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folkmore mod ([personal profile] folkie) wrote in [community profile] folkmeme2024-06-12 06:46 am
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June-July 2024 Test Drive Meme

June-July 2024 TDM
Introduction

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This Test Drive meme is open to all.

Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.

All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’

TDM threads can be used for spoon spending at any time by characters accepted into the game.

Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.

Current players are always encouraged to tag new people on the TDM!



🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.

and then... you fall like a shooting star, falling to the land in a burst of starlight.


🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.

Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.

[ Prompt OnePrompt Two]

Ghost Tours .
Content Warnings: Ghosts, Potential Violence, Potential Death

Summer has hit. It's hot, and nowhere is it hotter than Cruel Summer. Naturally, new Star Children arrive in Cruel Summer with no indication of which direction to go to escape, unless they're so lucky as to arrive near the Selkie River. The water provides a break, and a selkie skin will protect Star Children from the heat. Though beware the cruelty of leaving a selkie without their skin. Along with the heat, Star Children can hear whispers and the echoes of screams throughout Cruel Summer. There's no obvious source of the noises. Not the normal creatures. Not anything anyone can see.

Whether new or old Star Child, anyone lost, overheated, in need of a rest, or anything else will find a friendly spirit will find them in the sands, rock, or shores of Cruel Summer. They'll guide the way toward the huts found in Cruel Summer. These huts have changed; the huts are bigger and grow together, making them one interconnected twisting winding empty town. No one appears to live there. The wooden town is in disrepair, varying from building to building. Even so, they are cool inside, a welcome break from the summer heat.

No matter how one entered, even through the swinging doors to the saloon, that exit disappears behind Star Children. There's no turning back. The only way out is to explore the way through the buildings. This fact continues to be true building to building as exits continue to vanish. The abandoned town isn't as empty as it first seems. As Star Children explore the branching paths through the wooden structures, they see ghosts of spirits going through the paces of their lives. They're familiar to these spaces and interact with missing objects that sometimes shimmer in spirit energy.

Spirit Children may interrupt these routines to try to talk with the ghosts. Some ghostly spirits are friendly. They may interact with Star Children as though they're someone else, someone the spirits used to know. Others, like the bartender, may treat them like a new customer. Other ghosts are determined to stick to their routines and, should Star Children continue to interrupt, will attack those who disturb them.

These spirits may kill Star Children when they attack. Normal weapons won't hurt them. There are revolvers, shotguns, iron pokers, hunting knives, and other plain weapons around to grab in self-defense. Salt bullets and iron will dispel ghosts. These weapons may be grabbed at any time. However, doing so attracts the creatures in Cruel Summer. A blood red worm spitting yellow acid may break through the floor to eat or spray Star Children. An enormous coyote may leap through the window. Whether attracted by the use of weapons or passing by, any dangerous creature found in Cruel Summer seems agitated when they come near these structures and will attack them and anyone inside. They will focus especially on anyone with a stolen selkie skin.

Should Star Children die, whether to ghosts or creatures, they will not immediately return to life. Do not pass go. Instead they will haunt the ghost town for one week in the room where they were killed. Other Star Children may recognize them and work to snap them out of their routines. Yet nothing will free the Star Children's spirits before the week is through. At the end of the week, they'll come to, alive, in their bodies in the room they died in. Best get through and out of the ghost town before dying again!

A constant through these scenes are the spirits' spoons, visible somewhere in each scene. The ghost spoons are whole. Once free of the ghost town, Star Children may choose to travel to the Shattered Spoon Shrine in Never Fade to search for the broken fragments of any of these spoons. They are in such small pieces, however, that no Star Child may feed them enough Lore alone to bring the spirit back. Two or more Star Children may spend time in the Shrine creating and feeding Lore toward the spoons to heal them. It just may be enough to bring someone back.

  • Whispers, echoes of screams, etc become common throughout Cruel Summer
  • Huts become bigger, interconnected, growing together. Anyone lost, overheated, in need of something in Cruel Summer gets a friendly spirit redirecting them to these buildings
  • Buildings will still be in some state of disrepair, but like a whole twisting winding town
  • Insides are a cool respite supernatural ghost spirit air conditioning
  • Only way out is through, no turning back, as the exits disappear behind you
  • Many are friendly, but some are not. One can attempt to talk to them, but how interactive they are varies
  • Occasionally other creatures from Cruel Summer may burst in and attack
  • If a Star Child dies, rather than return to life immediately, they stay a ghost for about a week, part of the tour
Flames to Embers .
Content Warnings: Fire, Coerced Confessions

Fire! Fire across the realm! For the second half of June, wildfire burns everywhere. While it doesn’t hurt Star Children, it can reduce everything else to ash: homes, businesses, gardens, spirits. The local spirits will be in a panic and beg Star Children for help from small ice mice in Wintermute to fennec foxes in Cruel Summer. How can Star Children help? Confessions. Anything the person they are with doesn’t know. The more earnest and meaningful the better.

When wildfire erupts and spreads, Star Children may stand in or in front of an area they want to protect and confess something to another Star Child who happens to be nearby. Their neighbor? Their partner? A stranger lost in a new land? These confessions simply need to be something the other person doesn’t know to protect structures and spirits. Memories related to the confession will show in the fire. The fire will fuel these memories until they run out of energy, dying down to embers. At least in that place at that time.

Should something start to burn before someone confesses, multiple confessions are necessary to catch the wildfire’s attention and distract it from the fuel source it is feeding on. Two or more Star Children will need to make confessions whose memories are shared in the flames. Water powers can also help quell the flames, but confessions are necessary in the end.

Once July hits, the wildfires are mostly gone, only sparking up here and there on occasion. In their stead are embers. They spark in the air like fireflies and fly around Folkmore, attracted to Star Children. These embers land on Star Children and make them glow. There’s no pain. In fact, the embers provide sparks of insight into memories, situations, and other emotional dilemmas that Star Children haven’t previously understood. Talking the issue over with another Star Children provides further emotional clarity.

Spirits are welcoming to both embers and Star Children. Confessions help Folkmore grow as well. Gardens bloom in beautiful displays. Crops grow healthy and joyful. It’s even possible to hear humming from some of the vegetables and fruits. The land grows with the Star Children. Anyone who lacks a green thumb can work their way around that with confessions! Save that dying plant and grow those tomatoes.

One time that a Star Child confesses, either to wildfire or to embers, they will find a jeweled box shaped like a flame. The peak of the flame comes off to reveal the insides. Within, there is an item from home. It may even be a weapon or magical item. Larger more meaningful confessions are more likely to receive weapons. These items may even be larger than should fit in the box or its entrance. Whether the box should only hold a single ring or fill the palm of one’s hand, these items fit. Star Children also can keep the jeweled box, and this one item from home can be stored within the box. Other items too large to fit the box will not enter it. Only the one from the box.

  • Last two weeks of June, wildfire burns across Folkmore. After that, they are rare.
  • Confessions can protect or rescue buildings, land areas, and spirits.
  • Come July, embers spark across Folkmore like fireflies. They provide insight for Star Children. Talking helps.
  • Confessions help the land grow.
  • Confessions reveal a jeweled box containing an item from home.
survivalthroughhate: ([TCW 54] Yikes)

Ghost Tours

[personal profile] survivalthroughhate 2024-06-19 03:37 am (UTC)(link)
Whoa. He certainly hadn't expected that when the sheriff had lunged towards the giant coyote. Honestly, he'd thought Cobb had disliked him enough that he'd just let the monster eat him. But maybe that was because Maul expected the worst out of everyone the same way he expected it from himself.

His first instinct was to join in the fight but on second thought decided perhaps the better thing to do was step back and see how Cobb managed the fight on his own. Between the two combatants, he didn't want to get involved and possible end up getting squashed flat or losing another limb. So instead he just peered through the giant hole in the wall and watched as the two creatures tussled around
heypartner: (Desert Rat)

[personal profile] heypartner 2024-06-19 10:39 am (UTC)(link)
It has nothing to do with how he feels towards Maul. It's Cobb's own instincts that made him act. He might regret it later but right now he's too busy trying to figure out how to fight this monster and use his new form to do it.

He's never been this big or weighty. Long he's used to being but this is a different sort of feeling. Cobb does his best to wrap his body around the coyote, use his length and muscle mass to his advantage.

It's difficult while the coyote is trashing and biting at him. His next roar also has him spitting acid all over the poor animal. Cobb almost feels guilty for the slow death instead of something faster and gentler.
survivalthroughhate: ([TCW 55] O_O)

[personal profile] survivalthroughhate 2024-06-28 08:37 am (UTC)(link)
Maul watched with great interest the krayt dragon that had previously been Cobb took on the monstrously sized coyote. The bout was fierce, and it was truly amazing to watch such large animals attempting to kill one another. When he saw Cobb spray acid from his mouth, Maul winced as it began to melt the creature. The death cries from it sounded horrific. Then the deed was done and nothing was left of the coyote.

He didn’t approach the krayt dragon. He knew he kept his mental faculties for the most part when he transformed into a deer but there were some instincts that always bled through and made it a bit harder to keep higher forms of thinking in mind. Maul had no idea what Cobb might do if his dislike for Maul had bled through to his new form, for his desire to get melted by acid was absolutely zero.

“I don’t suppose you know how to change back now, do you?” He questioned from his spot just outside the building the combatants had smashed through.
heypartner: (Not Mando)

[personal profile] heypartner 2024-06-29 01:00 pm (UTC)(link)
It's not the death he wanted for the animal. Cobb takes no joy in killing like that. He usually saves that cruelty for slavers and raiders. He wants to put the creature down, not make it suffer.

What he does is growl a little, of course in this form there's nothing really little about it. The sands vibrate under his bulk.

Cobb focuses on himself, who he is, and what he looks like. If there is one thing Cobb is certain of it is himself and who the hell he is. He's fought long and hard for that certainty.

It takes only a few minutes before he stands as himself on the sands again. "Seem to know how, don't I?" he says with a slight roll of his shoulders.
survivalthroughhate: ([TCW 72] Sour)

[personal profile] survivalthroughhate 2024-07-06 11:20 am (UTC)(link)
He waited and watched until the sheriff had managed to change himself back into his usual form. Well, it looked like Maul was going to have to be a little better behaved around Cobb, lest he turn into a krayt dragon again and do something like just pin Maul under one of his big paws.

"You're already doing better than I did. The first time I turned into a deer, I lost myself so much my future husband had to punch me in the face and fight me until I regained my sense of self." Somehow, he had a feeling Cobb would enjoy the mental image of Maul as a black deer getting punched in the face and hauled to the ground by his antlers.
heypartner: (Serious)

[personal profile] heypartner 2024-07-06 02:20 pm (UTC)(link)
"Don't know yourself very well, do you?" Cobb rolls his shoulders and hooks a thumb into a belt. He runs his hand through his hair, mindful of the horns he still has.

Then he considers the damage done to the building he crashed through. None of the ghosts inside come streaming out. He's almost waiting for it to start repairing itself through some weird magic.

"Don't think we should go back in," he says out loud, not directly to Maul. After another moment he looks at him directly. "You know the way back to civilization?"

Because Cobb does.
survivalthroughhate: ([TCW 59] Nightsister magic)

[personal profile] survivalthroughhate 2024-07-08 10:02 am (UTC)(link)
Maul glared at the sheriff, a little irked. "Well enough," he said shortly. At least these days. "But if you spend enough time in another shape, sometimes you start to think more like that creature, especially if you are unable to change back. A deer, a cat, a murderous meat-eating bull lizard. Inconvenient but unfortunately not unusual." These days, he was just waiting to get transformed yet again into another new shape.

"I don't." Then a cloud of noxious green fumes seemed to flow from Maul and reassemble itself into a rather large Maalraas. She gave Cobb a polite nod. Out of the pair of them, Venge had always possessed the better manners. "Fortunately, she does."
heypartner: (Gunslinger)

[personal profile] heypartner 2024-07-08 03:47 pm (UTC)(link)
He's skeptical of what Maul says. Cobb's fit many shapes over his lifetime on Tatooine. He's never lost his sense of self, who he is down to his soul. As long as he doesn't lose sight of that, he'll find his way back. Maul strikes him as a man with no idea who he is trying to be who people told him to be.

"Then I'll trust you to find your way back," he says with a nod towards the creature. It looks like something that would be found in the deepest, darkest caves and pits of Tatooine. He's never seen a creature like it.

"I'm goin' back for more stragglers." There are always more people lost in the desert.
survivalthroughhate: ([TPM 10] On his bike far)

[personal profile] survivalthroughhate 2024-07-10 05:29 am (UTC)(link)
“Of course. Go be a do-gooder. It is what you are best at.” The carefully neutral tone didn’t make it clear if Maul meant that as an insult or as a compliment.

Venge was surrounded by neon green mist yet again and grew large enough for Maul to ride upon. He hopped up on his Omen with the clear air of someone used to riding creatures made of flesh-and-blood before waving to Cobb. Then off he went, Venge going at a good clip as she trotted over the sands.