Entry tags:
June-July 2024 Test Drive Meme
June-July 2024 TDM
Introduction
Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.
All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.
and then... you fall like a shooting star, falling to the land in a burst of starlight.
🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.
Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.
Content Warnings: Ghosts, Potential Violence, Potential Death
Summer has hit. It's hot, and nowhere is it hotter than Cruel Summer. Naturally, new Star Children arrive in Cruel Summer with no indication of which direction to go to escape, unless they're so lucky as to arrive near the Selkie River. The water provides a break, and a selkie skin will protect Star Children from the heat. Though beware the cruelty of leaving a selkie without their skin. Along with the heat, Star Children can hear whispers and the echoes of screams throughout Cruel Summer. There's no obvious source of the noises. Not the normal creatures. Not anything anyone can see.
Whether new or old Star Child, anyone lost, overheated, in need of a rest, or anything else will find a friendly spirit will find them in the sands, rock, or shores of Cruel Summer. They'll guide the way toward the huts found in Cruel Summer. These huts have changed; the huts are bigger and grow together, making them one interconnected twisting winding empty town. No one appears to live there. The wooden town is in disrepair, varying from building to building. Even so, they are cool inside, a welcome break from the summer heat.
No matter how one entered, even through the swinging doors to the saloon, that exit disappears behind Star Children. There's no turning back. The only way out is to explore the way through the buildings. This fact continues to be true building to building as exits continue to vanish. The abandoned town isn't as empty as it first seems. As Star Children explore the branching paths through the wooden structures, they see ghosts of spirits going through the paces of their lives. They're familiar to these spaces and interact with missing objects that sometimes shimmer in spirit energy.
Spirit Children may interrupt these routines to try to talk with the ghosts. Some ghostly spirits are friendly. They may interact with Star Children as though they're someone else, someone the spirits used to know. Others, like the bartender, may treat them like a new customer. Other ghosts are determined to stick to their routines and, should Star Children continue to interrupt, will attack those who disturb them.
These spirits may kill Star Children when they attack. Normal weapons won't hurt them. There are revolvers, shotguns, iron pokers, hunting knives, and other plain weapons around to grab in self-defense. Salt bullets and iron will dispel ghosts. These weapons may be grabbed at any time. However, doing so attracts the creatures in Cruel Summer. A blood red worm spitting yellow acid may break through the floor to eat or spray Star Children. An enormous coyote may leap through the window. Whether attracted by the use of weapons or passing by, any dangerous creature found in Cruel Summer seems agitated when they come near these structures and will attack them and anyone inside. They will focus especially on anyone with a stolen selkie skin.
Should Star Children die, whether to ghosts or creatures, they will not immediately return to life.Do not pass go. Instead they will haunt the ghost town for one week in the room where they were killed. Other Star Children may recognize them and work to snap them out of their routines. Yet nothing will free the Star Children's spirits before the week is through. At the end of the week, they'll come to, alive, in their bodies in the room they died in. Best get through and out of the ghost town before dying again!
A constant through these scenes are the spirits' spoons, visible somewhere in each scene. The ghost spoons are whole. Once free of the ghost town, Star Children may choose to travel to the Shattered Spoon Shrine in Never Fade to search for the broken fragments of any of these spoons. They are in such small pieces, however, that no Star Child may feed them enough Lore alone to bring the spirit back. Two or more Star Children may spend time in the Shrine creating and feeding Lore toward the spoons to heal them. It just may be enough to bring someone back.
Summer has hit. It's hot, and nowhere is it hotter than Cruel Summer. Naturally, new Star Children arrive in Cruel Summer with no indication of which direction to go to escape, unless they're so lucky as to arrive near the Selkie River. The water provides a break, and a selkie skin will protect Star Children from the heat. Though beware the cruelty of leaving a selkie without their skin. Along with the heat, Star Children can hear whispers and the echoes of screams throughout Cruel Summer. There's no obvious source of the noises. Not the normal creatures. Not anything anyone can see.
Whether new or old Star Child, anyone lost, overheated, in need of a rest, or anything else will find a friendly spirit will find them in the sands, rock, or shores of Cruel Summer. They'll guide the way toward the huts found in Cruel Summer. These huts have changed; the huts are bigger and grow together, making them one interconnected twisting winding empty town. No one appears to live there. The wooden town is in disrepair, varying from building to building. Even so, they are cool inside, a welcome break from the summer heat.
No matter how one entered, even through the swinging doors to the saloon, that exit disappears behind Star Children. There's no turning back. The only way out is to explore the way through the buildings. This fact continues to be true building to building as exits continue to vanish. The abandoned town isn't as empty as it first seems. As Star Children explore the branching paths through the wooden structures, they see ghosts of spirits going through the paces of their lives. They're familiar to these spaces and interact with missing objects that sometimes shimmer in spirit energy.
Spirit Children may interrupt these routines to try to talk with the ghosts. Some ghostly spirits are friendly. They may interact with Star Children as though they're someone else, someone the spirits used to know. Others, like the bartender, may treat them like a new customer. Other ghosts are determined to stick to their routines and, should Star Children continue to interrupt, will attack those who disturb them.
These spirits may kill Star Children when they attack. Normal weapons won't hurt them. There are revolvers, shotguns, iron pokers, hunting knives, and other plain weapons around to grab in self-defense. Salt bullets and iron will dispel ghosts. These weapons may be grabbed at any time. However, doing so attracts the creatures in Cruel Summer. A blood red worm spitting yellow acid may break through the floor to eat or spray Star Children. An enormous coyote may leap through the window. Whether attracted by the use of weapons or passing by, any dangerous creature found in Cruel Summer seems agitated when they come near these structures and will attack them and anyone inside. They will focus especially on anyone with a stolen selkie skin.
Should Star Children die, whether to ghosts or creatures, they will not immediately return to life.
A constant through these scenes are the spirits' spoons, visible somewhere in each scene. The ghost spoons are whole. Once free of the ghost town, Star Children may choose to travel to the Shattered Spoon Shrine in Never Fade to search for the broken fragments of any of these spoons. They are in such small pieces, however, that no Star Child may feed them enough Lore alone to bring the spirit back. Two or more Star Children may spend time in the Shrine creating and feeding Lore toward the spoons to heal them. It just may be enough to bring someone back.
- Whispers, echoes of screams, etc become common throughout Cruel Summer
- Huts become bigger, interconnected, growing together. Anyone lost, overheated, in need of something in Cruel Summer gets a friendly spirit redirecting them to these buildings
- Buildings will still be in some state of disrepair, but like a whole twisting winding town
- Insides are a cool respite
supernatural ghost spirit air conditioning - Only way out is through, no turning back, as the exits disappear behind you
- Many are friendly, but some are not. One can attempt to talk to them, but how interactive they are varies
- Occasionally other creatures from Cruel Summer may burst in and attack
- If a Star Child dies, rather than return to life immediately, they stay a ghost for about a week, part of the tour
Content Warnings: Fire, Coerced Confessions
Fire! Fire across the realm! For the second half of June, wildfire burns everywhere. While it doesn’t hurt Star Children, it can reduce everything else to ash: homes, businesses, gardens, spirits. The local spirits will be in a panic and beg Star Children for help from small ice mice in Wintermute to fennec foxes in Cruel Summer. How can Star Children help? Confessions. Anything the person they are with doesn’t know. The more earnest and meaningful the better.
When wildfire erupts and spreads, Star Children may stand in or in front of an area they want to protect and confess something to another Star Child who happens to be nearby. Their neighbor? Their partner? A stranger lost in a new land? These confessions simply need to be something the other person doesn’t know to protect structures and spirits. Memories related to the confession will show in the fire. The fire will fuel these memories until they run out of energy, dying down to embers. At least in that place at that time.
Should something start to burn before someone confesses, multiple confessions are necessary to catch the wildfire’s attention and distract it from the fuel source it is feeding on. Two or more Star Children will need to make confessions whose memories are shared in the flames. Water powers can also help quell the flames, but confessions are necessary in the end.
Once July hits, the wildfires are mostly gone, only sparking up here and there on occasion. In their stead are embers. They spark in the air like fireflies and fly around Folkmore, attracted to Star Children. These embers land on Star Children and make them glow. There’s no pain. In fact, the embers provide sparks of insight into memories, situations, and other emotional dilemmas that Star Children haven’t previously understood. Talking the issue over with another Star Children provides further emotional clarity.
Spirits are welcoming to both embers and Star Children. Confessionshelp Folkmore grow as well. Gardens bloom in beautiful displays. Crops grow healthy and joyful. It’s even possible to hear humming from some of the vegetables and fruits. The land grows with the Star Children. Anyone who lacks a green thumb can work their way around that with confessions! Save that dying plant and grow those tomatoes.
One time that a Star Child confesses, either to wildfire or to embers, they will find a jeweled box shaped like a flame. The peak of the flame comes off to reveal the insides. Within, there is an item from home. It may even be a weapon or magical item. Larger more meaningful confessions are more likely to receive weapons. These items may even be larger than should fit in the box or its entrance. Whether the box should only hold a single ring or fill the palm of one’s hand, these items fit. Star Children also can keep the jeweled box, and this one item from home can be stored within the box. Other items too large to fit the box will not enter it. Only the one from the box.
Fire! Fire across the realm! For the second half of June, wildfire burns everywhere. While it doesn’t hurt Star Children, it can reduce everything else to ash: homes, businesses, gardens, spirits. The local spirits will be in a panic and beg Star Children for help from small ice mice in Wintermute to fennec foxes in Cruel Summer. How can Star Children help? Confessions. Anything the person they are with doesn’t know. The more earnest and meaningful the better.
When wildfire erupts and spreads, Star Children may stand in or in front of an area they want to protect and confess something to another Star Child who happens to be nearby. Their neighbor? Their partner? A stranger lost in a new land? These confessions simply need to be something the other person doesn’t know to protect structures and spirits. Memories related to the confession will show in the fire. The fire will fuel these memories until they run out of energy, dying down to embers. At least in that place at that time.
Should something start to burn before someone confesses, multiple confessions are necessary to catch the wildfire’s attention and distract it from the fuel source it is feeding on. Two or more Star Children will need to make confessions whose memories are shared in the flames. Water powers can also help quell the flames, but confessions are necessary in the end.
Once July hits, the wildfires are mostly gone, only sparking up here and there on occasion. In their stead are embers. They spark in the air like fireflies and fly around Folkmore, attracted to Star Children. These embers land on Star Children and make them glow. There’s no pain. In fact, the embers provide sparks of insight into memories, situations, and other emotional dilemmas that Star Children haven’t previously understood. Talking the issue over with another Star Children provides further emotional clarity.
Spirits are welcoming to both embers and Star Children. Confessions
One time that a Star Child confesses, either to wildfire or to embers, they will find a jeweled box shaped like a flame. The peak of the flame comes off to reveal the insides. Within, there is an item from home. It may even be a weapon or magical item. Larger more meaningful confessions are more likely to receive weapons. These items may even be larger than should fit in the box or its entrance. Whether the box should only hold a single ring or fill the palm of one’s hand, these items fit. Star Children also can keep the jeweled box, and this one item from home can be stored within the box. Other items too large to fit the box will not enter it. Only the one from the box.
- Last two weeks of June, wildfire burns across Folkmore. After that, they are rare.
- Confessions can protect or rescue buildings, land areas, and spirits.
- Come July, embers spark across Folkmore like fireflies. They provide insight for Star Children. Talking helps.
- Confessions help the land grow.
- Confessions reveal a jeweled box containing an item from home.

(CW: drugs referenced--cocaine)
"See, Doctor Who is one of those things I keep watching and telling myself I like it, but I really don't. I got sick of Rose fast and Matt Smith looks like a handsome foot," she said with a shrug. Hey, foot fetishes were completely cool as long as people admitted to them. They just weren't Lexi's thing.
"Yeah," she sighed and blew a strand of brown hair off of her forehead. "Landed right in the middle, but at least I had Trench as a meter for how things might go."
Re: (CW: drugs referenced--cocaine)
He looked like he was giving serious thought to this question. "Hmm. Honestly, I've mostly seen the earlier episodes, so I'm not sure I can give a fair answer on that. I like Joel fine, but I might like Mike more if I saw more of his episodes."
And a smirk. "I don't really like it either, honestly. Especially the newer ones. The older seasons are kinda classic, but the show as a whole is just so out there."
He winced. "Well, at least that's something, I guess. It'd be worse to have no clue what you were getting into."
(CW: poor parenting)
"Oh, oh, the answer is Joel. Joel all the way. He's the guy who started the whole thing and if you haven't seen his 'Manos: The Hands of Fate,' you're missing out on of the true joys of life," she stated with conviction.
"Yeah, it's like. Either they need to lean into the camp or get serious. Both is total tonal whiplash."
Lexi shrugged. "Well, I have no idea who chose Taylor effing Swift as the avatar for---I dunno, I dunno what she is. But it's certainly a choice. At least she's hot."
Re: (CW: poor parenting)
A smirk. “Oh, then I was on the right track. Usually I do prefer the original person in something. I’m not a big fan of replacing people. And I will have to look up that episode. I know Scotch has probably seen it.”
And he nodded. “Shows that just can’t decide what they wanna be usually end up pretty brain-breaking.”
He had to laugh. “I guess I figured the Fox chose her herself. It makes about as much sense as anything else.”
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"Good answer. And seriously, if you've never seen it before, you're missing out. I'll make sure you see it soon," she stated confidently.
She released a little frustrated breath. "Exactly. I swear, there are so many shows which have a little kernel of something good, but fail to follow-through."
"I guess," Lexi said doubtfully. "Maybe she thinks she won't be as scary if she's Taylor Swift?"
CW: Alcoholism
"Great," Radley smiled. "I could use a good laugh."
He nodded. "A couple of my friends tried watching Once Upon a Time and threw up their hands in disgust after the halfway point of season 3. The show had already been hitting some serious 'what the heck' notes in season 2, but after that point it got a lot worse. The writers really didn't seem to know what to do with it then. Scotch has gone on a lot of long rants about what went wrong."
That was an amusing and interesting thought. "Maybe. I wonder if she cares about scariness. Seems like things here have been plenty scary as it is. The ghost town here and the fires were pretty freaky."
CW: Alcoholism
"Oh I know. That was such a trainwreck. I could only make myself keep watching because of SwanQueen and SleepingWarrior. And even those they putzed up. It was so annoying! Can't we get any canon lesbian rep in anything other than shows on Netflix and Hulu?" Because back in Lexi's day, those were the main two games in town.
"Absolutely freaky. Though not completely unexpected. Like I said, Trench did that kind of shit to us a lot. It was kind of adapt or let your brain get broken month after month. And home was stressful enough, so I decided to adapt." She was hoping that would carry over here. There were so many things wrong about both home and Trench that she felt like she was pretty much immune to most weirdness at this point.
She's wrong, of course.
Re: CW: Alcoholism
Radley knows SwanQueen, but has to think for a moment to remember SleepingWarrior. "Yeah, they really didn't seem to know what to do with Mulan and Aurora especially. That pairing idea seemed to be shoehorned in there and dropped almost as fast. Really kinda pathetic. They could have done a lot of interesting things with it." While Radley isn't really a shipper, he does love intriguing character relationships of all kinds and is pretty comfortable discussing ships and how well characters seem to click.
He still thinks Netflix and Hulu are probably the best of the bunch. And Tubi, a dark horse on the scene that's really taken off.
He frowns at this. "It was awful enough going through that once. And this squid world did it every month?"
CW: Alcoholism, death referenced
"I know, right? I mean, there was all of this build-up and all of that chemistry and I know I shouldn't expect lesbians from Disney but come on! They had way better interactions with each other than they did with the guys they were paired off with. Heteronormativity strikes again." But then, it almost always did. She was bi, herself, but she'd realized that other girls would always have more of a pull than guys did.
She was just happy to have a place where she could watch all of her old favorite TV shows. And she'll eventually love Crackle, for all of the bad, schlocky horror films.
"Every single month, like clockwork. For like two weeks out of every month, we were like 'here we go, it's gonna suck.' And death was always on the table." But she still figured she could handle whatever this place tossed out.
Re: CW: Alcoholism, death referenced
"Ironically weird when they don't seem to realize they're going to aggravate a lot of people when they just backtrack on something like that," Radley says with a dark smirk. "Or maybe they do realize and they just like messing with people. With those guys, it wouldn't surprise me. They admitted they were just doing upsetting things on Lost for the shock value.
"You know what I'd really like to see portrayed in media is a relationship that's every bit as close as romantic, but isn't actually romantic. I think Virgil said it's usually called 'queerplatonic.' I didn't even know there was a word for it until recently." A laugh. "I thought I was the only one even interested in something like that."
And he stares in horror at this. "And everybody managed to come out of that place still sane?"
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"That would be nice, too. A lot of the time, LGBTQ characters are reduced to who they want to--to you know with. It would be nice to have two queer friends who are friends first. Maybe even wingperson for each other. That would be cool," and a subversion of a lot of tropes.
"Yeah? After a while, you got used to it. If that makes sense? It also helped that everything happened like clockwork," Lexi explained, looking a little awkward.
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He nodded. "Oh yeah. One of the few things Once Upon a Time did right was to show that all kinds of love is true love and not just romantic. I got tired of it only ever being romantic love that saved the day."
He frowned, pondering that. "I guess that could help," he admitted. "I wonder if it'll be like that here too."
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"Yeah, but still. Way too much het, even when it didn't make sense." She wished for non-het options which were easily accessible so she could explain things to her mom and Cassie. Some Disney Princesses loved other Disney Princesses and shit like that. Even when it didn't make sense.
"My guess is probably. Probably with a side of 'of course it does,'" Lexi stated decisively. Too long in Trench made her paranoid maybe, but she'd rather be paranoid than unprepared.
no subject
A wry smirk. "We need more stories that make sense." He understands that desire to see those kinds of options and feel represented, even though he's not that much into shipping, per se. He isn't positive he's ace himself, but he feels like he might fall somewhere on that scale, so he's always happy to see good ace representation. And he has never dared bring up such subjects with his strait-laced family either.
Radley would agree it's better to be prepared. He feels quite cynical himself, although after his encounters with Kalin, he's realized he's not nearly as cynical as he could be.
"Maybe at least the weird stuff won't always be as awful," he hopes. "Some people act like it's not always so dangerous here, just weird."
no subject
"Isn't that the truth. And no more 'they're just friends, LOL' when a same gender pairing makes more sense than whomever they're stuck romancing due to the plot and fear of Boomers watching and being triggered. I have news for them, the Boomers aren't watching anyway, let their freak flags fly," she said with a laugh. Especially when it came to shows featuring young characters.
Lexi likes to think of herself as cynical, but in the end she believes in true love and finding someone to live happily ever after with.
"I'll take weird. I'll take weird any day of the week as long as it doesn't involve the constant threat of death," she said decisively. She was already used to mind games from home.
no subject
"That can get old," he says. He doesn't necessarily mind the friend excuse, since that and other non-romantic relationships are what he most likes to see, but he can also see when sometimes it does look like a cover-up or like the writers really don't know what to call it or don't want to be honest about it.
Radley likes to believe there is true love of all kinds, but sometimes he's really not sure it's out there for him, specifically.
"Oh yeah, weird is absolutely tops compared to that," he says. He's a little apprehensive about what "weird" might entail and is imagining all kinds of odd tropes from fantasy stories, but even such indignities would surely be better than fearing for your life.
no subject
"Absolutely. Even classic literature has same gender parings which make more sense. Like in the Sherlock Holmes. The books, not the thing with Bandicoot Cucumber in it," she said with a laugh. She'd tumblr savior-ed so many terms related to the whole Superwholock fad. It was kind of hilarious, really.
Lexi figures she's got time. Time to find someone new, time to start something that will last. Or on the other hand, she's got time to date around and see who or what really works for her and she was only seventeen. Most media pushed the idea that your first love was your true love, but that wasn't true most of the time.
She thinks it might be mind games on the level where people forget their memories or swap bodies with someone else. Annoying, but no big deal in the final analysis.
no subject
He has to laugh at that name. "I'm not really a fan of that incarnation either," he giggles. "They took Sherlock's unlikable traits and dialed them up to 11. Not to mention sometimes the show just got too gross and gory." That said, he has also been kind of disappointed that some of the book stories seemed rather dry. But he certainly appreciates how influential Holmes has been on literature and mystery stories through the years. He doubts it could be overstated how important the character is.
Radley would be happy for such a healthy attitude. He's hardly old, 25, but he feels a lot older and is still deeply wounded because of all that happened right before he was brought here. Because of that, he doubts he will be ready to even start considering looking for a very long time.
He wouldn't be thrilled with Freaky Friday problems, and amnesia is actually a fear of his, so the latter might especially shake him, personally, up. Between worrying for his life and amnesia, he would actually not be sure which he'd prefer there.
no subject
"Exactly! And it was like, oh he doesn't need evidence or stuff like that 'cause he's just that smart. Which is boring, the evidence and detection is what makes a detective story good. And I don't mind gore if it serves the story, but it's used as shock value way too much. It's become a cliche, like jump scares." She had Opinions about movies and what made them bad, good, and so bad it's good. Especially about the latter category.
Considering Lexi's family, it was adapt or be destroyed. She'd love to have her and Cassie's dad be part of their lives again, but not if he couldn't overcome his personal demons. And an apology for robbing the house wouldn't hurt.
Lexi was more concerned about physical threats. She still had her Darkblood, which meant she could warp reality and move things telekinetically and she'd busted her ass trying to perfect those powers. She didn't like using them, but it was a relief to have them.
CW: Mention of disowning
"Yeah, that was just out there. I remember the guy showrunning that version was also doing some of the especially loco Dr. Who stuff." And he nods in complete agreement to the thoughts on gore. "I rarely ever see it used to actually help tell a decent story anymore. My friends watch a lot of horror films and I've seen way more gratuitous gore than I care to remember." And a lot he probably won't forget.
Overcoming personal demons and making apologies are important things.
Radley probably would be too, in general, unless it came to something he actually feared. He wonders if he has any powers in addition to the wings that he hasn't unlocked yet.
CW: Mention of disowning, police, police prejudice, murder in the context of film
"I never could get into Doctor Who. At least not the recent stuff, the old stuff was camp enough and didn't take itself as seriously." She could appreciate camp. What she didn't like was something which seemed to think it was sending A Message of some kind, using the actors as mouthpieces for the showrunner. "Oh, I know. I mean, the original 'Night of the Living Dead?' Woke before woke was a thing since the black guy is the only one who keeps his head together through the whole thing, only for white cops to assume he's a zombie and kill him anyway. Horror's a great way to give social commentary, it doesn't have to be a 24/7 Eli Roth gorefest."
Lexi honestly didn't want to make of her wings. They looked like hawk wings, but she'd never been much of a hunter.
Well, unless she counted the way she came for certain people when she wrote her play.
Re: CW: Mention of abuse, police, police prejudice, murder in the context of film
"The old stuff was better," he agreed. "Camp can be pretty fun." He got annoyed with things that were just preachy messages too. He grimaced at the reminder of the zombie film. "That was depressing as hell. You're right, though, that's a whole other level than buckets of gore through the whole thing. Horror films today never seem to show intelligence like that."
Re: CW: Mention of abuse, police, police prejudice, murder in the context of film
"Right? It's depressing. And it doesn't hurt that a lot of modern horror makes its main characters so annoying that you're actually rooting for Freddy or Jason or Michael Myers." Twenty minutes with jerks. That was the TV Tropes name for it, at least she thought it was.
Re: CW: Mention of abuse, police, police prejudice, murder in the context of film
He laughed. "Maybe that's their intention." He didn't like the thought, but why else would they make the characters so aggravating?
no subject
"It probably is. And if people reacted like normal, sane people there would be no film to begin with," she snorted.
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