Entry tags:
October-November 2025 Test Drive Meme
October-November 2025 TDM
Introduction
Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.
All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Playing and interacting with the TDMs will allow characters to immediately obtain a canon item from home, especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.
and then... you fall like a shooting star, falling to the land in a burst of starlight.
🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.
Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.
Content Warnings: N/A
Drizzly Willow is where newly arrived Star Children touch down, touching down gently in the soft moss beside a grand lake, or a babbling brook. The leafy strands of weeping willow trees flow gently in the breeze. All would seem calm, and yet, something prickles the back of Star Children's necks. Goosebumps erupt along skin and a sense of unease settles in the pit of the stomach. Some sort of invisible tension pulsates through Willow, and the closer one comes to the border shared with Exile, the worse it gets. It's almost as if something foul is drifting in from the neighboring marsh lands, affecting Leshy and Talaria in particular. Still, if one were to cross this border and enter Exile proper, all the tension dissipates. If one were to ask Baba Yaga, the iteration of Thirteen who rules over these marshes, she'll smile mysteriously and shake her head before vanishing.
Curious.
Amrita, the one in charge of Willow, has a plan to be rid of these uncomfortable vibes infiltrating her domain. All along the border shared with Exile, within walking distance of both Leshy and Talaria, Amrita has set up communal gardens. Not only are there wide, open spaces of freshly dug soil, there are a few lavish greenhouses. The glass panes are all squeaky clean and any sunlight to pass through almost seems to be filtered, removing any harsh glare and leaving only a pleasant glow. A warmth, almost. Within these greenhouses, that nasty prickle wafting in from Exile cannot be felt at all.
Veteran Star Children, the ones who would normally have no reason to visit Willow, are extended an invitation through their Relic to help tend to the gardens. Not only will it cleanse the area of that curious tension and be a valuable learning experience regarding agriculture, a small reward may be in it for those who participate!
Step right up, dear children! Pick up a spade or a watering can, there are more than enough to go around. More importantly, there are seeds, sprouts and bulbs of all types of plants. Fruits, vegetables, grains, certain spices… And yes, even flowers. Greenhouses and fields are both available, though one may need to do a little research on which option would be best for which plant. Either ask a friend, or consult one of the few books on gardening on loan from Amrita Academy.
Getting these gardens up and running isn't as simple as planting a seed in the correct location and watering it, though. No, instructions from Amrita are quite clear: Once planted, the seed (or sprout or bulb) must be watered with a watering can that's been infused with Lore. Only then will the plant grow at supernatural speeds, poking up through the soil and transforming rapidly into its full potential. A large pumpkin, an apple tree, a colorful rhubarb… Or maybe a banana tree? Or a patch full of potatoes, ready for eating! For those curious about the reward Amrita mentioned, this is it: delicious, fresh, homegrown food. Anything grown here won't go bad for a good long while, either. All fruits of labor will retain their size and hardiness for a whole month, if not longer, so harvesting need not happen any time soon.
The more plants grown in these gardens, the more the strange tension from Exile will decrease, almost as if the air is being purified by the flora.
Watering with Lore-infused tools isn't as easy as it sounds, though. It never is, as veteran Star Children will be able to guess. With these gardens being communal, the focal point to get the watering cans powered up is talking to others about community. What makes a community, or even just a team? What does it take to feel accepted by others? Reminiscing about communities one has been a part of in the past works just as well, of course.
Drizzly Willow is where newly arrived Star Children touch down, touching down gently in the soft moss beside a grand lake, or a babbling brook. The leafy strands of weeping willow trees flow gently in the breeze. All would seem calm, and yet, something prickles the back of Star Children's necks. Goosebumps erupt along skin and a sense of unease settles in the pit of the stomach. Some sort of invisible tension pulsates through Willow, and the closer one comes to the border shared with Exile, the worse it gets. It's almost as if something foul is drifting in from the neighboring marsh lands, affecting Leshy and Talaria in particular. Still, if one were to cross this border and enter Exile proper, all the tension dissipates. If one were to ask Baba Yaga, the iteration of Thirteen who rules over these marshes, she'll smile mysteriously and shake her head before vanishing.
Curious.
Amrita, the one in charge of Willow, has a plan to be rid of these uncomfortable vibes infiltrating her domain. All along the border shared with Exile, within walking distance of both Leshy and Talaria, Amrita has set up communal gardens. Not only are there wide, open spaces of freshly dug soil, there are a few lavish greenhouses. The glass panes are all squeaky clean and any sunlight to pass through almost seems to be filtered, removing any harsh glare and leaving only a pleasant glow. A warmth, almost. Within these greenhouses, that nasty prickle wafting in from Exile cannot be felt at all.
Veteran Star Children, the ones who would normally have no reason to visit Willow, are extended an invitation through their Relic to help tend to the gardens. Not only will it cleanse the area of that curious tension and be a valuable learning experience regarding agriculture, a small reward may be in it for those who participate!
Step right up, dear children! Pick up a spade or a watering can, there are more than enough to go around. More importantly, there are seeds, sprouts and bulbs of all types of plants. Fruits, vegetables, grains, certain spices… And yes, even flowers. Greenhouses and fields are both available, though one may need to do a little research on which option would be best for which plant. Either ask a friend, or consult one of the few books on gardening on loan from Amrita Academy.
Getting these gardens up and running isn't as simple as planting a seed in the correct location and watering it, though. No, instructions from Amrita are quite clear: Once planted, the seed (or sprout or bulb) must be watered with a watering can that's been infused with Lore. Only then will the plant grow at supernatural speeds, poking up through the soil and transforming rapidly into its full potential. A large pumpkin, an apple tree, a colorful rhubarb… Or maybe a banana tree? Or a patch full of potatoes, ready for eating! For those curious about the reward Amrita mentioned, this is it: delicious, fresh, homegrown food. Anything grown here won't go bad for a good long while, either. All fruits of labor will retain their size and hardiness for a whole month, if not longer, so harvesting need not happen any time soon.
The more plants grown in these gardens, the more the strange tension from Exile will decrease, almost as if the air is being purified by the flora.
Watering with Lore-infused tools isn't as easy as it sounds, though. It never is, as veteran Star Children will be able to guess. With these gardens being communal, the focal point to get the watering cans powered up is talking to others about community. What makes a community, or even just a team? What does it take to feel accepted by others? Reminiscing about communities one has been a part of in the past works just as well, of course.
- New Star Children land in Willow. Veteran Star Children are sent an invitation by Amrita (Willow's Thirteen) to come tend to gardens.
- Amrita has set up several communal gardens, fields and greenhouses near Talaria and Leshy with all the necessities to get started.
- Special watering cans powered by Lore can have plants grow to full size immediately. In order to invoke this Lore, Star Children must have conversations about the concept of community.
- Meanwhile, a strange, uncomfortable tension seems to be seeping out from Exile. The plants from the gardens absorb this tension to cleanse it. When entering Exile itself, the tension can no longer be felt.
Content Warnings: Violence
After a few successful days of gardening, the outer rim of Willow is decked out with lush fields and fully-populated greenhouses. The assortment also includes a few patches that play host to huge pumpkins, rutabagas, turnips and other such big roots and gourds, perfect for carving in this fall season. And wouldn't you know it, there's tables nearby with carving kits, all set up and ready to go. From the child-friendly kind to the extra sharp tools for skilled adults, there's a kit for every preference. Star Children who look upon these kits feel a strange inclination to use them, even when they normally wouldn't bother with this.
They take hold of a small saw, a paring knife or even a gutting spoon and get to work on carving a pumpkin, or any other root vegetable that strikes their fancy. The mood becomes intense, like it's a competition. A battle with great stakes. A sour tang is in the air. Chunks of pumpkin begin to fill up the little waste buckets.
But wait! Any pumpkin (or other gourd or root vegetable) that's received a finished face comes to life. It grows until it's larger than the average Star Child, thick roots and vines springing to life along its bottom to serve as limbs. Whatever emotion its expression was originally meant to convey makes no difference; the newly born plant creature is angry. Like Frankenstein, being the creators of these monstrosities does not shield Star Children from hatred and hostility, making them instant targets. Vines attempt to wrap around arms and legs to keep Star Children in place, and don't you regret putting so many sharp angles in their mouths now? If given the chance, these plant monstrosities will attempt to 'eat' whoever they get a hold of. They won't get very far, since they don't have a digestive system, but being forcibly pulled into an enormous, wet pumpkin maw is still not a good time.
As if sensing the need for them, weapons begin to sprout from the ground nearby, similar to ripe carrots. Swords, pitchforks, spears… Even weapons a Star Child may recognize from home. These are free for the taking, and will be a helpful asset when fighting the overgrown, living gourds.
Squash those squashes!
After a few successful days of gardening, the outer rim of Willow is decked out with lush fields and fully-populated greenhouses. The assortment also includes a few patches that play host to huge pumpkins, rutabagas, turnips and other such big roots and gourds, perfect for carving in this fall season. And wouldn't you know it, there's tables nearby with carving kits, all set up and ready to go. From the child-friendly kind to the extra sharp tools for skilled adults, there's a kit for every preference. Star Children who look upon these kits feel a strange inclination to use them, even when they normally wouldn't bother with this.
They take hold of a small saw, a paring knife or even a gutting spoon and get to work on carving a pumpkin, or any other root vegetable that strikes their fancy. The mood becomes intense, like it's a competition. A battle with great stakes. A sour tang is in the air. Chunks of pumpkin begin to fill up the little waste buckets.
But wait! Any pumpkin (or other gourd or root vegetable) that's received a finished face comes to life. It grows until it's larger than the average Star Child, thick roots and vines springing to life along its bottom to serve as limbs. Whatever emotion its expression was originally meant to convey makes no difference; the newly born plant creature is angry. Like Frankenstein, being the creators of these monstrosities does not shield Star Children from hatred and hostility, making them instant targets. Vines attempt to wrap around arms and legs to keep Star Children in place, and don't you regret putting so many sharp angles in their mouths now? If given the chance, these plant monstrosities will attempt to 'eat' whoever they get a hold of. They won't get very far, since they don't have a digestive system, but being forcibly pulled into an enormous, wet pumpkin maw is still not a good time.
As if sensing the need for them, weapons begin to sprout from the ground nearby, similar to ripe carrots. Swords, pitchforks, spears… Even weapons a Star Child may recognize from home. These are free for the taking, and will be a helpful asset when fighting the overgrown, living gourds.
Squash those squashes!
- Willow's communal gardens soon hold patches with huge pumpkins, other gourds and root vegetables. Tables with carving kits appear near them.
- Star Children who look upon these kits feel a strange inclination to use them
- Any pumpkin (or other gourd or root vegetable) that's received a finished face comes to life and attacks.
- The living plants can't actually digest anyone, but they will try to 'eat' Star Children by stuffing them into their mouths anyway.
- Weapons (local and from home) sprout from the ground to help fight the plants off.

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The goblin frowns up at the firbolg, clearly still trying to process the time difference that lay between them.] I almost want to ask what the hell happened. Considering Fjord keeps bumbling his ass through what we're doing, I have no idea what's going to happen day to day.
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It would be a very, very long story. I can tell you, but you should think carefully about what you want to know, or whether you want to at all, before you ask.
[Some of it might be very hard to hear, for many different reasons.]
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The rest of her worries given Caduceus words. It would be nice to know what the future holds, but what good would it do here? Would it help her?]
When you put it like that, it makes me think I'll need more than a few drinks to take it in. [She isn't pressing for an answer directly.]
Are we still at least all together? [That... is her real concern. These are her people, evening if she and Caduceus don't know each other fully yet.]
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[It was... sporadic, for a while. Yasha had been forced to come and go. It was a close call many times. But the Nein are still together as Nott remembers them, and that part's important. He's glad he can confirm it. And, since he knows well her priorities:]
Caleb's quite safe, too.
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Good. Great- especially the Caleb part.
[She seems to debate with herself for a moment.] Surprised you didn't run as soon as you could. The whole ship thing is... a lot.
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It was... so were all of you, I'll admit. But I got used to you, and you got used to me. We made it work. I'm glad I stayed.
[Too bad, you're all family now. No takebacks.]
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[She seems to debate with herself for a moment.] You know, Caleb and I talked about how to keep everyone together. Made plans on how, especially since you seemed miserable. The sudden tour of the sea didn't help much either. [Fjord's at the time inability to tell them what he was doing or why made things feel unsteady in a way Nott can't completely articulate.]
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...A good part of the Wildmother's domain is the sea, did you know that?
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...Don't tell me you were hearing her talk to you during all of that through the sea. [Girl, that is NOT what he said.]
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Not all of it, I guess. [She's a goddess, she's also... busy.] I'd never been to the ocean before, so I'd never explored that aspect of her domain. That first journey made me fear the water quite a bit.
[Not on par with Nott's fear of water, something he understands a lot better now, but at least it's something she'd understand.]
I had to learn to not run away from it. The ocean is still her wilderness, after all.
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I'm still going to give that damn thing a wiiide berth at this point. [Ocean hater confirmed.] I've had enough of the ocean to last me a lifetime.
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[They spend... a lot of time on the water, sorry Nott. (It is going to be so hard to call her that. She's been Veth again for months back home, and in his head here for years.)]
The good news is, we do get a lot better at it.
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The goblin is woefully unaware of the strange dilemma she's put Caduceus in. As far as she knows, her secret is still that, a secret. Something she has buried and untouched] How better are we talking? Able to sea fair and not sink a ship or accidentally getting through things?
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Bit of both, I'd say. We learn, but we are still very much still ourselves, so the chaos follows.
[Can't take the mess out of the Mighty Nein. More experience just means the bigger, more dangerous scenarios have been more survivable.]
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Still going to complain about any sea fairing when I can. I'm a land goblin, not a sea one.
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[That, or they used the Essek Express. They're lucky he never called in many of those big favours.]
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I so want to ask what else we get up to for that much teleportation, but, probably something crazy.
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Hey, speaking of crazy, they turn down a path into the first set of cottages in Willow, and lo, there is a giant mansion behind one of the front-runners, with a sixty-foot oak tree growing out of the tower roof.]
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[Surprise, it's his tree.]
That's where I live. And you too, if you want.
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Of course I want to live in the giant tree! [The unspoken 'we need to stick together' can be felt in the sentiment.] How did you even afford this?
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[You can't build a treehouse in his tree, his Godmom gave him that!! You'll damage it.]
It was actually a gift, back home. The Mighty Nein own it, collectively.
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[Godmom will understand if you're besties with the tree-]
Holy shit. I can't believe we own that!