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folkmore mod ([personal profile] folkie) wrote in [community profile] folkmeme2025-06-14 12:37 am
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June-July 2025 Test Drive Meme

June-July 2025 TDM
Introduction

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This Test Drive meme is open to all.

Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.

All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’

TDM threads can be used for spoon spending at any time by characters accepted into the game.

Playing and interacting with the TDMs will allow characters to immediately obtain a canon item from home, especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.

Current players are always encouraged to tag new people on the TDM!


🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.

and then... you fall like a shooting star, falling to the land in a burst of starlight.

🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.

Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.

[ Prompt OnePrompt Two]

Pirates of the Loreibbean .
Content Warnings:

Old wood creaks and groans, barely audible over a howl of wind. Wet droplets of rain hit faces and soak into clothing. Clouds overhead are a murky gray, blocking out the sun. Though summer weather is often somewhat temperamental, a true storm has now hit. Both newly arrived Star Children and veterans may find themselves in the midst of this situation quite abruptly, standing on the unsteady deck of an old, grand ship. Those who run to the nearest rail and peer overboard may be shocked to discover a stark absence of water below. Instead, the view just goes down… and down… The land of Folkmore lies far below, as this ship is flying through the storm, its sails struggling to hold under the force of whipping winds. There is no captain, there is no helmsman- there is no crew at all to be found, only fellow Star Children. And yet… the ship is still moving full speed ahead through the storm, as if it has a destination in mind.

A resounding boom echoes, and those with a keen gaze may just spot something whizzing past, missing the ship by a hair. Was that… a cannonball?

Just like that, a second vessel weaves its way out of a deck of gray clouds, pulling up side by side to the ship the Star Children are on. Lightning flashes, illuminating a whole bunch of sneers across the way, along with some eye patches, bandanas and goggles. Sky pirates are attacking! It's clear from their animalistic features that they're local spirits, but they're hardly as benevolent as those typically seen in Folkmore.

Ready yourselves, Star Children!

Those who wish to return fire will find several cannons lined along the ship's deck, ready to be used. These don't work just like any old artillery, though. In place of those unwieldy metal balls, one must load magic into these cannons. Lore, to be precise! It even says so on a small metal plaque, attached near the firing mechanism: "Connection is one's true ammunition." Find a fellow Star Child and start chatting! The more meaningful the conversation, the grander the magic ball one may blast at the pirates with the cannons.

Unfortunately, the cannons alone are not enough to fight off the pirates, as several of them swing their way aboard with ropes. (Or just fly, if they're bird spirits.) Star Children can head down into the armory below deck to grab a weapon. Yes, even weapons from home (or items that can be improvised weapons) are available, and may be kept after the fight is over. Star Children capable of flight may even be daring enough to make their way to the enemy's ship and deal some real damage over there.

The ship continues to shake and creak and bob in the storm, which may complicate the fight, but not all is lost. There, in the distance, up ahead… A beacon of light flickers, struggling to be seen through the thick clouds. What is that?

  • Star Children (new and old) find themselves aboard a grand wooden ship, flying through a storm. Yes, literally flying!
  • Sky pirates attack! They're just the local spirits, but a rowdy bunch nonetheless.
  • Use conversation to load up a cannon with Lore energy, then blast it at the pirate ship.
  • Alternatively, grab a weapon (possibly from home) from your ship's armory and start swashbuckling.
  • Star Children can keep one (1) weapon/item from home and other basic weapons.
So Said the Lighthouse Keeper.
Content Warnings:

Other Star Children, both new and old, may find themselves drawn to the floating island of Never Fade. Up here, in the clouds, the storm rages just as fierce, and the native spirits all share the same worry: the lighthouse is broken. Indeed, up on the highest hill of Never Fade stands a towering white spire, its beacon dimmed. 'A ship is coming in at any moment', the spirits all whisper. 'And there's reports of pirates in the area, too. What will we do?'

The goats which are quite common in Never Fade join forces to guide Star Children up the hill towards the lighthouse. And if not guiding, then dragging, chompers clenched around the fabric of sleeves or pant legs as they pull. The rain does not slow, but the wind thankfully blows uphill. Best to just go along with it, so you can go take shelter from the storm inside the enormous spire building, because the goats won't leave you alone otherwise.

Just outside the lighthouse stands a very curious cat. It's so large, it's almost the size of a pony, and its fur is black. No, white. … No, it's black, isn't it? (It really depends on what mood it's in.) Karma the cat peers up at any approaching Star Children with knowing eyes. It dashes inside the lighthouse for a second, then reappears with an envelope in its mouth, holding it out for the newcomer to take. Careful- the paper might get wet in the rain! Come stand under the awning or inside the house as you read:

"The lighthouse keeper is on vacation. Please help! The beacon needs to be charged. We need positive energy to power the light, and negative energy to rotate the lens. Be nice or be mean, both are good! :)"

Are you up for the task, Star Children? Then stay in the lighthouse's near vicinity, or go right on up to the beacon, and do as Karma asked: Either compliment your fellows, or insult them. Share fond memories with one another, or commiserate on how terrible this situation is. Both pleasant conversation and nasty confrontation will do the job. Before long, the light springs to life and the great glass lens begins to rotate around it, a majestic beam of light revolving outward from the spire, piercing the dark clouds.

Those who wait around will see it: that great big wooden ship which comes flying towards Never Fade's docks to make port there. … Is that a hole in its side? And a cutlass sticking out of the mast? Confusion may make way for relief, as all the Star Children aboard disembark, surely bursting with a great tale to tell. Elated spirits bring out the hot soup, bread and all other hearty comfort foods to celebrate the successful arrival. Time to celebrate! Or raid the armory for a free weapon from home, if you haven't gotten one yet- with an emphasis on one, because Karma the cat will attack anyone who got greedy, be it now or during the earlier voyage.

  • Star Children who weren't taken to the ship may instead have been drawn to Never Fade, where the storm rages just as fiercely.
  • Goats guide Star Children towards the lighthouse, which is broken. Karma the cat awaits them there.
  • In order to get the lighthouse beacon working again, it must be charged with both positive and negative energy. Engage in either pleasant or hostile conversation with a fellow Star Child to help out!
  • Once the lighthouse is up and running, the ship from the first prompt will dock at Never Fade, uniting all the Star Children for a great celebration.
  • The ship's armory is still available for a free weapon (possibly from home), but anyone who got greedy and tried to take more than one will be confronted by Karma. Literally. (And lose the additional items).
singanotherverso: (Default)

Verso | Clair Obscur: Expedition 33 | Myth | TDM

[personal profile] singanotherverso 2025-07-16 06:12 pm (UTC)(link)
I. Pirates of the Loreibbean

[ Admittedly the tantalizing offer to get the hell out of his world was not one to be denied, although that didn’t fix those problems, well...well. There’s no guarantee he’d be able to anyway. He’s tired, he could use the respite.

To be thrown into a fight is not unheard of, at least these creature spirits don’t look like Nevrons? Not correctly anyway.

In this case, Verso is quick to try and help by summoning his sword to his hand which...admittedly does not work. His hand flicks twice as he tries to get it together and instead he’s quick to duck instead. ]


Not the warmest welcome I’ve ever had. [ He quips with a roguish smile and takes off below deck and hits the jackpot. The sword he pulls out of the pile is perfectly familiar. Ah, there it was. Back into the fray it is. ]

Fancy a duel then? [ Now that he’s properly armed – en garde! ]

II. Wildcard

[ Feel free to catch Verso pretty much anywhere in Folkmore. Once he docks in Never Fade he’ll be happy to wander about and explore this new world, such as it is, trying to take in whatever knowledge he can. ]
Edited 2025-07-16 18:13 (UTC)
synchysis: (action; fight w cane)

I.

[personal profile] synchysis 2025-07-22 06:11 pm (UTC)(link)
V looks over when someone talks about a duel. He's unsure if the call is to him. Their opponents are all spirits, and some look more human than others. V fights with Shadow—a large black jaguar demon—and Griffon—a dark blue hawk demon—at his side, so perhaps he's mistaken for their enemies? Enemies being a term only appropriate because they attempt to kill him. He has no other quarrel, but when challenged, one fights. Even if people supposedly come back from the dead. He's no plans on dying.

"My only quarrel is with being on this boat, so that any of this is my problem," V says as he swipes at a creature near the color of the ship itself. The distortion of its edges and Griffon's calls keep him on target. "So no, thank you. No duel."
singanotherverso: (194)

[personal profile] singanotherverso 2025-07-27 10:55 pm (UTC)(link)
He would find the myriad creatures around making it difficult to know who exactly is the enemy, so the response is met with a small chuckle. "Fair enough. Let's see if we can handle this onslaught and then figure out where we are exactly."

Verso has no idea, which is rather unusual, but he assumes he'll be able to get the lay of the land soon enough. He knows he's not at what he considers home and he's rather glad for it. He'd wanted to leave, desperately.
synchysis: (Default)

[personal profile] synchysis 2025-07-27 11:19 pm (UTC)(link)
V appreciates the rejection being taken in turn. He gives the man a small nod and keeps him in his awareness. "The ship ought to land somewhere."

V fights conservatively, only taking on those opponents he must or that greatly endanger someone near him. It costs a lot of energy, but Griffon and Shadow deal the most damage. V comes in for the closer. He's sweating by the end. V calls in his familiars and leans on his cane.

"At least there is land on the horizon," V says. He really ought to have learned about more of Folkmore.
singanotherverso: (40)

[personal profile] singanotherverso 2025-08-01 03:12 pm (UTC)(link)
"Not a fan of being on the water?" Verso can't claim he's done it a lot, most expeditions have already crossed the ocean before they reach him, and he hasn't gone back to town in a long time.

The combat hasn't done a whole lot to make him struggle, for which he is grateful because it would be nice if he wasn't in danger for a little while.

"I am looking forward to that. A new place to explore would be a novelty."
synchysis: (Default)

[personal profile] synchysis 2025-08-04 04:09 am (UTC)(link)
While V has little experience with water, the water itself isn't the greatest concern. After all, were they on land, V likely easily could have sped away and not bothered with the conflict they just partook in. He can fight, but why expend the effort when he gets nothing from it? He's kept his life, that's all roday. It's something, but it's not enough to enthuse him.

"I am not a fan of being forcibly relocated to a small controlled location," V says. Being attacked? That's just another day ending in y for back home. It's rarer in Folkmore, fortunately. "I haven't been to the island we're approaching. I have no idea what it will be like."

Travel takes something out of him.