Entry tags:
April-May 2024 Test Drive Meme
April-May 2024 TDM
Introduction
Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.
All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.
and then... you fall like a shooting star, falling to the land in a burst of starlight.
🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.
Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.
Content Warnings: Forced Relocation, Forced Sharing, Potential Violence & Harm
New Star Children arrive in Wintermute. Not at the hot springs, the school, or anywhere else near civilization. They arrive in the middle of white, snowy nowhere. The good news is that Wintermute is no longer dark twenty-four seven. There is enough light to avoid crevasses, blocked up wells, and other dangerous features of the landscape. Further, no one is expected to figure out how to get out of there on their own.
Usually Thoth finds the lost travelers in the cold expanse of Wintermute. However, she's busy exploring the multiverse for new and interesting ideas for technology. Not to fret! She hasn't abandoned ye who've entered here. There's a new emergency lost and found network:
The Wandering Dog food carts are now open twenty-four seven! The dogs work in shifts, but the food remains as delicious as ever. When a Star Child gets lost in Wintermute, another Star Child will happen to be buying food from a Wandering Dog somewhere in Folkmore. One such lucky unlucky Star Child gets transported to the School of Thoth. Specifically, to where the mechanical sled dogs hang out. They receive a warm winter coat over whatever they were wearing and another one on hand for whoever they are rescuing. Then it's off across the snow! Don't worry, non-mushing experts, the dogs know what they're doing and lead the sled right to the designated lost Star Child.
The rescuee gets to lay in the sled for the ride back, wrapped up warm and cozy in their new winter coat (it may be spring, but it's always cold in Wintermute). The sled dogs bring Star Children back to the hot springs, so that they can warm up even more. Alternatively, Star Children can explore the Cutting Edge, the School of Thoth, or something else in Wintermute. However, the Star Children cannot part ways or leave Wintermute immediately.
The sled dogs, yes the whole team, will stay with the pair to enforce this. They may surround the pair like a pack, cuddle pile on top of them, or lay around the edges of a hot spring. No matter how long it takes to realize the dogs are doing this and that there's a reason for it, Star Children will eventually find instructions in one of the dogs' collars: Share something that other people have refused to listen to you about. Everyone ought to be listened to.
Only once both Star Children have shared something with each other will the dogs let them part ways and see, perhaps, the rest of Folkmore.
On the walk to Akhlut Station, Star Children will see plain weapons sticking out of the snow: swords, guns, knives. These are simple, non-magical practical weapons. Experienced Star Children may know to suspect such free offerings, but nothing immediately happens upon picking one up. However, once on the train, the train will be attacked by frost spirits. These icy spirits must either be hacked to pieces until they can no longer reform or melted with fire. Innocent passengers who didn't pick up a weapon may be forced to get involved, but the frost spirits will be most focused on those who picked up weapons.
New Star Children arrive in Wintermute. Not at the hot springs, the school, or anywhere else near civilization. They arrive in the middle of white, snowy nowhere. The good news is that Wintermute is no longer dark twenty-four seven. There is enough light to avoid crevasses, blocked up wells, and other dangerous features of the landscape. Further, no one is expected to figure out how to get out of there on their own.
Usually Thoth finds the lost travelers in the cold expanse of Wintermute. However, she's busy exploring the multiverse for new and interesting ideas for technology. Not to fret! She hasn't abandoned ye who've entered here. There's a new emergency lost and found network:
The Wandering Dog food carts are now open twenty-four seven! The dogs work in shifts, but the food remains as delicious as ever. When a Star Child gets lost in Wintermute, another Star Child will happen to be buying food from a Wandering Dog somewhere in Folkmore. One such lucky unlucky Star Child gets transported to the School of Thoth. Specifically, to where the mechanical sled dogs hang out. They receive a warm winter coat over whatever they were wearing and another one on hand for whoever they are rescuing. Then it's off across the snow! Don't worry, non-mushing experts, the dogs know what they're doing and lead the sled right to the designated lost Star Child.
The rescuee gets to lay in the sled for the ride back, wrapped up warm and cozy in their new winter coat (it may be spring, but it's always cold in Wintermute). The sled dogs bring Star Children back to the hot springs, so that they can warm up even more. Alternatively, Star Children can explore the Cutting Edge, the School of Thoth, or something else in Wintermute. However, the Star Children cannot part ways or leave Wintermute immediately.
The sled dogs, yes the whole team, will stay with the pair to enforce this. They may surround the pair like a pack, cuddle pile on top of them, or lay around the edges of a hot spring. No matter how long it takes to realize the dogs are doing this and that there's a reason for it, Star Children will eventually find instructions in one of the dogs' collars: Share something that other people have refused to listen to you about. Everyone ought to be listened to.
Only once both Star Children have shared something with each other will the dogs let them part ways and see, perhaps, the rest of Folkmore.
On the walk to Akhlut Station, Star Children will see plain weapons sticking out of the snow: swords, guns, knives. These are simple, non-magical practical weapons. Experienced Star Children may know to suspect such free offerings, but nothing immediately happens upon picking one up. However, once on the train, the train will be attacked by frost spirits. These icy spirits must either be hacked to pieces until they can no longer reform or melted with fire. Innocent passengers who didn't pick up a weapon may be forced to get involved, but the frost spirits will be most focused on those who picked up weapons.
- New Star Children arrive in remote areas of Wintermute.
- Star Children buying food from The Wandering Dog get teleported to the School of Thoth to rescue people with a team of sled dogs.
- Star Children get amazing new winter coats!
- Star Children cannot part ways until they share something others have refused to listen to! The dogs enforce this.
- Simple, non-magical weapons stick out of the snow on the way to the train station.
- Anyone who picks up one of those weapons will see their train get attacked by frost spirits.
Content Warnings: Potential Forced Participation, Potential Harm
Thoth has been listening to any and all ideas people have had around science in the last few months. Whether they were shower thoughts or a discussion between scientific colleagues or anywhere in between, she's made her list and built every one as an experiment. On a human scale. A human test subject scale. Because every idea has merit. That's right: Thoth believes in you.
Posters saying Thoth Needs You! go up around Folkmore. They offer a reward for participating in an experiment. Simply tear off a piece of paper from the bottom of the poster, and at some point in the future, you're in. Now, there might be a little hiccup here or there. These posters are experimental too! So some Star Children who don't tear off a slip might get pulled into an experiment as well. (Who said Thirteen ought to recruit for her trials? Thoth listened… or she tried.) Oh well, at least it's all in the name of science!
Perhaps Star Children need to sing Baby It's Cold Outside to convince the other to stay (it really will be cold outside). Perhaps they have a choice of spinners, buttons, levers, or other devices to interact with. Perhaps they make their way through a maze. Perhaps they try a new contraption. Perhaps they even recognize their own idea come to life! There's a multitude of new tech to try, and it has not been safety tested.
Nothing will explode. Probably. Maybe. Okay, some experiments are definitely going to have explosions. How about pressing that button anyway and finding out if it's this one?
Once Star Children survive the experiment—and they will, Thoth may be a loose cannon of a scientist, but she's ensured that much—they will emerge from one of the School of Thoth's laboratories. Togo, the grey wolf mascot, waits on the other side with an item for each test subject: an item from home. This may even be a weapon or magical item.
No one is left to the cold to fend for themselves. One of the nearby classrooms has been set up as a first aid center. Dog spirits of all sizes, from the smallest Maltipoo spirit to the largest Great Dane spirit, staff a healing clinic and will treat any injuries Star Children received in the experiments (or already sported). They offer hot lemonade—lemon juice, molasses, and hot water—to everyone to warm their soul. Injured Star Children can find a corner to rest by themselves or company with which to discuss their experiments.
Thoth has been listening to any and all ideas people have had around science in the last few months. Whether they were shower thoughts or a discussion between scientific colleagues or anywhere in between, she's made her list and built every one as an experiment. On a human scale. A human test subject scale. Because every idea has merit. That's right: Thoth believes in you.
Posters saying Thoth Needs You! go up around Folkmore. They offer a reward for participating in an experiment. Simply tear off a piece of paper from the bottom of the poster, and at some point in the future, you're in. Now, there might be a little hiccup here or there. These posters are experimental too! So some Star Children who don't tear off a slip might get pulled into an experiment as well. (Who said Thirteen ought to recruit for her trials? Thoth listened… or she tried.) Oh well, at least it's all in the name of science!
Perhaps Star Children need to sing Baby It's Cold Outside to convince the other to stay (it really will be cold outside). Perhaps they have a choice of spinners, buttons, levers, or other devices to interact with. Perhaps they make their way through a maze. Perhaps they try a new contraption. Perhaps they even recognize their own idea come to life! There's a multitude of new tech to try, and it has not been safety tested.
Nothing will explode. Probably. Maybe. Okay, some experiments are definitely going to have explosions. How about pressing that button anyway and finding out if it's this one?
Once Star Children survive the experiment—and they will, Thoth may be a loose cannon of a scientist, but she's ensured that much—they will emerge from one of the School of Thoth's laboratories. Togo, the grey wolf mascot, waits on the other side with an item for each test subject: an item from home. This may even be a weapon or magical item.
No one is left to the cold to fend for themselves. One of the nearby classrooms has been set up as a first aid center. Dog spirits of all sizes, from the smallest Maltipoo spirit to the largest Great Dane spirit, staff a healing clinic and will treat any injuries Star Children received in the experiments (or already sported). They offer hot lemonade—lemon juice, molasses, and hot water—to everyone to warm their soul. Injured Star Children can find a corner to rest by themselves or company with which to discuss their experiments.
- Thoth has built experiments to bring Star Children’s ideas to life.
- Pick a paper tab off a Thoth Needs You! poster to participate. Or don’t. A mishap may bring Star Children there regardless.
- Do science! Be a human experiment! Maybe experience explosions!
- Togo, the Thoth mascot, will have an item from home for every Star Child who participates.
- Dog spirits man (dog?) a first aid center in a nearby classroom.

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But... I saw you. We fought the coven scouts together. [He was there! How could he not have been there?] Coven head Graye was there to trick us into getting coven sigils. Gus caught him, but he lost control of his magic, and it was you who saved him.
[Her hands lift, covering her mouth. They'd all fought together, yes, but they'd been in the recovery room until Hunter told them what was going on. Would they have left in time? Would they have saved Gus? And what about the other students?]
If we weren't with Luz...
[Were they captured? Forcefully given sigils? Maybe she never escaped her parents. Did Luz face Belos alone?]
This is so messed up...!
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“It was you who saved him,” she says. Hunter hunches his shoulders, suddenly miserable about this in a new and exciting way. He’s only understood the timeline changes in terms of the wider world impact; he’d never thought that he might be missed because his absence meant someone didn’t get the help they needed.
Deep breaths. He’s the one who’s used to timeline nonsense, so he has to explain. That’s the deal. ]
Yeah. Luz was alone, and I was at Belos’s right hand. We fought while the spell was draining everyone. Belos claimed she was the one corrupting it, and that’s why I felt so weak. She defeated me, and then she faced Belos.
[ He rubs at his right forearm, where his sigil is still cracked and split. ]
She couldn’t win. So - she summoned the Collector to kill Belos, and then the world ended.
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And now she worries for Luz- even if it isn't her Luz, she'd have her own Amity. Still, to think of her alone, battling Belos, finding triumph in freeing the Collector only for him to make everything so much worse. The world ended... how could such a thing he possible? Does that mean there's no hope, when they come back from the Human Realm? If they even really did make it there.]
What... about Luz? The one that's here? What does she remember?
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He has to think for a moment before answering her actual question. Amity said he was there at Hexside and NOT on Belos’s side, so it stands to reason that a Luz that DOES remember Hunter falling into Belos’s mind and then running away is likely in sync with this Amity. ]
I think… she’s on your timeline, but from earlier. She also thinks I went into the Emperor’s mind, but she doesn’t remember anything past the two of us escaping.
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...Oh. Her cheeks turn pink, suddenly realizing. Luz wouldn't remember...
That's not something she should think about with Hunter here. Swallowing hard and steeling herself, she looks up to face him again.]
You said you were on Belos' side, until you came here. So you're not anymore?
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[ Something passes over his face at that. Every time he thinks of how he’d postured at first, how fondly he’d spoken of his tragically dead uncle, how long it had taken to figure out the truth… it hurts him somewhere deep down. He should have known better. He should have DONE better. ]
It took a long time. Longer than it should have. But I know what kind of monster he is now.
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She'll just... keep watch, and see if this Hunter is trying, too.]
Well... good. I'm glad you're free of him, then. [She blows on her cocoa.] And I'm glad you escaped the end of the world, too. All of that sounds... awful.
[She feels a lot of sympathy for that other version of herself, though. Glad that isn't her.]
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I’m going back. After all this is done. My boyfriend has experience with apocalypses - we might be able to do something.
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I hope you can. [A beat, then,] No, I'm sure you can. Don't give up, not when you can still fight.
[Luz would say something like that, she's sure.]
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[ He takes another sip of cocoa. ]
Anyway - uh - I’ve been here for six months now.
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I was wondering about that. You look different.
[It's not just the scars. His hair is a little longer than she's used to. His eyebags aren't as severe. Some of the tension is missing. The fact that she saw her timeline's version not ten minutes before makes the changes all the more stark.
....And also-]
You've got horns.
[Y'know. In case you didn't notice.]
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He startles at that. ]
Oh! Yeah, those showed up right away. Casey helps me keep them trimmed up.
no subject
That's your boyfriend? [She figures it's a fair assumption to make.] They look like palistrom wood. Why horns?
[She hasn't made the connection on the roles part of Thirteen's introduction to this place. No one's told her what traits represent each, since he's the first she's come across.]
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I - uh - yes!! He's my boyfriend! A great and powerful - human!
[ smooth, ]
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She ends up smiling. Maybe they really aren't so different after all.]
And are you an awesome boyfriend to him?
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I don't think I've earned that title yet but I'm working on it!
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Relax, relax. I'm sure you're fine. You're happy, right?
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Anyway, ]
Ecstatic! Yeah! This place is amazing! And he's amazing!
no subject
She'll take pity on him and leave the boyfriend thing alone for now. (But good for him.)]
What's so amazing about it, then? Because right now it just seems cold and kind of... lonely.
[Separated from her family, most of her friends, even her Palisman, it's hard to feel upbeat about this world. But panic aside, she doesn't doubt Hunter means what he says.]
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As it is, he shotguns the last of his cocoa and regrets it. ]
You're just seeing the worst of it. We're actually close to the school I attend, and the town isn't far from there. You can get all over the place once you hit the train station.
Gram is much warmer and has vegetation everywhere. And Satori Hills is peaceful and cozy in a way I've never seen the Boiling Isles look.
no subject
[She's interested in the rest - what the heck is a train, though? - but that's the big thing that stuck out to her. Based on what went down at Hexside and after, she's pretty sure he'd never gone.]
no subject
[ So yes, her assumptions are correct. ]
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[She doesn't know other schools exist... nor does she know Hunter doesn't have natural magic. But she figures maybe Casey is learning glyphs?? (her assumptions are probably going to wobble wildly between correct and way off.)]
no subject
[ Oof. Time to skirt around THAT topic entirely, ]
Well this school doesn't really teach magic. I'm learning to build things instead.
no subject
[Colour her surprised. Not even the construction track, just... building things? With hands? Huh.]
What kinds of things?
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i forgot about this cry
weep
Re: weep
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hunter ;-;
LOOK
NO ITS ADORABLE
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