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folkmore mod ([personal profile] folkie) wrote in [community profile] folkmeme2025-08-13 12:03 am
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August-September 2025 Test Drive Meme

August-September 2025 TDM
Introduction

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This Test Drive meme is open to all.

Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.

All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’

TDM threads can be used for spoon spending at any time by characters accepted into the game.

Playing and interacting with the TDMs will allow characters to immediately obtain a canon item from home, especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.

Current players are always encouraged to tag new people on the TDM!



🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.

and then... you fall like a shooting star, falling to the land in a burst of starlight.


🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.

Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.

[ Prompt OnePrompt Two]

Just when you think you've got a hold .
Content Warnings: Vampiric creatures, forced emotions, forced memory sharing/experience, potential physical dangers (lost, combat, drowning, etc)

New Star Children—and new Star Children only—arrive in Exile. Usually on solid ground. Usually with a sense of belonging and ease navigating within this region. If there's something particular the Star Child needs—food, clothes, shelter—something opens up and makes way. Anyone with hunting or gathering abilities may fend for themselves, a moss cloak may slough itself off a tree for a cool or cold Star Child, and a shack shudders up from the landscape when they grow weary. It's enough for anyone self-sufficient.

For those who want or need something more, they find a chittering scurry of squirrels around peat fires with tents set up. The squirrels provide nut based meals (bark substitute available), simple waterproof woolen clothes, and the use of the tents (two Star Children to a tent, no more, no less) for a small small price: a small prick of the finger and a few drops of blood. They have sharp teeth that can delicately pierce veins, for they are vampiric squirrels. It's the warmest welcome Exile has given to Star Children, not that new Star Children may know that. At least one wherein Baba Yaga—the iteration, the school, take one's pick—cannot be found.

New arrivals who wish to leave Exile and old Star Children who wish to enter Exile to greet the new arrivals shooting down over Exile face… challenges. The land does not want to let go of these newcomers. Nor does it want the old treading its paths, not even those previously welcomed in Exile. An uncomfortable mist filled with dread and rejection hugs borders. Those feelings manifest in a physical presentation of a difficult time in Star Children's lives. It's a time when Star Children had to make a choice: one that could get them exiled in some fashion.

A Star Child traveling alone will move through that memory exactly and must choose exile to pass. Those who made that choice before may have an easier time choosing it again. Or perhaps not.

Star Children who travel together or who come near each other in the wilderness face recreations that are not exactly the same. Their memories merge into one. In this shared false memory, both Star Children must choose exile to pass.

Star Children who pass find it easier to navigate Exile, whether to enter or to leave. Star Children who fail face further difficulties. Exile becomes confusingly similar in all directions. Star Children may be led to face the cunning creatures within Exile, with only basic weapons sticking from trees or held by skeletons to help them, or may be led to the Swamp of Sorrows, to drown under the weight of what bothers them. Whatever the exact challenge may be, it threatens Star Children's lives, and survival only means that: survival. They must retreat or face their memory again to move forward.

  • New Star Children arrive in Exile! All are treated warmly (for Exile).
  • Old Star Children are not teleported into Exile. All are treated coldly.
  • Vampiric squirrels provide basic needs for those who need it in exchange for a little blood.
  • Mist full of dread and rejection encircles Exile, and it must be traveled through to enter or to leave.
  • In the mist, face a recreation (pure or mixed with someone else's) of a time Star Children had to make a choice that could result in some form of exile.
  • If everyone picks exile, travel easier through Exile.
  • If not everyone picks exile, face further dangers: misdirection, fights against clever creatures, the swamp of sorrows, etc
In the valley between intent and deed .
Content Warnings: Explosions, Wild Environmental Changes, Small or Large Forced Physical Changes, Potentially Permanent Changes, Forced Proximity

The cracks that wracked Folkmore have been sealed, but the Encantado remains uneasy. The river threw itself farther into Exile to avoid cracks creeping along its banks. It abandoned many gems in the river bed and flows across new ground—both to curious effects. The magic in the gems has nowhere to go. It builds and builds within until cracks begin to show. If left untended, these gems explode in a bout of chaotic magic changing the land around them and perhaps even nearby Star Children. Enjoy the new hair color, the longer hair, the brighter eyes, the galaxies of freckles, and more. They're permanent unless another Star Child can help. The new flowing magic within Exile changes the land around it. The trees grow and grow until they seem a century old or older. Their branches intertwine across the river, and their roots sing. Wood taken from them has magical properties, raw and unrefined.

Magically inclined Star Children, Star Children of great mental reasoning, or any other pertinent skill may observe these effects and determine how to address them. Whether Star Children come up with the solution on their own or get nudged along by a slight dark fox spirit, there are two primary solutions: restore the river to its original path or help it along this new one.

Star Children may work to restore the river by carrying its water from the new river banks and pouring it onto the old river bed. The water can be carried in any vessel, and it's safe so long as the water is not spilled. When water spills, it changes the environment where it hits. A small mound becomes an enormous hill. A small dip becomes a deep ravine. The trees web together. The weather stoops to head level. It's wild magic, and in its wildness: dangerous.

Star Children may work to establish the new path by carrying its gems from the old river bed to the new river stream. The gems may be carried by any means: wrap them in cloth, wear gloves, or move them with telekinesis, or any other mode preventing touch. It is safe so long as gems do not touch skin. When gems touch skin, it changes the Star Children greatly. They may turn into a tree or be made of bark. They may lose the ability to speak and instead yip like a dolphin. They may turn into water and be unable to move themselves. It's a great change, and in its greatness: dangerous.

Both tasks are easier achieved in pairs and small groups. The magic in the water, the magic in the gems, can flow into the Lore generated between Star Children. Traveling together, Star Children may see Lore as motes of light or glowing threads or flowing water. The effects of spill and touch are lessened and split but present a new element: affected Star Children must remain near each other for some hours. The greater the spill or longer and larger the touch, the more hours. Travel farther than a few feet and hit a solid wall. It's impossible to move further without magically dragging the other Star Child along.

Either or both options shall settle the wild magic into its place. Star Children cannot work at cross purposes, only determine how much one way or the other.

One time—and only one time—upon successfully bringing water or a gem to the other side, a gem will split open and reveal an item from home. It may even may even be a weapon or magical item. Oh, and it may be from one's partner's home. The magic is a bit wild.

  • The Encantado River needs its magic stabilized either by restoring its path or establishing its new one (both is good).
  • Gems in the riverbed explode, affecting people. Environment near the new path changes quickly.
  • To restore its path, carry water from new to old without spilling.
  • Spilling water causes large environmental changes.
  • To establish the new path, carry gems from old to new without touching them.
  • Touching gems causes large magical/physical changes to people.
  • Effects are lessened when working in a group. However, messing up forces people to stay in close proximity for hours!
  • After one (and only one) successful run, receive an item from home or your partner's home. It may be a weapon or magical item.
  • Link your threads to impact where the Encantado winds up!
survivalthroughhate: ([TPM 18] Listening mid)

Think You've Got A Hold

[personal profile] survivalthroughhate 2025-10-03 02:56 am (UTC)(link)
"If I was trying to sneak up on you, I would have actually put forth an effort," the Zabrak in the black robes and hood covering his head says as he comes closer. When his features can eventually be made out in the gloom, it's quite clear that Maul is anything but human. Oddly, his voice sounds incongruous with his extreme demonic looks, being soft and almost soothing sounding the way he speaks.

"I merely have a light tread," he explains. It's a long-ingrained habit after many years of training that persists even now with his lower half being entirely mechanical in nature.
weighsonme: (011)

[personal profile] weighsonme 2025-10-07 12:05 pm (UTC)(link)
Huh, what's this guy supposed to be, some kind of Youkai Shinobi? What with the black robes and the red-horned face? He seemed too normal to be a Dōshi, was too small to be a Sōshin and his skin wasn't purple like a Mōnshins, so then what the Hell was he?!

Gabimaru cocked a brow ever so slightly before rubbing the back of his neck and sighing. "Uhuh, treading lightly up behind someone in the woods, is it? Not suspicious at all..." There was a hint of amusement in his otherwise dull, nonchalant tone. Tossing a look at the robed stranger from head to toe, Gabi nodded and shrugged. "Sure, fine. You looking to get outta these woods too, or are they your home?"

survivalthroughhate: ([TCW 99] Sith calendar pin-up pose)

[personal profile] survivalthroughhate 2025-10-10 07:52 am (UTC)(link)
"I assure you my intentions are benign," Maul tells Gabimaru. If they hadn't been, there would have been half a dozen other ways Maul would have announced his presence like drawing his lightsaber or trying to Force Choke the young man.

"No. I do not live here in Exile. I live on the island in the sky." Maul points upwards with a clawed fingertip, though Never Fade cannot be seen through all the mist. He says this all very casually, as if islands floating of their own volition is just an everyday experience here in Folkmore. Well, really, it is.

"Normally, it is a bit easier to maneuver this terrain. But I seem to have gotten a bit lost this time."
weighsonme: (063)

[personal profile] weighsonme 2025-10-12 01:05 pm (UTC)(link)
It's probably for the best that his intentions were nonviolent anyway. Gabimaru was more or less immortal, still felt pain, but he just didn't react to it anymore; it might have been disappointing. (Though if he'd seen one, he might fear those Lightsabers... He might be immortal, but those things look like they could slice clean through him before he has a chance to resist.)

"You live where now?" Looking up as the living Hannya mask pointed to the sky. "Oooh so you're what, some kinda God? Okay, that's fine." He can't see the floating sky island from here, but he's just come from an Island where people get turned into plants and Gods can swap gender at will, so he's actually surprisingly okay with the notion of some place being up there in the clouds.

Cocking a brow again, he looked over the Hannya man curiously. "You're lost? Ugh really? Well... This blows.
survivalthroughhate: ([Comics 36] Intrigued)

[personal profile] survivalthroughhate 2025-10-17 09:28 pm (UTC)(link)
"A god? Oh no, you give me far too much credit. I am merely a resident of Never Fade like any other Star Child would be. It took me a month to decide where to live but I felt the most at home and safest upon the island." The fact his new home had come with a creepy goat guide that looked like he could speak backwards and in tongues was only a benefit as far as Maul was concerned.

"I have yet to meet any actual gods here. Thirteen perhaps might be one but I doubt it." Maul had met so few true gods in his life that he had become highly suspicious of anyone claiming to be one by now.