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folkmore mod ([personal profile] folkie) wrote in [community profile] folkmeme2024-06-12 06:46 am
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June-July 2024 Test Drive Meme

June-July 2024 TDM
Introduction

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This Test Drive meme is open to all.

Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.

All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’

TDM threads can be used for spoon spending at any time by characters accepted into the game.

Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.

Current players are always encouraged to tag new people on the TDM!



🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.

and then... you fall like a shooting star, falling to the land in a burst of starlight.


🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.

Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.

[ Prompt OnePrompt Two]

Ghost Tours .
Content Warnings: Ghosts, Potential Violence, Potential Death

Summer has hit. It's hot, and nowhere is it hotter than Cruel Summer. Naturally, new Star Children arrive in Cruel Summer with no indication of which direction to go to escape, unless they're so lucky as to arrive near the Selkie River. The water provides a break, and a selkie skin will protect Star Children from the heat. Though beware the cruelty of leaving a selkie without their skin. Along with the heat, Star Children can hear whispers and the echoes of screams throughout Cruel Summer. There's no obvious source of the noises. Not the normal creatures. Not anything anyone can see.

Whether new or old Star Child, anyone lost, overheated, in need of a rest, or anything else will find a friendly spirit will find them in the sands, rock, or shores of Cruel Summer. They'll guide the way toward the huts found in Cruel Summer. These huts have changed; the huts are bigger and grow together, making them one interconnected twisting winding empty town. No one appears to live there. The wooden town is in disrepair, varying from building to building. Even so, they are cool inside, a welcome break from the summer heat.

No matter how one entered, even through the swinging doors to the saloon, that exit disappears behind Star Children. There's no turning back. The only way out is to explore the way through the buildings. This fact continues to be true building to building as exits continue to vanish. The abandoned town isn't as empty as it first seems. As Star Children explore the branching paths through the wooden structures, they see ghosts of spirits going through the paces of their lives. They're familiar to these spaces and interact with missing objects that sometimes shimmer in spirit energy.

Spirit Children may interrupt these routines to try to talk with the ghosts. Some ghostly spirits are friendly. They may interact with Star Children as though they're someone else, someone the spirits used to know. Others, like the bartender, may treat them like a new customer. Other ghosts are determined to stick to their routines and, should Star Children continue to interrupt, will attack those who disturb them.

These spirits may kill Star Children when they attack. Normal weapons won't hurt them. There are revolvers, shotguns, iron pokers, hunting knives, and other plain weapons around to grab in self-defense. Salt bullets and iron will dispel ghosts. These weapons may be grabbed at any time. However, doing so attracts the creatures in Cruel Summer. A blood red worm spitting yellow acid may break through the floor to eat or spray Star Children. An enormous coyote may leap through the window. Whether attracted by the use of weapons or passing by, any dangerous creature found in Cruel Summer seems agitated when they come near these structures and will attack them and anyone inside. They will focus especially on anyone with a stolen selkie skin.

Should Star Children die, whether to ghosts or creatures, they will not immediately return to life. Do not pass go. Instead they will haunt the ghost town for one week in the room where they were killed. Other Star Children may recognize them and work to snap them out of their routines. Yet nothing will free the Star Children's spirits before the week is through. At the end of the week, they'll come to, alive, in their bodies in the room they died in. Best get through and out of the ghost town before dying again!

A constant through these scenes are the spirits' spoons, visible somewhere in each scene. The ghost spoons are whole. Once free of the ghost town, Star Children may choose to travel to the Shattered Spoon Shrine in Never Fade to search for the broken fragments of any of these spoons. They are in such small pieces, however, that no Star Child may feed them enough Lore alone to bring the spirit back. Two or more Star Children may spend time in the Shrine creating and feeding Lore toward the spoons to heal them. It just may be enough to bring someone back.

  • Whispers, echoes of screams, etc become common throughout Cruel Summer
  • Huts become bigger, interconnected, growing together. Anyone lost, overheated, in need of something in Cruel Summer gets a friendly spirit redirecting them to these buildings
  • Buildings will still be in some state of disrepair, but like a whole twisting winding town
  • Insides are a cool respite supernatural ghost spirit air conditioning
  • Only way out is through, no turning back, as the exits disappear behind you
  • Many are friendly, but some are not. One can attempt to talk to them, but how interactive they are varies
  • Occasionally other creatures from Cruel Summer may burst in and attack
  • If a Star Child dies, rather than return to life immediately, they stay a ghost for about a week, part of the tour
Flames to Embers .
Content Warnings: Fire, Coerced Confessions

Fire! Fire across the realm! For the second half of June, wildfire burns everywhere. While it doesn’t hurt Star Children, it can reduce everything else to ash: homes, businesses, gardens, spirits. The local spirits will be in a panic and beg Star Children for help from small ice mice in Wintermute to fennec foxes in Cruel Summer. How can Star Children help? Confessions. Anything the person they are with doesn’t know. The more earnest and meaningful the better.

When wildfire erupts and spreads, Star Children may stand in or in front of an area they want to protect and confess something to another Star Child who happens to be nearby. Their neighbor? Their partner? A stranger lost in a new land? These confessions simply need to be something the other person doesn’t know to protect structures and spirits. Memories related to the confession will show in the fire. The fire will fuel these memories until they run out of energy, dying down to embers. At least in that place at that time.

Should something start to burn before someone confesses, multiple confessions are necessary to catch the wildfire’s attention and distract it from the fuel source it is feeding on. Two or more Star Children will need to make confessions whose memories are shared in the flames. Water powers can also help quell the flames, but confessions are necessary in the end.

Once July hits, the wildfires are mostly gone, only sparking up here and there on occasion. In their stead are embers. They spark in the air like fireflies and fly around Folkmore, attracted to Star Children. These embers land on Star Children and make them glow. There’s no pain. In fact, the embers provide sparks of insight into memories, situations, and other emotional dilemmas that Star Children haven’t previously understood. Talking the issue over with another Star Children provides further emotional clarity.

Spirits are welcoming to both embers and Star Children. Confessions help Folkmore grow as well. Gardens bloom in beautiful displays. Crops grow healthy and joyful. It’s even possible to hear humming from some of the vegetables and fruits. The land grows with the Star Children. Anyone who lacks a green thumb can work their way around that with confessions! Save that dying plant and grow those tomatoes.

One time that a Star Child confesses, either to wildfire or to embers, they will find a jeweled box shaped like a flame. The peak of the flame comes off to reveal the insides. Within, there is an item from home. It may even be a weapon or magical item. Larger more meaningful confessions are more likely to receive weapons. These items may even be larger than should fit in the box or its entrance. Whether the box should only hold a single ring or fill the palm of one’s hand, these items fit. Star Children also can keep the jeweled box, and this one item from home can be stored within the box. Other items too large to fit the box will not enter it. Only the one from the box.

  • Last two weeks of June, wildfire burns across Folkmore. After that, they are rare.
  • Confessions can protect or rescue buildings, land areas, and spirits.
  • Come July, embers spark across Folkmore like fireflies. They provide insight for Star Children. Talking helps.
  • Confessions help the land grow.
  • Confessions reveal a jeweled box containing an item from home.
crystalmaster: (Default)

[personal profile] crystalmaster 2024-07-06 05:00 am (UTC)(link)
"Yeah, this place is weird," he frowns. "But at least it's a reprieve from angry ghosts. There's way too many of those around."

He gives a genuine smile. "I'm Radley, by the way."
wardenshand: (Camilla the sixth)

[personal profile] wardenshand 2024-07-07 12:26 am (UTC)(link)
"Outside of the River it's the most I've ever seen."

She continued to expect to suddenly find a flood of revenants any moment, and at the same time began to wonder if maybe she was one and had constructed this place just as a bubble in her final moments. The possibility was something she'd heard of from her necromancer on several occasions.

"Camilla Hect, Cavalier Primary of the sixth house."
crystalmaster: (Default)

[personal profile] crystalmaster 2024-07-07 12:39 am (UTC)(link)
"The River?" Radley asked.

He smiled. "I'm happy to meet you." He had no idea what a Cavalier Primary was or what the sixth house was (or what the other five houses were). But he'd get to that.
wardenshand: (Love is too long)

[personal profile] wardenshand 2024-07-09 11:49 pm (UTC)(link)
"The place where souls are transported upon the death of the body, except for those who become ghosts or are turned to revenants."

Finally catching her second wind Camilla managed to climb to her feet, with just a small wince at the cramp in her core, the phantom pain fading quickly once she managed to stretch.

Well at least the person she'd run into seemed friendly enough. Almost like a lost puppy.

"Let's hope it stays that way."
crystalmaster: (Default)

[personal profile] crystalmaster 2024-07-09 11:57 pm (UTC)(link)
"Oh. The River Styx?"

He was relieved when she managed to get up and seemed relatively alright. But her next comment made him quirk an eyebrow. "Are you hard to get along with?" he smirked a bit. She seemed fine so far.
wardenshand: (Always remember him)

[personal profile] wardenshand 2024-07-10 02:07 am (UTC)(link)
"I've never heard it called that, but I guess on different worlds and in different systems it might go by that."

It was more of a what she was than a who she was situation. But there was no reason to show that hand just yet, especially not knowing much about this person.

"That would depend on who you ask."
crystalmaster: (Radley_smirk1)

[personal profile] crystalmaster 2024-07-10 02:15 am (UTC)(link)
"Yeah, that would make sense," Radley mused.

He smirked a bit at that. "That's probably the same for most people. Some people think I'm a lovable guy. Others think I'm annoying or worse."
wardenshand: (Not the why)

[personal profile] wardenshand 2024-07-11 07:16 pm (UTC)(link)
"Funny, some think I'm a hero and others consider me to be a monster."

But then there was a lot of baggage there with the way that people viewed the houses and the necromancers lately. Even more so what she and Palademes had become up until their match against Ianthe.

"You haven't started annoying me yet."
crystalmaster: (Default)

[personal profile] crystalmaster 2024-07-11 07:32 pm (UTC)(link)
Radley looked sad at that. That was what he worried might happen if he was able to go back home and still had wings and halo. "Some people just have a lot of ridiculous prejudices," he said.

And he smiled. "Good to know. I'll do my best to stick to that."
wardenshand: (Default)

[personal profile] wardenshand 2024-07-17 02:12 am (UTC)(link)
"And some of them are justified for their beliefs."

It was a very complicated matter, one in which she'd been unable to really pick sides on. All she knew was that she had to protect Nona, and that for whatever reason she had to trust Harrowhark's plan without really knowing the whole thing.

But that was a different life, and a different world, who knew if any of them were here. Or if would ever see them again.

"I hope you do. Now what's the best way out of this place?"
crystalmaster: (Default)

[personal profile] crystalmaster 2024-07-17 02:26 am (UTC)(link)
Radley raised an eyebrow at that. He wasn't sure he could agree with that, but this really wasn't the time to discuss a complex philosophical matter.

He sighed. "I wish I knew. Every time I walk into a place, the door disappears behind me, so it looks like the only thing to do is keep moving forward."
wardenshand: (Not the why)

[personal profile] wardenshand 2024-07-17 02:38 am (UTC)(link)
"Well, that simplifies it then. If there's only one way to go, then you only have two choices. Keep going or stay still."

And staying still in an unknown space with no resources wasn't an option that lead to a good outcome. At least moving forward there was a chance at finding something that you needed. But there was also the chance that it might be a trap, so precaution would still be needed. For a moment her hand went toward the empty sheath at her side. Right, no weapon at the moment.
crystalmaster: (Default)

[personal profile] crystalmaster 2024-07-17 02:44 am (UTC)(link)
"Yeah, pretty much," Radley said with a dark smirk. And hope there really would be an exit at the end. "So ..." He sighed. "You really to move forward and see what awaits us?"