Entry tags:
June-July 2024 Test Drive Meme
June-July 2024 TDM
Introduction
Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.
All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.
and then... you fall like a shooting star, falling to the land in a burst of starlight.
🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.
Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.
Content Warnings: Ghosts, Potential Violence, Potential Death
Summer has hit. It's hot, and nowhere is it hotter than Cruel Summer. Naturally, new Star Children arrive in Cruel Summer with no indication of which direction to go to escape, unless they're so lucky as to arrive near the Selkie River. The water provides a break, and a selkie skin will protect Star Children from the heat. Though beware the cruelty of leaving a selkie without their skin. Along with the heat, Star Children can hear whispers and the echoes of screams throughout Cruel Summer. There's no obvious source of the noises. Not the normal creatures. Not anything anyone can see.
Whether new or old Star Child, anyone lost, overheated, in need of a rest, or anything else will find a friendly spirit will find them in the sands, rock, or shores of Cruel Summer. They'll guide the way toward the huts found in Cruel Summer. These huts have changed; the huts are bigger and grow together, making them one interconnected twisting winding empty town. No one appears to live there. The wooden town is in disrepair, varying from building to building. Even so, they are cool inside, a welcome break from the summer heat.
No matter how one entered, even through the swinging doors to the saloon, that exit disappears behind Star Children. There's no turning back. The only way out is to explore the way through the buildings. This fact continues to be true building to building as exits continue to vanish. The abandoned town isn't as empty as it first seems. As Star Children explore the branching paths through the wooden structures, they see ghosts of spirits going through the paces of their lives. They're familiar to these spaces and interact with missing objects that sometimes shimmer in spirit energy.
Spirit Children may interrupt these routines to try to talk with the ghosts. Some ghostly spirits are friendly. They may interact with Star Children as though they're someone else, someone the spirits used to know. Others, like the bartender, may treat them like a new customer. Other ghosts are determined to stick to their routines and, should Star Children continue to interrupt, will attack those who disturb them.
These spirits may kill Star Children when they attack. Normal weapons won't hurt them. There are revolvers, shotguns, iron pokers, hunting knives, and other plain weapons around to grab in self-defense. Salt bullets and iron will dispel ghosts. These weapons may be grabbed at any time. However, doing so attracts the creatures in Cruel Summer. A blood red worm spitting yellow acid may break through the floor to eat or spray Star Children. An enormous coyote may leap through the window. Whether attracted by the use of weapons or passing by, any dangerous creature found in Cruel Summer seems agitated when they come near these structures and will attack them and anyone inside. They will focus especially on anyone with a stolen selkie skin.
Should Star Children die, whether to ghosts or creatures, they will not immediately return to life.Do not pass go. Instead they will haunt the ghost town for one week in the room where they were killed. Other Star Children may recognize them and work to snap them out of their routines. Yet nothing will free the Star Children's spirits before the week is through. At the end of the week, they'll come to, alive, in their bodies in the room they died in. Best get through and out of the ghost town before dying again!
A constant through these scenes are the spirits' spoons, visible somewhere in each scene. The ghost spoons are whole. Once free of the ghost town, Star Children may choose to travel to the Shattered Spoon Shrine in Never Fade to search for the broken fragments of any of these spoons. They are in such small pieces, however, that no Star Child may feed them enough Lore alone to bring the spirit back. Two or more Star Children may spend time in the Shrine creating and feeding Lore toward the spoons to heal them. It just may be enough to bring someone back.
Summer has hit. It's hot, and nowhere is it hotter than Cruel Summer. Naturally, new Star Children arrive in Cruel Summer with no indication of which direction to go to escape, unless they're so lucky as to arrive near the Selkie River. The water provides a break, and a selkie skin will protect Star Children from the heat. Though beware the cruelty of leaving a selkie without their skin. Along with the heat, Star Children can hear whispers and the echoes of screams throughout Cruel Summer. There's no obvious source of the noises. Not the normal creatures. Not anything anyone can see.
Whether new or old Star Child, anyone lost, overheated, in need of a rest, or anything else will find a friendly spirit will find them in the sands, rock, or shores of Cruel Summer. They'll guide the way toward the huts found in Cruel Summer. These huts have changed; the huts are bigger and grow together, making them one interconnected twisting winding empty town. No one appears to live there. The wooden town is in disrepair, varying from building to building. Even so, they are cool inside, a welcome break from the summer heat.
No matter how one entered, even through the swinging doors to the saloon, that exit disappears behind Star Children. There's no turning back. The only way out is to explore the way through the buildings. This fact continues to be true building to building as exits continue to vanish. The abandoned town isn't as empty as it first seems. As Star Children explore the branching paths through the wooden structures, they see ghosts of spirits going through the paces of their lives. They're familiar to these spaces and interact with missing objects that sometimes shimmer in spirit energy.
Spirit Children may interrupt these routines to try to talk with the ghosts. Some ghostly spirits are friendly. They may interact with Star Children as though they're someone else, someone the spirits used to know. Others, like the bartender, may treat them like a new customer. Other ghosts are determined to stick to their routines and, should Star Children continue to interrupt, will attack those who disturb them.
These spirits may kill Star Children when they attack. Normal weapons won't hurt them. There are revolvers, shotguns, iron pokers, hunting knives, and other plain weapons around to grab in self-defense. Salt bullets and iron will dispel ghosts. These weapons may be grabbed at any time. However, doing so attracts the creatures in Cruel Summer. A blood red worm spitting yellow acid may break through the floor to eat or spray Star Children. An enormous coyote may leap through the window. Whether attracted by the use of weapons or passing by, any dangerous creature found in Cruel Summer seems agitated when they come near these structures and will attack them and anyone inside. They will focus especially on anyone with a stolen selkie skin.
Should Star Children die, whether to ghosts or creatures, they will not immediately return to life.
A constant through these scenes are the spirits' spoons, visible somewhere in each scene. The ghost spoons are whole. Once free of the ghost town, Star Children may choose to travel to the Shattered Spoon Shrine in Never Fade to search for the broken fragments of any of these spoons. They are in such small pieces, however, that no Star Child may feed them enough Lore alone to bring the spirit back. Two or more Star Children may spend time in the Shrine creating and feeding Lore toward the spoons to heal them. It just may be enough to bring someone back.
- Whispers, echoes of screams, etc become common throughout Cruel Summer
- Huts become bigger, interconnected, growing together. Anyone lost, overheated, in need of something in Cruel Summer gets a friendly spirit redirecting them to these buildings
- Buildings will still be in some state of disrepair, but like a whole twisting winding town
- Insides are a cool respite
supernatural ghost spirit air conditioning - Only way out is through, no turning back, as the exits disappear behind you
- Many are friendly, but some are not. One can attempt to talk to them, but how interactive they are varies
- Occasionally other creatures from Cruel Summer may burst in and attack
- If a Star Child dies, rather than return to life immediately, they stay a ghost for about a week, part of the tour
Content Warnings: Fire, Coerced Confessions
Fire! Fire across the realm! For the second half of June, wildfire burns everywhere. While it doesn’t hurt Star Children, it can reduce everything else to ash: homes, businesses, gardens, spirits. The local spirits will be in a panic and beg Star Children for help from small ice mice in Wintermute to fennec foxes in Cruel Summer. How can Star Children help? Confessions. Anything the person they are with doesn’t know. The more earnest and meaningful the better.
When wildfire erupts and spreads, Star Children may stand in or in front of an area they want to protect and confess something to another Star Child who happens to be nearby. Their neighbor? Their partner? A stranger lost in a new land? These confessions simply need to be something the other person doesn’t know to protect structures and spirits. Memories related to the confession will show in the fire. The fire will fuel these memories until they run out of energy, dying down to embers. At least in that place at that time.
Should something start to burn before someone confesses, multiple confessions are necessary to catch the wildfire’s attention and distract it from the fuel source it is feeding on. Two or more Star Children will need to make confessions whose memories are shared in the flames. Water powers can also help quell the flames, but confessions are necessary in the end.
Once July hits, the wildfires are mostly gone, only sparking up here and there on occasion. In their stead are embers. They spark in the air like fireflies and fly around Folkmore, attracted to Star Children. These embers land on Star Children and make them glow. There’s no pain. In fact, the embers provide sparks of insight into memories, situations, and other emotional dilemmas that Star Children haven’t previously understood. Talking the issue over with another Star Children provides further emotional clarity.
Spirits are welcoming to both embers and Star Children. Confessionshelp Folkmore grow as well. Gardens bloom in beautiful displays. Crops grow healthy and joyful. It’s even possible to hear humming from some of the vegetables and fruits. The land grows with the Star Children. Anyone who lacks a green thumb can work their way around that with confessions! Save that dying plant and grow those tomatoes.
One time that a Star Child confesses, either to wildfire or to embers, they will find a jeweled box shaped like a flame. The peak of the flame comes off to reveal the insides. Within, there is an item from home. It may even be a weapon or magical item. Larger more meaningful confessions are more likely to receive weapons. These items may even be larger than should fit in the box or its entrance. Whether the box should only hold a single ring or fill the palm of one’s hand, these items fit. Star Children also can keep the jeweled box, and this one item from home can be stored within the box. Other items too large to fit the box will not enter it. Only the one from the box.
Fire! Fire across the realm! For the second half of June, wildfire burns everywhere. While it doesn’t hurt Star Children, it can reduce everything else to ash: homes, businesses, gardens, spirits. The local spirits will be in a panic and beg Star Children for help from small ice mice in Wintermute to fennec foxes in Cruel Summer. How can Star Children help? Confessions. Anything the person they are with doesn’t know. The more earnest and meaningful the better.
When wildfire erupts and spreads, Star Children may stand in or in front of an area they want to protect and confess something to another Star Child who happens to be nearby. Their neighbor? Their partner? A stranger lost in a new land? These confessions simply need to be something the other person doesn’t know to protect structures and spirits. Memories related to the confession will show in the fire. The fire will fuel these memories until they run out of energy, dying down to embers. At least in that place at that time.
Should something start to burn before someone confesses, multiple confessions are necessary to catch the wildfire’s attention and distract it from the fuel source it is feeding on. Two or more Star Children will need to make confessions whose memories are shared in the flames. Water powers can also help quell the flames, but confessions are necessary in the end.
Once July hits, the wildfires are mostly gone, only sparking up here and there on occasion. In their stead are embers. They spark in the air like fireflies and fly around Folkmore, attracted to Star Children. These embers land on Star Children and make them glow. There’s no pain. In fact, the embers provide sparks of insight into memories, situations, and other emotional dilemmas that Star Children haven’t previously understood. Talking the issue over with another Star Children provides further emotional clarity.
Spirits are welcoming to both embers and Star Children. Confessions
One time that a Star Child confesses, either to wildfire or to embers, they will find a jeweled box shaped like a flame. The peak of the flame comes off to reveal the insides. Within, there is an item from home. It may even be a weapon or magical item. Larger more meaningful confessions are more likely to receive weapons. These items may even be larger than should fit in the box or its entrance. Whether the box should only hold a single ring or fill the palm of one’s hand, these items fit. Star Children also can keep the jeweled box, and this one item from home can be stored within the box. Other items too large to fit the box will not enter it. Only the one from the box.
- Last two weeks of June, wildfire burns across Folkmore. After that, they are rare.
- Confessions can protect or rescue buildings, land areas, and spirits.
- Come July, embers spark across Folkmore like fireflies. They provide insight for Star Children. Talking helps.
- Confessions help the land grow.
- Confessions reveal a jeweled box containing an item from home.

Cassandra "Casey" Jones (Sr.) | Rise of the Teenage Mutant Ninja Turtles | Legend
[A shooting star falls in Cruel Summer, landing on the outskits of Oozlum Station. Immediately upon landing, the woman leaps up into the air, scattering the fading starlight as she spreads her arms in sync with the newly acquired wings on her back. A devious grin grows on her face as she makes a very loud declaration.]
Cassandra Jones! My Legend begins NOW!
[She has decided to step away from her villainous path, so this new role feels fitting for her. Why does she still sound like she's issuing a villainous threat? Old habits die hard.
Her wings flap like muscles being flexed for the first time, steadying her in the air, as she looks over her Relic with a more simple amusement.]
Ooh. How pleasantly designed!
B. Ghostfighter
[Casey's explorations bring her to the interconnected hut town. She enters cautiously - and quickly notices that her exit no longer exists. This just gets her to smirk, because she feels like she has been issued a challenge.]
This must be my first trial. I shall solve this maze!
[She poses dramatically and starts to explore! Feel free to join her.
Or join her later on, when the action's begun. She's putting her newly-acquired wings into overdrive while bouncing around one room, as she's somehow ended up fending off multiple ghosts, a blood red worm and a coyote at the same time, currently armed with an iron poker that she's attached to her spoon. While she is fighting like some kind of rabid combat machine, maybe she could still use some back-up...]
C. Casing to Confess
[Once the wildfires break out, Cassandra steps up to try to do her part in repelling the flames. She stands facing another volunteer while a little confused about how to get this started.]
We know what must be done.
[She dramatically points her spoon at the other figure.]
Confess at once!!
[She doesn't want to go first! Words aren't nearly as fun as fighting, after all.]
D. Wildcard
[Feel free to come up with an alternate prompt or hit me up for plotting! She can also be found checking out Agrona Academy or going to check out the other areas.]
A | screams impossibly louder than cassandra
...Ah... wait, you're...!
[Mom!?]
an incredible feat!!
Cassandra Jones!! [She flaps her wings experimentally, ending up circling around the boy on the ground. Though she tries to offer a friendly smile!] I am a new Legend of this world! Show me your ways, local. So that I may protect you!!
[If she heard the fox right, that is pretty much her role now. And she doesn't mind that. Aggressively protecting others may be her new path!]
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Seeing her, though, in the flesh, hearing her voice? While it's not like his memories come rushing back to him, he knows her, recognizes her instantly. He'd know even if she wasn't shouting her name (repeatedly) in his face.
He blinks a few times, trying to shake it off. What... does he say. What does he do!?]
I-I'm not a local! Or I guess I kind of am, by now... but I'm one of the Star Children, Thirteen calls us. Like you. From another world?
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I see... Well met, fellow child of the stars! So you have some experience with this situation. Can you point me towards any innocents in need of saving, or enemies who must be laid to waste?!
[She sounds disproportionately excited about the latter option!]
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C
[He doesn't want to go either!]
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I pass back!
[She says with a mild pushing motion towards Draxum.]
You could easily confess about a so-called 'partner' you betrayed!
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[Meanwhile these chipmunk spirits are like 'Guys? Guys?!' and making o: faces as the fire gets closer to their home.]
Pass back to infinity.
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Any betrayals on my part were follow-ups to the original, worse betrayal that was carried out by a certain someone else!
[Casey stares daggers at him as she says this. While ignoring the chipmunk spirits' pleas, it'll be fine. Just as soon as this baron cooperates!]
Also, how dare you resort to infinity! I... Um... Pass back! To infinity! ...Times two!!
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B. Meeting prospective cast through violence always
[There's a really familiar sounding voice who is yelling some really convenient identification just in case it wasn't blindingly obvious, distant at first until she bursts through her own door into the room, glowy green (familiar) bat already in hand.]
--O'NEIL!
[The good news is you've got company! April doesn't stop to see who the person is buried in amongst that dogpile of monsters, she's just gonna collect the coyote if you don't mind, whamming it into the nearest wall with her bat.
The bad news is she brought company of her own, two extra ghosts screaming through the door behind her just before it fades out again. WELL, uh, the coyote's down at least? :D?
Hi.]
it is the answer
All that aside, she is definitely surprised to witness her suddenly burst in like that.]
You?!
[At the moment, she's jabbing at the worm with her poker to drive it back towards the hole it came from, while dodging its sprays of acid. But as she takes note of O'Neil, she also spies the ghosts that followed her in, with a sneer.]
This epic battle was under my complete dominion! [She kicks off the floor towards the incoming ghosts and tries to stab her iron poker through one of them with a midair lunge! As she does does so, she gives a shrill shout:] DON'T BRING EXTRAS!!
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You!?
[THERE'S AN ECHO IN HERE--]
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What's the matter, can't take a little extra challenge? [WHAM.]
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me just casually fudging some soft canon in there
Bring on the fudge!
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A
He's tired.
But then stars start falling around him .. Actually wait, that one was going to hit him- uh- shit?!
Lex dives out of the way of the impact as the woman explodes out of it!!! ]
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And I should ask who you are as well! You should hope that you are not my foe...!
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Who he is- ]
Well! Most people call me Lex! And by the standards your announcement puts forth, probably a natural ally!
[ He doesn't have wings and his halo isn't out, but he too is a Legend. Little minor things show this, most notably his eyes changing from hazel to another color and settling on gray. ]
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c
The spirits helping with putting out fires begin to murmur about confessions, which throws Peter off a little.
Well, not as much as Cassandra's demand.]
Confess-? [He echoes back a little uncertainly.] To what!?
[Wasting time here, Peter.]
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[She points dramatically at the befuddled boy. She's managed to get the gist of what they're supposed to do to put out the fire, but why should she be the one to confess when there's someone else right here?]
It is the only way to quell the inferno from consuming all!!
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Wow, thanks for adding the pressure on! [He can occasionally be sarcastic, just occasionally.] I- uh- [He is aggressively side stepping the whole Spider-Man thing.]
I really don't miss home at all, I like it here and I'm afraid of how New York will be when I get back! [That is a real enough confession that the fire loses some of its power.] Your turn!
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B
Briefly Minako can't help but wonder if this is how other people view her. Overly energetic and excited for things one clearly should not be excited for. But even Minako knows better than to get excited about something that involves the door disappearing behind you. That practically spells out bad news in a place like this.
So when she hears Casey getting all fired up, Minako looks a touch more sceptical, asking: ]
Are you that excited? [ Please, Casey, whatever awaits you is likely going to suck! ]
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Of course!! I have just arrived in a new land full of new challenges! It is all part of my new start. Also, I can fly now! [She almost sounds giddy at that part.]
I accept this new role of Legend with intense anticipation! [She says, her grin growing more unhinged by the moment.]
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I guess 'new challenges' is one way to put it..
[ A more optimistic way than Minako herself would go for.
But-- you know what? She'll allow the other to be excited a little longer. It's not like the blonde teen always wants to have to be the bearer of bad news. ]
So.. let's go ahead then and see what we can find here! Hopefully an exit, really. If the fox is making the door disappear on us, then there's likely not much else that's good in here! [ Minako knows this place too well by now to assume otherwise. ]
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C.
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[She waves her spoon at him.]
And yet, on the other hand! You are one of the proud scions of the great Lou Jitsu! Surely you must have learned some juicy secrets from someone so great that they will reduce these flames to nothing!
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[The spirits nearby all exclaim some version of "EW WHAT THE FUCK" but hey! The flames, they're dying down! Whaddya know!]
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sorry 4 delay, i was moving!!! no pressure to continue (but i'd like to)
no worries, definitely understandable! and good to keep going!
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1/idek
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4/4
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