Entry tags:
October-November 2024 Test Drive Meme
October-November 2024 Test Drive
Introduction
Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not. All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore. Then you fall like a shooting star, falling to the land in a burst of starlight.
🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.
Content Warnings: Natural Disaster/Natural Disaster Relief
It seems as if the Star Children will be restricted to Amrita Academy forever, when nothing changes at the one month mark. Yet, after another week has stretched endlessly past, a morning dawns to show that the moat of Lorasses has vanished. The way is clear to discover what the chaotic storms have left behind.
Most of Folkmore's resident spirits return. Good thing Catbus is among them because the train is not operating. Debris litters the tracks throughout the land. Someone's going to have to work to clean all of that up before normal schedules can resume... within the first week or so, everyone fervently hopes.
That is far from the only wreckage from those storms. As Star Children have seen, even Amrita Academy hasn't really been spared; between the Lorasses moat and the various structures built to weather the storms, the past weeks have left a mark on the school.
The rest of Willow shows signs of extreme growth and age, as if decades, not weeks, have passed. Epiphany and Tides suffer major flood damage, and Exile is entirely soggy and saturated with a sense of sorrow. Avalanche debris covers Wintermute, and the mountains aren't in the same place. Cruel Summer is even dryer, cracked, and in part of it littered with exploded, partially melted robot parts. Never Fade may be the best off; the ground has leveled off, and only the unsecured outdoor items have crashed around or dropped off the island. In general, all regions show signs of warping.
Talaria has been outright knocked down (once again) and will need to be rebuilt (once again). The contents of Talarian homes have been thriftily saved by Thirteen (yet again). They'll be back as soon as the homes are ready to be redecorated! There's also a new elevator connecting Tides to a platform in the ocean at surface level, making it a little bit easier to get in or out of the neighborhood. Fly, swim, or use a boat from Nereid marina to reach it.
Many of the buildings throughout Folkmore, businesses and residences alike, have been damaged, some past the point of habitability. For better or worse, some residences will wait unclaimed, as their resident spirits have not returned from wherever they went while gone from Folkmore. Newly arriving Star Children (or those interested in relocating) just might find those residences awfully appealing. As with all unoccupied homes in Folkmore, they're free real estate.
Each neighborhood has a new (and structurally-sound) building near its center: a hospitality station of sorts, stocked with basic foods (to suit a variety of dietary needs, relevant to the known local residents), clean water, personal protective equipment, basic tool kits, fresh clothing, and clean linens. For those ill equipped to cook for themselves for whatever reason, there's also a canteen/soup kitchen area. The canteen tends to collect idle spirits and Star Children who might be willing to assist with any cleanup tasks too big or too complex for one person to tackle on their own.
Working with the neighbors has an additional benefit, of course: sooner or later, whether while helping clear the train tracks or fixing up someone's home or business (including a Star Child's own), shifting the debris will reveal a weathered container of some sort, locked up tight, that will only fall open at a touch if and when the right Star Child finds it. There is only one chest per Star Child. Inside, is an item from home, either that of the resident whose house/business it's found in or the one keyed to the lock. It may even be a magical item or weapon.
There's some good news as well, in the midst of all the chaos: most Star Children will find that their homes are wholly unharmed; their pets, companions, Pokémon, etc. are all hale and hearty, having spent the entire time cozily asleep in their boxfoxes — which can be reused if kept, and just as easily abandoned now that they've released their occupants.
It seems as if the Star Children will be restricted to Amrita Academy forever, when nothing changes at the one month mark. Yet, after another week has stretched endlessly past, a morning dawns to show that the moat of Lorasses has vanished. The way is clear to discover what the chaotic storms have left behind.
Most of Folkmore's resident spirits return. Good thing Catbus is among them because the train is not operating. Debris litters the tracks throughout the land. Someone's going to have to work to clean all of that up before normal schedules can resume... within the first week or so, everyone fervently hopes.
That is far from the only wreckage from those storms. As Star Children have seen, even Amrita Academy hasn't really been spared; between the Lorasses moat and the various structures built to weather the storms, the past weeks have left a mark on the school.
Other regions show clear signs of the warping they have endured similarly.
- Wintermute alternated between blinding light and pitch blackness, with mountains growing and crumbling away alike. Cabins were transformed into igloos.
- Willow experienced all the seasons in a matter of days multiple times, growing crops and new trees, losing old ones, and its buildings weathered as though through decades.
- In Epiphany, the streets ran with water so high it was difficult to walk, and the buildings shifted to reflect related settings.
- Cruel Summer grew hotter and more oppressive, so that survival away from the Selkie River was impossible. On the 13th, there was an explosion, and it rained robot parts.
- Exile was swallowed entirely by the Swamp of Sorrows, leaving no dry land.
- Tides filled with water, dark deep water that could not readily be seen through.
- Never Fade became even more purple, with a thick haze that erased visibilty of borders. It also became steeper, so there was no flat ground.
The rest of Willow shows signs of extreme growth and age, as if decades, not weeks, have passed. Epiphany and Tides suffer major flood damage, and Exile is entirely soggy and saturated with a sense of sorrow. Avalanche debris covers Wintermute, and the mountains aren't in the same place. Cruel Summer is even dryer, cracked, and in part of it littered with exploded, partially melted robot parts. Never Fade may be the best off; the ground has leveled off, and only the unsecured outdoor items have crashed around or dropped off the island. In general, all regions show signs of warping.
Talaria has been outright knocked down (once again) and will need to be rebuilt (once again). The contents of Talarian homes have been thriftily saved by Thirteen (yet again). They'll be back as soon as the homes are ready to be redecorated! There's also a new elevator connecting Tides to a platform in the ocean at surface level, making it a little bit easier to get in or out of the neighborhood. Fly, swim, or use a boat from Nereid marina to reach it.
Many of the buildings throughout Folkmore, businesses and residences alike, have been damaged, some past the point of habitability. For better or worse, some residences will wait unclaimed, as their resident spirits have not returned from wherever they went while gone from Folkmore. Newly arriving Star Children (or those interested in relocating) just might find those residences awfully appealing. As with all unoccupied homes in Folkmore, they're free real estate.
Each neighborhood has a new (and structurally-sound) building near its center: a hospitality station of sorts, stocked with basic foods (to suit a variety of dietary needs, relevant to the known local residents), clean water, personal protective equipment, basic tool kits, fresh clothing, and clean linens. For those ill equipped to cook for themselves for whatever reason, there's also a canteen/soup kitchen area. The canteen tends to collect idle spirits and Star Children who might be willing to assist with any cleanup tasks too big or too complex for one person to tackle on their own.
Working with the neighbors has an additional benefit, of course: sooner or later, whether while helping clear the train tracks or fixing up someone's home or business (including a Star Child's own), shifting the debris will reveal a weathered container of some sort, locked up tight, that will only fall open at a touch if and when the right Star Child finds it. There is only one chest per Star Child. Inside, is an item from home, either that of the resident whose house/business it's found in or the one keyed to the lock. It may even be a magical item or weapon.
There's some good news as well, in the midst of all the chaos: most Star Children will find that their homes are wholly unharmed; their pets, companions, Pokémon, etc. are all hale and hearty, having spent the entire time cozily asleep in their boxfoxes — which can be reused if kept, and just as easily abandoned now that they've released their occupants.
- The moat is gone! Freeeeeedom!
- The train is not operating for one week until October 27th due to debris over the tracks.
- Every region of Folkmore shows scars from the past month's extreme disturbances. Things have not reverted to before.
- Most spirits have returned; some remain absent. Claim the free real estate, if quick or bold enough.
- Hospitality stations have appeared in each neighborhood stocked with food, water, clothing, and linens.
- The canteens serve as a social hub and place to ask for/volunteer assistance.
- One time only, cleaning up or moving debris will reveal a container holding an item from home: yours or the person's you're helping.
- Most Star Children's homes will be unharmed; any damage should match the region's damage flavor. The level of destruction is up to you.
- Creatures in boxfoxes are out, fine and dandy! Boxfoxes can be kept/used again.
Offshore near Agrona Academy, there's something new. Something bewildering, maybe. Something growing. There's also something swimming up to any Star Children near the coast: a very large sea turtle, not willing to come far ashore. She's singing and chirping to get attention, in case being big enough to have a six-foot-long shell isn't quite good enough for some reason. (Or the way she has a blue-green bioluminescent glow when underwater, as becomes quite visible around dusk.)
She's happy to explain that she needs a place to lay her eggs. She doesn't have eggs to lay, just yet, but she wants to have her place all ready anyway. To that end she's busily building a brand-new island not very far from shore. It's just over there, visible once she indicates it with a flipper, barely any higher than the waves cresting around it. Here's the sad part: while she's used a great deal of cleverness in building it, from rocks and sand and bits of broken reef, she's all out of construction materials that she can reach! So she needs help: more construction material for the island.
It seems she's got a very loose definition, though, so pretty much anything that can later be covered in sand or dirt is fair game. Lucky that she wants it now. There's a perfect place todump all that debris in the ocean recycle all the debris, anything not structurally sound enough for a repair-in-place job. Bigger is probably better, too. Work together with other Star Children to haul up the big stuff. It brings more and more joy to her songs as she finds the exact place for each and every item, making her island grow bigger and bigger.
Anyone who actively participates will be rewarded five (5) spoons by the turtle directly, as a thank you for helping her to keep her eggs safe. (If anyone asks, she'll explain that it's the number of limbs she has, so she thought it was perfect!) In addition, she gives each person a smooth and shiny sea rock that fits in their palm perfectly! If the island gets big enough to be more than a sandbar, anyone who helped with the construction will find it far more welcoming than those who didn't. She isn't expecting to use anything but the beach.
She's happy to explain that she needs a place to lay her eggs. She doesn't have eggs to lay, just yet, but she wants to have her place all ready anyway. To that end she's busily building a brand-new island not very far from shore. It's just over there, visible once she indicates it with a flipper, barely any higher than the waves cresting around it. Here's the sad part: while she's used a great deal of cleverness in building it, from rocks and sand and bits of broken reef, she's all out of construction materials that she can reach! So she needs help: more construction material for the island.
It seems she's got a very loose definition, though, so pretty much anything that can later be covered in sand or dirt is fair game. Lucky that she wants it now. There's a perfect place to
Anyone who actively participates will be rewarded five (5) spoons by the turtle directly, as a thank you for helping her to keep her eggs safe. (If anyone asks, she'll explain that it's the number of limbs she has, so she thought it was perfect!) In addition, she gives each person a smooth and shiny sea rock that fits in their palm perfectly! If the island gets big enough to be more than a sandbar, anyone who helped with the construction will find it far more welcoming than those who didn't. She isn't expecting to use anything but the beach.
- A large sea turtle—with a 6 foot in diameter shell and about 3 feet tall at the shoulder—starts building an island off Cruel Summer.
- She needs help getting more building supplies. Bring your debris, bigger the better, here!
- All Star Children who help will be rewarded five (5) spoons and a shiny and smooth rock from underwater that fits in their recipients' palms just so.
- Star Children who help find the island more welcoming than those who didn't.

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[ That. Is a lot, yes. But it’s not really anymore than the fact she’s been taken from London and transported to another world, or universe, or that there was a speaking fox. Her head is spinning over all of it still. ]
You’re from the .. future?
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( Maybe he doesn't want to dump his entire sordid history on someone he's just met but it's easy enough to admit he's from the future and that there's other people from different time periods all thrown in together. He figures she'll learn that sooner rather than later anyway so she might as well hear it from him. )
Some things are consistent no matter when you're from. There's always soldiers like me, there's always beautiful women like you. Time and circumstances can't change everything.
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After a couple of moments, complete with more blinking and a sharp exhale, she thinks to ask: ]
I see. Have you been here long?
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( Bucky doesn't think he's seen Daphne around and if she's shocked by someone from the future, she's probably new, but it isn't a good idea to assume something like that. Maybe she's only met their collection of people from the past. )
If you need help with things other than moving debris, I can probably point you in the right direction.
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A few months? Do people usually only get stuck here for that length of time?
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( Six hours. She doesn't even know how to get around, doesn't even know the scope and size of this place. Bucky had spent days traveling all over to see how big it was, to press at the borders and see where his steps took him. He doesn't know that everyone does that or that Daphne will want to do it. )
Do you need anything? Food, place to sit down, a world without debris littering the road?
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[ Was that why she had followed the fox? Maybe. Probably. She doesn’t particularly want to think about that right now, she finds.
He does get a small laugh out of her for the last part, but her expression turns gentle. ] You’re very kind to offer, but I could not burden you any more than I already have. [ With a gesture to the tree branch now made into practically a pile of twigs. ]
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He shakes his head. )
That is not actually a burden for me. They build them different where I come from - or me, anyway. I could put you on my shoulder and run a marathon without even breathing heavy so I don't think buying you lunch and telling you where things are is really going to be too taxing.
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That shall not be happening.
[ This place is so peculiar. She bites her lip and glances away. She has been engineered to look after her reputation, and she’s just narrowly avoided total social ruin, but she is now a married woman, and there is no Anthony here (as far she knows) to chaperone if she even required one. Plus, she is quite hungry. ]
It would be impolite to refuse. Very well. But you must let me pay you back in kind. [ Somehow. ]
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( The blush isn't lost on him but Bucky feels like that has more to do with when she's from and less to do with him. Still, he takes his wins where he can find them. When she agrees to letting him buy her something to eat but only if she can pay him back, he nods. )
I don't like owing a debt either. It makes perfect sense. You can pay me back once you've got on your feet here.
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Then we have an agreement. A luncheon. After we have disposed of these... twigs of yours?
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( Bucky thinks she might be all right with it but he also doesn't know her and she's from a completely different era than one he's ever lived in. He's way more casual about things than she is and he doesn't know what is and isn't going to be offensive. He wishes the last book he'd read was Jane Austen and not HG Wells; Austen would have been more useful.
He picks up some of the now-smaller branches but he makes sure to leave some for Daphne too. She had wanted to help and he's not going to deny her the agency. )
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She’s appreciative of the little left for her in order to spare her dignity, and peeks over at her newfound acquaintance with a gracious smile, tucking a curl back from her face. ]
Where to?
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( Bucky gives her a look, evaluating. )
I bet you've never been in a pub before. Am I right?
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Her jaw shifts. Just refrains from frowning, instead pursing her lips together. ]
I cannot say I have been. Is that a bad thing?
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( Bucky takes her there anyway because it's his favorite place out of everywhere he's been since he's lived here. It's cozy, the food's good, and it's literally named The Prancing Pony. As a Tolkien fan, he can't not love it.
There's an open booth when they get there and he waits for Daphne to sit before he slides into his own seat. He might be pretty far removed from home but he has manners and one of them is letting a lady go first. )
I haven't had anything here that's bad so you can probably just take your pick off the menu and get something good. If you don't like it, we can try something else.
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There’s something called The Baconator and The Holy Crepe. If not for the descriptions, she’d be completely lost. By the time the waiter comes, she’s barely sorted it out and made a decision. ]
The Codfather, please and thank you. Whatever that is.
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( Maybe he wouldn't normally order a woman's drink for her but Daphne had looked a little shocked at the menu and he doesn't want to put her through the back half of the menu with all the alcohol if she doesn't want anything but water or something. )
The list's on the back half of the menu if you don't know off the top of your head.
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[ That’s easy enough to decide upon. She needs wine. Like. Badly. It has been A Day. ]
White, preferably. Or whatever you have available. [ Because frankly she has no clue, and she’s not about to go through that ordeal again.
The waiter does, however, get her winning smile. ]
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Needing that drink today, Daphne? I can't say I blame you. If I could actually get drunk, I would have had all the beer in this whole bar the first day I got here. You're handling it better than me.
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She can roll with the punches, though. Resilience has been showing itself to be prominent in her person. ]
I don’t know whether to be insulted or take that as a compliment, Mr...? We did not exchange last names.
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( He had chosen to come here like everyone else but he hadn't realized that going back wouldn't be as easy. )
And yours? It'd be good to have the whole name in case I have to look you up later on the relic thing.
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Bridgerton. Daphne Bridgerton.
[ She says it unwavering, but with heaviness in her heart. Simon won’t mind; he never wanted to marry her anyway. ]
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( It isn't lost on him that she looks down at the table before she says it and it feels like it must have been a lot for her to give the name out. Bucky has no idea what that could mean but he also feels like Daphne is entitled to her secrets - god knows he'll be keeping his for the time being. )
There's several different...regions, I guess I would say, so you can get settled into whatever feels good for you. Housing's free so you don't have to worry about paying for it.
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And these regions? Might any of them bear likeness to England?
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