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folkmore mod ([personal profile] folkie) wrote in [community profile] folkmeme2024-06-12 06:46 am
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June-July 2024 Test Drive Meme

June-July 2024 TDM
Introduction

[ TDM QuestionsJump to CommentsFull Navigation ]

This Test Drive meme is open to all.

Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.

All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’

TDM threads can be used for spoon spending at any time by characters accepted into the game.

Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.

Current players are always encouraged to tag new people on the TDM!



🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.

and then... you fall like a shooting star, falling to the land in a burst of starlight.


🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.

Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.

[ Prompt OnePrompt Two]

Ghost Tours .
Content Warnings: Ghosts, Potential Violence, Potential Death

Summer has hit. It's hot, and nowhere is it hotter than Cruel Summer. Naturally, new Star Children arrive in Cruel Summer with no indication of which direction to go to escape, unless they're so lucky as to arrive near the Selkie River. The water provides a break, and a selkie skin will protect Star Children from the heat. Though beware the cruelty of leaving a selkie without their skin. Along with the heat, Star Children can hear whispers and the echoes of screams throughout Cruel Summer. There's no obvious source of the noises. Not the normal creatures. Not anything anyone can see.

Whether new or old Star Child, anyone lost, overheated, in need of a rest, or anything else will find a friendly spirit will find them in the sands, rock, or shores of Cruel Summer. They'll guide the way toward the huts found in Cruel Summer. These huts have changed; the huts are bigger and grow together, making them one interconnected twisting winding empty town. No one appears to live there. The wooden town is in disrepair, varying from building to building. Even so, they are cool inside, a welcome break from the summer heat.

No matter how one entered, even through the swinging doors to the saloon, that exit disappears behind Star Children. There's no turning back. The only way out is to explore the way through the buildings. This fact continues to be true building to building as exits continue to vanish. The abandoned town isn't as empty as it first seems. As Star Children explore the branching paths through the wooden structures, they see ghosts of spirits going through the paces of their lives. They're familiar to these spaces and interact with missing objects that sometimes shimmer in spirit energy.

Spirit Children may interrupt these routines to try to talk with the ghosts. Some ghostly spirits are friendly. They may interact with Star Children as though they're someone else, someone the spirits used to know. Others, like the bartender, may treat them like a new customer. Other ghosts are determined to stick to their routines and, should Star Children continue to interrupt, will attack those who disturb them.

These spirits may kill Star Children when they attack. Normal weapons won't hurt them. There are revolvers, shotguns, iron pokers, hunting knives, and other plain weapons around to grab in self-defense. Salt bullets and iron will dispel ghosts. These weapons may be grabbed at any time. However, doing so attracts the creatures in Cruel Summer. A blood red worm spitting yellow acid may break through the floor to eat or spray Star Children. An enormous coyote may leap through the window. Whether attracted by the use of weapons or passing by, any dangerous creature found in Cruel Summer seems agitated when they come near these structures and will attack them and anyone inside. They will focus especially on anyone with a stolen selkie skin.

Should Star Children die, whether to ghosts or creatures, they will not immediately return to life. Do not pass go. Instead they will haunt the ghost town for one week in the room where they were killed. Other Star Children may recognize them and work to snap them out of their routines. Yet nothing will free the Star Children's spirits before the week is through. At the end of the week, they'll come to, alive, in their bodies in the room they died in. Best get through and out of the ghost town before dying again!

A constant through these scenes are the spirits' spoons, visible somewhere in each scene. The ghost spoons are whole. Once free of the ghost town, Star Children may choose to travel to the Shattered Spoon Shrine in Never Fade to search for the broken fragments of any of these spoons. They are in such small pieces, however, that no Star Child may feed them enough Lore alone to bring the spirit back. Two or more Star Children may spend time in the Shrine creating and feeding Lore toward the spoons to heal them. It just may be enough to bring someone back.

  • Whispers, echoes of screams, etc become common throughout Cruel Summer
  • Huts become bigger, interconnected, growing together. Anyone lost, overheated, in need of something in Cruel Summer gets a friendly spirit redirecting them to these buildings
  • Buildings will still be in some state of disrepair, but like a whole twisting winding town
  • Insides are a cool respite supernatural ghost spirit air conditioning
  • Only way out is through, no turning back, as the exits disappear behind you
  • Many are friendly, but some are not. One can attempt to talk to them, but how interactive they are varies
  • Occasionally other creatures from Cruel Summer may burst in and attack
  • If a Star Child dies, rather than return to life immediately, they stay a ghost for about a week, part of the tour
Flames to Embers .
Content Warnings: Fire, Coerced Confessions

Fire! Fire across the realm! For the second half of June, wildfire burns everywhere. While it doesn’t hurt Star Children, it can reduce everything else to ash: homes, businesses, gardens, spirits. The local spirits will be in a panic and beg Star Children for help from small ice mice in Wintermute to fennec foxes in Cruel Summer. How can Star Children help? Confessions. Anything the person they are with doesn’t know. The more earnest and meaningful the better.

When wildfire erupts and spreads, Star Children may stand in or in front of an area they want to protect and confess something to another Star Child who happens to be nearby. Their neighbor? Their partner? A stranger lost in a new land? These confessions simply need to be something the other person doesn’t know to protect structures and spirits. Memories related to the confession will show in the fire. The fire will fuel these memories until they run out of energy, dying down to embers. At least in that place at that time.

Should something start to burn before someone confesses, multiple confessions are necessary to catch the wildfire’s attention and distract it from the fuel source it is feeding on. Two or more Star Children will need to make confessions whose memories are shared in the flames. Water powers can also help quell the flames, but confessions are necessary in the end.

Once July hits, the wildfires are mostly gone, only sparking up here and there on occasion. In their stead are embers. They spark in the air like fireflies and fly around Folkmore, attracted to Star Children. These embers land on Star Children and make them glow. There’s no pain. In fact, the embers provide sparks of insight into memories, situations, and other emotional dilemmas that Star Children haven’t previously understood. Talking the issue over with another Star Children provides further emotional clarity.

Spirits are welcoming to both embers and Star Children. Confessions help Folkmore grow as well. Gardens bloom in beautiful displays. Crops grow healthy and joyful. It’s even possible to hear humming from some of the vegetables and fruits. The land grows with the Star Children. Anyone who lacks a green thumb can work their way around that with confessions! Save that dying plant and grow those tomatoes.

One time that a Star Child confesses, either to wildfire or to embers, they will find a jeweled box shaped like a flame. The peak of the flame comes off to reveal the insides. Within, there is an item from home. It may even be a weapon or magical item. Larger more meaningful confessions are more likely to receive weapons. These items may even be larger than should fit in the box or its entrance. Whether the box should only hold a single ring or fill the palm of one’s hand, these items fit. Star Children also can keep the jeweled box, and this one item from home can be stored within the box. Other items too large to fit the box will not enter it. Only the one from the box.

  • Last two weeks of June, wildfire burns across Folkmore. After that, they are rare.
  • Confessions can protect or rescue buildings, land areas, and spirits.
  • Come July, embers spark across Folkmore like fireflies. They provide insight for Star Children. Talking helps.
  • Confessions help the land grow.
  • Confessions reveal a jeweled box containing an item from home.
icicleinferno: Credit recadreuse (Staring Into Your Soul)

[personal profile] icicleinferno 2024-07-22 07:20 pm (UTC)(link)
It looks deserted, like something that might be haunted. [ He pauses a moment. ]

Oh. Is this a bravery trial? I am not afraid of ghosts.
crystalmaster: (Default)

[personal profile] crystalmaster 2024-07-22 07:37 pm (UTC)(link)
I'm afraid it sure is. My friend Scotch would be thrilled.

[He blinks at this.]

... Yeah, I guess maybe you'd call it that. Do you have those back in your world too?
icicleinferno: Credit recadreuse (Staring Into Your Soul)

[personal profile] icicleinferno 2024-07-23 02:57 pm (UTC)(link)
We attended a training camp where a test of bravery was part of the night time activities. People trying to jump at me, or making weird noises doesn't scare me.

[ Because obviously ghosts don't exist. Obviously. ]
crystalmaster: (Radley_smirk1)

[personal profile] crystalmaster 2024-07-23 07:35 pm (UTC)(link)
[Radley smirks.]

Well, yeah, people just fooling around aren't typically very scary.

[Real ghosts, on the other hand, especially if they're gunning for you ...]

I think you'll find this test an itty-bit different.
icicleinferno: Credit recadreuse (Conspiracy Theorist)

[personal profile] icicleinferno 2024-07-23 07:51 pm (UTC)(link)
If you say so. [ Shoto nods for a moment and starts walking with him towards the buildings. ]

I don't normally get turned around, I have a good sense of direction.
crystalmaster: (Default)

[personal profile] crystalmaster 2024-07-23 08:00 pm (UTC)(link)
That's good. You'll need it in this place.

[The friendly ghost is there as they come closer, waving them on towards the buildings.]
icicleinferno: Credit recadreuse (Default)

[personal profile] icicleinferno 2024-07-25 05:13 am (UTC)(link)
It would help if I knew where I was to begin with. [ Shoto can't help but point out a little dryly.

A little uncertain that this isn't just some quirk or something like that, Shoto raises his hand and waves back. ]
crystalmaster: (Radley_smirk1)

[personal profile] crystalmaster 2024-07-25 05:21 am (UTC)(link)
The land is called Folkmore, and this part of it is called Cruel Summer. All too appropriate, I'd say.

[Radley smirks darkly.]

I've never been a fan of summer heat, and this place takes it to a new extreme.
icicleinferno: Credit recadreuse (Default)

[personal profile] icicleinferno 2024-07-25 02:13 pm (UTC)(link)
Is it that warm out? [ Sorry Radley, he didn't notice. His thermoregulator was doing the work for him.

Emitting from Shoto then is a nice cool sensation, to counteract the heat outside, lowering the temperature to something far more comfortable. There's a reason he hasn't broken a sweat. ]
crystalmaster: (Radley_confused)

[personal profile] crystalmaster 2024-07-25 08:13 pm (UTC)(link)
[Radley blinks in surprise.]

Yeah.... You don't feel it?

[He does feel the cool sensation when he steps closer. Wow, that's nice. Too bad everybody doesn't have one of those.]
icicleinferno: Credit recadreuse (Listening)

[personal profile] icicleinferno 2024-07-26 12:08 am (UTC)(link)
Not really when I'm wearing my hero costume. My vest helps control my temperature to keep it even. The cold air you're feeling is my quirk. Fortunately this is a very minor application and shouldn't cause any problems for me to keep it up long term.

[ At least, not with his thermoregulator on. Otherwise he might need to take a break to alternate despite his best efforts. ]
crystalmaster: (Radley_confused)

[personal profile] crystalmaster 2024-07-26 02:01 am (UTC)(link)
That's really cool.

[And he blinks in confusion.]

Your ... quirk?
icicleinferno: Credit recadreuse (Conspiracy Theorist)

[personal profile] icicleinferno 2024-07-26 02:03 am (UTC)(link)
[ Shoto blinks and tilts his head. ]

Yes? Nearly everyone has a quirk where I'm from. Everyone has some kind of extraordinary ability of some kind.

My quirk is half-hot, half-cold.
crystalmaster: (Radley_sheepish)

[personal profile] crystalmaster 2024-07-26 02:06 am (UTC)(link)
Oh. That's interesting. We don't have those back home that I know of. I guess in this world, you could say these wings are my quirk? I don't have them at home.
icicleinferno: Credit recadreuse (Listening)

[personal profile] icicleinferno 2024-07-26 02:14 am (UTC)(link)
Wings are a fairly good quirk. There are a few pros who have them.

That's a strange concept. More than 80% of people have quirks.
crystalmaster: (Default)

[personal profile] crystalmaster 2024-07-26 02:25 am (UTC)(link)
Really? I have to admit, I like them more the longer I have them. They seem like they'll be pretty useful.

Huh. So it's like a world of superheroes?

[And supervillains, he assumes.]
icicleinferno: Credit recadreuse (Conspiracy Theorist)

[personal profile] icicleinferno 2024-07-26 02:30 am (UTC)(link)
I mean, there are superheroes. It's a valid career path. I'm a student, training to become a hero. I have my license.

Not everyone is a superhero though.
crystalmaster: (Default)

[personal profile] crystalmaster 2024-07-26 02:32 am (UTC)(link)
My friend Scotch would find that really 'epic.'

You need a license to be a hero?

[That's a new concept. Maybe a good idea, though, considering how destructive some powers can be if not controlled properly.]
icicleinferno: Credit recadreuse (Default)

[personal profile] icicleinferno 2024-07-26 02:52 am (UTC)(link)
Of course. Otherwise we would be vigilantes which are illegal, as is quirk usage to be a menace to the public.

[ Superheroes, supervillains. It's all normal to him. ]
crystalmaster: (Default)

[personal profile] crystalmaster 2024-07-26 02:59 am (UTC)(link)
Huh. It sounds like you've got a pretty efficient system. Superheroes in fiction always seem to be vigilantes and get chased down by the law a lot.
icicleinferno: Credit recadreuse (Listening)

[personal profile] icicleinferno 2024-07-26 03:00 am (UTC)(link)
There was a period of time when that was far more common, but these days everything is run by the Hero Public Safety Commission.
crystalmaster: (Default)

[personal profile] crystalmaster 2024-07-26 03:02 am (UTC)(link)
That's neat. So what made them decide to form that organization?

[He can't help thinking how the fictional superheroes would have benefited greatly from something like that and rather wonders why none of those authors ever thought of it.]
icicleinferno: Credit recadreuse (Conspiracy Theorist)

[personal profile] icicleinferno 2024-07-26 04:00 am (UTC)(link)
Probably because you can't really have everyone running around with quirks that are uncontrolled. The power level of people involved varies. There's all different kinds of quirks, that do just about anything imaginable. If people just did what they wanted, we would have chaos.

[ Chaos would be pretty bad. ]
crystalmaster: (Default)

[personal profile] crystalmaster 2024-07-26 04:06 am (UTC)(link)
Yeah, with so many people having quirks, having such an organization just makes sense.

[There definitely isn't such a high percentage of powered-up people in any fiction he knows of. He certainly wonders why so many have them in that world, but maybe no one really knows.]

So does anyone know what causes the quirks?

[For 80% to have them, there must be a reason why the other 20% don't, scientific or otherwise.]
icicleinferno: Credit recadreuse (Conspiracy Theorist)

[personal profile] icicleinferno 2024-07-26 04:16 am (UTC)(link)
[ That's how the rules came about. ]

No, we're not sure. But each generation, more and more people have quirks and the quirks seem to be getting stronger. That's a theory anyway, that seems probably true. People inherit their quirks from their parents, usually. One or the other, or both.

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