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folkmore mod ([personal profile] folkie) wrote in [community profile] folkmeme2024-12-13 07:16 pm
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December-January 2024-2025 Test Drive Meme

December-January 2024-2025 TDM
Introduction

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This Test Drive meme is open to all.

Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.

All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’

TDM threads can be used for spoon spending at any time by characters accepted into the game.

Playing and interacting with the TDMs will allow characters to immediately obtain a canon item from home, especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.

Current players are always encouraged to tag new people on the TDM!



🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.

and then... you fall like a shooting star, falling to the land in a burst of starlight.


🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.

Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.

[ Prompt OnePrompt Two]

Murder on the Folkmore Express .
Content Warnings: hysical Entrapment, Fictional Crimes, Forced Engagement

Winter has come to Folkmore in full force, and with it, the desire for most to get to their destinations as fast as possible. The cold is bitter, after all, and nips at bare skin in most of the realm's regions. The public transport system becomes a safe haven for all; a perfect way to take a break in comfortable warmth as both spirits and Star Children alike travel along stretches of land. From the Cat Bus to the trains, to the submarines that lead to Tides, to even the hot air balloons which provide a beautiful sightseeing tour before touching down on Never Fade… There are more than enough public vehicles to board.

And this is exactly where newly arrived Star Children will find themselves: aboard one of the bigger public transportation methods. With a flash of light visible to all, their landing in this new realm is made known to all other passengers.

Something funny is going on, that much becomes clear within several seconds. Perhaps a nearby cat spirit will keel over dramatically in the middle of the train's aisle, pretending to have died. Perhaps a frog spirit will let out a loud croaking wail, proclaiming their precious wedding ring has been stolen just now. Or perhaps a timid little mouse will come up to Star Children, prattling on about how worried they are for their missing spouse. They are all acting, as is evident from their lack of skill in that department. They relish the opportunity to spin their little tales, their characterization often broken by mischievous smiles or hasty snickers into the palm of their paws. Once the stage is set and the story is out into the world, the spirits will look towards the nearest Star Children with clasped hands and hopeful gazes. 'Will you solve the mystery?' they seem to ask. Sometimes they'll even voice the question aloud.

One thing is for certain: Star Children have found themselves in their very own locked room whodunnit setup!

The puzzling scenarios have a wide range of possibilities. Perhaps someone vanished, with the questions being whether they've hidden themselves somewhere in the vehicle and why. Or maybe a mysterious spirit suffers from a sudden bout of amnesia. Who are they, and how did they lose their memories in the first place? Was that person lying on the floor poisoned? If so, how? What makes these mysteries extra difficult to crack is the very magic coursing through Folkmore. That heap of ash under a seat may be evidence, burnt to a crisp with fire magic. The 'dead' body may have been moved from the original crime scene through teleportation. Or the missing ring may have been enchanted to return to its original owner, which leads to the shocking reveal that the one reporting the crime was a thief all along. All cases range in difficulty level.

There is a catch. The transport will not stop until the conundrum is brought to a satisfactory conclusion. The train will pass by stations, the Cat Bus will keep sprinting, submarines will circle Tides indefinitely… And the doors will remain locked, with even teleportation powers null and void. Star Children cannot disembark until the mystery is solved. Better work together to find those clues!

  • New Star Children arrive in one of Folkmore's public transport vehicles.
  • Spirits will re-enact locked room mysteries for Star Children to solve.
  • Cases range from murder mysteries to missing persons, to simple theft.
  • The vehicle will not stop until the mystery is resolved!
The Gift Train .
Content Warnings: Potential Information Reveal, Item Alteration

A cheerful ding rings out from each Star Child's Relic. It's a modest grab for their attention, a sign that something lies in wait. Checking out the origin, the recipients will find that they've received a message from Jewelia, one of Thirteen's aspects. It reads as follows: "It is a time for giving and a time for sharing. A time for friendship and a time for caring. Seek out this Star Child, and exchange with them a modest gift. Should you succeed and make the trade, then watch it shift."

What follows is not a name, but a list with facts. For example, a certain Star Child's role, which region they currently live in, what color their hair is, who their best friend is… It's all trivial data which, when put together, should point the seeking Star Child towards one particular individual. That's only the first part of the challenge, of course! Should they take the next step, they must give whoever they hunted down a gift. This can range from a batch of homemade cookies to a knitted sweater, to even a neat rock they found! It doesn't matter how big or small the gift is, whether it was bought or made… The present needs to be exchanged for something else.

As soon as the objects pass hands, they will evolve. They become nicer, or bigger, or tastier. The neat rock now shimmers like it's covered in eternal glitter. The knitted sweater now has a knitted hood to pull up over one's head. The cookies may take on a cutesy shape, or become more filling, with even a single bite enough to sate for a whole evening. The plain knife found in Folkmore becomes an engraved sword. This is the true power of sharing, and of paying good will forward.

Once an exchange is complete, each Star Child’s Relic will ding another time. A new list of facts appears, and they can repeat the process again. They have the option to give a new gift to their next match, or they can re-gift the item they were just given. There's no limitations to how much a single gift can upgrade, though objects will never become enchanted. They simply become nicer.

There's one more twist to this assignment: after three successful gift exchanges, the Relic plays an additional, cheerful little chime. A little victory note, almost. When the Star Child returns to their home afterwards, they'll find a small package waiting for them on their pillow (or whatever's close enough to a bed if they don't have one). Inside is a small item from their home world. It may even be a weapon or magical item. Just another reward for rising to the challenge!

  • Star Children receive a message on their Relic: a list of facts leading them to another Star Child.
  • When they find this Star Child and exchange a small gift with them, the gift will evolve into something nicer.
  • If a Star Child succeeds in three successful exchanges, they will find a small item from home waiting for them in their home, atop their pillow.
nockmeover: icons @ squarebox (Default)

[personal profile] nockmeover 2025-01-04 01:10 am (UTC)(link)
His hearing just isn't what it used to be, not that he's really willing to admit that.

"I'm not interested in getting into another fight." He's tired, and he promised Natasha he wouldn't kill her if he could avoid it.

"Not sure where you came from."
so_many_pockets: (234)

[personal profile] so_many_pockets 2025-01-04 01:17 am (UTC)(link)
"What, you think I am going to change my mind back that quickly?"

Okay, fine, actually she did consider changing her mind and going back a couple times. "Okay, fair enough, but if I were going to fight you again, it would obviously already be happening."

"I came from Earth, obviously. What kind of a question is that."
nockmeover: icons @ squarebox (Listen to me)

[personal profile] nockmeover 2025-01-04 01:41 am (UTC)(link)
"Well, I'm not going to complain if you changed your mind." Clint quipped, because he hadn't had that discussion with her. Last time they met, there wasn't much talking.

"I meant how you got here. I've been here awhile, but if we can call a truce, I can be on board with that."

Clint wasn't the one that was throwing the first punch, after all.
so_many_pockets: (133)

[personal profile] so_many_pockets 2025-01-04 02:02 am (UTC)(link)
Why must every conversation here be so escalatingly confusing? "You would not complain if I decided I wanted to kill you again? What happened after to make you decide that?"

"I followed the Fox. I was under the impression that was how everyone gets here. Is it not?" She pauses for a moment, then shrugs. "I don't actually care about that. We have already - well, I called a truce. You did not really do much of anything."
nockmeover: icons @ squarebox (Listen to me)

[personal profile] nockmeover 2025-01-04 02:24 am (UTC)(link)
"Alright, guess wires got crossed or something. Last we met you were trying to kill me. I'd like to avoid that in general, but also because Nat asked me not to kill you."

Funny though that might be, he's no slouch. After all, so far, he's lived to tell the tale.

"I'm sure. I'd rather have to do nothing. Can't explain the train though. Getting moved around is common here."
so_many_pockets: (005)

[personal profile] so_many_pockets 2025-01-04 03:31 am (UTC)(link)
"Oh, that is hilarious. Your little child student also made a joke about killing me, which one of you stole it from the other? You're lucky, anyways. It has been a couple days since that was on my to do list."

Really, regardless of who said such a thing to her, her reaction would be the same. In Yelena's opinion, it is very conducive to surviving if you act as if you could never be killed at all, by anyone. And also, it entertains her, when it bothers people.

"Oh, great. Random non-consensual teleportation is just one of my favorite things."
nockmeover: icons @ squarebox (Listen to me)

[personal profile] nockmeover 2025-01-05 02:49 pm (UTC)(link)
"Not my student. Mostly a kid that keeps following me around." Clint comments a little dryly, but he's got some fondness in his tone for Kate.

If Yelena's not going to try to kill him, then they don't have a problem and he doesn't need to worry about it. At least something is going right today.

"Yeah, this place is great like that. No real control on your life, you just show up wherever they want you to."
so_many_pockets: (110)

[personal profile] so_many_pockets 2025-01-05 05:08 pm (UTC)(link)
"Oh, sure. That is very convincing." And that wasn't just dripping with sarcasm.

At least that's helping lighten the mood some from the other half of the conversation. Although some of the grumpiness about those control issues is bled off by curiosity in her tone. "And everyone here just puts up with that? Why?"
nockmeover: icons @ squarebox (Default)

Sorry to keep you waiting, I've been sick

[personal profile] nockmeover 2025-01-11 03:51 pm (UTC)(link)
"Listen, I keep trying to leave her at home and she refuses to stay put." Clint complains lightly.

"Hasn't been a solution around it. There's also not really a way out. I've been here a lot longer than I care to be, which was exactly zero. Fun as this is and all-" It hasn't been that bad for him, but he's homesick. "I've got people waiting for me at home."
so_many_pockets: (034)

no worries, I hope you're feeling better!

[personal profile] so_many_pockets 2025-01-11 07:14 pm (UTC)(link)
"Obviously you were not trying hard enough." Although... ugh, fine. A bit of honesty. "Active threats did not work either, though, so I am not sure what would have been necessary."

"Ah, yes, your secret family. At least they don't know part of you has split off, that they ought to be missing." Cold comfort that that is. "How long exactly have you been here?"