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folkmore mod ([personal profile] folkie) wrote in [community profile] folkmeme2025-08-13 12:03 am
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August-September 2025 Test Drive Meme

August-September 2025 TDM
Introduction

[ TDM QuestionsJump to CommentsFull Navigation ]

This Test Drive meme is open to all.

Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.

All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’

TDM threads can be used for spoon spending at any time by characters accepted into the game.

Playing and interacting with the TDMs will allow characters to immediately obtain a canon item from home, especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.

Current players are always encouraged to tag new people on the TDM!



🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.

and then... you fall like a shooting star, falling to the land in a burst of starlight.


🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.

Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.

[ Prompt OnePrompt Two]

Just when you think you've got a hold .
Content Warnings: Vampiric creatures, forced emotions, forced memory sharing/experience, potential physical dangers (lost, combat, drowning, etc)

New Star Children—and new Star Children only—arrive in Exile. Usually on solid ground. Usually with a sense of belonging and ease navigating within this region. If there's something particular the Star Child needs—food, clothes, shelter—something opens up and makes way. Anyone with hunting or gathering abilities may fend for themselves, a moss cloak may slough itself off a tree for a cool or cold Star Child, and a shack shudders up from the landscape when they grow weary. It's enough for anyone self-sufficient.

For those who want or need something more, they find a chittering scurry of squirrels around peat fires with tents set up. The squirrels provide nut based meals (bark substitute available), simple waterproof woolen clothes, and the use of the tents (two Star Children to a tent, no more, no less) for a small small price: a small prick of the finger and a few drops of blood. They have sharp teeth that can delicately pierce veins, for they are vampiric squirrels. It's the warmest welcome Exile has given to Star Children, not that new Star Children may know that. At least one wherein Baba Yaga—the iteration, the school, take one's pick—cannot be found.

New arrivals who wish to leave Exile and old Star Children who wish to enter Exile to greet the new arrivals shooting down over Exile face… challenges. The land does not want to let go of these newcomers. Nor does it want the old treading its paths, not even those previously welcomed in Exile. An uncomfortable mist filled with dread and rejection hugs borders. Those feelings manifest in a physical presentation of a difficult time in Star Children's lives. It's a time when Star Children had to make a choice: one that could get them exiled in some fashion.

A Star Child traveling alone will move through that memory exactly and must choose exile to pass. Those who made that choice before may have an easier time choosing it again. Or perhaps not.

Star Children who travel together or who come near each other in the wilderness face recreations that are not exactly the same. Their memories merge into one. In this shared false memory, both Star Children must choose exile to pass.

Star Children who pass find it easier to navigate Exile, whether to enter or to leave. Star Children who fail face further difficulties. Exile becomes confusingly similar in all directions. Star Children may be led to face the cunning creatures within Exile, with only basic weapons sticking from trees or held by skeletons to help them, or may be led to the Swamp of Sorrows, to drown under the weight of what bothers them. Whatever the exact challenge may be, it threatens Star Children's lives, and survival only means that: survival. They must retreat or face their memory again to move forward.

  • New Star Children arrive in Exile! All are treated warmly (for Exile).
  • Old Star Children are not teleported into Exile. All are treated coldly.
  • Vampiric squirrels provide basic needs for those who need it in exchange for a little blood.
  • Mist full of dread and rejection encircles Exile, and it must be traveled through to enter or to leave.
  • In the mist, face a recreation (pure or mixed with someone else's) of a time Star Children had to make a choice that could result in some form of exile.
  • If everyone picks exile, travel easier through Exile.
  • If not everyone picks exile, face further dangers: misdirection, fights against clever creatures, the swamp of sorrows, etc
In the valley between intent and deed .
Content Warnings: Explosions, Wild Environmental Changes, Small or Large Forced Physical Changes, Potentially Permanent Changes, Forced Proximity

The cracks that wracked Folkmore have been sealed, but the Encantado remains uneasy. The river threw itself farther into Exile to avoid cracks creeping along its banks. It abandoned many gems in the river bed and flows across new ground—both to curious effects. The magic in the gems has nowhere to go. It builds and builds within until cracks begin to show. If left untended, these gems explode in a bout of chaotic magic changing the land around them and perhaps even nearby Star Children. Enjoy the new hair color, the longer hair, the brighter eyes, the galaxies of freckles, and more. They're permanent unless another Star Child can help. The new flowing magic within Exile changes the land around it. The trees grow and grow until they seem a century old or older. Their branches intertwine across the river, and their roots sing. Wood taken from them has magical properties, raw and unrefined.

Magically inclined Star Children, Star Children of great mental reasoning, or any other pertinent skill may observe these effects and determine how to address them. Whether Star Children come up with the solution on their own or get nudged along by a slight dark fox spirit, there are two primary solutions: restore the river to its original path or help it along this new one.

Star Children may work to restore the river by carrying its water from the new river banks and pouring it onto the old river bed. The water can be carried in any vessel, and it's safe so long as the water is not spilled. When water spills, it changes the environment where it hits. A small mound becomes an enormous hill. A small dip becomes a deep ravine. The trees web together. The weather stoops to head level. It's wild magic, and in its wildness: dangerous.

Star Children may work to establish the new path by carrying its gems from the old river bed to the new river stream. The gems may be carried by any means: wrap them in cloth, wear gloves, or move them with telekinesis, or any other mode preventing touch. It is safe so long as gems do not touch skin. When gems touch skin, it changes the Star Children greatly. They may turn into a tree or be made of bark. They may lose the ability to speak and instead yip like a dolphin. They may turn into water and be unable to move themselves. It's a great change, and in its greatness: dangerous.

Both tasks are easier achieved in pairs and small groups. The magic in the water, the magic in the gems, can flow into the Lore generated between Star Children. Traveling together, Star Children may see Lore as motes of light or glowing threads or flowing water. The effects of spill and touch are lessened and split but present a new element: affected Star Children must remain near each other for some hours. The greater the spill or longer and larger the touch, the more hours. Travel farther than a few feet and hit a solid wall. It's impossible to move further without magically dragging the other Star Child along.

Either or both options shall settle the wild magic into its place. Star Children cannot work at cross purposes, only determine how much one way or the other.

One time—and only one time—upon successfully bringing water or a gem to the other side, a gem will split open and reveal an item from home. It may even may even be a weapon or magical item. Oh, and it may be from one's partner's home. The magic is a bit wild.

  • The Encantado River needs its magic stabilized either by restoring its path or establishing its new one (both is good).
  • Gems in the riverbed explode, affecting people. Environment near the new path changes quickly.
  • To restore its path, carry water from new to old without spilling.
  • Spilling water causes large environmental changes.
  • To establish the new path, carry gems from old to new without touching them.
  • Touching gems causes large magical/physical changes to people.
  • Effects are lessened when working in a group. However, messing up forces people to stay in close proximity for hours!
  • After one (and only one) successful run, receive an item from home or your partner's home. It may be a weapon or magical item.
  • Link your threads to impact where the Encantado winds up!
steepwithdead: (58)

[personal profile] steepwithdead 2025-09-22 09:27 pm (UTC)(link)
I didn't do much, but glad to help.

[If nothing else, he can hold stuff.]

Shall we take these gems to where they belong, and get ourselves out of here? I've had about enough of this river.
grabaslice: (Mischevious/hehe)

[personal profile] grabaslice 2025-09-22 10:42 pm (UTC)(link)
Holding it counts. You don't want to know the ways I've had to get this thing on by myself. My dignity couldn't handle it. [Cad king of holding things?? confirmed.]

Yeah, I think that sounds perfect. Let's get this done and be free from gem hell.
steepwithdead: (202)

[personal profile] steepwithdead 2025-09-24 03:08 am (UTC)(link)
I'll take your word for it.

[Caduceus chuckles and shuffles back to the gems, crouching and (very carefully) wrapping the robe around the pile to create a makeshift bag, twisting the sleeves into a knotted handle that he slings over his shoulder. Thankfully it isn't very heavy. He gestures, offering Leonardo to take the lead. He's the one with experience, after all.]

Off we go, then.
grabaslice: (Pause/Action/Neutral)

[personal profile] grabaslice 2025-09-24 03:22 am (UTC)(link)
[Leonardo gladly steps up to take the lead. He keeps a careful enough eye out to try and avoid stepping on any other gems loose around them. They aren't too far out at least.]

Shouldn't take too long, if we're careful. Less chance of a disaster now that I'm not carrying gems.
steepwithdead: (87)

[personal profile] steepwithdead 2025-09-25 01:57 am (UTC)(link)
Are you usually accident-prone?

[His tone is gently teasing. Two fumbles so far... but the poor guy is dealing with a somewhat glitchy arm, currently.]
grabaslice: (Laughter/Relaxed/a chortle)

[personal profile] grabaslice 2025-09-25 02:12 am (UTC)(link)
I'd like to say no for dignity, but, at this rate, you won't believe me. [He offers back with a laugh.]
steepwithdead: (38)

[personal profile] steepwithdead 2025-09-25 03:43 am (UTC)(link)
I've had those kinds of days before, so I feel you.
grabaslice: (Big grin/I got u/Pleased)

[personal profile] grabaslice 2025-09-25 05:31 am (UTC)(link)
Remind me to tell you later, one cool story where I'm very heroic, and one embarrassing one. Just to keep it even.

Falling through a roof into our underground base is one I can think of immediately. I didn't live that one down for ages. [He's just leading them along, riverbed in sight. They can toss these in the right place soon.]
steepwithdead: (14)

[personal profile] steepwithdead 2025-09-25 12:42 pm (UTC)(link)
Isn't that giving me a bonus story for free?

[He's not complaining, mostly chuckling. Well, even if he didn't live it down, at least he lived?]

I once was nearly eaten by a swamp twice in one day.
grabaslice: (Mischevious/hehe)

[personal profile] grabaslice 2025-09-25 06:54 pm (UTC)(link)
[He playfully mimes a 'shhh' motion at the question, winking playfully after.]

Eaten by a swamp? Was this a living swamp or just all natural issues?
steepwithdead: (192)

[personal profile] steepwithdead 2025-09-26 03:22 am (UTC)(link)
Mm. Yes. [Both.] At first it was the mud, but when I started to sink there was something not-so-friendly below that decided it wanted me for lunch.
grabaslice: (Pondering/Thinking/Ponder orb)

[personal profile] grabaslice 2025-09-27 05:17 pm (UTC)(link)
Being eaten by a swamp would have been a hell of a way to go. Glad you didn't get sucked in by a hungry swamp. [The turtle muses as they draw closer to the newly formed river. The rush of water is almost a relief after dealing with the riverbed and the gem fiasco.]

Hypothethically of course, would you want that on a tombstone, or would you insist on something else?
steepwithdead: (140)

[personal profile] steepwithdead 2025-09-27 07:04 pm (UTC)(link)
[Without even missing a beat,]

Tombstone will do, I don't especially care what's written on it. My family has a plot in our garden, if possible I'd like to be buried there. My body would make good tea.
grabaslice: (Playful/start of a smile/chuckle)

[personal profile] grabaslice 2025-09-27 07:45 pm (UTC)(link)
As far as I know, most people really want a good inscription. As a final word. [He looks more curious than anything else. He probably should be disturbed by the concept, but... he's more interested than anything else.

Not many people in his lifetime got to choose how they died or were put to rest. Death was so common, its hard not to be a bit more casual about it.
] Tea, huh? Do you just grow things on top of bodies from that plot-?

Wonder what you'd taste like. [A very normal sentence being said.]
steepwithdead: (3)

[personal profile] steepwithdead 2025-09-28 01:18 am (UTC)(link)
I'd trust my mother to write something suitable.

[Most people wouldn't presume to die before their mother, but, well.]

It is a garden, in every sense of the word. All manner of plants grow from the bodies of the dead, no matter where they are. The cemetery holds the families of many generations, and everything that grows there has a different flavour. My family... hmm. [He thinks for a moment.] We tend to make sweet, earthy teas, very grounded and subtle.
grabaslice: (Amused/chuckling)

[personal profile] grabaslice 2025-09-28 01:45 am (UTC)(link)
She'd probably write you something pretty heartfelt. [The turtle muses, idly. He loosely assumes Cad gets into enough trouble out in the world to be worried about dying before his parents.]

Okay, literal garden. Cool. [Weird too, but, this is not exactly the weirdest thing he's heard.] I've never heard of something like, if I'm honest.

I'm glad your family has that tradition, that sense of belonging. [better than the whole hamato sacrifice gig.] You give other people that feeling too by burying them there.
steepwithdead: (204)

[personal profile] steepwithdead 2025-09-28 03:15 am (UTC)(link)
Probably.

[That's a mom thing, for sure.]

I'm glad, too. I've always felt fulfilled by what I do. If people take comfort in our good works, all the better. It's known as the Blooming Grove to us.

[Other people seem to have taken to calling it by... other names.]
grabaslice: (Gentle pause/listening)

[personal profile] grabaslice 2025-09-28 07:40 pm (UTC)(link)
The Blooming Grove is a really beautiful name. [Given his own lack of choices when it came to death care options. He's maybe a bit intrigued by it all.]

Do you miss it? Since you've been here? [It feels like an obvious question, but it feels right to ask. Have many people asked Cad about home?] I hope you're able to get back home to keep doing that.
steepwithdead: (273)

[personal profile] steepwithdead 2025-09-28 08:28 pm (UTC)(link)
[Caduceus is quiet for a moment at that question. Obvious, yes, but it's true that no one's asked before, and he's tried not to think about it too hard.

When he responds, his voice is quieter at first.]


Yes, of course. [More than anything. He misses home, his family. He misses the world he used to know, the world he loves so dearly. Waking up and hearing the sound of life and clutter in the house beneath him, instead of the wind and emptiness that he lives with, now.] I hope that's true, too. I've been away for too long at this point.

[Though even when he goes back to his world, he can't go home yet.]
grabaslice: (Pause/a touch awkward/curious)

[personal profile] grabaslice 2025-09-28 08:48 pm (UTC)(link)
[Given their whole gem debacle they've just experienced, Leonardo knows not to jostle Caduceus.

He does gently step a little closer, carefully bumping their shoulders together. Offering at least a moment of assurance with proximity.
] I hope you get the chance to go back and take care of what you need to, then relax at home after.
steepwithdead: (254)

[personal profile] steepwithdead 2025-09-29 05:41 am (UTC)(link)
[Caduceus musters a small smile in response, appreciating the effort.]

I'm sure that's so. I don't need to rush, it'll be alright.
grabaslice: (Weak smile/Emotionally wrung out/sigh)

[personal profile] grabaslice 2025-09-29 10:27 pm (UTC)(link)
Even without a rush, its hard not to miss home sometimes and the people there too. [He offers back with a hint of a gentle smile.] You'll be back soon enough.
steepwithdead: (271)

[personal profile] steepwithdead 2025-09-29 11:17 pm (UTC)(link)
Mm.

[It's hard to talk about, admittedly. He really does appreciate the sentiment, but after being here for so long, "soon" feels very far away, still. It's a good thing he's a patient man, and one who will be long-lived. The years could feel a lot longer than they actually are.]

I know they'll be waiting for me, regardless. I'm fortunate enough to have come here from a place where that's a certainty. Not all are so lucky.

[Present company included, he knows.]
grabaslice: (Amused/Peek/Curious)

[personal profile] grabaslice 2025-09-30 10:59 pm (UTC)(link)
You're worth waiting for, so I'm not surprised. [he says this easily enough as he draws to a stop next to the river.] You'll pick back up where you left off. When the time is right. [He offers back easily, the sentiment genuine. He doesn't linger on it. Hard not to see there is a weight to the topic, to missing where you used to.

He eyes the river contemplatively.
]

Think we should chuck these or just gently deposit each gem in?
steepwithdead: (63)

[personal profile] steepwithdead 2025-10-01 01:08 am (UTC)(link)
[Caduceus doesn't know what to say to that. He hasn't given much thought to his own worth, whether it be waited for or not. That's never been his duty or priority. He lives to serve the purposes of the Wildmother, and to protect the world alongside his family, both biological and found. If something happens and he dies, or he never goes home, the rest of said family will rise to defeat the evil threatening his world.

Something to ponder later, maybe. For now, there's a river.]


Considering what happened earlier, I'd recommend not throwing anything. If we break them, all this work will be for nothing.

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