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folkmore mod ([personal profile] folkie) wrote in [community profile] folkmeme2025-08-13 12:03 am
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August-September 2025 Test Drive Meme

August-September 2025 TDM
Introduction

[ TDM QuestionsJump to CommentsFull Navigation ]

This Test Drive meme is open to all.

Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.

All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’

TDM threads can be used for spoon spending at any time by characters accepted into the game.

Playing and interacting with the TDMs will allow characters to immediately obtain a canon item from home, especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.

Current players are always encouraged to tag new people on the TDM!



🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.

and then... you fall like a shooting star, falling to the land in a burst of starlight.


🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.

Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.

[ Prompt OnePrompt Two]

Just when you think you've got a hold .
Content Warnings: Vampiric creatures, forced emotions, forced memory sharing/experience, potential physical dangers (lost, combat, drowning, etc)

New Star Children—and new Star Children only—arrive in Exile. Usually on solid ground. Usually with a sense of belonging and ease navigating within this region. If there's something particular the Star Child needs—food, clothes, shelter—something opens up and makes way. Anyone with hunting or gathering abilities may fend for themselves, a moss cloak may slough itself off a tree for a cool or cold Star Child, and a shack shudders up from the landscape when they grow weary. It's enough for anyone self-sufficient.

For those who want or need something more, they find a chittering scurry of squirrels around peat fires with tents set up. The squirrels provide nut based meals (bark substitute available), simple waterproof woolen clothes, and the use of the tents (two Star Children to a tent, no more, no less) for a small small price: a small prick of the finger and a few drops of blood. They have sharp teeth that can delicately pierce veins, for they are vampiric squirrels. It's the warmest welcome Exile has given to Star Children, not that new Star Children may know that. At least one wherein Baba Yaga—the iteration, the school, take one's pick—cannot be found.

New arrivals who wish to leave Exile and old Star Children who wish to enter Exile to greet the new arrivals shooting down over Exile face… challenges. The land does not want to let go of these newcomers. Nor does it want the old treading its paths, not even those previously welcomed in Exile. An uncomfortable mist filled with dread and rejection hugs borders. Those feelings manifest in a physical presentation of a difficult time in Star Children's lives. It's a time when Star Children had to make a choice: one that could get them exiled in some fashion.

A Star Child traveling alone will move through that memory exactly and must choose exile to pass. Those who made that choice before may have an easier time choosing it again. Or perhaps not.

Star Children who travel together or who come near each other in the wilderness face recreations that are not exactly the same. Their memories merge into one. In this shared false memory, both Star Children must choose exile to pass.

Star Children who pass find it easier to navigate Exile, whether to enter or to leave. Star Children who fail face further difficulties. Exile becomes confusingly similar in all directions. Star Children may be led to face the cunning creatures within Exile, with only basic weapons sticking from trees or held by skeletons to help them, or may be led to the Swamp of Sorrows, to drown under the weight of what bothers them. Whatever the exact challenge may be, it threatens Star Children's lives, and survival only means that: survival. They must retreat or face their memory again to move forward.

  • New Star Children arrive in Exile! All are treated warmly (for Exile).
  • Old Star Children are not teleported into Exile. All are treated coldly.
  • Vampiric squirrels provide basic needs for those who need it in exchange for a little blood.
  • Mist full of dread and rejection encircles Exile, and it must be traveled through to enter or to leave.
  • In the mist, face a recreation (pure or mixed with someone else's) of a time Star Children had to make a choice that could result in some form of exile.
  • If everyone picks exile, travel easier through Exile.
  • If not everyone picks exile, face further dangers: misdirection, fights against clever creatures, the swamp of sorrows, etc
In the valley between intent and deed .
Content Warnings: Explosions, Wild Environmental Changes, Small or Large Forced Physical Changes, Potentially Permanent Changes, Forced Proximity

The cracks that wracked Folkmore have been sealed, but the Encantado remains uneasy. The river threw itself farther into Exile to avoid cracks creeping along its banks. It abandoned many gems in the river bed and flows across new ground—both to curious effects. The magic in the gems has nowhere to go. It builds and builds within until cracks begin to show. If left untended, these gems explode in a bout of chaotic magic changing the land around them and perhaps even nearby Star Children. Enjoy the new hair color, the longer hair, the brighter eyes, the galaxies of freckles, and more. They're permanent unless another Star Child can help. The new flowing magic within Exile changes the land around it. The trees grow and grow until they seem a century old or older. Their branches intertwine across the river, and their roots sing. Wood taken from them has magical properties, raw and unrefined.

Magically inclined Star Children, Star Children of great mental reasoning, or any other pertinent skill may observe these effects and determine how to address them. Whether Star Children come up with the solution on their own or get nudged along by a slight dark fox spirit, there are two primary solutions: restore the river to its original path or help it along this new one.

Star Children may work to restore the river by carrying its water from the new river banks and pouring it onto the old river bed. The water can be carried in any vessel, and it's safe so long as the water is not spilled. When water spills, it changes the environment where it hits. A small mound becomes an enormous hill. A small dip becomes a deep ravine. The trees web together. The weather stoops to head level. It's wild magic, and in its wildness: dangerous.

Star Children may work to establish the new path by carrying its gems from the old river bed to the new river stream. The gems may be carried by any means: wrap them in cloth, wear gloves, or move them with telekinesis, or any other mode preventing touch. It is safe so long as gems do not touch skin. When gems touch skin, it changes the Star Children greatly. They may turn into a tree or be made of bark. They may lose the ability to speak and instead yip like a dolphin. They may turn into water and be unable to move themselves. It's a great change, and in its greatness: dangerous.

Both tasks are easier achieved in pairs and small groups. The magic in the water, the magic in the gems, can flow into the Lore generated between Star Children. Traveling together, Star Children may see Lore as motes of light or glowing threads or flowing water. The effects of spill and touch are lessened and split but present a new element: affected Star Children must remain near each other for some hours. The greater the spill or longer and larger the touch, the more hours. Travel farther than a few feet and hit a solid wall. It's impossible to move further without magically dragging the other Star Child along.

Either or both options shall settle the wild magic into its place. Star Children cannot work at cross purposes, only determine how much one way or the other.

One time—and only one time—upon successfully bringing water or a gem to the other side, a gem will split open and reveal an item from home. It may even may even be a weapon or magical item. Oh, and it may be from one's partner's home. The magic is a bit wild.

  • The Encantado River needs its magic stabilized either by restoring its path or establishing its new one (both is good).
  • Gems in the riverbed explode, affecting people. Environment near the new path changes quickly.
  • To restore its path, carry water from new to old without spilling.
  • Spilling water causes large environmental changes.
  • To establish the new path, carry gems from old to new without touching them.
  • Touching gems causes large magical/physical changes to people.
  • Effects are lessened when working in a group. However, messing up forces people to stay in close proximity for hours!
  • After one (and only one) successful run, receive an item from home or your partner's home. It may be a weapon or magical item.
  • Link your threads to impact where the Encantado winds up!
hellandbackpack: (Default)

[personal profile] hellandbackpack 2025-10-02 12:40 am (UTC)(link)
Do feathers need brushin' like hair? Looks great though, proper brills.

[Charles has never really considered the grooming needs of feathers, but now he's thinking about it and wondering as he continues picking through the debris for gems to relocate.]

So what're you usually about when you're not on gem-hauling duty?
apuckalypse: (60)

[personal profile] apuckalypse 2025-10-02 02:39 am (UTC)(link)
I guess the technical term is preening, but beaks are better for that, and I can't do that as a human.

[He could change form, but then he'd just be preening that form's feathers, not his human ones. But he has a comb specifically for feathers, so he's good either way.]

Usually... well, school's starting up again, so I'm doing a lot of that. I'm studying engineering at the school in Wintermute here, Thoth. It's to the north-west. Otherwise, training, hanging out with friends or fam, trying to live an average life, normal teenage stuff?

[He's still not always sure what counts as "normal" for teenagers, but he's getting there.]
hellandbackpack: (pic#18068795)

[personal profile] hellandbackpack 2025-10-02 03:48 am (UTC)(link)
[That all... sounded pretty cool, actually. And like what he'd think a normal teen's life would look like anyways, school, friends, hobbies. It had Charles nodding his understanding, unable to help but grin at his new friend.]

I mean... sounds to me like you've got a handle on 'normal life' from what you're sayin'. If you're in for engineering that must mean you're real clever, [But the other bit had his curiosity rising.] What sort of training though- you in a sport?
apuckalypse: (202)

[personal profile] apuckalypse 2025-10-02 04:16 am (UTC)(link)
[Yeah that might be where the normalcy falls apart at the seams a bit.]

No, like- combat training? Weapons, acrobatics, ninjutsu.
hellandbackpack: (pic#18068783)

[personal profile] hellandbackpack 2025-10-02 04:20 am (UTC)(link)
[Maybe it's a disadvantage to the whole 'normal life' thing, but Charles perks up regardless, face lighting up as he shoves another handful of gems into the bag.] You're joking- mate, that sounds wicked.
apuckalypse: (196)

[personal profile] apuckalypse 2025-10-02 04:32 am (UTC)(link)
Haha- [Casey grins.] No joke! I guess it's pretty cool, yeah. That's just how I grew up, so it's my normal.
hellandbackpack: (pic#18068790)

[personal profile] hellandbackpack 2025-10-02 04:38 am (UTC)(link)
Maybe we can have a bit of a friendly spar sometime- I'm pretty aces with a cricket bat.

[Partly because well, it sounds like a fun way to burn some energy, to do something with a friend, and on the practical side, a little more practice never hurt anything. He hadn't been raised to combat like it sounded for Casey -was that normal? Charles was fairly certain no, but it was hard to say- but he'd been in enough tussles and scraps to have at least a bit of a handle on things.]
apuckalypse: (76)

[personal profile] apuckalypse 2025-10-02 05:00 am (UTC)(link)
Oh, hell yeah! I'm always down to spar, especially with someone new. Keeps me on my toes. I'll even turn the chainsaw off.

[A very normal thing to say, yep.]
hellandbackpack: (pic#18068783)

[personal profile] hellandbackpack 2025-10-02 05:10 am (UTC)(link)
Bruv, hol' up a tick, [A beat because Casey-]

You have a chainsaw? [Was he a ghost? Sure. But was he also a teenager who thought the mental image of doing battle with a literal chainsaw was the most badass thing ever? Absolutely.] That is hands down cool as hell!
apuckalypse: (83)

[personal profile] apuckalypse 2025-10-02 05:30 am (UTC)(link)
Nah, it's even cooler. [ #humblebrag, but he's actually really proud of his weapon. It's one of his favourite gifts.] I call it a chainstick- a hockey stick with a chainsaw blade.
hellandbackpack: (pic#18068789)

[personal profile] hellandbackpack 2025-10-02 05:39 am (UTC)(link)
That... is absolutely more badass than I was imagining. [Charles is absolutely here to hype up a Cool New Weapon idea] When we're done here you've gotta show me!
apuckalypse: (20)

[personal profile] apuckalypse 2025-10-02 06:02 am (UTC)(link)
I totally can! I've got it with me now.

[He sure doesn't look like he's carrying a hockey stick, but eh.]
hellandbackpack: (pic#18068783)

[personal profile] hellandbackpack 2025-10-02 06:08 am (UTC)(link)
Awesome!

...How many more of these gems do you think is safe to be stuffing in here?
[Because while helping others is awesome and good, he really wants to see Casey's super cool chainstick now.]
apuckalypse: (61)

[personal profile] apuckalypse 2025-10-02 06:22 am (UTC)(link)
Uh...

[He'd gotten distracted, admittedly, but now that he looks at the bag? It's full enough.]

Actually, that's plenty. Let's not risk another gem bomb going off... we can always come back for another round. How's about we get these to where they need to be, and I can show you on the way back?
hellandbackpack: (Default)

[personal profile] hellandbackpack 2025-10-02 06:32 am (UTC)(link)
Brills, [Charles is more than happy to push back to his feet, dusting his hands off on his pants, just... ignoring the little bits of frost that still seep through to crawl over the fabric before the ambient air lets it melt away.] I'd offer you a hand but I don't know how cold this makes me right now.
apuckalypse: (137)

[personal profile] apuckalypse 2025-10-02 07:09 am (UTC)(link)
Yeah, uh. Not sure I'd get far with ice hands right now. It doesn't look like it's freezing your gloves badly, though. Maybe it'd be okay with a layer of fabric in between? Or if you hold something that isn't biological...

[Hmm, now he's thinking. Walking through Exile to the other side of the river would take so long.]

...How do you feel about heights?
hellandbackpack: (pic#18068793)

[personal profile] hellandbackpack 2025-10-02 07:29 am (UTC)(link)
I mean, I still get that lurch when I look off a cliff or whatever, like when I was alive. Even though I wouldn't die if I took a tumble or anything. But it's not scary or anything if that's what you're askin'.
apuckalypse: (60)

[personal profile] apuckalypse 2025-10-02 07:55 am (UTC)(link)
Might be okay, then. I can fly us to the other side of the river, if you're up for it. It'd be way faster than walking.
hellandbackpack: (pic#18068783)

[personal profile] hellandbackpack 2025-10-02 08:02 am (UTC)(link)
You can fly? [Charles whistles, a low impressed sort of sound.] Sure, sounds like the way to go to me!
apuckalypse: (191)

[personal profile] apuckalypse 2025-10-02 06:18 pm (UTC)(link)
I've got a flying staff.

[He fishes what looks like a pine cone out of his side pouch, which he cracks open, and a long staff with a red gem at the top (there's a cute little carved pangolin curled around it to keep it in place) manifests into his hand. He climbs on like a witch's broom, and sure enough it starts to float underneath him.]
hellandbackpack: (pic#18068795)

[personal profile] hellandbackpack 2025-10-02 08:40 pm (UTC)(link)
[That's... both so cool and so cute that Charles isn't sure how to react other than delight. Really, after the start of things with this whole Exile place? This was going way better.]

Bruv, you weren't kidding, [Following Casey's lead, he climbs on behind him, considering his gloved hands a moment.]

I think if I keep hands on like... your bag's straps it should be okay. Or I can hold onto the staff, but I don't know if it likes cold. Your call.
apuckalypse: (184)

[personal profile] apuckalypse 2025-10-02 09:07 pm (UTC)(link)
The staff can handle ice magic, so it'd probably be okay either way. But I was thinking, maybe if you hold on to the bag, you can keep it steady at the same time and protect our cargo.

[He scoots up a bit to make space and keep the staff's weight balanced; it's quite sturdy, though, used to carrying two people.]
hellandbackpack: (Default)

[personal profile] hellandbackpack 2025-10-02 09:31 pm (UTC)(link)
Right, sounds like a plan!

[Charles settles in, one hand gripping the staff to keep himself steady, the other holding the bag. He was excited to fly, but also didn't want to risk tipping the gems out midair- that wouldn't do anything good for anyone.]
apuckalypse: (290)

[personal profile] apuckalypse 2025-10-02 09:46 pm (UTC)(link)
Okay... here goes, hold on!

[Casey kickstarts the staff's magic properly, and they sweep smoothly from ground to sky, soaring over the river. He doesn't go too high initially, just in case, but it still offers a lovely view of Exile (which admittedly is not the prettiest place in Folkmore, but outside of the swamp, it isn't bad).]
hellandbackpack: (pic#18068789)

[personal profile] hellandbackpack 2025-10-02 09:57 pm (UTC)(link)
[Charles can't help but laugh in delight as Casey has them up in the air. Not his usual method of transportation, but definitely fun.]

You ever raced like this?

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