Entry tags:
June-July 2024 Test Drive Meme
June-July 2024 TDM
Introduction
Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.
All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.
and then... you fall like a shooting star, falling to the land in a burst of starlight.
🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.
Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.
Content Warnings: Ghosts, Potential Violence, Potential Death
Summer has hit. It's hot, and nowhere is it hotter than Cruel Summer. Naturally, new Star Children arrive in Cruel Summer with no indication of which direction to go to escape, unless they're so lucky as to arrive near the Selkie River. The water provides a break, and a selkie skin will protect Star Children from the heat. Though beware the cruelty of leaving a selkie without their skin. Along with the heat, Star Children can hear whispers and the echoes of screams throughout Cruel Summer. There's no obvious source of the noises. Not the normal creatures. Not anything anyone can see.
Whether new or old Star Child, anyone lost, overheated, in need of a rest, or anything else will find a friendly spirit will find them in the sands, rock, or shores of Cruel Summer. They'll guide the way toward the huts found in Cruel Summer. These huts have changed; the huts are bigger and grow together, making them one interconnected twisting winding empty town. No one appears to live there. The wooden town is in disrepair, varying from building to building. Even so, they are cool inside, a welcome break from the summer heat.
No matter how one entered, even through the swinging doors to the saloon, that exit disappears behind Star Children. There's no turning back. The only way out is to explore the way through the buildings. This fact continues to be true building to building as exits continue to vanish. The abandoned town isn't as empty as it first seems. As Star Children explore the branching paths through the wooden structures, they see ghosts of spirits going through the paces of their lives. They're familiar to these spaces and interact with missing objects that sometimes shimmer in spirit energy.
Spirit Children may interrupt these routines to try to talk with the ghosts. Some ghostly spirits are friendly. They may interact with Star Children as though they're someone else, someone the spirits used to know. Others, like the bartender, may treat them like a new customer. Other ghosts are determined to stick to their routines and, should Star Children continue to interrupt, will attack those who disturb them.
These spirits may kill Star Children when they attack. Normal weapons won't hurt them. There are revolvers, shotguns, iron pokers, hunting knives, and other plain weapons around to grab in self-defense. Salt bullets and iron will dispel ghosts. These weapons may be grabbed at any time. However, doing so attracts the creatures in Cruel Summer. A blood red worm spitting yellow acid may break through the floor to eat or spray Star Children. An enormous coyote may leap through the window. Whether attracted by the use of weapons or passing by, any dangerous creature found in Cruel Summer seems agitated when they come near these structures and will attack them and anyone inside. They will focus especially on anyone with a stolen selkie skin.
Should Star Children die, whether to ghosts or creatures, they will not immediately return to life.Do not pass go. Instead they will haunt the ghost town for one week in the room where they were killed. Other Star Children may recognize them and work to snap them out of their routines. Yet nothing will free the Star Children's spirits before the week is through. At the end of the week, they'll come to, alive, in their bodies in the room they died in. Best get through and out of the ghost town before dying again!
A constant through these scenes are the spirits' spoons, visible somewhere in each scene. The ghost spoons are whole. Once free of the ghost town, Star Children may choose to travel to the Shattered Spoon Shrine in Never Fade to search for the broken fragments of any of these spoons. They are in such small pieces, however, that no Star Child may feed them enough Lore alone to bring the spirit back. Two or more Star Children may spend time in the Shrine creating and feeding Lore toward the spoons to heal them. It just may be enough to bring someone back.
Summer has hit. It's hot, and nowhere is it hotter than Cruel Summer. Naturally, new Star Children arrive in Cruel Summer with no indication of which direction to go to escape, unless they're so lucky as to arrive near the Selkie River. The water provides a break, and a selkie skin will protect Star Children from the heat. Though beware the cruelty of leaving a selkie without their skin. Along with the heat, Star Children can hear whispers and the echoes of screams throughout Cruel Summer. There's no obvious source of the noises. Not the normal creatures. Not anything anyone can see.
Whether new or old Star Child, anyone lost, overheated, in need of a rest, or anything else will find a friendly spirit will find them in the sands, rock, or shores of Cruel Summer. They'll guide the way toward the huts found in Cruel Summer. These huts have changed; the huts are bigger and grow together, making them one interconnected twisting winding empty town. No one appears to live there. The wooden town is in disrepair, varying from building to building. Even so, they are cool inside, a welcome break from the summer heat.
No matter how one entered, even through the swinging doors to the saloon, that exit disappears behind Star Children. There's no turning back. The only way out is to explore the way through the buildings. This fact continues to be true building to building as exits continue to vanish. The abandoned town isn't as empty as it first seems. As Star Children explore the branching paths through the wooden structures, they see ghosts of spirits going through the paces of their lives. They're familiar to these spaces and interact with missing objects that sometimes shimmer in spirit energy.
Spirit Children may interrupt these routines to try to talk with the ghosts. Some ghostly spirits are friendly. They may interact with Star Children as though they're someone else, someone the spirits used to know. Others, like the bartender, may treat them like a new customer. Other ghosts are determined to stick to their routines and, should Star Children continue to interrupt, will attack those who disturb them.
These spirits may kill Star Children when they attack. Normal weapons won't hurt them. There are revolvers, shotguns, iron pokers, hunting knives, and other plain weapons around to grab in self-defense. Salt bullets and iron will dispel ghosts. These weapons may be grabbed at any time. However, doing so attracts the creatures in Cruel Summer. A blood red worm spitting yellow acid may break through the floor to eat or spray Star Children. An enormous coyote may leap through the window. Whether attracted by the use of weapons or passing by, any dangerous creature found in Cruel Summer seems agitated when they come near these structures and will attack them and anyone inside. They will focus especially on anyone with a stolen selkie skin.
Should Star Children die, whether to ghosts or creatures, they will not immediately return to life.
A constant through these scenes are the spirits' spoons, visible somewhere in each scene. The ghost spoons are whole. Once free of the ghost town, Star Children may choose to travel to the Shattered Spoon Shrine in Never Fade to search for the broken fragments of any of these spoons. They are in such small pieces, however, that no Star Child may feed them enough Lore alone to bring the spirit back. Two or more Star Children may spend time in the Shrine creating and feeding Lore toward the spoons to heal them. It just may be enough to bring someone back.
- Whispers, echoes of screams, etc become common throughout Cruel Summer
- Huts become bigger, interconnected, growing together. Anyone lost, overheated, in need of something in Cruel Summer gets a friendly spirit redirecting them to these buildings
- Buildings will still be in some state of disrepair, but like a whole twisting winding town
- Insides are a cool respite
supernatural ghost spirit air conditioning - Only way out is through, no turning back, as the exits disappear behind you
- Many are friendly, but some are not. One can attempt to talk to them, but how interactive they are varies
- Occasionally other creatures from Cruel Summer may burst in and attack
- If a Star Child dies, rather than return to life immediately, they stay a ghost for about a week, part of the tour
Content Warnings: Fire, Coerced Confessions
Fire! Fire across the realm! For the second half of June, wildfire burns everywhere. While it doesn’t hurt Star Children, it can reduce everything else to ash: homes, businesses, gardens, spirits. The local spirits will be in a panic and beg Star Children for help from small ice mice in Wintermute to fennec foxes in Cruel Summer. How can Star Children help? Confessions. Anything the person they are with doesn’t know. The more earnest and meaningful the better.
When wildfire erupts and spreads, Star Children may stand in or in front of an area they want to protect and confess something to another Star Child who happens to be nearby. Their neighbor? Their partner? A stranger lost in a new land? These confessions simply need to be something the other person doesn’t know to protect structures and spirits. Memories related to the confession will show in the fire. The fire will fuel these memories until they run out of energy, dying down to embers. At least in that place at that time.
Should something start to burn before someone confesses, multiple confessions are necessary to catch the wildfire’s attention and distract it from the fuel source it is feeding on. Two or more Star Children will need to make confessions whose memories are shared in the flames. Water powers can also help quell the flames, but confessions are necessary in the end.
Once July hits, the wildfires are mostly gone, only sparking up here and there on occasion. In their stead are embers. They spark in the air like fireflies and fly around Folkmore, attracted to Star Children. These embers land on Star Children and make them glow. There’s no pain. In fact, the embers provide sparks of insight into memories, situations, and other emotional dilemmas that Star Children haven’t previously understood. Talking the issue over with another Star Children provides further emotional clarity.
Spirits are welcoming to both embers and Star Children. Confessionshelp Folkmore grow as well. Gardens bloom in beautiful displays. Crops grow healthy and joyful. It’s even possible to hear humming from some of the vegetables and fruits. The land grows with the Star Children. Anyone who lacks a green thumb can work their way around that with confessions! Save that dying plant and grow those tomatoes.
One time that a Star Child confesses, either to wildfire or to embers, they will find a jeweled box shaped like a flame. The peak of the flame comes off to reveal the insides. Within, there is an item from home. It may even be a weapon or magical item. Larger more meaningful confessions are more likely to receive weapons. These items may even be larger than should fit in the box or its entrance. Whether the box should only hold a single ring or fill the palm of one’s hand, these items fit. Star Children also can keep the jeweled box, and this one item from home can be stored within the box. Other items too large to fit the box will not enter it. Only the one from the box.
Fire! Fire across the realm! For the second half of June, wildfire burns everywhere. While it doesn’t hurt Star Children, it can reduce everything else to ash: homes, businesses, gardens, spirits. The local spirits will be in a panic and beg Star Children for help from small ice mice in Wintermute to fennec foxes in Cruel Summer. How can Star Children help? Confessions. Anything the person they are with doesn’t know. The more earnest and meaningful the better.
When wildfire erupts and spreads, Star Children may stand in or in front of an area they want to protect and confess something to another Star Child who happens to be nearby. Their neighbor? Their partner? A stranger lost in a new land? These confessions simply need to be something the other person doesn’t know to protect structures and spirits. Memories related to the confession will show in the fire. The fire will fuel these memories until they run out of energy, dying down to embers. At least in that place at that time.
Should something start to burn before someone confesses, multiple confessions are necessary to catch the wildfire’s attention and distract it from the fuel source it is feeding on. Two or more Star Children will need to make confessions whose memories are shared in the flames. Water powers can also help quell the flames, but confessions are necessary in the end.
Once July hits, the wildfires are mostly gone, only sparking up here and there on occasion. In their stead are embers. They spark in the air like fireflies and fly around Folkmore, attracted to Star Children. These embers land on Star Children and make them glow. There’s no pain. In fact, the embers provide sparks of insight into memories, situations, and other emotional dilemmas that Star Children haven’t previously understood. Talking the issue over with another Star Children provides further emotional clarity.
Spirits are welcoming to both embers and Star Children. Confessions
One time that a Star Child confesses, either to wildfire or to embers, they will find a jeweled box shaped like a flame. The peak of the flame comes off to reveal the insides. Within, there is an item from home. It may even be a weapon or magical item. Larger more meaningful confessions are more likely to receive weapons. These items may even be larger than should fit in the box or its entrance. Whether the box should only hold a single ring or fill the palm of one’s hand, these items fit. Star Children also can keep the jeweled box, and this one item from home can be stored within the box. Other items too large to fit the box will not enter it. Only the one from the box.
- Last two weeks of June, wildfire burns across Folkmore. After that, they are rare.
- Confessions can protect or rescue buildings, land areas, and spirits.
- Come July, embers spark across Folkmore like fireflies. They provide insight for Star Children. Talking helps.
- Confessions help the land grow.
- Confessions reveal a jeweled box containing an item from home.

no subject
Wow, thanks for adding the pressure on! [He can occasionally be sarcastic, just occasionally.] I- uh- [He is aggressively side stepping the whole Spider-Man thing.]
I really don't miss home at all, I like it here and I'm afraid of how New York will be when I get back! [That is a real enough confession that the fire loses some of its power.] Your turn!
no subject
You hail from New York as well? And you don't miss its vast reserves of delectable pizza?? [Clearly the part that anyone would miss the most!
But as things get turned back on her, she looks more frustrated.]
My turn?! Urgh, your confession was not sufficient... Is it really up to me to truly slay these flames?!
no subject
Apparently everyone here is a New Yorker, huh. Peter blinks a little at that line of thought.] Sometimes, yeah, but, I don't want to go back to my New York. I'm going with my boyfriend to his. Its- complicated?
It's a mutual thing! I'll- say another after you. [wait, why is he signing up for more.]
no subject
[Casey sighs as she considers her options.]
Ugh, fine! I shall grant you a confession, stranger of New York! [She pauses for a moment, waving her spoon around before finally saying something.] Despite my feelings for that city, I nearly brought it to ruin. I may be a Legend now, but... not long before I came to this world, I helped a legendary evil to wreak havoc upon the world.
no subject
Well- please don't do that in the future? I'm glad you aren't trying to wreak havoc. [Comes tumbling out of Peter as his gaze flicks back to the fire. Casey's confession has dulled it fairly well, but more help is good. Hurriedly he manages another more potent confession.]
I stole a car once! For a really good reason though!
no subject
[She does look somewhat curious, but not impressed, by his own admission.]
Just a car? Is that it? I'd like to know your reasoning, in case it makes this interesting!
no subject
He's not sure how he should feel about her not being impressed. Good? Bad? Peter just is flustered at her asking for more.]
I feel bad about it! Kinda! [He eyes the fire, still trying to put it out.] The guy I uh, stole it from, borrowed I don't know- was bullying me anyway, so I feel marginally not as bad as I could. I took it because I was trying to follow someone with a tracker in my phone. He was going to try and steal a plane, it was a lot and kinda dumb.
no subject
She then listens intently to his story, looking a little more intrigued now.]
Well done! This does sound interesting. You enacted revenge upon your foe by stealing his vehicle and tracked down a plane theft! Are you a formidable warrior? What is your name?
no subject
That summary makes him wonder why this is his life. At least the confession kind of helped with the fire, even if it sure put him in an awkward spot.]
I'm Peter, Peter Parker. Uh, nice to meet you?
no subject
[She dramatically declares, and she considers what he said.]
It is true that I should let my own now-pure intentions put out these flames! So you stole a car? Well I turned the sale of brownies by young scouts into a long-term plan for world domination! [She might just be bragging about past crimes now.]
no subject
Peter mostly looks flummoxed, but that can be easily attributed to her admittance.] How exactly were you going to take over the world with brownies?
no subject
I'm glad you asked! So you don't know true genius when you see it. You see, brownies are like a cornerstone of society. Everyone buys brownies from children. Even people in positions of power! And the more of those people in power you meet, the more power you gain from it, until eventually, you can end up in control of most major world powers!
[But then she deflates.]
...But the wise Lou Jitsu helped me to realize that this plan would take at least a decade to reach fruition. The world's not worth waiting that long to rule!
no subject
Are you like... lacing the baked goods with something to make world leaders more susceptible to suggestion or just selling the baked goods? [A sign his own world is a little more messy in comparison.] A decade isn't that long to make a plan work...? You just need to have patience.
[That last part does finally register for Peter as he blinks. Wait. He knows of that guy. One day he'll actually meet Splinter.]
Lou Jitsu like... the action star guy?
no subject
Ah, you soft naive man. Our brownies do not need to be laced with anything! By their very nature, such delicious treats have an inherent sway over the hearts of men. It will earn us all the influence we need to control the world!
[Casey shakes her head sternly as she corrects another point.]
...But you are wrong! A decade is far too long. Think of it. Ten years of your life, gone for this goal. I have many other things I'd like to do! ...In addition to no longer desiring world conquest.
[Still, she lights up a bit as he mentions Lou Jitsu.]
That is correct! So you are familiar with his work as well?! Which one is you favorite? Mine is Punch Chowder!
no subject
You know, you could probably multi-task right? I'm glad you aren't trying world conquest anymore, but... still.
Sort of? My boyfriend and his family love those movies. I've never seen one until we got here. [Mostly he's still trying to catch up with Jupiter Jim movies.] I haven't seen Punch Chowder yet.
no subject
[She nods along as he talks about the movies, with a light smile. It doesn't occur to her that Lou Jitsu films might only exist in her own world - though even aside from that, there's plenty of families who could be fans of the films.]
Your boyfriend seems to hail from a family with great tastes in motion picture films. You must request to watch Punch Chowder as soon as possible!
[She says, while not paying attention to the current state of the fire.]
no subject
He feels excessively stupid for not realizing sooner.] Okay, uh, I will ask about Punch Chowder later- we kind of have this to take care of.
[He is floundering on what counts as a confession.]
I'm- uh, pretty afraid of deep bodies of water? They freak me out. I guess its a phobia? Does that count-?
[That at least makes the fire lose a bit more strength.]
no subject
[Okay, time to focus more! Got to put this fire out!]
I have been defeated on numerous occasions! I have suffered several humiliating downfalls as well. One time, I accidentally dove into a plant that with an odor worse than anything conceivable! [Helping!]
no subject
Right, confession, uh- [He's rattling his mind for SOMETHING. He lands on something probably a little too vulnerable.] Sometimes I feel bad I don't miss my parents, but how can you miss people you never really knew?
[He realizes that was maybe too much, given the way the fire drops a good amount in size.]
no subject
[Even thinking back to the memory makes her remember that smell keenly!]
You never knew them...? [She's caught off guard by that.] That's - understandable. I feel like I never even knew mine! They didn't seem to want to know me. I know that I have found worthier mentors in the world of martial arts! [Even if some of them were kinda villains. The fire's shrinking down some more!]
no subject
Oh- huh. [It isn't often he runs into someone with a sort of similar issue. Minus the martial arts part.] Mine just died in an accident, so, I never really had the chance.
[He shifts gears slightly.] I'm glad you found other people who wanted to know you, and raise you.
no subject
And I thank you! I have had... several senseis... [She's counting Splinter.] ...who have guided me and helped me in many of the ways I'd wish of parents. [Even if her senseis in the Foot kept her stuck as a minion and favored that insufferable Jocelyn, while Lou Jitsu had the gall to keep on foiling her schemes and revealing her inner goodness...] It is good to find such things! Do... you have such people as well?
no subject
[He nods a little, feeling unsure of what to do with this vulnerablity he's stumbled them both into.] Yeah, I, have. Some people from home, and a person who I call my mom now. It's still surreal sometimes to have someone with that title, officially even.
no subject
[She balls up her fists, as if ready to fist-fight loneliness itself as a concept.]
Having such a figure who cares for you is a wonderful thing! I cannot imagine what it would be like to call one of my senseis a- a dad, but it sounds like that is great for you. Well done!
no subject
[He glances back at the fire, relieved its actually shrunk so much. It looks like it only really needs one good confession to put it out properly at this point. Peter can guess that is going to fall on him.]
I'm having really mixed feelings about my ex girlfriend right now, and I don't really appreciate it!
[Lets see if that makes the fire actually go out. He desperately hopes so.]
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