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folkmore mod ([personal profile] folkie) wrote in [community profile] folkmeme2024-06-12 06:46 am
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June-July 2024 Test Drive Meme

June-July 2024 TDM
Introduction

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This Test Drive meme is open to all.

Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.

All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’

TDM threads can be used for spoon spending at any time by characters accepted into the game.

Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.

Current players are always encouraged to tag new people on the TDM!



🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.

and then... you fall like a shooting star, falling to the land in a burst of starlight.


🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.

Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.

[ Prompt OnePrompt Two]

Ghost Tours .
Content Warnings: Ghosts, Potential Violence, Potential Death

Summer has hit. It's hot, and nowhere is it hotter than Cruel Summer. Naturally, new Star Children arrive in Cruel Summer with no indication of which direction to go to escape, unless they're so lucky as to arrive near the Selkie River. The water provides a break, and a selkie skin will protect Star Children from the heat. Though beware the cruelty of leaving a selkie without their skin. Along with the heat, Star Children can hear whispers and the echoes of screams throughout Cruel Summer. There's no obvious source of the noises. Not the normal creatures. Not anything anyone can see.

Whether new or old Star Child, anyone lost, overheated, in need of a rest, or anything else will find a friendly spirit will find them in the sands, rock, or shores of Cruel Summer. They'll guide the way toward the huts found in Cruel Summer. These huts have changed; the huts are bigger and grow together, making them one interconnected twisting winding empty town. No one appears to live there. The wooden town is in disrepair, varying from building to building. Even so, they are cool inside, a welcome break from the summer heat.

No matter how one entered, even through the swinging doors to the saloon, that exit disappears behind Star Children. There's no turning back. The only way out is to explore the way through the buildings. This fact continues to be true building to building as exits continue to vanish. The abandoned town isn't as empty as it first seems. As Star Children explore the branching paths through the wooden structures, they see ghosts of spirits going through the paces of their lives. They're familiar to these spaces and interact with missing objects that sometimes shimmer in spirit energy.

Spirit Children may interrupt these routines to try to talk with the ghosts. Some ghostly spirits are friendly. They may interact with Star Children as though they're someone else, someone the spirits used to know. Others, like the bartender, may treat them like a new customer. Other ghosts are determined to stick to their routines and, should Star Children continue to interrupt, will attack those who disturb them.

These spirits may kill Star Children when they attack. Normal weapons won't hurt them. There are revolvers, shotguns, iron pokers, hunting knives, and other plain weapons around to grab in self-defense. Salt bullets and iron will dispel ghosts. These weapons may be grabbed at any time. However, doing so attracts the creatures in Cruel Summer. A blood red worm spitting yellow acid may break through the floor to eat or spray Star Children. An enormous coyote may leap through the window. Whether attracted by the use of weapons or passing by, any dangerous creature found in Cruel Summer seems agitated when they come near these structures and will attack them and anyone inside. They will focus especially on anyone with a stolen selkie skin.

Should Star Children die, whether to ghosts or creatures, they will not immediately return to life. Do not pass go. Instead they will haunt the ghost town for one week in the room where they were killed. Other Star Children may recognize them and work to snap them out of their routines. Yet nothing will free the Star Children's spirits before the week is through. At the end of the week, they'll come to, alive, in their bodies in the room they died in. Best get through and out of the ghost town before dying again!

A constant through these scenes are the spirits' spoons, visible somewhere in each scene. The ghost spoons are whole. Once free of the ghost town, Star Children may choose to travel to the Shattered Spoon Shrine in Never Fade to search for the broken fragments of any of these spoons. They are in such small pieces, however, that no Star Child may feed them enough Lore alone to bring the spirit back. Two or more Star Children may spend time in the Shrine creating and feeding Lore toward the spoons to heal them. It just may be enough to bring someone back.

  • Whispers, echoes of screams, etc become common throughout Cruel Summer
  • Huts become bigger, interconnected, growing together. Anyone lost, overheated, in need of something in Cruel Summer gets a friendly spirit redirecting them to these buildings
  • Buildings will still be in some state of disrepair, but like a whole twisting winding town
  • Insides are a cool respite supernatural ghost spirit air conditioning
  • Only way out is through, no turning back, as the exits disappear behind you
  • Many are friendly, but some are not. One can attempt to talk to them, but how interactive they are varies
  • Occasionally other creatures from Cruel Summer may burst in and attack
  • If a Star Child dies, rather than return to life immediately, they stay a ghost for about a week, part of the tour
Flames to Embers .
Content Warnings: Fire, Coerced Confessions

Fire! Fire across the realm! For the second half of June, wildfire burns everywhere. While it doesn’t hurt Star Children, it can reduce everything else to ash: homes, businesses, gardens, spirits. The local spirits will be in a panic and beg Star Children for help from small ice mice in Wintermute to fennec foxes in Cruel Summer. How can Star Children help? Confessions. Anything the person they are with doesn’t know. The more earnest and meaningful the better.

When wildfire erupts and spreads, Star Children may stand in or in front of an area they want to protect and confess something to another Star Child who happens to be nearby. Their neighbor? Their partner? A stranger lost in a new land? These confessions simply need to be something the other person doesn’t know to protect structures and spirits. Memories related to the confession will show in the fire. The fire will fuel these memories until they run out of energy, dying down to embers. At least in that place at that time.

Should something start to burn before someone confesses, multiple confessions are necessary to catch the wildfire’s attention and distract it from the fuel source it is feeding on. Two or more Star Children will need to make confessions whose memories are shared in the flames. Water powers can also help quell the flames, but confessions are necessary in the end.

Once July hits, the wildfires are mostly gone, only sparking up here and there on occasion. In their stead are embers. They spark in the air like fireflies and fly around Folkmore, attracted to Star Children. These embers land on Star Children and make them glow. There’s no pain. In fact, the embers provide sparks of insight into memories, situations, and other emotional dilemmas that Star Children haven’t previously understood. Talking the issue over with another Star Children provides further emotional clarity.

Spirits are welcoming to both embers and Star Children. Confessions help Folkmore grow as well. Gardens bloom in beautiful displays. Crops grow healthy and joyful. It’s even possible to hear humming from some of the vegetables and fruits. The land grows with the Star Children. Anyone who lacks a green thumb can work their way around that with confessions! Save that dying plant and grow those tomatoes.

One time that a Star Child confesses, either to wildfire or to embers, they will find a jeweled box shaped like a flame. The peak of the flame comes off to reveal the insides. Within, there is an item from home. It may even be a weapon or magical item. Larger more meaningful confessions are more likely to receive weapons. These items may even be larger than should fit in the box or its entrance. Whether the box should only hold a single ring or fill the palm of one’s hand, these items fit. Star Children also can keep the jeweled box, and this one item from home can be stored within the box. Other items too large to fit the box will not enter it. Only the one from the box.

  • Last two weeks of June, wildfire burns across Folkmore. After that, they are rare.
  • Confessions can protect or rescue buildings, land areas, and spirits.
  • Come July, embers spark across Folkmore like fireflies. They provide insight for Star Children. Talking helps.
  • Confessions help the land grow.
  • Confessions reveal a jeweled box containing an item from home.
holiestlove: PB:  Lucky Blue Smith (late but here)

[personal profile] holiestlove 2024-06-28 01:26 pm (UTC)(link)
[ Jonathan makes a surprised noise, before an apologetic tone follows, almost a touch sad. ]

I am certain it is merely a cultural difference, but my Mina, would never approve of being called a mate. Our time was not always kind to women, despite how amazing she was. I merely say this so you know, not to chastise, of course.

[ Oh the times they got chastised for him holding her arm while walking instead of vise versa, or asking her opinions before their careers forced full and proper manners on them. He missed those days, long since gone. ]
demonicbeauty: (Awkward)

[personal profile] demonicbeauty 2024-06-28 04:21 pm (UTC)(link)
Apologies, sir.

"Mate" is the term that my people use. I'm having some trouble with the cultural terms from other worlds.

[She and Drizzt still don't really know what to call one another.]
holiestlove: PB:  Lucky Blue Smith (bite finger)

[personal profile] holiestlove 2024-06-28 04:26 pm (UTC)(link)
I am not upset, not at all. I just know Mina would be.

Wife, spouse, or as the modern people say, partner. These are all fine. I had a feeling from our talk so far, you might be of a different culture.

[ It was a feeling he knew far too well from being kept to his Victorian sensibilities for half a century, before escaping to the new world to hide. The culture shock made him much more understanding. Not that he had ever been judgmental when it came to culture.]
demonicbeauty: (Skeptical)

[personal profile] demonicbeauty 2024-06-28 04:45 pm (UTC)(link)
You're very intuitive, sir.

[She only hesitates a moment. It's still quite the adjustment, being open and honest about what she is.]

I'm an Alastrian. We don't always think in the same way humanoids do.
holiestlove: PB:  Lucky Blue Smith (predator gaze)

[personal profile] holiestlove 2024-06-28 04:48 pm (UTC)(link)
It comes with age, and good role models. I assure you, I used to be as clueless as a babe.

Oh, I must admit, I have never heard of Alastrians, but I would love to learn more.

[ He almost wants to share, but is worried about if anyone else could see. He does hate feeling like a liar. ]
demonicbeauty: (Annoyed)

[personal profile] demonicbeauty 2024-06-28 04:51 pm (UTC)(link)
Honestly, I would be surprised if you had heard of my people. Only one other Star Child has.

[She sighs softly.]

Just as well. I'm afraid we're terribly misunderstood. Some think us demons, but we're nothing of the sort!
holiestlove: (moody)

[personal profile] holiestlove 2024-06-28 04:53 pm (UTC)(link)
It must be rather lonely not having more who know your people.

[ Hearing what she said next, a little resolve steeled his voice. ]

Those who think you demons are likely ignorant. Not all deemed monsters are evil, bad, or unclean. Just as all humans are not good either. I am sorry you had to deal with that. It is not fair at all.
Edited (Forgot words) 2024-06-28 16:58 (UTC)
demonicbeauty: (Cheerful)

[personal profile] demonicbeauty 2024-06-28 04:58 pm (UTC)(link)
Fair? No. But I have hope.

After all, people aren't born evil. They have to be taught to hate. And anything that's taught can be un-done. Humans are extraordinary. As are all the humanoid races. They'll overcome. Someday.

[Not a trace of irony or doubt. She really believes what she's saying.]
holiestlove: PB:  Lucky Blue Smith (old hair color 3)

[personal profile] holiestlove 2024-06-28 05:00 pm (UTC)(link)
Hope is a most powerful tool.

Yes, you are exactly right. I agree completely.


[ Part of him wants to argue, but that is the guilt over his years of killing those like himself. But, for those who showed him a better way? Showed him not all monsters are bad? For those, he wants to believe, and it reflects in his tone. ]
demonicbeauty: (Bashful)

[personal profile] demonicbeauty 2024-06-28 05:20 pm (UTC)(link)
Most people laugh at me when I say that.

Thank you. For...not doing that.
holiestlove: PB:  Lucky Blue Smith (properly dressed)

[personal profile] holiestlove 2024-06-28 06:04 pm (UTC)(link)
I find many people laugh at what they do not understand, or if they are uncomfortable. There was a time I didn't understand, but that has changed. And I feel strongly on the subject.

I will never laugh at such things, it needs no thanks, Miss Airy.

[ It was so easy to slip back into those old sensibilities sometimes. ]
demonicbeauty: (Brave)

[personal profile] demonicbeauty 2024-06-28 06:39 pm (UTC)(link)
You're very kind.

I hope you come to love Folkmore. I really do.
holiestlove: PB:  Lucky Blue Smith (backing up)

[personal profile] holiestlove 2024-06-28 06:42 pm (UTC)(link)
Thank you. You are as well.

I hope so too, it would be nice I would think.
demonicbeauty: (Default)

[personal profile] demonicbeauty 2024-06-28 06:42 pm (UTC)(link)
Just give it time. And then decide.

And make sure to meet Steve.
holiestlove: PB:  Lucky Blue Smith (11)

[personal profile] holiestlove 2024-06-28 06:44 pm (UTC)(link)
Too true, it would be wrong to force it.

I will make a note of it once I have a journal. Steve and Drizzt, as well as you.
demonicbeauty: (Considering)

[personal profile] demonicbeauty 2024-06-28 06:45 pm (UTC)(link)
Well, if you ever need anything, you can find me at Kuma Lisa or Leshy.

Until then...
holiestlove: PB:  Lucky Blue Smith (don't drink wine)

[personal profile] holiestlove 2024-06-28 06:46 pm (UTC)(link)
You have my word, Airy. Also, please reach out if I can ever be of service.

Have a pleasant evening.

[ He would end the call but only once he was sure they were finished. ]
demonicbeauty: (Playful)

[personal profile] demonicbeauty 2024-06-28 06:47 pm (UTC)(link)
You too.

[And she does end it, with a bit of a hopeful smile.]