Entry tags:
June-July 2024 Test Drive Meme
June-July 2024 TDM
Introduction
Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.
All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.
and then... you fall like a shooting star, falling to the land in a burst of starlight.
🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.
Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.
Content Warnings: Ghosts, Potential Violence, Potential Death
Summer has hit. It's hot, and nowhere is it hotter than Cruel Summer. Naturally, new Star Children arrive in Cruel Summer with no indication of which direction to go to escape, unless they're so lucky as to arrive near the Selkie River. The water provides a break, and a selkie skin will protect Star Children from the heat. Though beware the cruelty of leaving a selkie without their skin. Along with the heat, Star Children can hear whispers and the echoes of screams throughout Cruel Summer. There's no obvious source of the noises. Not the normal creatures. Not anything anyone can see.
Whether new or old Star Child, anyone lost, overheated, in need of a rest, or anything else will find a friendly spirit will find them in the sands, rock, or shores of Cruel Summer. They'll guide the way toward the huts found in Cruel Summer. These huts have changed; the huts are bigger and grow together, making them one interconnected twisting winding empty town. No one appears to live there. The wooden town is in disrepair, varying from building to building. Even so, they are cool inside, a welcome break from the summer heat.
No matter how one entered, even through the swinging doors to the saloon, that exit disappears behind Star Children. There's no turning back. The only way out is to explore the way through the buildings. This fact continues to be true building to building as exits continue to vanish. The abandoned town isn't as empty as it first seems. As Star Children explore the branching paths through the wooden structures, they see ghosts of spirits going through the paces of their lives. They're familiar to these spaces and interact with missing objects that sometimes shimmer in spirit energy.
Spirit Children may interrupt these routines to try to talk with the ghosts. Some ghostly spirits are friendly. They may interact with Star Children as though they're someone else, someone the spirits used to know. Others, like the bartender, may treat them like a new customer. Other ghosts are determined to stick to their routines and, should Star Children continue to interrupt, will attack those who disturb them.
These spirits may kill Star Children when they attack. Normal weapons won't hurt them. There are revolvers, shotguns, iron pokers, hunting knives, and other plain weapons around to grab in self-defense. Salt bullets and iron will dispel ghosts. These weapons may be grabbed at any time. However, doing so attracts the creatures in Cruel Summer. A blood red worm spitting yellow acid may break through the floor to eat or spray Star Children. An enormous coyote may leap through the window. Whether attracted by the use of weapons or passing by, any dangerous creature found in Cruel Summer seems agitated when they come near these structures and will attack them and anyone inside. They will focus especially on anyone with a stolen selkie skin.
Should Star Children die, whether to ghosts or creatures, they will not immediately return to life.Do not pass go. Instead they will haunt the ghost town for one week in the room where they were killed. Other Star Children may recognize them and work to snap them out of their routines. Yet nothing will free the Star Children's spirits before the week is through. At the end of the week, they'll come to, alive, in their bodies in the room they died in. Best get through and out of the ghost town before dying again!
A constant through these scenes are the spirits' spoons, visible somewhere in each scene. The ghost spoons are whole. Once free of the ghost town, Star Children may choose to travel to the Shattered Spoon Shrine in Never Fade to search for the broken fragments of any of these spoons. They are in such small pieces, however, that no Star Child may feed them enough Lore alone to bring the spirit back. Two or more Star Children may spend time in the Shrine creating and feeding Lore toward the spoons to heal them. It just may be enough to bring someone back.
Summer has hit. It's hot, and nowhere is it hotter than Cruel Summer. Naturally, new Star Children arrive in Cruel Summer with no indication of which direction to go to escape, unless they're so lucky as to arrive near the Selkie River. The water provides a break, and a selkie skin will protect Star Children from the heat. Though beware the cruelty of leaving a selkie without their skin. Along with the heat, Star Children can hear whispers and the echoes of screams throughout Cruel Summer. There's no obvious source of the noises. Not the normal creatures. Not anything anyone can see.
Whether new or old Star Child, anyone lost, overheated, in need of a rest, or anything else will find a friendly spirit will find them in the sands, rock, or shores of Cruel Summer. They'll guide the way toward the huts found in Cruel Summer. These huts have changed; the huts are bigger and grow together, making them one interconnected twisting winding empty town. No one appears to live there. The wooden town is in disrepair, varying from building to building. Even so, they are cool inside, a welcome break from the summer heat.
No matter how one entered, even through the swinging doors to the saloon, that exit disappears behind Star Children. There's no turning back. The only way out is to explore the way through the buildings. This fact continues to be true building to building as exits continue to vanish. The abandoned town isn't as empty as it first seems. As Star Children explore the branching paths through the wooden structures, they see ghosts of spirits going through the paces of their lives. They're familiar to these spaces and interact with missing objects that sometimes shimmer in spirit energy.
Spirit Children may interrupt these routines to try to talk with the ghosts. Some ghostly spirits are friendly. They may interact with Star Children as though they're someone else, someone the spirits used to know. Others, like the bartender, may treat them like a new customer. Other ghosts are determined to stick to their routines and, should Star Children continue to interrupt, will attack those who disturb them.
These spirits may kill Star Children when they attack. Normal weapons won't hurt them. There are revolvers, shotguns, iron pokers, hunting knives, and other plain weapons around to grab in self-defense. Salt bullets and iron will dispel ghosts. These weapons may be grabbed at any time. However, doing so attracts the creatures in Cruel Summer. A blood red worm spitting yellow acid may break through the floor to eat or spray Star Children. An enormous coyote may leap through the window. Whether attracted by the use of weapons or passing by, any dangerous creature found in Cruel Summer seems agitated when they come near these structures and will attack them and anyone inside. They will focus especially on anyone with a stolen selkie skin.
Should Star Children die, whether to ghosts or creatures, they will not immediately return to life.
A constant through these scenes are the spirits' spoons, visible somewhere in each scene. The ghost spoons are whole. Once free of the ghost town, Star Children may choose to travel to the Shattered Spoon Shrine in Never Fade to search for the broken fragments of any of these spoons. They are in such small pieces, however, that no Star Child may feed them enough Lore alone to bring the spirit back. Two or more Star Children may spend time in the Shrine creating and feeding Lore toward the spoons to heal them. It just may be enough to bring someone back.
- Whispers, echoes of screams, etc become common throughout Cruel Summer
- Huts become bigger, interconnected, growing together. Anyone lost, overheated, in need of something in Cruel Summer gets a friendly spirit redirecting them to these buildings
- Buildings will still be in some state of disrepair, but like a whole twisting winding town
- Insides are a cool respite
supernatural ghost spirit air conditioning - Only way out is through, no turning back, as the exits disappear behind you
- Many are friendly, but some are not. One can attempt to talk to them, but how interactive they are varies
- Occasionally other creatures from Cruel Summer may burst in and attack
- If a Star Child dies, rather than return to life immediately, they stay a ghost for about a week, part of the tour
Content Warnings: Fire, Coerced Confessions
Fire! Fire across the realm! For the second half of June, wildfire burns everywhere. While it doesn’t hurt Star Children, it can reduce everything else to ash: homes, businesses, gardens, spirits. The local spirits will be in a panic and beg Star Children for help from small ice mice in Wintermute to fennec foxes in Cruel Summer. How can Star Children help? Confessions. Anything the person they are with doesn’t know. The more earnest and meaningful the better.
When wildfire erupts and spreads, Star Children may stand in or in front of an area they want to protect and confess something to another Star Child who happens to be nearby. Their neighbor? Their partner? A stranger lost in a new land? These confessions simply need to be something the other person doesn’t know to protect structures and spirits. Memories related to the confession will show in the fire. The fire will fuel these memories until they run out of energy, dying down to embers. At least in that place at that time.
Should something start to burn before someone confesses, multiple confessions are necessary to catch the wildfire’s attention and distract it from the fuel source it is feeding on. Two or more Star Children will need to make confessions whose memories are shared in the flames. Water powers can also help quell the flames, but confessions are necessary in the end.
Once July hits, the wildfires are mostly gone, only sparking up here and there on occasion. In their stead are embers. They spark in the air like fireflies and fly around Folkmore, attracted to Star Children. These embers land on Star Children and make them glow. There’s no pain. In fact, the embers provide sparks of insight into memories, situations, and other emotional dilemmas that Star Children haven’t previously understood. Talking the issue over with another Star Children provides further emotional clarity.
Spirits are welcoming to both embers and Star Children. Confessionshelp Folkmore grow as well. Gardens bloom in beautiful displays. Crops grow healthy and joyful. It’s even possible to hear humming from some of the vegetables and fruits. The land grows with the Star Children. Anyone who lacks a green thumb can work their way around that with confessions! Save that dying plant and grow those tomatoes.
One time that a Star Child confesses, either to wildfire or to embers, they will find a jeweled box shaped like a flame. The peak of the flame comes off to reveal the insides. Within, there is an item from home. It may even be a weapon or magical item. Larger more meaningful confessions are more likely to receive weapons. These items may even be larger than should fit in the box or its entrance. Whether the box should only hold a single ring or fill the palm of one’s hand, these items fit. Star Children also can keep the jeweled box, and this one item from home can be stored within the box. Other items too large to fit the box will not enter it. Only the one from the box.
Fire! Fire across the realm! For the second half of June, wildfire burns everywhere. While it doesn’t hurt Star Children, it can reduce everything else to ash: homes, businesses, gardens, spirits. The local spirits will be in a panic and beg Star Children for help from small ice mice in Wintermute to fennec foxes in Cruel Summer. How can Star Children help? Confessions. Anything the person they are with doesn’t know. The more earnest and meaningful the better.
When wildfire erupts and spreads, Star Children may stand in or in front of an area they want to protect and confess something to another Star Child who happens to be nearby. Their neighbor? Their partner? A stranger lost in a new land? These confessions simply need to be something the other person doesn’t know to protect structures and spirits. Memories related to the confession will show in the fire. The fire will fuel these memories until they run out of energy, dying down to embers. At least in that place at that time.
Should something start to burn before someone confesses, multiple confessions are necessary to catch the wildfire’s attention and distract it from the fuel source it is feeding on. Two or more Star Children will need to make confessions whose memories are shared in the flames. Water powers can also help quell the flames, but confessions are necessary in the end.
Once July hits, the wildfires are mostly gone, only sparking up here and there on occasion. In their stead are embers. They spark in the air like fireflies and fly around Folkmore, attracted to Star Children. These embers land on Star Children and make them glow. There’s no pain. In fact, the embers provide sparks of insight into memories, situations, and other emotional dilemmas that Star Children haven’t previously understood. Talking the issue over with another Star Children provides further emotional clarity.
Spirits are welcoming to both embers and Star Children. Confessions
One time that a Star Child confesses, either to wildfire or to embers, they will find a jeweled box shaped like a flame. The peak of the flame comes off to reveal the insides. Within, there is an item from home. It may even be a weapon or magical item. Larger more meaningful confessions are more likely to receive weapons. These items may even be larger than should fit in the box or its entrance. Whether the box should only hold a single ring or fill the palm of one’s hand, these items fit. Star Children also can keep the jeweled box, and this one item from home can be stored within the box. Other items too large to fit the box will not enter it. Only the one from the box.
- Last two weeks of June, wildfire burns across Folkmore. After that, they are rare.
- Confessions can protect or rescue buildings, land areas, and spirits.
- Come July, embers spark across Folkmore like fireflies. They provide insight for Star Children. Talking helps.
- Confessions help the land grow.
- Confessions reveal a jeweled box containing an item from home.

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Even so, hearing the Steven Grant the other knows has a delicate touch makes him smile, something like relief playing across his expression.]
That- That's good. Brilliant, actually. It sounds like you work well together. [Or so he assumes - hopes.] I'm not too fond of the whole vigilante justice business either, though I understood why Marc had to, or at least... why he felt like he should.
[Even these small confessions as they talk seem to be working with the flames around them, little by little, even though they're no longer paying attention to any of that.]
I'm sorry if I came off a little defensive. [A short, breathless laugh, Steven looking up at the other again.] It's not every day you run into someone who knows you from another life. World. Universe? It's all a bit mad, isn't it? This place makes you doubt so much as it is.
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he's never bothered to ask whether that's the truth.
but there it is. "I understood why marc had to." marc meets steven's gaze, unhappy and searching, as he continues, as he apologises for being defensive (was that what that was? cute—), as he follows it up with someone that knows you, but— )
I don't know you. ( level and blunt, even if it's not quite true. if it was, this conversation would be different, and marc would be— well, perhaps not agreeable, but less disagreeable.
that the other marc's (still) moon knight hangs unsaid in the silence between them. marc knows what that means for him, the debt and the duty and the regret, thick and heavy. it means he can guess at what it means for (other) marc and abruptly, deeply, he's hit by the realisation that the last thing he wants is to meet this other version of himself.
none of this is about steven, not really. as ever, it's about marc and how marc feels about himself. how that's reflected in steven. )
Don't make the mistake of thinking we're anything alike.
( him and marc, not him and steven, even if marc doesn't bother with clarification, and the comment's uttered as he looks back to the fires. precisely none of marc's responses this time count as a confession and the realisation sits alongside the realisation that unless they come across anyone else, they're stuck together for however long it takes to get rid of the remainder.
marc presses his lips together, pauses, and without looking back to steven, mutters a soft, quiet noise that's almost a 'fuck'.
(he hates this.)
(he almost says he doesn't need to be somewhere new to be overwhelmed with doubt—.) )
—And we don't get along. ( a sidelong glance, something that borders on self-awareness. a gesture with a hand and, lightly, glibly— ) I'm difficult.
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[Steven can't help but push back - it's in his nature - because even though he is trying to be nice here, his annoyance levels are gradually rising as well, despite trying his best to be polite. This is a strange situation to be thrust into, though he keeps reminding himself that this or any other Marc would not be taking any of this lightly, and the reaction is... expected.
Calling himself "difficult" makes Steven chuckle though, nodding his head to one side as if to say well, yeah.]
You can say that again. It's good to be self-aware. [He can't help but tease, glancing to the flames and then back to Marc.] I didn't get along with the Marc I know either - not at first. Sometimes we still butt heads. This place has helped a lot, admittedly.
[Along with dying and all the rest that happened but he isn't about to bring that up out of the blue.]
Look, maybe hanging around these fires isn't doing us any favors, yeah? No one around here seems to be in any danger, they must've evacuated.
not me realising i managed to misread an entire sentence that last tag WHEEZE SORRY FAM 💀
( and it is, kind of. it's the sort of joke that marc — or steven! — would have made in earnest, the sort of joke that would've slot neatly alongside steven's responses to samuels whenever there was mail for marc. the "I'll read it to him"s that no-one else had found especially funny. unfortunately, it's not how ( this ) steven had meant it, which is what makes it distinctly unfunny, which is where the bones of contention sneak into it.
but that's where he leaves it for the moment, point made. they don't know each other, not really — or at least, that's what he's telling himself — not from this life or any other. familiar names and a shared duty, that's it.
—but that doesn't mean there isn't a question, one prompted by what steven says after that. "this place has helped." what's with that? what does that mean? how—. the only times marc has quote-unquote encountered steven and jake has been— morpheus.
(but then, something like that'd make sense, wouldn't it? given the comment about this place making it difficult to know what's real and what's not.)
he almost isn't listening when steven says that sticking around where they are probably isn't the best bet, his attention shifting towards the sky, debating, before— )
Then where?
is it bad I didn't notice.......
[A rhetorical question, Marc...
Steven wouldn't want to leave any stragglers who need help behind but this part of town seems relatively empty now, which is for the best. Thirteen and her games - she'll probably put out the fires here once they're of no use to her anyway. At least no one is in danger.]
Seems like we've put out quite a few without realizing it. This is a test and I believe that means we've passed. [He nods to at least one business completely flame-free now, which is a relief.]
I can show you a nearby town if you want to get your bearings and- [he cuts himself off, eying the suit again] -get a change of clothes too, if you need it. You look sharp but not the most convenient in this heat, is it?
HAHA NO I just would've phrased sth slightly different weeps
but marc is paranoid and suspicious enough to agree with the sentiment that coincidences aren't always coincidences, but he knows well enough that he's paranoid and suspicious, knows that even if he might think that, sometimes coincidences really are coincidences.
can he always tell the difference? no. but— )
Are you trying to say you're from the version of Earth where I'm not crazy?
( rhetorical question for a rhetorical question, steven, because he doesn't believe that for a second.
marc looks down at the suit as soon as steven mentions a change of clothes and, for a moment, he just looks surprised. it segues into doubt, and he presses his lips together. in any other instance, it'd come across as petulance but here and now, it's simply disagreement.
yes, he's hot and he's sticky and he's sweaty, but— ) These are my vestments. ( "hey!"
what that doesn't quite portray is the fact that marc — marc's — wardrobe consists almost entirely of the same suit a dozen times. the same jacket, the same pants, the same shoes and the same gloves. the turtlenecks and the cargo pants and the boots have been left in the past, a relic of marc spector that marc tries not to be.
it'd been fine — by a definition of "fine", the kind of definition that only marc uses — until greer had come back into his life and started poking holes in his careful, deliberate presentation of self.
he'd prefer to be hot and sticky and sweaty and uncomfortable than just ("just") marc spector.
instead— ) I need a shower.
it's all good!
The word "vestments" is so specific it has to be intentionally used. Steven almost looks confused a moment. Is his suit not magical then? He can't simply remove it here and now, or he prefers not to?]
Right, well... vestments or not, you'll need to buy new clothes eventually. Thankfully, us talking is already earning you money - er, lore.
[He gestures in the opposite direction behind them, deeper into town.] There are stores and housing up this way, if you'd like to pop up with me. Plenty of open flats and homes for the taking. It's odd, but you don't have to buy real estate here, you just claim what you'd like.
There's also a school up ahead: Kuma Lisa. They have showers for students, I'm sure they'd let you use them without problem. I can at least help - I'm on good terms with the spirits there. [He smiles a bit more at that, like he's rather proud of it.
In any case, all Steven really wants to do is help.]
no subject
money's never mattered.
(that's a lie—.)
he's got his own way of making money.
(more to the point—.)
he turns in the direction steven points. he wants to say that he doesn't need steven's help, doesn't want it, and though it's not untrue, not really — at least the latter — he doesn't know where he is, doesn't know how to make any of this work, and steven's the only loose link he has. visible reluctance gives way to agreement gives way to— )
What spirits?
no subject
Ah, the residents of this world. They're spirits that live and work here, and make up most of the population other than others like us. [He holds up his hands to form air quotations as he adds:] "Star Children" is what they call us.
[And then he's gesturing to the sky, as if to imply that's where they all came from, before he starts the trek toward Kuma Lisa.]
Everything the fox explained to you on your journey here is accurate, but I know it was a lot of information at once. I thought it was all a dream when I first arrived.
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Morpheus. ( it's punctuated by a sidelong glance, searching for recognition in steven's features. ) One of Peter's patients. Marlene's brother. ( the loosest, vaguest of explanations. if steven knows layla, then marc assumes he knows — or at least, knows of — marlene, too. they wouldn't be moon knight without the alraune's, after all—. ) You wouldn't know you were asleep 'til you were awake.
( most of the time, anyway. the times he had, it'd been because the happiness he was being offered and shown was like nothing he'd ever experienced, nothing he'd ever had in his grasp. the sort of happiness marc wouldn't even think to hope for, because it's so far removed from anything he's ever managed.
the dreams where he lost marlene, where he fought jake and steven and moon knight— those were the ones he'd never been sure about, the ones that he'd never questioned until he found himself waking. ) It was an easy way for him to manipulate and confuse and disorientate.
( it's the long way of saying he'd been reluctant to believe everything he'd been told. )
no subject
So when Marc lists out certain names like they should be familiar to Steven, he feels a strange pang of guilt in not knowing any of them. He knew Layla though. That further tests part of his early theory here. Steven's expression is pinched with mild confusion but then he's looking up at Marc again, seeing that steely stare, wondering what the other is hoping to get from him.
He's probably going to disappoint a lot.]
Morpheus. [He repeats quietly, more to himself, wracking his brain for any lingering knowledge. Maybe that's someone Marc would know - someone he kept Steven in the dark about.] Can't say the name sounds familiar, but that certainly doesn't sound like a good time.
[To put it mildly. Steven frowns, looking ahead of them as if afraid someone will overhear, before he adds:] The only one manipulating and disorienting us was Khonshu. At least, for the little time I knew him. Thankfully he isn't here. I hope to never see that old bird ever again.
no subject
It wasn't, ( he answers, attention shifting to the sight of kuma lisa in the distance. a little pointedly, a little petulantly, he adds— ) None of what we do is a 'good time'.
( he doesn't say, because of the differences that have become evident, that he's never been sure whether khonshu is or isn't present, never quite been convinced as to how far he can trust his perception, how much of what he's done has been khonshu and how much of it has been madness. the number of times he'd stood in front of that statue, hoping that this time it'd answer him, give him direction—.
the number of times he's regretted it since.
blunt and harsh, without glancing at steven, he rebuffs steven's hope with a: )
He's in prison. Asgard. Moon Knight's an apostate.
no subject
Strangely enough, it's a comfort to realize that Marc recognizes Khonshu's name as well, even though it naturally worries him to know he's been looming over this Marc Spector as well.
The mention of prison and Asgard is surprising though, eyebrows raised with interest. "Apostate" is even more notable.]
Asgard? For how long? [He lets out a quiet breath, a little overwhelmed with information to parse through later.] All this makes me wonder if these are things we haven't experienced yet or if our worlds are simply that different.
no subject
moon knight has done good, that's the point of him, but marc? what has marc done? it's a not-quite-mirror of a conversation he'd had with andrea once, one he doesn't care to repeat in the middle of god knows where. )
They're different. ( decisive, like there's no question about it. that's almost where he leaves it, where he'd prefer to leave it, but it's not that simple. he knows steven will ask why, will ask what he means by that, what makes him so certain and so, as if to pre-empt any of those questions, marc asks one of his own— )
What do you know about why Marc Spector became Moon Knight? ( is that quite the right question? he's not sure it is. he thinks the more accurate question is 'what do you know about why marc died?', but based off their conversation about layla, based off steven's own self-admitted defensiveness , marc doesn't think it's the right question for steven. )
no subject
[The question is a fair one, though Steven wonders if he's the one who should be answering it. He knows Marc would have a difficult time facing this himself, probably not want to talk about it at all, but it feels more like his story to tell. Steven saw the memory of that moment but it was so long ago by now, and not his own, it's hard to piece together all of the details. Marc doesn't talk about it for obvious reasons.
Even so, he isn't going to brush it aside completely, answering what he can:]
He was betrayed by an old partner at a dig site in Egypt, just barely got away and found Khonshu's temple. [His frown turns into something softer instead, more worried than anything else.] After that, I imagine it was difficult to shake the bloody pigeon. He had such a hold on Marc for so long.
no subject
for a time, they — marc and jean-paul, but in retrospect, marc thinks it was probably more him than frenchie — had all been friends. the three of them, and whoever else had tagged along, who'd ended up as part of their crew temporarily, had been a force to be reckoned with. men who'd do anything for the right price, who didn't much care if what they were being asked to do was the right thing or the wrong thing, so long as they got paid for it.
jean-paul had always had more of a conscience than marc. he thinks that's why he'd been a pilot over anything else, distant enough to be able to claim a degree of separation, but not distant enough that he hadn't been able to square up to marc, years later, and tell him that what he was doing as moon knight reminded him of what raul had done in the desert and the jungles. had done with knives and guns and teeth.
he walks without saying anything for one moment, then two, then— ) I was a mercenary. ( it doesn't seem fair to assume that his life is true of the other marc, not when steven's said nothing to imply the similarity. ) It wasn't the first dig Bushman set his sights on, but it was the first one I took issue with. ( it wasn't the first defenceless old man raul had killed, he means. and what he means by that is as far as these things go, it wasn't marc that'd been betrayed.
raul had almost given him a free pass, and marc had thrown that back in his face. it's not that it wasn't worth it — marlene living was worth it, jean-paul escaping was worth it — but as far as tit-for-tat went, marc had deserved what he'd had coming, even if he hadn't wanted it, even if he'd hated every single painful, dreadful moment of crawling through the desert, hot and sticky and bloody.
abruptly, and the point he'd been trying to make more than the how of it all— ) If 'Alraune' doesn't mean anything to you, it's different.
no subject
Steven nods along to what Marc shares, the similarities there stark for him - at least based on what he knows.]
Yes, Marc was too. A mercenary, I mean. I... don't know what his relationship with that man was like, but it was the same name he used. [A pause, and then:] He could share more with you about it, though I doubt he'd want to talk much. You know how it is.
[There's an edge of amusement at the end there - he can't help it. Marc would know because he's Marc. From what he's learned in this short time speaking to the other, he's just as stubborn and difficult as the Marc who Steven has come to know and consider family.
The name shared so sharply with him is, unfortunately, unfamiliar too. These are people who mean something to this Marc, who clearly experienced something so different, a whole other life. Steven isn't trying to imply that they're one in the same at all, though the other seems to be taking it a lot more personally.]
I think we can safely say things are very different overall, mate. I'm not denying that. [And then, softer:] The name doesn't mean anything to me, but it clearly does for you. Perhaps it's one Marc would recognize as well. He kept me in the dark about his life for the majority of mine.
no subject
and it says enough, too, that steven has no idea as to who or what marc's talking about. there'd never been enough divide, never been enough conscious decision-making between the three of them to keep any of it separate, not really. marlene had been steven's girl, first and foremost. it'd taken a long time for honesty to come forth, for marlene to tolerate moon knight, let alone—
—marc. )
You had your own life.
( steven had his own life, is what he means. )
no subject
I did. Had my own flat and job and all in London before realizing Marc was... well, Marc. But now I know the truth and I'm glad for it. It's better not being left in the dark.
[Obviously.
The school is coming up just ahead as they pass through Epiphany, a quaint college town with every ammenity one could think of. He points up toward Kuma Lisa.]
That's the school right there. There's multiple throughout the different parts of Folkmore and they all specialize in different studies. This one is more general education, what you'd find in any typical Earth school, though there's others focusing on things like combat and survival. They're open to anyone if you ever need something.
Now that I think about it, it would be difficult to struggle here. You'd have to actively be trying to make your own life miserable with the day to day.
[Is he... giving Marc a careful side-eye? Maybe.]
no subject
(when is there not?)
marc doesn't turn away from the school to answer steven. he decides he doesn't want to, has had enough of watching his changing expressions, of mapping similarities and differences.
the town and school seem nice enough, but marc's never been one for buildings and history, so—. )
Survival's never been the problem. ( dry and glib because he knows he's not wrong, at least not by a definition of the word, anyway — sure, he's died a handful of times, but it's never stuck and he's always come back, whether he's wanted to or not. ) Used to box. ( "or combat". he does, finally, refocus his attention on steven. ) Marines, mercenary, CIA. I don't think school's going to teach me anything a lifetime of broken bones and chipped teeth hasn't already.
( steven. it's not quite a rebuttal to the look steven gives him, the careful side-eye that is easy to guess at the meaning of. the accusation and expectation that says just what steven thinks of marc, and marc thinks it mirrors just what steven thinks of him. there's shades, too, of "why are you so unhappy, marc?" and it's infuriating. frustrating. why does he think—. )
—Is that what I do, Steven? Make my own life miserable?
( yes.
—but go on, say it. )
no subject
[This has been a very interesting meeting, not how Steven anticipated his afternoon to go at all, and part of him doesn't want to leave it here, but knows he probably should. For now. It feels like he's at least led Marc to a safe place where he can get the basic necessities and that brings Steven comfort, even if he still has a million questions. This Marc seems fully capable of taking care of himself though and he doesn't want to annoy him more.
He can't help but smile some at the questions. Here, in this moment, he can't help but notice the differences between Marc and the one he knows as well. For all their similarities, the Marc who Steven knows probably would've just accepted that he does indeed make things worse for himself, even if it isn't completely true.]
Seems like you could use a bit of cheer, mate, that's all. Lighten up a bit. [It's his simple advice in the moment at least, gesturing to a nearby storefront where rabbits are currently fixing up clothes on a human-shaped mannequin.] This world certainly doesn't take itself so seriously.