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folkmore mod ([personal profile] folkie) wrote in [community profile] folkmeme2024-06-12 06:46 am
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June-July 2024 Test Drive Meme

June-July 2024 TDM
Introduction

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This Test Drive meme is open to all.

Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.

All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’

TDM threads can be used for spoon spending at any time by characters accepted into the game.

Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.

Current players are always encouraged to tag new people on the TDM!



🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.

and then... you fall like a shooting star, falling to the land in a burst of starlight.


🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.

Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.

[ Prompt OnePrompt Two]

Ghost Tours .
Content Warnings: Ghosts, Potential Violence, Potential Death

Summer has hit. It's hot, and nowhere is it hotter than Cruel Summer. Naturally, new Star Children arrive in Cruel Summer with no indication of which direction to go to escape, unless they're so lucky as to arrive near the Selkie River. The water provides a break, and a selkie skin will protect Star Children from the heat. Though beware the cruelty of leaving a selkie without their skin. Along with the heat, Star Children can hear whispers and the echoes of screams throughout Cruel Summer. There's no obvious source of the noises. Not the normal creatures. Not anything anyone can see.

Whether new or old Star Child, anyone lost, overheated, in need of a rest, or anything else will find a friendly spirit will find them in the sands, rock, or shores of Cruel Summer. They'll guide the way toward the huts found in Cruel Summer. These huts have changed; the huts are bigger and grow together, making them one interconnected twisting winding empty town. No one appears to live there. The wooden town is in disrepair, varying from building to building. Even so, they are cool inside, a welcome break from the summer heat.

No matter how one entered, even through the swinging doors to the saloon, that exit disappears behind Star Children. There's no turning back. The only way out is to explore the way through the buildings. This fact continues to be true building to building as exits continue to vanish. The abandoned town isn't as empty as it first seems. As Star Children explore the branching paths through the wooden structures, they see ghosts of spirits going through the paces of their lives. They're familiar to these spaces and interact with missing objects that sometimes shimmer in spirit energy.

Spirit Children may interrupt these routines to try to talk with the ghosts. Some ghostly spirits are friendly. They may interact with Star Children as though they're someone else, someone the spirits used to know. Others, like the bartender, may treat them like a new customer. Other ghosts are determined to stick to their routines and, should Star Children continue to interrupt, will attack those who disturb them.

These spirits may kill Star Children when they attack. Normal weapons won't hurt them. There are revolvers, shotguns, iron pokers, hunting knives, and other plain weapons around to grab in self-defense. Salt bullets and iron will dispel ghosts. These weapons may be grabbed at any time. However, doing so attracts the creatures in Cruel Summer. A blood red worm spitting yellow acid may break through the floor to eat or spray Star Children. An enormous coyote may leap through the window. Whether attracted by the use of weapons or passing by, any dangerous creature found in Cruel Summer seems agitated when they come near these structures and will attack them and anyone inside. They will focus especially on anyone with a stolen selkie skin.

Should Star Children die, whether to ghosts or creatures, they will not immediately return to life. Do not pass go. Instead they will haunt the ghost town for one week in the room where they were killed. Other Star Children may recognize them and work to snap them out of their routines. Yet nothing will free the Star Children's spirits before the week is through. At the end of the week, they'll come to, alive, in their bodies in the room they died in. Best get through and out of the ghost town before dying again!

A constant through these scenes are the spirits' spoons, visible somewhere in each scene. The ghost spoons are whole. Once free of the ghost town, Star Children may choose to travel to the Shattered Spoon Shrine in Never Fade to search for the broken fragments of any of these spoons. They are in such small pieces, however, that no Star Child may feed them enough Lore alone to bring the spirit back. Two or more Star Children may spend time in the Shrine creating and feeding Lore toward the spoons to heal them. It just may be enough to bring someone back.

  • Whispers, echoes of screams, etc become common throughout Cruel Summer
  • Huts become bigger, interconnected, growing together. Anyone lost, overheated, in need of something in Cruel Summer gets a friendly spirit redirecting them to these buildings
  • Buildings will still be in some state of disrepair, but like a whole twisting winding town
  • Insides are a cool respite supernatural ghost spirit air conditioning
  • Only way out is through, no turning back, as the exits disappear behind you
  • Many are friendly, but some are not. One can attempt to talk to them, but how interactive they are varies
  • Occasionally other creatures from Cruel Summer may burst in and attack
  • If a Star Child dies, rather than return to life immediately, they stay a ghost for about a week, part of the tour
Flames to Embers .
Content Warnings: Fire, Coerced Confessions

Fire! Fire across the realm! For the second half of June, wildfire burns everywhere. While it doesn’t hurt Star Children, it can reduce everything else to ash: homes, businesses, gardens, spirits. The local spirits will be in a panic and beg Star Children for help from small ice mice in Wintermute to fennec foxes in Cruel Summer. How can Star Children help? Confessions. Anything the person they are with doesn’t know. The more earnest and meaningful the better.

When wildfire erupts and spreads, Star Children may stand in or in front of an area they want to protect and confess something to another Star Child who happens to be nearby. Their neighbor? Their partner? A stranger lost in a new land? These confessions simply need to be something the other person doesn’t know to protect structures and spirits. Memories related to the confession will show in the fire. The fire will fuel these memories until they run out of energy, dying down to embers. At least in that place at that time.

Should something start to burn before someone confesses, multiple confessions are necessary to catch the wildfire’s attention and distract it from the fuel source it is feeding on. Two or more Star Children will need to make confessions whose memories are shared in the flames. Water powers can also help quell the flames, but confessions are necessary in the end.

Once July hits, the wildfires are mostly gone, only sparking up here and there on occasion. In their stead are embers. They spark in the air like fireflies and fly around Folkmore, attracted to Star Children. These embers land on Star Children and make them glow. There’s no pain. In fact, the embers provide sparks of insight into memories, situations, and other emotional dilemmas that Star Children haven’t previously understood. Talking the issue over with another Star Children provides further emotional clarity.

Spirits are welcoming to both embers and Star Children. Confessions help Folkmore grow as well. Gardens bloom in beautiful displays. Crops grow healthy and joyful. It’s even possible to hear humming from some of the vegetables and fruits. The land grows with the Star Children. Anyone who lacks a green thumb can work their way around that with confessions! Save that dying plant and grow those tomatoes.

One time that a Star Child confesses, either to wildfire or to embers, they will find a jeweled box shaped like a flame. The peak of the flame comes off to reveal the insides. Within, there is an item from home. It may even be a weapon or magical item. Larger more meaningful confessions are more likely to receive weapons. These items may even be larger than should fit in the box or its entrance. Whether the box should only hold a single ring or fill the palm of one’s hand, these items fit. Star Children also can keep the jeweled box, and this one item from home can be stored within the box. Other items too large to fit the box will not enter it. Only the one from the box.

  • Last two weeks of June, wildfire burns across Folkmore. After that, they are rare.
  • Confessions can protect or rescue buildings, land areas, and spirits.
  • Come July, embers spark across Folkmore like fireflies. They provide insight for Star Children. Talking helps.
  • Confessions help the land grow.
  • Confessions reveal a jeweled box containing an item from home.
spktr: (steven; 022.)

[personal profile] spktr 2024-07-14 01:18 am (UTC)(link)
[Genuinely, Steven doesn't realize what he'd said and why it would cause such a visceral reaction, because the shift from calm to fearful is rapid. His own eyes spark with surprise, and his instinct is to reach out and help somehow, even though it's Harrow.]

What? I mean, it's an underwater city so... you know... fish live under the sea... there's actual, like, fish people living there too. I suppose they're spirits though, not people but-

[A bit of a nervous laugh there.] It's their territory.
scalesbalance: <user name="scalesbalance"> (𓍝 In that bright land to which I go)

[personal profile] scalesbalance 2024-07-14 01:54 am (UTC)(link)
[ His wide eyes narrow to a squint. No... the person before him isn't Jake Lockley. It's unmistakably Steven, the level of obliviousness and all.

He laughs despite himself, the first real respite he's had, and shakes his head. The gold flicker is back in his eyes.
]

...You told me to sleep with the fishes, Steven.

[ He sighs, mostly in relief. ]

...I'm going to assume that you've seen the cinematic masterpiece of The Godfather?

[ Don't make him reenact the scene of James Caan looking at the fish in his lap. He might. ]
Edited 2024-07-14 01:55 (UTC)
spktr: (steven; 121.)

[personal profile] spktr 2024-07-14 02:10 am (UTC)(link)
[This feels tense in a way it shouldn't be and an unsettling feeling rests heavy in his chest, like he should know why Harrow is behaving so off. It's interesting seeing him like this with the emotive eyes, even if he doesn't know what all the colors mean. It still shows that the man is rattled.]

I haven't, actually. It's on my bucket list of films to watch! Marc and I-

[Oh. No, no, don't actually finish that sentence, Steven. He clams up quickly and tries to focus on the other half of the situation, blinking at the other man until it clicks. In seconds, Steven's expression shifts into the equivalent of a simple "!" ]

No! No, bloody hell, I didn't mean it like that. [Another laugh! He tries to wave it off as nothing.] I meant literally. You can literally swim with them if you wanted to!
scalesbalance: <user name="scalesbalance"> (𓍝 'Cause fear is strong)

tw: mental illness

[personal profile] scalesbalance 2024-07-14 02:55 am (UTC)(link)
[ The mention of Marc doesn't appear to register to Arthur. Though Steven and Marc are two separate people as Arthur understands they occupy one body. If Steven is here then, by default, Marc is as well.

Perhaps they watch movies together? Who's he to say. In that respect he's never imagined an average situation or interaction with the two, only situations involving combat really.
]

Hm.

[ Interesting thing to chew on. Perhaps later.

Not a big fan of Marc's though. The less Arthur thinks of him the better: it's hard to think clearly with that asshole idiot moron thick-headed son of a hard-headed mercenary around. At this time he can't afford to overlook a thing.
]

I should have known. [ He looks entirely relaxed now. ] You're no killer.
spktr: (steven; 056.)

[personal profile] spktr 2024-07-14 02:43 pm (UTC)(link)
I'm glad we can agree with that one. I wasn't aiming for a "killer" persona.

[Though the reaction is suspicious and this entire conversation has him uneasy, mostly because he isn't used to seeing Harrow in a state of distress. It makes him feel so much more human in a way Steven hasn't ever known him.

There's an awkward silence then as Steven shifts in place once more, the fidgeting becoming too much to ignore. It sends him back onto his feet as he heads to one of the hut's windows to peek outside at the strange new town.]


I think it may be safe to get out if we want to get away from here. The further away from this town the better. [He looks over his shoulder to Harrow again.] I can show you where the train station is.
scalesbalance: <user name="scalesbalance"> (𓍝 And drown in alcohol)

tw: mental illness/drugs

[personal profile] scalesbalance 2024-07-14 05:54 pm (UTC)(link)
[ Arthur's eyes follow Steven as he stands up and goes to the window to look out. It seems their trail really has been lost. That said, if the ghosts were able to be outrun before and the huts provide cool shelter then he can likely wait them out here.

While the eagerness to assist isn't exactly new there is a new boldness in Steven that seems to show through. The man is willing to not only provoke a mob to defend an acquaintance-- maybe time in this place has cultivated some confidence? It's worth noting anyway.
]

No. [ Arthur's tone is decisive and he remains on the floor. ] I'll stay here.

[ It's not a bad idea to follow Steven to the train station and get the proper introduction to this place. Truthfully? He's exhausted, hot, in pain and unsure if the heavy doses of sedatives he's been on are even done cycling through his system. This whole thing could be some sort of elaborate hallucination and he'll just wake up in the same bed of the institution ready to cycle through the same routine. ]

Like you said, nice little plants, a rug.

[ He has no intention of staying here permanently. It's distrust that keeps him from accepting the help, something that manifests as an olive sort of tone in his eyes.

Scooting himself towards the opposite edge of the room clumsily and trying to mind the wings, Arthur rests his back against the wall and settles. Arthur has helped himself through worse situations: this shouldn't be any different.
]

I'll find my way, Steven. Thank you for your help.
spktr: (steven; 112.)

[personal profile] spktr 2024-07-14 06:44 pm (UTC)(link)
[Steven hates so much about this, but most of all, he's frustrated that he feels bad for Harrow. He shouldn't. He has no reason to and Harrow has no right to his sympathy, and yet... And yet.

Part of him wants to insist he follows but the man is stubborn enough and Steven isn't his friend, so he won't push it. Besides, he's a Legend, which means he's more durable and may have some added strength too, so Harrow will be just fine. That's what he tells himself as he resigns to leaving the man here, as pathetic and sad as he looks.]


Fine. When you finally do decide to travel, go north until you see the station. It makes one big loop around all the major areas here. On land, anyway.

[He sighs through his nose, still hesitating despite personal gripes, before he grabs for the door.]

Take care, Arthur. [Whether using his first name is intentional or not, Steven will leave it at that, pulling open the door to the oppressive heat of the desert before he disappears on the other side.]