Entry tags:
June-July 2024 Test Drive Meme
June-July 2024 TDM
Introduction
Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.
All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.
and then... you fall like a shooting star, falling to the land in a burst of starlight.
🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.
Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.
Content Warnings: Ghosts, Potential Violence, Potential Death
Summer has hit. It's hot, and nowhere is it hotter than Cruel Summer. Naturally, new Star Children arrive in Cruel Summer with no indication of which direction to go to escape, unless they're so lucky as to arrive near the Selkie River. The water provides a break, and a selkie skin will protect Star Children from the heat. Though beware the cruelty of leaving a selkie without their skin. Along with the heat, Star Children can hear whispers and the echoes of screams throughout Cruel Summer. There's no obvious source of the noises. Not the normal creatures. Not anything anyone can see.
Whether new or old Star Child, anyone lost, overheated, in need of a rest, or anything else will find a friendly spirit will find them in the sands, rock, or shores of Cruel Summer. They'll guide the way toward the huts found in Cruel Summer. These huts have changed; the huts are bigger and grow together, making them one interconnected twisting winding empty town. No one appears to live there. The wooden town is in disrepair, varying from building to building. Even so, they are cool inside, a welcome break from the summer heat.
No matter how one entered, even through the swinging doors to the saloon, that exit disappears behind Star Children. There's no turning back. The only way out is to explore the way through the buildings. This fact continues to be true building to building as exits continue to vanish. The abandoned town isn't as empty as it first seems. As Star Children explore the branching paths through the wooden structures, they see ghosts of spirits going through the paces of their lives. They're familiar to these spaces and interact with missing objects that sometimes shimmer in spirit energy.
Spirit Children may interrupt these routines to try to talk with the ghosts. Some ghostly spirits are friendly. They may interact with Star Children as though they're someone else, someone the spirits used to know. Others, like the bartender, may treat them like a new customer. Other ghosts are determined to stick to their routines and, should Star Children continue to interrupt, will attack those who disturb them.
These spirits may kill Star Children when they attack. Normal weapons won't hurt them. There are revolvers, shotguns, iron pokers, hunting knives, and other plain weapons around to grab in self-defense. Salt bullets and iron will dispel ghosts. These weapons may be grabbed at any time. However, doing so attracts the creatures in Cruel Summer. A blood red worm spitting yellow acid may break through the floor to eat or spray Star Children. An enormous coyote may leap through the window. Whether attracted by the use of weapons or passing by, any dangerous creature found in Cruel Summer seems agitated when they come near these structures and will attack them and anyone inside. They will focus especially on anyone with a stolen selkie skin.
Should Star Children die, whether to ghosts or creatures, they will not immediately return to life.Do not pass go. Instead they will haunt the ghost town for one week in the room where they were killed. Other Star Children may recognize them and work to snap them out of their routines. Yet nothing will free the Star Children's spirits before the week is through. At the end of the week, they'll come to, alive, in their bodies in the room they died in. Best get through and out of the ghost town before dying again!
A constant through these scenes are the spirits' spoons, visible somewhere in each scene. The ghost spoons are whole. Once free of the ghost town, Star Children may choose to travel to the Shattered Spoon Shrine in Never Fade to search for the broken fragments of any of these spoons. They are in such small pieces, however, that no Star Child may feed them enough Lore alone to bring the spirit back. Two or more Star Children may spend time in the Shrine creating and feeding Lore toward the spoons to heal them. It just may be enough to bring someone back.
Summer has hit. It's hot, and nowhere is it hotter than Cruel Summer. Naturally, new Star Children arrive in Cruel Summer with no indication of which direction to go to escape, unless they're so lucky as to arrive near the Selkie River. The water provides a break, and a selkie skin will protect Star Children from the heat. Though beware the cruelty of leaving a selkie without their skin. Along with the heat, Star Children can hear whispers and the echoes of screams throughout Cruel Summer. There's no obvious source of the noises. Not the normal creatures. Not anything anyone can see.
Whether new or old Star Child, anyone lost, overheated, in need of a rest, or anything else will find a friendly spirit will find them in the sands, rock, or shores of Cruel Summer. They'll guide the way toward the huts found in Cruel Summer. These huts have changed; the huts are bigger and grow together, making them one interconnected twisting winding empty town. No one appears to live there. The wooden town is in disrepair, varying from building to building. Even so, they are cool inside, a welcome break from the summer heat.
No matter how one entered, even through the swinging doors to the saloon, that exit disappears behind Star Children. There's no turning back. The only way out is to explore the way through the buildings. This fact continues to be true building to building as exits continue to vanish. The abandoned town isn't as empty as it first seems. As Star Children explore the branching paths through the wooden structures, they see ghosts of spirits going through the paces of their lives. They're familiar to these spaces and interact with missing objects that sometimes shimmer in spirit energy.
Spirit Children may interrupt these routines to try to talk with the ghosts. Some ghostly spirits are friendly. They may interact with Star Children as though they're someone else, someone the spirits used to know. Others, like the bartender, may treat them like a new customer. Other ghosts are determined to stick to their routines and, should Star Children continue to interrupt, will attack those who disturb them.
These spirits may kill Star Children when they attack. Normal weapons won't hurt them. There are revolvers, shotguns, iron pokers, hunting knives, and other plain weapons around to grab in self-defense. Salt bullets and iron will dispel ghosts. These weapons may be grabbed at any time. However, doing so attracts the creatures in Cruel Summer. A blood red worm spitting yellow acid may break through the floor to eat or spray Star Children. An enormous coyote may leap through the window. Whether attracted by the use of weapons or passing by, any dangerous creature found in Cruel Summer seems agitated when they come near these structures and will attack them and anyone inside. They will focus especially on anyone with a stolen selkie skin.
Should Star Children die, whether to ghosts or creatures, they will not immediately return to life.
A constant through these scenes are the spirits' spoons, visible somewhere in each scene. The ghost spoons are whole. Once free of the ghost town, Star Children may choose to travel to the Shattered Spoon Shrine in Never Fade to search for the broken fragments of any of these spoons. They are in such small pieces, however, that no Star Child may feed them enough Lore alone to bring the spirit back. Two or more Star Children may spend time in the Shrine creating and feeding Lore toward the spoons to heal them. It just may be enough to bring someone back.
- Whispers, echoes of screams, etc become common throughout Cruel Summer
- Huts become bigger, interconnected, growing together. Anyone lost, overheated, in need of something in Cruel Summer gets a friendly spirit redirecting them to these buildings
- Buildings will still be in some state of disrepair, but like a whole twisting winding town
- Insides are a cool respite
supernatural ghost spirit air conditioning - Only way out is through, no turning back, as the exits disappear behind you
- Many are friendly, but some are not. One can attempt to talk to them, but how interactive they are varies
- Occasionally other creatures from Cruel Summer may burst in and attack
- If a Star Child dies, rather than return to life immediately, they stay a ghost for about a week, part of the tour
Content Warnings: Fire, Coerced Confessions
Fire! Fire across the realm! For the second half of June, wildfire burns everywhere. While it doesn’t hurt Star Children, it can reduce everything else to ash: homes, businesses, gardens, spirits. The local spirits will be in a panic and beg Star Children for help from small ice mice in Wintermute to fennec foxes in Cruel Summer. How can Star Children help? Confessions. Anything the person they are with doesn’t know. The more earnest and meaningful the better.
When wildfire erupts and spreads, Star Children may stand in or in front of an area they want to protect and confess something to another Star Child who happens to be nearby. Their neighbor? Their partner? A stranger lost in a new land? These confessions simply need to be something the other person doesn’t know to protect structures and spirits. Memories related to the confession will show in the fire. The fire will fuel these memories until they run out of energy, dying down to embers. At least in that place at that time.
Should something start to burn before someone confesses, multiple confessions are necessary to catch the wildfire’s attention and distract it from the fuel source it is feeding on. Two or more Star Children will need to make confessions whose memories are shared in the flames. Water powers can also help quell the flames, but confessions are necessary in the end.
Once July hits, the wildfires are mostly gone, only sparking up here and there on occasion. In their stead are embers. They spark in the air like fireflies and fly around Folkmore, attracted to Star Children. These embers land on Star Children and make them glow. There’s no pain. In fact, the embers provide sparks of insight into memories, situations, and other emotional dilemmas that Star Children haven’t previously understood. Talking the issue over with another Star Children provides further emotional clarity.
Spirits are welcoming to both embers and Star Children. Confessionshelp Folkmore grow as well. Gardens bloom in beautiful displays. Crops grow healthy and joyful. It’s even possible to hear humming from some of the vegetables and fruits. The land grows with the Star Children. Anyone who lacks a green thumb can work their way around that with confessions! Save that dying plant and grow those tomatoes.
One time that a Star Child confesses, either to wildfire or to embers, they will find a jeweled box shaped like a flame. The peak of the flame comes off to reveal the insides. Within, there is an item from home. It may even be a weapon or magical item. Larger more meaningful confessions are more likely to receive weapons. These items may even be larger than should fit in the box or its entrance. Whether the box should only hold a single ring or fill the palm of one’s hand, these items fit. Star Children also can keep the jeweled box, and this one item from home can be stored within the box. Other items too large to fit the box will not enter it. Only the one from the box.
Fire! Fire across the realm! For the second half of June, wildfire burns everywhere. While it doesn’t hurt Star Children, it can reduce everything else to ash: homes, businesses, gardens, spirits. The local spirits will be in a panic and beg Star Children for help from small ice mice in Wintermute to fennec foxes in Cruel Summer. How can Star Children help? Confessions. Anything the person they are with doesn’t know. The more earnest and meaningful the better.
When wildfire erupts and spreads, Star Children may stand in or in front of an area they want to protect and confess something to another Star Child who happens to be nearby. Their neighbor? Their partner? A stranger lost in a new land? These confessions simply need to be something the other person doesn’t know to protect structures and spirits. Memories related to the confession will show in the fire. The fire will fuel these memories until they run out of energy, dying down to embers. At least in that place at that time.
Should something start to burn before someone confesses, multiple confessions are necessary to catch the wildfire’s attention and distract it from the fuel source it is feeding on. Two or more Star Children will need to make confessions whose memories are shared in the flames. Water powers can also help quell the flames, but confessions are necessary in the end.
Once July hits, the wildfires are mostly gone, only sparking up here and there on occasion. In their stead are embers. They spark in the air like fireflies and fly around Folkmore, attracted to Star Children. These embers land on Star Children and make them glow. There’s no pain. In fact, the embers provide sparks of insight into memories, situations, and other emotional dilemmas that Star Children haven’t previously understood. Talking the issue over with another Star Children provides further emotional clarity.
Spirits are welcoming to both embers and Star Children. Confessions
One time that a Star Child confesses, either to wildfire or to embers, they will find a jeweled box shaped like a flame. The peak of the flame comes off to reveal the insides. Within, there is an item from home. It may even be a weapon or magical item. Larger more meaningful confessions are more likely to receive weapons. These items may even be larger than should fit in the box or its entrance. Whether the box should only hold a single ring or fill the palm of one’s hand, these items fit. Star Children also can keep the jeweled box, and this one item from home can be stored within the box. Other items too large to fit the box will not enter it. Only the one from the box.
- Last two weeks of June, wildfire burns across Folkmore. After that, they are rare.
- Confessions can protect or rescue buildings, land areas, and spirits.
- Come July, embers spark across Folkmore like fireflies. They provide insight for Star Children. Talking helps.
- Confessions help the land grow.
- Confessions reveal a jeweled box containing an item from home.

Darth Maul | Star Wars | Familiar | Current Character
Occasionally, there was an advantage to wearing an all black outfit that included a long robe with a hood. Being in the middle of a scorching desert meant Maul was well protected from the elements. The heat was still extreme but at least he wasn't about to keel over and die with the sun beating down on him relentlessly.
He made his way into the town, dusty and a little thirsty but still intact. He went inside one of the buildings, breathing a sigh of relief as he got out of the sun and into the cooler shadows indoors even as the door disappeared behind him. His sharp eyes looked over both the spirits and whoever else was inside. "Well?" He asked the person as he brushed some of the dust off of his outer robe. "Shall we move on?"
II. Flames to Embers
When one had been through as many forced confessions as Maul had been, you tended to stop fighting the inevitable. He'd tried to tell everyone there was going to be consequences for not confessing enough but nooooo. No one wanted to listen to the Sith Lord, clearly he was just some crazy psychopath who didn't know what he was talking about! Well, now they were going to have to listen and do what they were told if they didn't want half of Folkmore to burn down.
A. Wildfire - The Negative Confession cw: mention of pre-teen death
Maul watched as the fires raged out of control. Having observed how others managed to get them to disappear, he knew what he had to do. He turned towards the nearest person. "Since resisting will only cause more destruction and mayhem, let us simply get on and be done with this." If he sounded irritated and grumpy, it was because Maul was. He knew what had to be done but it didn't mean he had to like it anymore than he already did. It was easiest if he just said it all at once. It would hurt but at least it would be quick, like the pain that came with ripping off a Band-Aid.
"I once killed a boy who had been nothing but kind to me and who had been helping me become a better person. The place I was in allowed the dead to revive but for some reason.....he didn't. So I never got the chance to tell him how sorry I was." The scenes played out in the flames. It showed a pudgy looking pre-teen befriending Maul, Maul teaching him to exercise through training, and the boy stopping Maul from Force Choking someone. It also ended sadly, with Maul killing him by running him through with his lightsaber and his utter devastation when he realized Ben hadn't come back to life along with all the rest.
Then the flames began to die down. For once, Maul actually looked guilty and saddened over what had happened. This was a pretty big deal given how rarely he cared about any death he'd caused. But Ben's still weighed heavily on him even after almost four years.
B. Embers - The Positive Confession
The embers made Maul feel calm when they landed on him, reminding him of walking around in the woods or being surrounded by his pets. He looked at them curiously as they provided a warm glow that lit him up. It made it easier to talk about things that he otherwise might have otherwise been reluctant to discuss, especially with Star Children that he otherwise didn't always know well.
He spoke in that soft voice of his. "Did you know I once accidentally helped to save the entire population of a planet?" Possibly the oddest sort of thing he could have said but Maul felt like with the embers lighting him up, he had finally begun to see the pattern of things that had happened when he'd been on the planet of Moorjhone during the Clone Wars. At the time, he had been selfish and angry, manipulating things for his own benefit but now he wondered if there hadn't been something more to the Force guiding his hand.
III. Wildcard
[Want to do something else or a different kind of scenario? I'm up for doing custom confessions as well! Give me a poke at
i
The blonde isn't thinking about that though. Instead she's eyeing the situation in front of them warily. At least she's glad to not be in this alone - especially since Maul seems like he might be able to handle himself if this situation does get dangerous - but it's still not great to be stuck here at all.
A door vanishing or staying locked has never been a good sign in this place. Yet..
"Only way to go, right?" They can't leave anymore, so they have to see what's on the other side of this. Even if it sure seems ominous. "I bet we're going to have to be on our guards though."
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The had only been walking for a few minutes when the first spirit showed up. Maul jerked back suddenly as a ghost moved in front of their path, putting out one hand instinctively to keep Minako from moving any further while the other immediately pulled out his lightsaber and activated the weapon. He waited with narrowed eyes to see what the ghost would do but all it did was walk back and forth along the hallway, always in the same pattern.
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So maybe it's a good thing that he apparently knows how to fight - with that odd weapon, kind of like.. a sword made out of light? - in case things do turn dangerous here.
It doesn't seem like it right now though.
"That's just.. a spirit, right?"
Granted, a spirit would be pretty wild in normal people terms, but Minako has seem much wilder things at this point.
"I don't think it can do anything to us. In fact, it doesn't even seem like it's seeing us here."
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He breathed a sigh of relief. “It looks like you are correct,” he told her as his lightsaber blade disappeared with a high Hiiiissss! “A good thing too. My saberstaff can cut through many things but it does not work on ghosts.” Magic and the returned dead were two of the big things Maul’s lightsaber held no defense against.
“Let us continue on then.” It looked like their path forward was clear, at least for the moment.
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"Maybe they're not the threat here," he tells Maul, looking at him as they move further forward. "They could be some sort of weird-- set dressing, I guess."
If you see this place as the fox's creation, anyway, which Minako does. Just some elements thrown together by the fox to likely give them a hard time, though she's still trying to figure out where the hard time comes in among all this.
"We should keep our eyes out for anything that seems suspicious. I just know that the fox put something here that's going to attack us."
There's a slight pause, but something about Minako's more serious attitude seems to melt into just a bit of a softer edge as she adds: ".. Don't do anything too rash to keep me safe though. I wouldn't want you to get hurt."
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“And something will come. I can feel it.” He meant that on more than just the level of something he felt instinctively. In the Force, he felt there was life energy somewhere around them, something he couldn’t quite figure out yet but which was coming towards them all the same.
He finally glanced back at Minako. While he didn’t smile, the look in his gray eyes was warm. “I make no promises. But I will try to keep both of us safe without there being a cost to myself.” In this kind of way, Maul had definitely grown as a person and started to become much better than the vicious, hateful Sith Lord he’d started out this journey as.
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Wildfire
"I've been responsible for plenty of death myself. It becomes an easy way to handle problems when they come up after a while but the first times are always the ones that linger."
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It was guilt Maul had carried around with him for years now, knowing nothing he could do would ever make up for what he'd done. Still, he resolved to do better in memory of his young friend and that at least he had been able to accomplish.
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"Would he want you holding onto that guilt?"
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Maul thought on question for a long moment. "....No. I don't think he would," he said pensively. "Ben would have been angry with me, perhaps, had he lived. But eventually I know he would have forgiven me for what I did because I wasn't in my right mind and because I showed remorse for killing him. He was never afraid of me, not even when I was in my worst rages, and even this wouldn't have caused fear to bloom in him. That was not in his nature." His friend had been very brave for being so young.
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But when he had his daughter, it softened him in a way none of us could. And honestly, falling back into old patterns is part of moving forward. It's a process."
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But no longer.
He'd changed for the better and knew now anyone could if they just wanted to hard enough. "Children will do that. I have never had biological children but my students helped to fill much of that position for me. Ben was actually one of my first. I admired how willing he was to learn and grow from the training I gave him, which was not easy for him to go through."
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cw: fertility issues mentioned
Re: cw: fertility issues mentioned
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II A
She had only just tried to reach for some blankets, anything to help soak and pull out someone from danger-when she was told of the true 'solution' to put the fires out. That she'd have to bare out something to a stranger, even to save lives, made her throat feel stiff.
That it was some guy in black and red who broke the silence first-she wasn't sure if she should feel impressed or embarrassed. The confession was hell of a large one, and between everything-she had to focus on getting the fires down.
Lord knew, she'd done enough that she wasn't proud of. "I'm going to assume it was a rash decision on your part, and that's why you tried to revive him."
She knew a number of individuals who'd kill a kid and not even think twice about it-nevermind regret.
"I led a mercenary, knowing his character, into a competition to defend my planet. He sold us out to the enemy and cost the lives of one of our best fighters," Kung Lao wasn't exactly a friend, but he was Liu Kang's cousin and she should have known Kano's greed would come first before everything. "I brought him to the group in the first place, knowing damn well he'd betray us if it meant money or his own skin."
More of the fires dwindled down, and though she should have felt relieved to get it off her chest and the fires controlled, the thought of her own fuck up still hurt.
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He'd been rightfully chewed out by one of Ben's friends for that. That feeling of remorse had been a shock to his system but ultimately good in the end for Maul's development because he learned what it felt like again to regret the death of someone he had caused.
There was a bit of disapproval on Maul's face when Sonya made her confession. She didn't seem like an unintelligent sort and he wondered what had possessed her to make the decision she did. "You cannot expect a rodent to change their nature. Small wonder he betrayed you all."
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"He knew the location of where we needed to go, and between his greed and not even taking the stories seriously, I was hoping he'd just bail once he was paid."
Or killed, either way he'd be out of her hair. "You ever find out why he didn't come back? Was there a time limit, or the manner of his death?"
He claimed there was a reason, after all.
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“Unfortunately, that is a question I never got an answer to,” Maul said, the sorrow still heavily laced through his voice as he spoke about Ben. “I killed others in the same manner as he died who came back, so it couldn’t have been that. Sometimes I have wondered if it was deliberate, a way to punish both of us at once.” Perhaps the boy had pissed off one of the guardians of that town in some manner he had been unaware of. As for Maul, he knew he’d wrecked enough havoc for them to want to punish him for being a thorn in their side. What better way to hurt him then by not reviving a person who meant something to him?
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Not for the first time, she wondered if she might've killed him earlier-and not for the first time, she knew the answer.
"Could have been." The little she knew of the guy, it made sense. "Fate, in my experience, likes to do double dealings." And she was never one to believe in fate, not as much as others.
The fires seemed to be receding. "Do we keep at this? Just keep confessing secrets till the fires are gone, or just to keep them under control till the fire brigade arrives?"
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"I do believe we merely have to keep going until the flames are out. Water doesn't seem to be effective on them at all." Maul was going to have a few words with Thirteen over her methods of getting people to do what she wanted later. This didn't seem to be the act of a goddess so much as a child throwing a temper tantrum because people weren't playing the game by her rules.
IIB, hello deer friend!
Illarion (and Iskierka, hidden beneath his hair) had been so lost in considering his own ember that he'd--rare thing--not noticed who was around him. He lifts his horned head and tips Maul a small, earnest smile.
"This sounds happier far than the last story I heard of you, in Trench." Or witnessed, as it were; the other man's childhood memory had been unexpectedly brutal to witness. "Tell me?"
Deer friend!!!!
"Happier? A bit, though I will admit I don't come off quite as well as I would have liked," he said with a touch of uncharacteristic sheepishness in his voice. As he spoke, the scenes began to play out in the flames, starting with Maul and Savage killing a security force to enter a mine. "On the desert planet Moorjhone, there are three suns. Generally, only two are in the sky at once, but every ten years all three rise together. 'The Day of Three Suns' the native Moorjhoni call it. The heat is so intense that anyone left on the surface will burn to death within minutes. I went to the planet to seek out a rich Gossam named Ja'Boag who had put a bounty on the heads of my brother and I. The Jedi found us there and engaged us in battle. During it, Savage was encased in carbonite when a canister of it exploded. It was as if he became a living statue. I was horrified and flew into a rage." The scene showed him using a clawed foot to mercilessly break one of their arms before a young padawan stabbed him through the waist just where his flesh and metal halves met. He cut off his hands as a distraction and made a retreat.
"All my thoughts were fixed on getting my brother back. But my injury proved to be too much and I collapsed in the desert. That was where the Moorjhoni found me." A tribe of feline-like aliens in all sorts of bright colors like green and orange were shown in the flames nursing Maul back to health before he became well again and began to train them all.
"I knew I could not take on the mining company by myself. I needed an army. So I told the Moorjhoni I would help them take back the caves, which had been their homes up until then. Without the protection of the caves, they'd die. They thought me to be a savior that was in a prophecy foretold long before I came. 'The Demon in the Light.' I don't think I was but the Force has worked in more mysterious ways than I can dare to comprehend." An old, blind Moorjhoni was shown feeling one of Maul's hearts before recoiling in fear. Maul stopped his heart with the Force and killed the old man before he could tell the other Moorjhoni. A thoughtful look came to his face before he shook himself briskly and continued the tale.
"I trained them to fight and led them back to take on the mining company's security forces. Still, all I was focused on was regaining my brother, who Ja'Boag had hung up as a trophy in his office." The rage was clear in Maul's voice. The scene shifted, showing Obi-Wan Kenobi and a division of clone troopers arriving. There was a stand-off between the Moorjhoni and them before Maul provoked them into fighting by killing a clone trooper with a spear.
"I left them to their fate, knowing they would be a good distraction while I recovered Savage and fled the planet. Only later on after we'd gotten our revenge on Ja'Boag that I found out the native people had survived. They had been able to get into the mines on time before the automatic doors closed. But they never would have been able to either get to the cave entrance on time or fight hard enough to overcome the security force had I not come along and rallied them to my cause. So perhaps I was not the savior they wanted but I was the one they needed at that time."
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While Illarion keeps his whole attention trained on Maul, his (erstwhile?) Omen pokes her head out to stare into the flames and watch the images therein. No, this would not be to Maul's credit if one were expecting a selfless hero-- But for someone exacting revenge, he didn't do at all badly.
"I would judge you were. You saved them being made extinct, yes? There is no perhaps in that, even if the thing could have been done kinder--but Generation dreams the black as much as the white."
Which reminds him... Illarion cocks his head to one side--birdlike, thoughtful. "Thinking of-- You once were following the part of your Force that is black passion. This has changed?"
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“Not so much. I was born on the Dark Side and there I remain. I merely have learned to let go of some of my anger and hate.” His eyes were no longer constantly Sith yellow, but more important for someone of Illarion’s ilk, his psychic signature was no longer a toxic mess of rage and ill feeling towards everyone around him. It was calmer, a bit more subdued and full of lighter emotions, even if it still remained inky black in its basic nature.
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It is a good thing. Not merely that Maul has changed for the better, but that the other man seems more at peace for it. "You are coming a long way to do so, from all I have heard. It is well, to witness you having found peace."
Then he smiles an abrupt, wicked smile; a fangy flash of a thing. "Though, I must ask--after Trench, do you find this place a welcome retirement? Or is it a little too gentle?"
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"A retirement? No. This is merely a temporary stopping point for me, if a quiet and less harrowing one than the previous world I called home. When I am done here, I plan to go back to Trench. That is where my husband, brother, and so many others are at." Though if Thirteen brought them here to Folkmore instead, especially Reaper and Savage, Maul would have been more than content to stay. This place was a far easier place to live in than Trench had ever been.