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folkmore mod ([personal profile] folkie) wrote in [community profile] folkmeme2024-06-12 06:46 am
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June-July 2024 Test Drive Meme

June-July 2024 TDM
Introduction

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This Test Drive meme is open to all.

Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.

All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’

TDM threads can be used for spoon spending at any time by characters accepted into the game.

Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.

Current players are always encouraged to tag new people on the TDM!



🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.

and then... you fall like a shooting star, falling to the land in a burst of starlight.


🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.

Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.

[ Prompt OnePrompt Two]

Ghost Tours .
Content Warnings: Ghosts, Potential Violence, Potential Death

Summer has hit. It's hot, and nowhere is it hotter than Cruel Summer. Naturally, new Star Children arrive in Cruel Summer with no indication of which direction to go to escape, unless they're so lucky as to arrive near the Selkie River. The water provides a break, and a selkie skin will protect Star Children from the heat. Though beware the cruelty of leaving a selkie without their skin. Along with the heat, Star Children can hear whispers and the echoes of screams throughout Cruel Summer. There's no obvious source of the noises. Not the normal creatures. Not anything anyone can see.

Whether new or old Star Child, anyone lost, overheated, in need of a rest, or anything else will find a friendly spirit will find them in the sands, rock, or shores of Cruel Summer. They'll guide the way toward the huts found in Cruel Summer. These huts have changed; the huts are bigger and grow together, making them one interconnected twisting winding empty town. No one appears to live there. The wooden town is in disrepair, varying from building to building. Even so, they are cool inside, a welcome break from the summer heat.

No matter how one entered, even through the swinging doors to the saloon, that exit disappears behind Star Children. There's no turning back. The only way out is to explore the way through the buildings. This fact continues to be true building to building as exits continue to vanish. The abandoned town isn't as empty as it first seems. As Star Children explore the branching paths through the wooden structures, they see ghosts of spirits going through the paces of their lives. They're familiar to these spaces and interact with missing objects that sometimes shimmer in spirit energy.

Spirit Children may interrupt these routines to try to talk with the ghosts. Some ghostly spirits are friendly. They may interact with Star Children as though they're someone else, someone the spirits used to know. Others, like the bartender, may treat them like a new customer. Other ghosts are determined to stick to their routines and, should Star Children continue to interrupt, will attack those who disturb them.

These spirits may kill Star Children when they attack. Normal weapons won't hurt them. There are revolvers, shotguns, iron pokers, hunting knives, and other plain weapons around to grab in self-defense. Salt bullets and iron will dispel ghosts. These weapons may be grabbed at any time. However, doing so attracts the creatures in Cruel Summer. A blood red worm spitting yellow acid may break through the floor to eat or spray Star Children. An enormous coyote may leap through the window. Whether attracted by the use of weapons or passing by, any dangerous creature found in Cruel Summer seems agitated when they come near these structures and will attack them and anyone inside. They will focus especially on anyone with a stolen selkie skin.

Should Star Children die, whether to ghosts or creatures, they will not immediately return to life. Do not pass go. Instead they will haunt the ghost town for one week in the room where they were killed. Other Star Children may recognize them and work to snap them out of their routines. Yet nothing will free the Star Children's spirits before the week is through. At the end of the week, they'll come to, alive, in their bodies in the room they died in. Best get through and out of the ghost town before dying again!

A constant through these scenes are the spirits' spoons, visible somewhere in each scene. The ghost spoons are whole. Once free of the ghost town, Star Children may choose to travel to the Shattered Spoon Shrine in Never Fade to search for the broken fragments of any of these spoons. They are in such small pieces, however, that no Star Child may feed them enough Lore alone to bring the spirit back. Two or more Star Children may spend time in the Shrine creating and feeding Lore toward the spoons to heal them. It just may be enough to bring someone back.

  • Whispers, echoes of screams, etc become common throughout Cruel Summer
  • Huts become bigger, interconnected, growing together. Anyone lost, overheated, in need of something in Cruel Summer gets a friendly spirit redirecting them to these buildings
  • Buildings will still be in some state of disrepair, but like a whole twisting winding town
  • Insides are a cool respite supernatural ghost spirit air conditioning
  • Only way out is through, no turning back, as the exits disappear behind you
  • Many are friendly, but some are not. One can attempt to talk to them, but how interactive they are varies
  • Occasionally other creatures from Cruel Summer may burst in and attack
  • If a Star Child dies, rather than return to life immediately, they stay a ghost for about a week, part of the tour
Flames to Embers .
Content Warnings: Fire, Coerced Confessions

Fire! Fire across the realm! For the second half of June, wildfire burns everywhere. While it doesn’t hurt Star Children, it can reduce everything else to ash: homes, businesses, gardens, spirits. The local spirits will be in a panic and beg Star Children for help from small ice mice in Wintermute to fennec foxes in Cruel Summer. How can Star Children help? Confessions. Anything the person they are with doesn’t know. The more earnest and meaningful the better.

When wildfire erupts and spreads, Star Children may stand in or in front of an area they want to protect and confess something to another Star Child who happens to be nearby. Their neighbor? Their partner? A stranger lost in a new land? These confessions simply need to be something the other person doesn’t know to protect structures and spirits. Memories related to the confession will show in the fire. The fire will fuel these memories until they run out of energy, dying down to embers. At least in that place at that time.

Should something start to burn before someone confesses, multiple confessions are necessary to catch the wildfire’s attention and distract it from the fuel source it is feeding on. Two or more Star Children will need to make confessions whose memories are shared in the flames. Water powers can also help quell the flames, but confessions are necessary in the end.

Once July hits, the wildfires are mostly gone, only sparking up here and there on occasion. In their stead are embers. They spark in the air like fireflies and fly around Folkmore, attracted to Star Children. These embers land on Star Children and make them glow. There’s no pain. In fact, the embers provide sparks of insight into memories, situations, and other emotional dilemmas that Star Children haven’t previously understood. Talking the issue over with another Star Children provides further emotional clarity.

Spirits are welcoming to both embers and Star Children. Confessions help Folkmore grow as well. Gardens bloom in beautiful displays. Crops grow healthy and joyful. It’s even possible to hear humming from some of the vegetables and fruits. The land grows with the Star Children. Anyone who lacks a green thumb can work their way around that with confessions! Save that dying plant and grow those tomatoes.

One time that a Star Child confesses, either to wildfire or to embers, they will find a jeweled box shaped like a flame. The peak of the flame comes off to reveal the insides. Within, there is an item from home. It may even be a weapon or magical item. Larger more meaningful confessions are more likely to receive weapons. These items may even be larger than should fit in the box or its entrance. Whether the box should only hold a single ring or fill the palm of one’s hand, these items fit. Star Children also can keep the jeweled box, and this one item from home can be stored within the box. Other items too large to fit the box will not enter it. Only the one from the box.

  • Last two weeks of June, wildfire burns across Folkmore. After that, they are rare.
  • Confessions can protect or rescue buildings, land areas, and spirits.
  • Come July, embers spark across Folkmore like fireflies. They provide insight for Star Children. Talking helps.
  • Confessions help the land grow.
  • Confessions reveal a jeweled box containing an item from home.
vestments: (marc: 92)

[personal profile] vestments 2024-07-17 09:15 pm (UTC)(link)
( she's familiar.

it's the first thing marc thinks when he hears her voice, even before he registers that there's someone there. it's a fraction of a second later that the outfit registers, and the hair, and he decides it's probably just coincidence. decides it's just him attempting to find familiarity amongst the unfamiliar.

anything you believe. he glances from her to the fire, promising to spread and to grow, and then back to her again as she speaks. something he believes — that's the point of confessions, isn't it? — and something—.

is big the word for it? weighty. meaningful. poignant.
he weighs it up in his mind, and he hates it. there's no shedding of his discomfort, no shifting of his frown, although there is an audible exhale of breath.

there are confessions about his father, about his faith, about khonshu. about dying in egypt and about raul. there's randall and there's jeff. marlene. jean-paul. nothing, not a thing he wants to share, but here they are.

(fucking funny, really. ironic that something like this has never been utilised against him before—.) )


I—. ( it's awkward and heavy and forced. ) Regret ( choosing to live? yes, but—. ) giving up my heritage.

( —yes? a careful glance, sideways towards elektra. questioning. was that big enough? )
saiqueen: (girls not grey)

CW: suicide / murder???

[personal profile] saiqueen 2024-07-18 04:24 pm (UTC)(link)
[Elektra tries not to hang too much on the confession that is offered as she watches some of the flames fade, but it's clearly not enough for the amount of the building that's been engulfed. It's a curious statement though, something deeply personal that feels wrong to have heard.

Whatever it may mean.

She's done this before how many times now. Do the same confessions even work? They are to a new person so it feels like they should but she's careful not to do so. What if they don't and then she's confessed something and gotten no gain of it.

This whole notion of communication as a form of currency is still lost her on.

Her eyes stay on the flames not looking at Marc's.
]

I haven't forgiven my husband for killing himself. [She's previously confessed about him dying on her blade. This though is more close to home, it's selfish really, because of everything he ended up doing. All the people he saved. But it doesn't matter, she believed they could have figured it out together but he wouldn't budge, and was impulsive as always.

They were never equals to him, even when he pretended like they were.
]
Edited (cw) 2024-07-18 16:32 (UTC)
vestments: (marc: 29)

aka comics bein' comics (cw: same as the above, talk of death, passive suicidalism)

[personal profile] vestments 2024-07-18 07:27 pm (UTC)(link)
( empathy isn't something that marc's good at expressing. it doesn't mean he doesn't feel it, it doesn't mean he doesn't care, but showing it's another matter entirely. doing something with it—

—well, marc's never been especially constructive in that regard.

where, for a moment, he'd looked away from her, looked at the flames and watched as his (awful) confession did something, watched as the fire decreased, but wasn't entirely extinguished, his attention snaps back to her when she speaks.

it's not something marc can relate to, not really. it's something he can imagine marlene relating to, though. he remembers how she'd looked, how she'd acted after marc had died the second time. after he'd come back, and he hadn't quite known where marc ended and steven began, where jake slotted between the two of them, if moon knight was him or someone else entirely. he remembers how betrayed she'd been, how much she'd had to pull together because marc couldn't.

marc would argue he's never been suicidal, but that doesn't mean he's ever had regard for his own life. that doesn't mean he's ever shied away from the thought of him dying in favour of another, arguably more palatable option.

marlene had always been afraid that one day, marc would get himself killed and it'd be the time he didn't come back. )


There are some things people don't deserve forgiveness for.

( it's not a soft utterance and it's not gentle. in its own way, it's a confession — marc has done a lot he believes he doesn't deserve forgiveness for, that he believes he can't make up for. death. killing. a war criminal, as far as these things go, but—.

he doesn't mention himself. it's deliberate. he may not be the most tactful man to exist, but he's not stupid. )
saiqueen: (Nowhere left to go)

[personal profile] saiqueen 2024-07-21 12:57 am (UTC)(link)
[His words are a confession of his own. Elektra is almost sure of that fact, but the way that he says it makes her soften a little bit and look over at him carefully.

No one who knew Matt would ever say that about him. At least she's pretty sure they wouldn't. That's what's been conditioned into her for years prior to all this, prior to their marriage, that she is wrong. She is the bad one in all of this. All the years he'd made her feel like she had to ask for forgiveness that he never gave her.

The flames die out more as they continue. A couple more things and they should be good but she's stuck looking at Marc's face eyes narrowed.
]

I think people with black and white morals are naive.