They will focus especially on anyone with a stolen selkie skin.

Should Star Children die, whether to ghosts or creatures, they will not immediately return to life. Do not pass go. Instead they will haunt the ghost town for one week in the room where they were killed. Other Star Children may recognize them and work to snap them out of their routines. Yet nothing will free the Star Children's spirits before the week is through. At the end of the week, they'll come to, alive, in their bodies in the room they died in. Best get through and out of the ghost town before dying again!

A constant through these scenes are the spirits' spoons, visible somewhere in each scene. The ghost spoons are whole. Once free of the ghost town, Star Children may choose to travel to the Shattered Spoon Shrine in Never Fade to search for the broken fragments of any of these spoons. They are in such small pieces, however, that no Star Child may feed them enough Lore alone to bring the spirit back. Two or more Star Children may spend time in the Shrine creating and feeding Lore toward the spoons to heal them. It just may be enough to bring someone back.

  • Whispers, echoes of screams, etc become common throughout Cruel Summer
  • Huts become bigger, interconnected, growing together. Anyone lost, overheated, in need of something in Cruel Summer gets a friendly spirit redirecting them to these buildings
  • Buildings will still be in some state of disrepair, but like a whole twisting winding town
  • Insides are a cool respite supernatural ghost spirit air conditioning
  • Only way out is through, no turning back, as the exits disappear behind you
  • Many are friendly, but some are not. One can attempt to talk to them, but how interactive they are varies
  • Occasionally other creatures from Cruel Summer may burst in and attack
  • If a Star Child dies, rather than return to life immediately, they stay a ghost for about a week, part of the tour
Flames to Embers .
Content Warnings: Fire, Coerced Confessions

Fire! Fire across the realm! For the second half of June, wildfire burns everywhere. While it doesn’t hurt Star Children, it can reduce everything else to ash: homes, businesses, gardens, spirits. The local spirits will be in a panic and beg Star Children for help from small ice mice in Wintermute to fennec foxes in Cruel Summer. How can Star Children help? Confessions. Anything the person they are with doesn’t know. The more earnest and meaningful the better.

When wildfire erupts and spreads, Star Children may stand in or in front of an area they want to protect and confess something to another Star Child who happens to be nearby. Their neighbor? Their partner? A stranger lost in a new land? These confessions simply need to be something the other person doesn’t know to protect structures and spirits. Memories related to the confession will show in the fire. The fire will fuel these memories until they run out of energy, dying down to embers. At least in that place at that time.

Should something start to burn before someone confesses, multiple confessions are necessary to catch the wildfire’s attention and distract it from the fuel source it is feeding on. Two or more Star Children will need to make confessions whose memories are shared in the flames. Water powers can also help quell the flames, but confessions are necessary in the end.

Once July hits, the wildfires are mostly gone, only sparking up here and there on occasion. In their stead are embers. They spark in the air like fireflies and fly around Folkmore, attracted to Star Children. These embers land on Star Children and make them glow. There’s no pain. In fact, the embers provide sparks of insight into memories, situations, and other emotional dilemmas that Star Children haven’t previously understood. Talking the issue over with another Star Children provides further emotional clarity.

Spirits are welcoming to both embers and Star Children. Confessions help Folkmore grow as well. Gardens bloom in beautiful displays. Crops grow healthy and joyful. It’s even possible to hear humming from some of the vegetables and fruits. The land grows with the Star Children. Anyone who lacks a green thumb can work their way around that with confessions! Save that dying plant and grow those tomatoes.

One time that a Star Child confesses, either to wildfire or to embers, they will find a jeweled box shaped like a flame. The peak of the flame comes off to reveal the insides. Within, there is an item from home. It may even be a weapon or magical item. Larger more meaningful confessions are more likely to receive weapons. These items may even be larger than should fit in the box or its entrance. Whether the box should only hold a single ring or fill the palm of one’s hand, these items fit. Star Children also can keep the jeweled box, and this one item from home can be stored within the box. Other items too large to fit the box will not enter it. Only the one from the box.

  • Last two weeks of June, wildfire burns across Folkmore. After that, they are rare.
  • Confessions can protect or rescue buildings, land areas, and spirits.
  • Come July, embers spark across Folkmore like fireflies. They provide insight for Star Children. Talking helps.
  • Confessions help the land grow.
  • Confessions reveal a jeweled box containing an item from home.
complicity: (Nik- discussion)

[personal profile] complicity 2024-06-17 11:49 am (UTC)(link)
"Was his death enough to make you change at all?" Because honestly, she's spent her life dealing with someone who has a rather explosive temper on a good day and on bad days, well...

"Would he want you holding onto that guilt?"
survivalthroughhate: ([TPM 93] Lost in thought)

[personal profile] survivalthroughhate 2024-06-22 08:49 am (UTC)(link)
"It wasn't the only reason and I would backtrack many times as I strove to become a better person over the years. But it was the start." Such severe consequences for his actions had been the kick in the metal behind Maul had needed to realize he either had to change or lose everyone he cared about.

Maul thought on question for a long moment. "....No. I don't think he would," he said pensively. "Ben would have been angry with me, perhaps, had he lived. But eventually I know he would have forgiven me for what I did because I wasn't in my right mind and because I showed remorse for killing him. He was never afraid of me, not even when I was in my worst rages, and even this wouldn't have caused fear to bloom in him. That was not in his nature." His friend had been very brave for being so young.
complicity: (pic#10356585)

[personal profile] complicity 2024-06-22 11:54 am (UTC)(link)
"At least it put you on a better path. My brother has spent the last thousand years trying to pull my other brother out of his own dark place but Nik has never been one to forgive and try to move forward. He's been ruled by fear and rage for so long that it was his shield.

But when he had his daughter, it softened him in a way none of us could. And honestly, falling back into old patterns is part of moving forward. It's a process."
survivalthroughhate: ([TCW 130] Considering his options)

[personal profile] survivalthroughhate 2024-06-28 07:13 am (UTC)(link)
"A thousand years?" Maul was more astonished someone could go that long with their personality remaining static more than being ruled by fear and anger. For a great portion of his life, Maul could have believed that would continue to rule him even if he lived an entire millennium.

But no longer.

He'd changed for the better and knew now anyone could if they just wanted to hard enough. "Children will do that. I have never had biological children but my students helped to fill much of that position for me. Ben was actually one of my first. I admired how willing he was to learn and grow from the training I gave him, which was not easy for him to go through."
complicity: (Default)

[personal profile] complicity 2024-06-28 07:34 am (UTC)(link)
"She's everything." Rebekah's voice is quiet, hands curling in her clothing for a moment.

"I was able to raise her for several months due to problems we had to deal with to protect her. It was the best six months of my life." There's a brief pause.

"If training isn't difficult, it's not really training."
survivalthroughhate: ([TPM 72] Thoughtful)

cw: fertility issues mentioned

[personal profile] survivalthroughhate 2024-06-28 08:42 am (UTC)(link)
“You sound as if you care for her a great deal. That is an admirable quality. Not everyone is suited for the role of caretaking.” He certainly wasn’t, at least not in the usual manner that being a father would have required.

“Is it not easy for your kind to have children?” Maul asked in a genuinely curious tone. He was trying to put it delicately, for he knew not being able to have children was a sore subject for many people. It wasn’t as much of a big deal for him, but then, he’d never wanted to have them even before that decision was taken out of his hands and it became completely impossible for him to sire any.
complicity: (pic#9827720)

Re: cw: fertility issues mentioned

[personal profile] complicity 2024-06-30 12:17 pm (UTC)(link)
"We died to become vampires so while we can create others of our kind, children are not an option. My brother is unique in the world so he was able to bypass that side effect." There's no real bitterness there because it's not like any of them knew it was possible till it happened.

"He carried an additional curse to lock part of his nature away. He broke that curse within the last couple of years and slept with an acquaintance. That's how it started." And it had given her the opportunity to experience of the things she'd wanted most.

survivalthroughhate: (Other 8] Shadows in the dark)

[personal profile] survivalthroughhate 2024-07-08 04:36 am (UTC)(link)
"Family is one of the most important things a person can love. One should do everything in their power to protect them." Maul sounded very serious as he said this. For him, nothing would ever be more important than protecting those he cared about, both the Nightkin he'd been born among and the adopted family he'd created over the years.

"So you can only sire others of your kind through biting them?" His understanding of vampires was a bit hazy and contradictory given the ones he'd met during his travels were all very different aside from the sharp teeth and blood-drinking.
complicity: (pic#10356585)

[personal profile] complicity 2024-07-08 11:33 pm (UTC)(link)
"I agree." She's quiet for a moment before continuing. "I would do anything for my family, but what I've gotten in return over the centuries has pushed me to my breaking point more than once.

And yet I still go back to his side when he needs me."
survivalthroughhate: ([TPM 18] Listening mid)

[personal profile] survivalthroughhate 2024-07-10 05:33 am (UTC)(link)
“Families always seem to be like that. You’re either devoted to each other until the day you die or you end up plotting each other’s deaths.” He paused for a moment. “Or in my case both.”

Such was life when you were Darth Maul.
complicity: (Default)

[personal profile] complicity 2024-07-11 10:53 pm (UTC)(link)
"Well, we haven't killed each other yet. My brother prefers other forms of discipline when we anger him." Rebekah exhales a breath.
survivalthroughhate: ([TCW 60] Please don't die)

[personal profile] survivalthroughhate 2024-07-26 07:26 am (UTC)(link)
"I'll never kill any of my brothers, not if I can help it. Though I have done it once." That still had been the ultimate solution when Wesker was too far gone to heal. Maul had mercy-killed him even though it broke his hearts to do so.
complicity: (Default)

[personal profile] complicity 2024-07-28 08:12 am (UTC)(link)
"That's the one line we haven't crossed. We value family above all else, but that doesn't mean we always treat each other well, either." Which comes with the territory really, although Klaus takes it to extremes none of the rest of them do.
survivalthroughhate: ([Comics 1] Red thoughts)

[personal profile] survivalthroughhate 2024-07-28 09:18 am (UTC)(link)
"I had no choice in Wesker's case. His healing factor usually prevents any injury but he had been captured by these.....blood zealots. They tortured and experimented on him until he was too far gone. I couldn't save him so instead all I could do was give him a swift death instead of a lingering, painful one." Maul spoke of the incident with sorrow and guilt. It had been one of the first deaths he actually regretted after so many years of killing anyone who got in his way without blinking. The act had usually been full of pleasure for him but killing someone he saw as a brother? That had hurt more than Maul had thought possible.

At least the story had a (somewhat) happy ending. "Fortunately, he came back to life some time later. But that is never a guarantee, so I was very thankful when he did."