Entry tags:
April-May 2024 Test Drive Meme
April-May 2024 TDM
Introduction
Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.
All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.
and then... you fall like a shooting star, falling to the land in a burst of starlight.
🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.
Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.
Content Warnings: Forced Relocation, Forced Sharing, Potential Violence & Harm
New Star Children arrive in Wintermute. Not at the hot springs, the school, or anywhere else near civilization. They arrive in the middle of white, snowy nowhere. The good news is that Wintermute is no longer dark twenty-four seven. There is enough light to avoid crevasses, blocked up wells, and other dangerous features of the landscape. Further, no one is expected to figure out how to get out of there on their own.
Usually Thoth finds the lost travelers in the cold expanse of Wintermute. However, she's busy exploring the multiverse for new and interesting ideas for technology. Not to fret! She hasn't abandoned ye who've entered here. There's a new emergency lost and found network:
The Wandering Dog food carts are now open twenty-four seven! The dogs work in shifts, but the food remains as delicious as ever. When a Star Child gets lost in Wintermute, another Star Child will happen to be buying food from a Wandering Dog somewhere in Folkmore. One such lucky unlucky Star Child gets transported to the School of Thoth. Specifically, to where the mechanical sled dogs hang out. They receive a warm winter coat over whatever they were wearing and another one on hand for whoever they are rescuing. Then it's off across the snow! Don't worry, non-mushing experts, the dogs know what they're doing and lead the sled right to the designated lost Star Child.
The rescuee gets to lay in the sled for the ride back, wrapped up warm and cozy in their new winter coat (it may be spring, but it's always cold in Wintermute). The sled dogs bring Star Children back to the hot springs, so that they can warm up even more. Alternatively, Star Children can explore the Cutting Edge, the School of Thoth, or something else in Wintermute. However, the Star Children cannot part ways or leave Wintermute immediately.
The sled dogs, yes the whole team, will stay with the pair to enforce this. They may surround the pair like a pack, cuddle pile on top of them, or lay around the edges of a hot spring. No matter how long it takes to realize the dogs are doing this and that there's a reason for it, Star Children will eventually find instructions in one of the dogs' collars: Share something that other people have refused to listen to you about. Everyone ought to be listened to.
Only once both Star Children have shared something with each other will the dogs let them part ways and see, perhaps, the rest of Folkmore.
On the walk to Akhlut Station, Star Children will see plain weapons sticking out of the snow: swords, guns, knives. These are simple, non-magical practical weapons. Experienced Star Children may know to suspect such free offerings, but nothing immediately happens upon picking one up. However, once on the train, the train will be attacked by frost spirits. These icy spirits must either be hacked to pieces until they can no longer reform or melted with fire. Innocent passengers who didn't pick up a weapon may be forced to get involved, but the frost spirits will be most focused on those who picked up weapons.
New Star Children arrive in Wintermute. Not at the hot springs, the school, or anywhere else near civilization. They arrive in the middle of white, snowy nowhere. The good news is that Wintermute is no longer dark twenty-four seven. There is enough light to avoid crevasses, blocked up wells, and other dangerous features of the landscape. Further, no one is expected to figure out how to get out of there on their own.
Usually Thoth finds the lost travelers in the cold expanse of Wintermute. However, she's busy exploring the multiverse for new and interesting ideas for technology. Not to fret! She hasn't abandoned ye who've entered here. There's a new emergency lost and found network:
The Wandering Dog food carts are now open twenty-four seven! The dogs work in shifts, but the food remains as delicious as ever. When a Star Child gets lost in Wintermute, another Star Child will happen to be buying food from a Wandering Dog somewhere in Folkmore. One such lucky unlucky Star Child gets transported to the School of Thoth. Specifically, to where the mechanical sled dogs hang out. They receive a warm winter coat over whatever they were wearing and another one on hand for whoever they are rescuing. Then it's off across the snow! Don't worry, non-mushing experts, the dogs know what they're doing and lead the sled right to the designated lost Star Child.
The rescuee gets to lay in the sled for the ride back, wrapped up warm and cozy in their new winter coat (it may be spring, but it's always cold in Wintermute). The sled dogs bring Star Children back to the hot springs, so that they can warm up even more. Alternatively, Star Children can explore the Cutting Edge, the School of Thoth, or something else in Wintermute. However, the Star Children cannot part ways or leave Wintermute immediately.
The sled dogs, yes the whole team, will stay with the pair to enforce this. They may surround the pair like a pack, cuddle pile on top of them, or lay around the edges of a hot spring. No matter how long it takes to realize the dogs are doing this and that there's a reason for it, Star Children will eventually find instructions in one of the dogs' collars: Share something that other people have refused to listen to you about. Everyone ought to be listened to.
Only once both Star Children have shared something with each other will the dogs let them part ways and see, perhaps, the rest of Folkmore.
On the walk to Akhlut Station, Star Children will see plain weapons sticking out of the snow: swords, guns, knives. These are simple, non-magical practical weapons. Experienced Star Children may know to suspect such free offerings, but nothing immediately happens upon picking one up. However, once on the train, the train will be attacked by frost spirits. These icy spirits must either be hacked to pieces until they can no longer reform or melted with fire. Innocent passengers who didn't pick up a weapon may be forced to get involved, but the frost spirits will be most focused on those who picked up weapons.
- New Star Children arrive in remote areas of Wintermute.
- Star Children buying food from The Wandering Dog get teleported to the School of Thoth to rescue people with a team of sled dogs.
- Star Children get amazing new winter coats!
- Star Children cannot part ways until they share something others have refused to listen to! The dogs enforce this.
- Simple, non-magical weapons stick out of the snow on the way to the train station.
- Anyone who picks up one of those weapons will see their train get attacked by frost spirits.
Content Warnings: Potential Forced Participation, Potential Harm
Thoth has been listening to any and all ideas people have had around science in the last few months. Whether they were shower thoughts or a discussion between scientific colleagues or anywhere in between, she's made her list and built every one as an experiment. On a human scale. A human test subject scale. Because every idea has merit. That's right: Thoth believes in you.
Posters saying Thoth Needs You! go up around Folkmore. They offer a reward for participating in an experiment. Simply tear off a piece of paper from the bottom of the poster, and at some point in the future, you're in. Now, there might be a little hiccup here or there. These posters are experimental too! So some Star Children who don't tear off a slip might get pulled into an experiment as well. (Who said Thirteen ought to recruit for her trials? Thoth listened… or she tried.) Oh well, at least it's all in the name of science!
Perhaps Star Children need to sing Baby It's Cold Outside to convince the other to stay (it really will be cold outside). Perhaps they have a choice of spinners, buttons, levers, or other devices to interact with. Perhaps they make their way through a maze. Perhaps they try a new contraption. Perhaps they even recognize their own idea come to life! There's a multitude of new tech to try, and it has not been safety tested.
Nothing will explode. Probably. Maybe. Okay, some experiments are definitely going to have explosions. How about pressing that button anyway and finding out if it's this one?
Once Star Children survive the experiment—and they will, Thoth may be a loose cannon of a scientist, but she's ensured that much—they will emerge from one of the School of Thoth's laboratories. Togo, the grey wolf mascot, waits on the other side with an item for each test subject: an item from home. This may even be a weapon or magical item.
No one is left to the cold to fend for themselves. One of the nearby classrooms has been set up as a first aid center. Dog spirits of all sizes, from the smallest Maltipoo spirit to the largest Great Dane spirit, staff a healing clinic and will treat any injuries Star Children received in the experiments (or already sported). They offer hot lemonade—lemon juice, molasses, and hot water—to everyone to warm their soul. Injured Star Children can find a corner to rest by themselves or company with which to discuss their experiments.
Thoth has been listening to any and all ideas people have had around science in the last few months. Whether they were shower thoughts or a discussion between scientific colleagues or anywhere in between, she's made her list and built every one as an experiment. On a human scale. A human test subject scale. Because every idea has merit. That's right: Thoth believes in you.
Posters saying Thoth Needs You! go up around Folkmore. They offer a reward for participating in an experiment. Simply tear off a piece of paper from the bottom of the poster, and at some point in the future, you're in. Now, there might be a little hiccup here or there. These posters are experimental too! So some Star Children who don't tear off a slip might get pulled into an experiment as well. (Who said Thirteen ought to recruit for her trials? Thoth listened… or she tried.) Oh well, at least it's all in the name of science!
Perhaps Star Children need to sing Baby It's Cold Outside to convince the other to stay (it really will be cold outside). Perhaps they have a choice of spinners, buttons, levers, or other devices to interact with. Perhaps they make their way through a maze. Perhaps they try a new contraption. Perhaps they even recognize their own idea come to life! There's a multitude of new tech to try, and it has not been safety tested.
Nothing will explode. Probably. Maybe. Okay, some experiments are definitely going to have explosions. How about pressing that button anyway and finding out if it's this one?
Once Star Children survive the experiment—and they will, Thoth may be a loose cannon of a scientist, but she's ensured that much—they will emerge from one of the School of Thoth's laboratories. Togo, the grey wolf mascot, waits on the other side with an item for each test subject: an item from home. This may even be a weapon or magical item.
No one is left to the cold to fend for themselves. One of the nearby classrooms has been set up as a first aid center. Dog spirits of all sizes, from the smallest Maltipoo spirit to the largest Great Dane spirit, staff a healing clinic and will treat any injuries Star Children received in the experiments (or already sported). They offer hot lemonade—lemon juice, molasses, and hot water—to everyone to warm their soul. Injured Star Children can find a corner to rest by themselves or company with which to discuss their experiments.
- Thoth has built experiments to bring Star Children’s ideas to life.
- Pick a paper tab off a Thoth Needs You! poster to participate. Or don’t. A mishap may bring Star Children there regardless.
- Do science! Be a human experiment! Maybe experience explosions!
- Togo, the Thoth mascot, will have an item from home for every Star Child who participates.
- Dog spirits man (dog?) a first aid center in a nearby classroom.

no subject
"I'm, uh," Peter rocks from foot to foot, something to keep his blood moving, since he isn't curled up on the ceiling anymore. He doesn't make a move to get any closer, unsure if it's welcome. "Spiderman?"
Yeah, he totally missed everything. Trudged out of the woods and ended up here, cold, wet, and alone. Story of his life, it's nothing new.
"You know," Peter mimes shooting a web with numb fingers, realizes he's an idiot, and then does something even stupider, and actually says the words, "Thwip thwip?"
no subject
"Spiderman?" Matt cocks his head to the side. "The Avenger?"
Because what he knows of Spiderman is that he was a vigilante turned into a superhero. There's nothing else he really knows about the guy besides he kept mostly to Queens and did not cross paths with Matt's own alter ego.
"I'm Matt Murdock," he says after a moment. "A lawyer. Not as exciting, I guess. What are you doing here?"
There's no danger around here. They're the only ones around. Yes, there appears to be a field of weapons around this station for some reason but no one else is around. Spiderman couldn't be here to protect him, could he?
no subject
The man says his moniker with passing recognition, and Peter is about to confirm it when he follows it up with Avenger. Peter pauses in puzzled confusion, trying to parse out his meaning for a bit. When it doesn't become evident, after rattling it around in his brain for a second, Peter slowly responds, "Er, yes to the first part but - what's an Avenger?"
"A lawyer! That's plenty exciting." Peter takes the friendly introduction as an invitation to step closer, a more reasonable distance for a conversation. "Nice to meet you, Matt."
"I'm kind of - " Loathe as he is to admit it, Peter gives a self-deprecating laugh, scrubbing a hand over the back of his mask. He would take it off, but he needs all the insulation he can get. " - lost. Still not 100% convinced I'm not asleep. I was in the woods and just - uh, walked here. You're the first person I've come across."
no subject
And sure, they had almost destroyed it once or twice but overall they had saved it more than ruined it. Matt was mildly interested in them like anyone else but he'd never gotten too invested. The law around them was more interesting than the people.
There were a lot of people out rescuing newcomers. Matt had met them and that's how he got the nice jacket he wore. How had they completely missed Spiderman? Maybe because there were so many?
"Uh, well, I was told this train would take me to a city," he says with a reassuring smile. "And that it would be warmer there so if you want to come with me."
He jerks his thumb over his shoulder in the general direction of the train tracks. "We can ride together. If you don't mind occasionally letting me know if I'm going to bump into things."
no subject
Somehow, he'd slipped by. Maybe he was just coming from the wrong direction of the forest. Peter nods, glancing behind him when Matt gestures - huh, now that it's been mentioned, his ears prick up; there's a train coming. Almost as though it was summoned. "Oh God yes. Thanks."
"Of course. Do you need any assistance over the gap?" Peter moves to stand shoulder to shoulder with Matt, waiting for the train to pull into the station. "And uh...do you know where we are? My best guess is somewhere in Jersey, but I didn't see a train line map anywhere..."
no subject
It's Spiderman talking about being in Jersey that clues him in. "You did talk to a fox about reaching your potential, right?"
The fox that seemed like a dream to Matt as well but then he was brought here and when he was rescued everything was explained to him. Spiderman missed it all.
"Because we're not in Jersey. We're not even on Earth." Which is a bold statement to make but Matt's also being truthful.
no subject
"...well, yeah, but that was just a weird dream?" The lilt at the end of his sentence makes it sound like a question, and it's Peter's turn to frown now. "That can't be real. God's not a Fox."
"I mean..." The train slowly pulls into the station, surprisingly smooth on the rails, and Peter shrugs a little, tilting his head at Matt. "Seems pretty Earth-like to me?"
no subject
He felt the train a long time ago. It's no surprise when it pulls up sounding close to but not quite like the subway back home.
"No, God is not a fox." They can agree on that. "But my world has some powerful magic users and I think the fox here is just one of them. Pretending to be a god and using us for something."
He's not completely sure of the full potential business. He taps ahead of them as they make their way towards the train. "It's Earth like but I had a dog serve me ramen earlier so it's not really Earth."
no subject
Something that powerful, taking them all from their places in the universe and - for what purpose? In Peter's experience, it's rarely anything good. Scratch that - it's never anything good.
"You - " Every word out of Matt's mouth just begs more questions, and Peter trails after him, entering the train car. It's a little warmer within the car, just by virtue of being out of the direct wind, and Peter relaxes infinitesimally; it would really help to not be freezing while he tried to come to grips with all of this. "What's the sanitation rating around here?"
"But if the multiverse is real - I mean, black hole cosmology, relative state formulation, all of it - why us? Why...this?" Peter gestures around them at the rest of the empty train car. "Seems like it could have gone a million and one ways, you know?"
no subject
He's been trying to find an excuse to hand it over since the young man first started talking to him. Matt doesn't wait for him to agree. He takes off the nice wool jacket he was given and holds it out to Spiderman.
Yes, it's a little cold on the train but Matt can endure it until the doors close.
"From what I was told we're going to be tested to reach our full potential," he explains. "And when we reach that to this spirit's satisfaction we'll be sent home. Most people I've talked to seem fairly positive about the whole thing."
Matt finds a seat and sits down. "I can't tell you why us or why this sort of 'help'. You might be able to ask the spirit if you can find her. I'm going to ask the people who've been here a long time."
no subject
"Oh, no - please, that's very kind but - you'll be cold." It's a little hard to refuse when Matt is so swift in getting the jacket off, fingers curling in the warm wool. Peter always gets flustered in situations like this, which happen more often than not when he's in the suit - the kindness of strangers, New York reaching back out to him, helping him up when he falls. He's never been good at accepting help, despite how freely and frequently he gives it.
"Well, here, why don't we share?" Peter trails after Matt, taking the seat next to him and spreading the coat over their legs. "...Thank you. I don't - uh, I don't thermoregulate too well. Perks of being a spider."
"Tested? Great." Peter snorts, mostly to himself; isn't he tested enough, daily? His full potential has always meant an early grave; being Spiderman isn't exactly a long-term career option. "Not a bad plan. I don't know how I missed - all the dogs and people, I guess, back there?"
The train starts to move, smoothly gliding out of the station. The motion of it is familiar, comfortable, though not nearly as bumpy and jostling as the metro back home. Peter still sticks his feet to the floor, out of sheer habit. "The spirit told me I was a Legend. Do you think we have to, I don't know...fight the others, or something?"
no subject
Not that it stops Spiderman from finding some sort of compromise. He's amused. Whatever universe it seems the "friendly" moniker is fitting for Spiderman.
"You don't actually look like a spider under the mask, do you?" he asks teasing just a little bit. Everything Matt can pick up in his senses says that Peter is human though his body sounds a little different from a normal person's.
Matt sways slightly with the motion of the train like any other commuter not that there's anyone in this car with them at the moment. There's not anyone else on the train besides the conductor as far as Matt can tell.
He shrugs. "I was told I was a Legend too." Unknown to Matt he has a golden halo of light around his head. He can't sense it at all. "If I'm supposed to fight someone I'm at a disadvantage. Reaching our potential sounds more like we're going to be tested emotionally more than physically. I think."
Which Matt doesn't want either. He'd rather be forced to fight than deal with... certain things.
no subject
Maybe it's obvious what he has to learn here in Folkmore, even if he's oblivious to it."What, you're imagining pincers?" Peter laughs freely, raising his hands to make a pincer motion. "A few chelicerae under here?"
"I'm afraid I have to disappoint," He heaves a faux sigh, stretching his back out against the seat. He couldn't help but move around; his restless energy wasn't hard to find as the train car began to warm up a little. "No pincers or venom. I got all the less-cool perks. Maybe I should start hissing, though."
It's then that Peter notices the halo, blinking into existence. He surreptitiously looked for his own, but - no dice. Huh, well that was definitely...different, but then, this was the multiverse and he did have a full conversation with a Fox this morning.
"Well, I don't know. There was all that talk about...good and evil." Peter shrugs slightly. "...not really a Trolley Problem type of guy myself."
He's more likely to throw himself on the track than to choose.
no subject
"You would probably scare more criminals if you talked about injecting them with a venom and drinking their liquid insides," he offers helpfully. "I wouldn't use the term chelicerae though. They'll probably think it's a white wine variety."
Matt shrugs slightly. "We are all capable of good and evil. To label one person as better at being good than another discounts how when a good person does good it's not as momentous as a bad person doing good. One's made the bigger step."
It might be obvious he's a lawyer. It might also be obvious he's more than slightly religious.
"But if you're looking for a way to confuse people over their potential dividing them is a great way to do it. If a good person hasn't reached their potential what motivation does a bad one have to be good?" He shakes his head a little. "Sorry, I'm arguing with the fox spirit in my head. I don't mean to argue with you about this world neither of us knows well."
no subject
Case in point, Matt's smiling and Peter's as relaxed as it's possible for him to be, which is more than he can say for 10 minutes ago.
"I told a bank robber I could control an army of spiders, once." Peter snorts, grinning beneath the mask - it does kind of sound like a fancy wine, doesn't it? "I'm pretty sure he peed a little."
"You're telling me. Being good is a choice, and usually the harder one, at that." But Peter shakes his head, leaning his neck further back to stare the ceiling, the pattern of metallic tiles making up the train car. "But I mean, I don't know. Just because you're good doesn't mean that choice ever gets less difficult. And if you're bad, one act of good doesn't outweigh the rest of your decisions, either. Every action has a cost, and I'm not sure the scales balance, persay."
"No, no, you have a point." Peter's taking the argument in stride, not personally. He's also trying to disassociate from the fact that the Fox looked at him and decided he was good. He wants to be, he tries to be, but it's never that simple, no matter how much he wishes it was. "I don't like it, either."
no subject
He nods in agreement to what Peter says. He does believe choosing good is hard. He's struggled with it again and again. It's a hard thing to be a vigilante and be good. Arguably it's easier to be the Punisher and just give yourself over to the darkness.
"I believe in second chances. That no one is beyond saving." Matt sighs. His faith guides him in so many ways and also creates so much conflict within him. "One act of good, though, can lead to a second or a third. The hope is that one step in the hard direction leads to walking that path."
He sighs softly. "I think here..." he gestures with a hand vaguely in a direction. "In this place, labeling us like this might be a test in and of itself. Not just of how we judge others but how we judge ourselves after being labeled."
no subject
It's so much easier. Dangerously, laughably so. The urge to punish - that wasn't justice, it was revenge. Retribution vs restitution. Sometimes it was hard to tell the difference.
"Of course. If someone is making actual strides towards positive change." Peter's quick to agree with that sentiment; something they undoubtedly share. The optimism that one act of good could spiral into more, however, Peter reserves his judgement on. In his experience, true darkness rarely had a change of heart.
That observation is a lot to digest, and Peter absorbs it thoughtfully, leg starting to bounce with unmoored energy. When in doubt: cover it up with a joke. "Well, clearly I'm not as good at it as you with the whole Circle K thing you have going on."
Yes, he's referring to the halo, presuming already that Matt knows its there.
no subject
Matt's eyebrows go up in surprise. "I'm sorry, Circle K?"
He's completely unaware that a halo of light rings his head. Matt can't sense it and he can't see the light at all.
"I know that's a gas station, right?" Believe it or not, Matt doesn't drive. He's not quite sure what a gas station has to do with himself and the conversation they were having.
no subject
"Yeah, it's a gas station. It's got the, you know," It's clear Matt doesn't know, though Peter's now realized he's an idiot - but he thought Matt would probably be able to feel it, or something? Is it tangible, or is it just light? "Um, logo. With the...halo."
"You've got a real Christopher Lloyd, Angels in the Outfield situation there." Can you stop talking in outdated movie references for five minutes, Peter? He takes a breath, forcing himself to stop rambling and articulate. "There's a golden fruit loop on your head, dude."
So much for eloquence.
no subject
"Oh, that's probably not good." Matt quickly crosses himself. This feels like blasphemy even though he didn't choose this. Matt would never choose a halo for himself. A pair of horns would be more fitting.
He's deeply uncomfortable with being given a halo by some magical fox that kidnapped him. God will forgive him, hopefully. He will.
Matt takes a deep breath and lets it out slowly. Maybe this is another test? To see how he handles it.
no subject
Why is this is life. Why not, right?
"They're really pushing the good and evil thing." Peter pauses for a beat, that all too heavy kind of silence, as a terrible thought occurs to him - he may have heard the fox spirit, but Matt was right, there was still so much about this world they didn't know. "Kind of makes you wonder what the 'evil' looks like."
And truly - Peter didn't have a halo, at least, he doesn't think so. Does that mean Matt's been sorted as more 'good', by whatever metric? Is Peter in danger of sliding down the scale? Questions on questions.
"Maybe it's a rank thing," Peter shrugs, determined to make it seem like no big deal - the discomfort radiating off Matt, the way he takes a steadying breath, tells Peter all he needs to know about how Matt feels about it. Peter might not be able to calm himself down when he was wound up, but ridiculous distraction has always been one of his strong suits. "Maybe I just have to work at it and I'll get a sick hat too. Hope it doesn't clash with my mask. Think they have one in red and blue?"
no subject
Matt is really starting to dislike this fox spirit.
"It could be... based on the universe I come from," he suggests. Moral assignments when people are so complicated and deserving of chances to change and grow seems a poor choice when they're supposed to reach their full potential. "Or it could be... my perceptions of the term Legend and what it should look like?"
Though angels are not legends but aspects of his faith... it still feels like a decent possibility.
"I hope this doesn't come across as rude but do you have a halo?" Matt can't sense it. If Spiderman has been changed in some way he hasn't been able to determine what it is.
no subject
After all, 'Legend' was pretty vague; it certainly seemed like it was built to be open to interpretation.
"I don't think so." Peter slides a hand over the top of his masked head, just to doublecheck. No dice. "I don't see anything, and I don't feel any different..."
"No wings, either," Peter jokes gently, though he can't help but wonder what he was missing. Surely he wasn't spared? What if he was - or was that a bad sign? Shit. Now he's worried.
Unbeknownst to him, his eyes have changed color of their own volition, the light orange color of anxiety. There's even an ambient glow emitting around the glasses of his mask, preventing him from using it as a method of concealment.
no subject
What he can identify is the rising anxiety radiating off of the man. He's a little surprised that not seeing his traits is making Spiderman so uncomfortable. Matt was much happier when he didn't know there was a halo floating over his head.
"I've been told that some peoples traits are hidden," Matt says, trying to reassure the younger man. "And that they can summon and dismiss them when they want. Maybe you're luckier than I am. You're already hiding them."
He would like to know what Spiderman got but if he doesn't know then he doesn't know and that's fine. It was Matt's own curiosity that made him ask in the first place.
"Although, if you really want to know maybe you should ask someone with working eyes." Which Matt does not have at all.
no subject
"I hate not knowing," Peter admits, leg bouncing underneath the jacket spread across both of their laps. He can't help it, nervous energy bubbling to the surface. Part of him wants to crawl up into the corner of the ceiling again, but he stifles the impulse. "Imagination is a thousand times worse than reality, you know?"
"You're the first soul I've seen, so you're stuck with me, buddy." Peter nudges Matt with his shoulder, swaying with the motion of the train. Then he stands, unable to contain the restless energy any further. "I'll just look in the window, see if I see anything. Pair of wings sprouting out of my back - ooh, maybe I'll be biblically accurate, with the millions of eyes. Give the 'spider' part of my name some onus. It'll be great for the hissing."
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)