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folkmore mod ([personal profile] folkie) wrote in [community profile] folkmeme2024-06-12 06:46 am
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June-July 2024 Test Drive Meme

June-July 2024 TDM
Introduction

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This Test Drive meme is open to all.

Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.

All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’

TDM threads can be used for spoon spending at any time by characters accepted into the game.

Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.

Current players are always encouraged to tag new people on the TDM!



🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.

and then... you fall like a shooting star, falling to the land in a burst of starlight.


🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.

Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.

[ Prompt OnePrompt Two]

Ghost Tours .
Content Warnings: Ghosts, Potential Violence, Potential Death

Summer has hit. It's hot, and nowhere is it hotter than Cruel Summer. Naturally, new Star Children arrive in Cruel Summer with no indication of which direction to go to escape, unless they're so lucky as to arrive near the Selkie River. The water provides a break, and a selkie skin will protect Star Children from the heat. Though beware the cruelty of leaving a selkie without their skin. Along with the heat, Star Children can hear whispers and the echoes of screams throughout Cruel Summer. There's no obvious source of the noises. Not the normal creatures. Not anything anyone can see.

Whether new or old Star Child, anyone lost, overheated, in need of a rest, or anything else will find a friendly spirit will find them in the sands, rock, or shores of Cruel Summer. They'll guide the way toward the huts found in Cruel Summer. These huts have changed; the huts are bigger and grow together, making them one interconnected twisting winding empty town. No one appears to live there. The wooden town is in disrepair, varying from building to building. Even so, they are cool inside, a welcome break from the summer heat.

No matter how one entered, even through the swinging doors to the saloon, that exit disappears behind Star Children. There's no turning back. The only way out is to explore the way through the buildings. This fact continues to be true building to building as exits continue to vanish. The abandoned town isn't as empty as it first seems. As Star Children explore the branching paths through the wooden structures, they see ghosts of spirits going through the paces of their lives. They're familiar to these spaces and interact with missing objects that sometimes shimmer in spirit energy.

Spirit Children may interrupt these routines to try to talk with the ghosts. Some ghostly spirits are friendly. They may interact with Star Children as though they're someone else, someone the spirits used to know. Others, like the bartender, may treat them like a new customer. Other ghosts are determined to stick to their routines and, should Star Children continue to interrupt, will attack those who disturb them.

These spirits may kill Star Children when they attack. Normal weapons won't hurt them. There are revolvers, shotguns, iron pokers, hunting knives, and other plain weapons around to grab in self-defense. Salt bullets and iron will dispel ghosts. These weapons may be grabbed at any time. However, doing so attracts the creatures in Cruel Summer. A blood red worm spitting yellow acid may break through the floor to eat or spray Star Children. An enormous coyote may leap through the window. Whether attracted by the use of weapons or passing by, any dangerous creature found in Cruel Summer seems agitated when they come near these structures and will attack them and anyone inside. They will focus especially on anyone with a stolen selkie skin.

Should Star Children die, whether to ghosts or creatures, they will not immediately return to life. Do not pass go. Instead they will haunt the ghost town for one week in the room where they were killed. Other Star Children may recognize them and work to snap them out of their routines. Yet nothing will free the Star Children's spirits before the week is through. At the end of the week, they'll come to, alive, in their bodies in the room they died in. Best get through and out of the ghost town before dying again!

A constant through these scenes are the spirits' spoons, visible somewhere in each scene. The ghost spoons are whole. Once free of the ghost town, Star Children may choose to travel to the Shattered Spoon Shrine in Never Fade to search for the broken fragments of any of these spoons. They are in such small pieces, however, that no Star Child may feed them enough Lore alone to bring the spirit back. Two or more Star Children may spend time in the Shrine creating and feeding Lore toward the spoons to heal them. It just may be enough to bring someone back.

  • Whispers, echoes of screams, etc become common throughout Cruel Summer
  • Huts become bigger, interconnected, growing together. Anyone lost, overheated, in need of something in Cruel Summer gets a friendly spirit redirecting them to these buildings
  • Buildings will still be in some state of disrepair, but like a whole twisting winding town
  • Insides are a cool respite supernatural ghost spirit air conditioning
  • Only way out is through, no turning back, as the exits disappear behind you
  • Many are friendly, but some are not. One can attempt to talk to them, but how interactive they are varies
  • Occasionally other creatures from Cruel Summer may burst in and attack
  • If a Star Child dies, rather than return to life immediately, they stay a ghost for about a week, part of the tour
Flames to Embers .
Content Warnings: Fire, Coerced Confessions

Fire! Fire across the realm! For the second half of June, wildfire burns everywhere. While it doesn’t hurt Star Children, it can reduce everything else to ash: homes, businesses, gardens, spirits. The local spirits will be in a panic and beg Star Children for help from small ice mice in Wintermute to fennec foxes in Cruel Summer. How can Star Children help? Confessions. Anything the person they are with doesn’t know. The more earnest and meaningful the better.

When wildfire erupts and spreads, Star Children may stand in or in front of an area they want to protect and confess something to another Star Child who happens to be nearby. Their neighbor? Their partner? A stranger lost in a new land? These confessions simply need to be something the other person doesn’t know to protect structures and spirits. Memories related to the confession will show in the fire. The fire will fuel these memories until they run out of energy, dying down to embers. At least in that place at that time.

Should something start to burn before someone confesses, multiple confessions are necessary to catch the wildfire’s attention and distract it from the fuel source it is feeding on. Two or more Star Children will need to make confessions whose memories are shared in the flames. Water powers can also help quell the flames, but confessions are necessary in the end.

Once July hits, the wildfires are mostly gone, only sparking up here and there on occasion. In their stead are embers. They spark in the air like fireflies and fly around Folkmore, attracted to Star Children. These embers land on Star Children and make them glow. There’s no pain. In fact, the embers provide sparks of insight into memories, situations, and other emotional dilemmas that Star Children haven’t previously understood. Talking the issue over with another Star Children provides further emotional clarity.

Spirits are welcoming to both embers and Star Children. Confessions help Folkmore grow as well. Gardens bloom in beautiful displays. Crops grow healthy and joyful. It’s even possible to hear humming from some of the vegetables and fruits. The land grows with the Star Children. Anyone who lacks a green thumb can work their way around that with confessions! Save that dying plant and grow those tomatoes.

One time that a Star Child confesses, either to wildfire or to embers, they will find a jeweled box shaped like a flame. The peak of the flame comes off to reveal the insides. Within, there is an item from home. It may even be a weapon or magical item. Larger more meaningful confessions are more likely to receive weapons. These items may even be larger than should fit in the box or its entrance. Whether the box should only hold a single ring or fill the palm of one’s hand, these items fit. Star Children also can keep the jeweled box, and this one item from home can be stored within the box. Other items too large to fit the box will not enter it. Only the one from the box.

  • Last two weeks of June, wildfire burns across Folkmore. After that, they are rare.
  • Confessions can protect or rescue buildings, land areas, and spirits.
  • Come July, embers spark across Folkmore like fireflies. They provide insight for Star Children. Talking helps.
  • Confessions help the land grow.
  • Confessions reveal a jeweled box containing an item from home.
unsheathedfromreality: (my companions in this escapade)

IIB, hello deer friend!

[personal profile] unsheathedfromreality 2024-06-27 04:14 am (UTC)(link)
Oh, now there's a familiar voice--

Illarion (and Iskierka, hidden beneath his hair) had been so lost in considering his own ember that he'd--rare thing--not noticed who was around him. He lifts his horned head and tips Maul a small, earnest smile.

"This sounds happier far than the last story I heard of you, in Trench." Or witnessed, as it were; the other man's childhood memory had been unexpectedly brutal to witness. "Tell me?"
survivalthroughhate: ([TCW 110] The end is nigh)

Deer friend!!!!

[personal profile] survivalthroughhate 2024-06-27 06:11 am (UTC)(link)
Maul brightened up a little when he saw Illarion. He'd been unsure if this was the same version of the man he'd known while in Trench given how many had come here he'd previously known who were now different from those he'd known while in the Pthumerian-run city.

"Happier? A bit, though I will admit I don't come off quite as well as I would have liked," he said with a touch of uncharacteristic sheepishness in his voice. As he spoke, the scenes began to play out in the flames, starting with Maul and Savage killing a security force to enter a mine. "On the desert planet Moorjhone, there are three suns. Generally, only two are in the sky at once, but every ten years all three rise together. 'The Day of Three Suns' the native Moorjhoni call it. The heat is so intense that anyone left on the surface will burn to death within minutes. I went to the planet to seek out a rich Gossam named Ja'Boag who had put a bounty on the heads of my brother and I. The Jedi found us there and engaged us in battle. During it, Savage was encased in carbonite when a canister of it exploded. It was as if he became a living statue. I was horrified and flew into a rage." The scene showed him using a clawed foot to mercilessly break one of their arms before a young padawan stabbed him through the waist just where his flesh and metal halves met. He cut off his hands as a distraction and made a retreat.

"All my thoughts were fixed on getting my brother back. But my injury proved to be too much and I collapsed in the desert. That was where the Moorjhoni found me." A tribe of feline-like aliens in all sorts of bright colors like green and orange were shown in the flames nursing Maul back to health before he became well again and began to train them all.

"I knew I could not take on the mining company by myself. I needed an army. So I told the Moorjhoni I would help them take back the caves, which had been their homes up until then. Without the protection of the caves, they'd die. They thought me to be a savior that was in a prophecy foretold long before I came. 'The Demon in the Light.' I don't think I was but the Force has worked in more mysterious ways than I can dare to comprehend." An old, blind Moorjhoni was shown feeling one of Maul's hearts before recoiling in fear. Maul stopped his heart with the Force and killed the old man before he could tell the other Moorjhoni. A thoughtful look came to his face before he shook himself briskly and continued the tale.

"I trained them to fight and led them back to take on the mining company's security forces. Still, all I was focused on was regaining my brother, who Ja'Boag had hung up as a trophy in his office." The rage was clear in Maul's voice. The scene shifted, showing Obi-Wan Kenobi and a division of clone troopers arriving. There was a stand-off between the Moorjhoni and them before Maul provoked them into fighting by killing a clone trooper with a spear.

"I left them to their fate, knowing they would be a good distraction while I recovered Savage and fled the planet. Only later on after we'd gotten our revenge on Ja'Boag that I found out the native people had survived. They had been able to get into the mines on time before the automatic doors closed. But they never would have been able to either get to the cave entrance on time or fight hard enough to overcome the security force had I not come along and rallied them to my cause. So perhaps I was not the savior they wanted but I was the one they needed at that time."
unsheathedfromreality: (as we make our way through starry night)

[personal profile] unsheathedfromreality 2024-06-29 03:18 am (UTC)(link)
Illarion settles into a comfortable crouch as Maul begins his story, hands on his knees and sightless face turned toward the Zabrak. Even blind as he is, the shrike would have to be a damn sight less observant not to notice how different Maul's become--how much more self-aware. It's a change, Illarion knew, that was already well underway back in Deer Country (or before it); but how much the Fox's realm has accelerated it... He wonders.

While Illarion keeps his whole attention trained on Maul, his (erstwhile?) Omen pokes her head out to stare into the flames and watch the images therein. No, this would not be to Maul's credit if one were expecting a selfless hero-- But for someone exacting revenge, he didn't do at all badly.

"I would judge you were. You saved them being made extinct, yes? There is no perhaps in that, even if the thing could have been done kinder--but Generation dreams the black as much as the white."

Which reminds him... Illarion cocks his head to one side--birdlike, thoughtful. "Thinking of-- You once were following the part of your Force that is black passion. This has changed?"
survivalthroughhate: ([TCW 28] HDU)

[personal profile] survivalthroughhate 2024-07-10 05:20 am (UTC)(link)
“Indeed. Could I go back in time, I would not have caused the automatic doors to nearly shut on them.” The Moorjhoni had deserved to live just as much as anyone else. But Maul had been angry and wanted to make those around him hurt, including the Jedi he’d been going up against, and knew endangering the population of the planet was the quickest way to do so. “But there isn’t much else I would have. Doing what I did ended up helping them in the end and so for that I am thankful.” Even back then, there had been the spark of goodness within him which people like Usagi and Luke would later be able to see.

“Not so much. I was born on the Dark Side and there I remain. I merely have learned to let go of some of my anger and hate.” His eyes were no longer constantly Sith yellow, but more important for someone of Illarion’s ilk, his psychic signature was no longer a toxic mess of rage and ill feeling towards everyone around him. It was calmer, a bit more subdued and full of lighter emotions, even if it still remained inky black in its basic nature.
unsheathedfromreality: (my companions in this escapade)

[personal profile] unsheathedfromreality 2024-08-02 04:07 am (UTC)(link)
The difference in Maul is palpable--almost, fittingly, the same in kind if not magnitude as the difference between Trench and the uncorrupted world they now stand in. Doubtless Folkmore has its own great darknesses, too, but they seem altogether more balanced, to Illarion's perception, than the Waking World's excess of suffering.

It is a good thing. Not merely that Maul has changed for the better, but that the other man seems more at peace for it. "You are coming a long way to do so, from all I have heard. It is well, to witness you having found peace."

Then he smiles an abrupt, wicked smile; a fangy flash of a thing. "Though, I must ask--after Trench, do you find this place a welcome retirement? Or is it a little too gentle?"
survivalthroughhate: ([Comics 25] The past is dead)

[personal profile] survivalthroughhate 2024-08-29 07:11 am (UTC)(link)
"Peace is hard for Sith Lords in general to find. Our creed does not encourage it." The lack of it was meant to help fuel their passions. But Maul was now a very different kind of Sith Lord than when he had started out on this journey almost four years ago now.

"A retirement? No. This is merely a temporary stopping point for me, if a quiet and less harrowing one than the previous world I called home. When I am done here, I plan to go back to Trench. That is where my husband, brother, and so many others are at." Though if Thirteen brought them here to Folkmore instead, especially Reaper and Savage, Maul would have been more than content to stay. This place was a far easier place to live in than Trench had ever been.