Entry tags:
June-July 2024 Test Drive Meme
June-July 2024 TDM
Introduction
Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.
All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.
and then... you fall like a shooting star, falling to the land in a burst of starlight.
🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.
Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.
Content Warnings: Ghosts, Potential Violence, Potential Death
Summer has hit. It's hot, and nowhere is it hotter than Cruel Summer. Naturally, new Star Children arrive in Cruel Summer with no indication of which direction to go to escape, unless they're so lucky as to arrive near the Selkie River. The water provides a break, and a selkie skin will protect Star Children from the heat. Though beware the cruelty of leaving a selkie without their skin. Along with the heat, Star Children can hear whispers and the echoes of screams throughout Cruel Summer. There's no obvious source of the noises. Not the normal creatures. Not anything anyone can see.
Whether new or old Star Child, anyone lost, overheated, in need of a rest, or anything else will find a friendly spirit will find them in the sands, rock, or shores of Cruel Summer. They'll guide the way toward the huts found in Cruel Summer. These huts have changed; the huts are bigger and grow together, making them one interconnected twisting winding empty town. No one appears to live there. The wooden town is in disrepair, varying from building to building. Even so, they are cool inside, a welcome break from the summer heat.
No matter how one entered, even through the swinging doors to the saloon, that exit disappears behind Star Children. There's no turning back. The only way out is to explore the way through the buildings. This fact continues to be true building to building as exits continue to vanish. The abandoned town isn't as empty as it first seems. As Star Children explore the branching paths through the wooden structures, they see ghosts of spirits going through the paces of their lives. They're familiar to these spaces and interact with missing objects that sometimes shimmer in spirit energy.
Spirit Children may interrupt these routines to try to talk with the ghosts. Some ghostly spirits are friendly. They may interact with Star Children as though they're someone else, someone the spirits used to know. Others, like the bartender, may treat them like a new customer. Other ghosts are determined to stick to their routines and, should Star Children continue to interrupt, will attack those who disturb them.
These spirits may kill Star Children when they attack. Normal weapons won't hurt them. There are revolvers, shotguns, iron pokers, hunting knives, and other plain weapons around to grab in self-defense. Salt bullets and iron will dispel ghosts. These weapons may be grabbed at any time. However, doing so attracts the creatures in Cruel Summer. A blood red worm spitting yellow acid may break through the floor to eat or spray Star Children. An enormous coyote may leap through the window. Whether attracted by the use of weapons or passing by, any dangerous creature found in Cruel Summer seems agitated when they come near these structures and will attack them and anyone inside. They will focus especially on anyone with a stolen selkie skin.
Should Star Children die, whether to ghosts or creatures, they will not immediately return to life.Do not pass go. Instead they will haunt the ghost town for one week in the room where they were killed. Other Star Children may recognize them and work to snap them out of their routines. Yet nothing will free the Star Children's spirits before the week is through. At the end of the week, they'll come to, alive, in their bodies in the room they died in. Best get through and out of the ghost town before dying again!
A constant through these scenes are the spirits' spoons, visible somewhere in each scene. The ghost spoons are whole. Once free of the ghost town, Star Children may choose to travel to the Shattered Spoon Shrine in Never Fade to search for the broken fragments of any of these spoons. They are in such small pieces, however, that no Star Child may feed them enough Lore alone to bring the spirit back. Two or more Star Children may spend time in the Shrine creating and feeding Lore toward the spoons to heal them. It just may be enough to bring someone back.
Summer has hit. It's hot, and nowhere is it hotter than Cruel Summer. Naturally, new Star Children arrive in Cruel Summer with no indication of which direction to go to escape, unless they're so lucky as to arrive near the Selkie River. The water provides a break, and a selkie skin will protect Star Children from the heat. Though beware the cruelty of leaving a selkie without their skin. Along with the heat, Star Children can hear whispers and the echoes of screams throughout Cruel Summer. There's no obvious source of the noises. Not the normal creatures. Not anything anyone can see.
Whether new or old Star Child, anyone lost, overheated, in need of a rest, or anything else will find a friendly spirit will find them in the sands, rock, or shores of Cruel Summer. They'll guide the way toward the huts found in Cruel Summer. These huts have changed; the huts are bigger and grow together, making them one interconnected twisting winding empty town. No one appears to live there. The wooden town is in disrepair, varying from building to building. Even so, they are cool inside, a welcome break from the summer heat.
No matter how one entered, even through the swinging doors to the saloon, that exit disappears behind Star Children. There's no turning back. The only way out is to explore the way through the buildings. This fact continues to be true building to building as exits continue to vanish. The abandoned town isn't as empty as it first seems. As Star Children explore the branching paths through the wooden structures, they see ghosts of spirits going through the paces of their lives. They're familiar to these spaces and interact with missing objects that sometimes shimmer in spirit energy.
Spirit Children may interrupt these routines to try to talk with the ghosts. Some ghostly spirits are friendly. They may interact with Star Children as though they're someone else, someone the spirits used to know. Others, like the bartender, may treat them like a new customer. Other ghosts are determined to stick to their routines and, should Star Children continue to interrupt, will attack those who disturb them.
These spirits may kill Star Children when they attack. Normal weapons won't hurt them. There are revolvers, shotguns, iron pokers, hunting knives, and other plain weapons around to grab in self-defense. Salt bullets and iron will dispel ghosts. These weapons may be grabbed at any time. However, doing so attracts the creatures in Cruel Summer. A blood red worm spitting yellow acid may break through the floor to eat or spray Star Children. An enormous coyote may leap through the window. Whether attracted by the use of weapons or passing by, any dangerous creature found in Cruel Summer seems agitated when they come near these structures and will attack them and anyone inside. They will focus especially on anyone with a stolen selkie skin.
Should Star Children die, whether to ghosts or creatures, they will not immediately return to life.
A constant through these scenes are the spirits' spoons, visible somewhere in each scene. The ghost spoons are whole. Once free of the ghost town, Star Children may choose to travel to the Shattered Spoon Shrine in Never Fade to search for the broken fragments of any of these spoons. They are in such small pieces, however, that no Star Child may feed them enough Lore alone to bring the spirit back. Two or more Star Children may spend time in the Shrine creating and feeding Lore toward the spoons to heal them. It just may be enough to bring someone back.
- Whispers, echoes of screams, etc become common throughout Cruel Summer
- Huts become bigger, interconnected, growing together. Anyone lost, overheated, in need of something in Cruel Summer gets a friendly spirit redirecting them to these buildings
- Buildings will still be in some state of disrepair, but like a whole twisting winding town
- Insides are a cool respite
supernatural ghost spirit air conditioning - Only way out is through, no turning back, as the exits disappear behind you
- Many are friendly, but some are not. One can attempt to talk to them, but how interactive they are varies
- Occasionally other creatures from Cruel Summer may burst in and attack
- If a Star Child dies, rather than return to life immediately, they stay a ghost for about a week, part of the tour
Content Warnings: Fire, Coerced Confessions
Fire! Fire across the realm! For the second half of June, wildfire burns everywhere. While it doesn’t hurt Star Children, it can reduce everything else to ash: homes, businesses, gardens, spirits. The local spirits will be in a panic and beg Star Children for help from small ice mice in Wintermute to fennec foxes in Cruel Summer. How can Star Children help? Confessions. Anything the person they are with doesn’t know. The more earnest and meaningful the better.
When wildfire erupts and spreads, Star Children may stand in or in front of an area they want to protect and confess something to another Star Child who happens to be nearby. Their neighbor? Their partner? A stranger lost in a new land? These confessions simply need to be something the other person doesn’t know to protect structures and spirits. Memories related to the confession will show in the fire. The fire will fuel these memories until they run out of energy, dying down to embers. At least in that place at that time.
Should something start to burn before someone confesses, multiple confessions are necessary to catch the wildfire’s attention and distract it from the fuel source it is feeding on. Two or more Star Children will need to make confessions whose memories are shared in the flames. Water powers can also help quell the flames, but confessions are necessary in the end.
Once July hits, the wildfires are mostly gone, only sparking up here and there on occasion. In their stead are embers. They spark in the air like fireflies and fly around Folkmore, attracted to Star Children. These embers land on Star Children and make them glow. There’s no pain. In fact, the embers provide sparks of insight into memories, situations, and other emotional dilemmas that Star Children haven’t previously understood. Talking the issue over with another Star Children provides further emotional clarity.
Spirits are welcoming to both embers and Star Children. Confessionshelp Folkmore grow as well. Gardens bloom in beautiful displays. Crops grow healthy and joyful. It’s even possible to hear humming from some of the vegetables and fruits. The land grows with the Star Children. Anyone who lacks a green thumb can work their way around that with confessions! Save that dying plant and grow those tomatoes.
One time that a Star Child confesses, either to wildfire or to embers, they will find a jeweled box shaped like a flame. The peak of the flame comes off to reveal the insides. Within, there is an item from home. It may even be a weapon or magical item. Larger more meaningful confessions are more likely to receive weapons. These items may even be larger than should fit in the box or its entrance. Whether the box should only hold a single ring or fill the palm of one’s hand, these items fit. Star Children also can keep the jeweled box, and this one item from home can be stored within the box. Other items too large to fit the box will not enter it. Only the one from the box.
Fire! Fire across the realm! For the second half of June, wildfire burns everywhere. While it doesn’t hurt Star Children, it can reduce everything else to ash: homes, businesses, gardens, spirits. The local spirits will be in a panic and beg Star Children for help from small ice mice in Wintermute to fennec foxes in Cruel Summer. How can Star Children help? Confessions. Anything the person they are with doesn’t know. The more earnest and meaningful the better.
When wildfire erupts and spreads, Star Children may stand in or in front of an area they want to protect and confess something to another Star Child who happens to be nearby. Their neighbor? Their partner? A stranger lost in a new land? These confessions simply need to be something the other person doesn’t know to protect structures and spirits. Memories related to the confession will show in the fire. The fire will fuel these memories until they run out of energy, dying down to embers. At least in that place at that time.
Should something start to burn before someone confesses, multiple confessions are necessary to catch the wildfire’s attention and distract it from the fuel source it is feeding on. Two or more Star Children will need to make confessions whose memories are shared in the flames. Water powers can also help quell the flames, but confessions are necessary in the end.
Once July hits, the wildfires are mostly gone, only sparking up here and there on occasion. In their stead are embers. They spark in the air like fireflies and fly around Folkmore, attracted to Star Children. These embers land on Star Children and make them glow. There’s no pain. In fact, the embers provide sparks of insight into memories, situations, and other emotional dilemmas that Star Children haven’t previously understood. Talking the issue over with another Star Children provides further emotional clarity.
Spirits are welcoming to both embers and Star Children. Confessions
One time that a Star Child confesses, either to wildfire or to embers, they will find a jeweled box shaped like a flame. The peak of the flame comes off to reveal the insides. Within, there is an item from home. It may even be a weapon or magical item. Larger more meaningful confessions are more likely to receive weapons. These items may even be larger than should fit in the box or its entrance. Whether the box should only hold a single ring or fill the palm of one’s hand, these items fit. Star Children also can keep the jeweled box, and this one item from home can be stored within the box. Other items too large to fit the box will not enter it. Only the one from the box.
- Last two weeks of June, wildfire burns across Folkmore. After that, they are rare.
- Confessions can protect or rescue buildings, land areas, and spirits.
- Come July, embers spark across Folkmore like fireflies. They provide insight for Star Children. Talking helps.
- Confessions help the land grow.
- Confessions reveal a jeweled box containing an item from home.

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[ 'part monster'.
nero's eyes narrow faintly. it's not an... inaccurate description. there are a number of them that can accurately be called as such. now all of them have been infused with whatever the jenova project entailed.
nero extends a wing as if to show him. ]
I was born of the rot of the lifestream.
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I'm sorry, I thought they were prosthetic, or Thirteen's doing.
[But monsters were not limited to what he could imagine up, and maybe the wings were, as skeletal as they looked, perfectly 'natural'.
The only thing he could match even the idea of lifestream rot to was Geostigma, and details were rather ... lacking. But too much mako did produce monsters, just not ones quite like him.]
The way you say that suggests it's not hyperbole. Is that what Geostigma is supposed to be?
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[ but that... is a new term. one he'll know all too well in three short years, but one that now leaves his head cocking to one side like a curious dog. ]
Geostigma?
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[But.. if Nero did have them before, that left him back at the start, as they obviously have a more mechanical nature. Maybe it was meant to go with the suit. And the ... rest.
He's pretty unsure about the rest, but how do you criticise someone's outfit when you just met them?]
It was described to me as an affliction borne of tainted Lifestream, and a body's efforts to reject it. I didn't ask for many details, I was ... not in a mindset for proper demanding answers of everything the future held.
no subject
[ now whether they were attached to him or they're of him is a more difficult question to answer. they are of him, they come and go at his will. he moves them more easily than he moves those of flesh and blood.
but he is scarlet's pet. they could have been something she implanted that eventually evolved and adapted to his needs... or they could be part of his inhuman nature. it will be years before he's able to explore that possibility. ]
Ah... Yes. [ nero inclines his head slightly to one side. ] There are similarities... but I was born of what the lifestream cannot absorb, not lifestorm bearing an afflication.
no subject
[Natural things tended to not have such an inorganic look, but ... monsters do come in all kinds, and he has only vague guesses as to what Nero actually means. The lifestream absorbed .. everything, didn't it?
Except not. This is the sort of thing having a scientist on hand would actually help out over, if they didn't collectively make his skin crawl. He'd have to find someone to carefully ask questions of. Or pay good lore for some research journals. They had to exist.]
I'm afraid I've never heard of such a thing. Discussion of ... other concurrent projects never happened in my presence.
no subject
They are unaware of such... they view the flow as a source of power and nothing more. [ flatly. ] I know much which they do not.
no subject
[And he can't help but wonder. He knows what normal mako can do for a fighter. What did this other kind do?]
Are you bribeable? I'd like to know much of what they don't, it might be useful for the future.
[Well, at least he's very upfront with his intentions.]
no subject
[ though who knows why or how he survived when all others did not. the only thought nero has is that the woman who bore he and his brother was made of far stronger stock than the rest.
- the question of how easily he can be bribed nets a laugh, though. ]
No... however, as we share a goal, there shall be no secrets between us.
[ or at least less tan what nero usually keeps. ]
no subject
I don't have many to offer in return. [Thousands. It had taken less to forge Sephiroth himself.] I know what ordinary mako can do, but not this other form. Are you as enhanced as Hojo's new type SOLDIERs? What about your brother?
no subject
[ though whatever made weiss - well, he came by that without scientist aid. that doesn't need to be said, though. ]
no subject
[The likes of Glenn and the other P0s were slated for inglorious retirement, unable to compete. Sephiroth might be the first, but that just meant he set the benchmark everyone else had to overcome. That included Nero and his brother.
The idea did not sit comfortably.]
no subject
It is... difficult to compare. I exceed you in magical and widescale destruction. [ disclaimer: this may just be Weiss Bias ] However, it has been speculated that my brother outclasses you in all ways.
no subject
[He doesn't sound offended, or look upset at the idea, but there's a slow settling of grim determination that didn't really bode well. The bar's been moved yet again. He'll just have to overcome that too.]
no subject
They have installed control chips. And safeguards for if those fail. We obey to continue to maintain what freedoms they allow, and to ensure the safety of those we care for.
no subject
But these people were not willing, were they. It wasn't by choice -]
I need to know everything you know about these chips, and the safeguards. Especially if any of them are kill switches, and what their trigger conditions are. As soon as possible if 'now' is too unpleasant, Thirteen is fickle and I don't know when she'll return me to Midgar.
[Maybe Sephiroth really did intend to pay Deepground a visit.]
no subject
[ his gaze drifts back to the fire between them. ]
But first... I believe it is your turn to aid in extinguishing this blaze.
no subject
[Annoyance is for a moment crystal clear; he doesn'thave a lot to offer the fire. Nothing he'd call high stakes.]
Secrets are a luxury; my entire life is thoroughly documented! Everything I've done or will do is already known. All I can give it are pointless feelings and that didn't help much a few minutes ago.
[well they work fine just that one also hadn't been much of a secret.]
no subject
[ nero prompts. ]
You and I are existences that should not be, dark secrets the world should like to forget.
no subject
[Maybe enough little ones would work. The fire crackling away earns a black look, it's been making inroads on destruction while they spoke.]
If classified works, um. [Then there's suddenly too much but half of it is still pointless! But what might be personally problematic enough?] ... My sire is the head of the science wing. He doesn't know I'm aware, or that I know his assistant was my human mother. My other mother is an alien world destroying predator and not an Ancient. I'm going to kill all of them at the soonest opportunity, starting with the Professor.
[Well not all of them, one's already dead.
Something in that qualifies enough by the way the flames ebb.]
no subject
Hojo... was your father. [ that makes sense, then. to some degree anyway. why project s was adored and elevated to the highest echelons of honor. ] I see.
[ nero glances down at the flame. considers for just a moment the possibility that the woman who bore sephiroth was shuttled to deepground, and then bore two additional sons. that, too, would make an odd amount of sense.
hojo was ever the vindictive bastard. ]
What became of your mother?
no subject
I was told she died in childbirth by the Professor but by the remarkable lengths their bodyguard has gone to neither confirm this or tell me where her body is, it's likely not true.
no subject
[ hmmmmmm ]
no subject
Vincent Valentine, a Turk. [The fire smolders, tiny licks of flame. Was Vincent's involvement secret?] Fourteen years ago there weren't SOLDIERs to assign to that kind of task.
no subject
So he was a Turk.
[ so you reaped what you sewed, old man. nero doeesn't like soldiers much - the restrictors were all soldiers once. but even amongst soldiers there were those worthy - though he was a boy, ragnarok had fought valiantly to free the child subjects before perishing at the hands of the lost force.
he cannot rightly say he's ever heard the tale of a turk possessing any such conscience. they seem to avoid looking too closely at thhe consequences of their actions.
if there is anything that infuriates him, its willful ignorance. ]
Do not expect answers from that one. [ hff. ] Nor his cooperation should your goals threaten the company at large.
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