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folkmore mod ([personal profile] folkie) wrote in [community profile] folkmeme2025-04-13 10:33 pm
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April-May 2025 Test Drive Meme

April-May 2025 TDM
Introduction

[ TDM QuestionsJump to CommentsFull Navigation ]

This Test Drive meme is open to all.

Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.

All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’

TDM threads can be used for spoon spending at any time by characters accepted into the game.

Playing and interacting with the TDMs will allow characters to immediately obtain a canon item from home, especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.

Current players are always encouraged to tag new people on the TDM!



🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.

and then... you fall like a shooting star, falling to the land in a burst of starlight.


🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.

Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.

[ Prompt OnePrompt Two]

A Math-magical Season .
Content Warnings: Potential Monsters

With the onset of spring, even icy Wintermute is showing signs of new life. Dragons have been spotted in the mountains, the spirits will tell any Star Children who listen. Dragons have returned, and there's something very strange going on in a new tunnel that opened up on the slopes of the tallest peak… Just in time for new arrivals to shower down from the sky. Most of the newcomers land–smack!--in pillowy snow not far from the tunnel’s mouth, close enough to feel the warmer breezes that waft from it. It's as if the land itself is tendering an invitation for all to come and see a fantastical new sight.

And fantastical it is. Star Children who enter the tunnel quickly find themselves in a warm and breathing darkness that extends for a half-mile into mountain stone. The ceiling is low enough that very tall individuals might come perilously close to a bumped head, but otherwise the tunnel is wide and inviting, the floor smooth of all obstructions. Luminescent moss scrolls along the walls in patterns of sine waves and complex equations, leading on and on into the dark.

Then, abruptly, the tunnel opens into a cave so vast one might think they’ve stepped back outside, under a starry sky – except it's warmer by far than anywhere else in Wintermute and the stars overhead are arranged in oddly regular patterns. A thriving mathematical forest spreads out across the cavern’s floor, populated by strange and winsome spirits. There are decision trees with mysterious choices written at every branching, and outcomes glowing on each leaf. There are fractal flowers and vines with square roots. There are spirits shaped like Platonic solids and spirits whose proportions follow the golden ratio and spirits of every number or lemma or theorem one could imagine.

There are, also, dragons: large and little, colorful and drab, but every one of them friendly and every one of them deeply enthusiastic about mathematics. They have their own dragon convention centered in the heart of a great grove of perfectly symmetric trees. There they compare their hoards – of theorems, unsolvable problems, mathematical manuscripts, court mathematicians – and compete to make students of the arriving Star Children. Ever wanted to learn calculus from a giant fire-breathing lizard? Now you can! Or maybe you really can buy sixteen apples from one dragon and eat twelve before giving the remaining four to the one that posed the word problem in the first place – not normal behavior in the outside world, but in math it is.

Then there's the race course. An enterprising pair of dragons who gather differential equations (the short, fat one with a scarlet crest) and train-based word problems (the long skinny River Spirit) have set up a racing track in the sky, to show off practical uses for the math of time and distance. For the very low price of listening to a safety lecture, Star Children can run the course to their hearts’ content – using their own wings, or magic that turns THEM into dragons for the duration of the race. Racers will find any number of aerial obstacles, speed and altitude boosts, and strange but harmless phenomena to fly through as they compete with each other for copies of a cute (non-magical) dragon plush. His name is Euclid. He has a slide rule.

Like any self-respecting conference, this one also has MORE swag for the dedicated to collect. Star Children who stay to solve problems or listen to lectures might receive any manner of neat dragon-branded trinkets: Tiny solar calculators in dragon shapes, Penrose tile sets made of dragon scale, dice carved from shed horns. None of them are magical but they're awfully neat and might look so cool on a mantle or desk back home.

No more than once, when getting a reward for winning a race or picking up gewgaws from a dragon presenter, Star Children will receive a mysterious package of papery shed dragonskin. Inside is an item from home – one that might be far larger than its wrappings.

Star Children of a less mathematical bent might wander the forest instead to see the sights: A river with standing waves, a giant chess knight making a tour, strange attractors that draw in tiny spirits. And of course, at the furthest edges of the cavern, there are monsters – though whether these strange half-imaginary beasts mean to eat Star Children or make them suffer through algebra homework is up to the luck of the draw.

  • Wintermute now has a crazy math cavern!
  • All the scenery, spirits, and monsters in it are based on different mathematical concepts and constructs – trees with square roots, three-dimensional-polygon spirits, and so on.
  • The dragons have returned and they're holding a mathematical conference inside the math cavern.
  • Star Children who stick around to listen to lectures and solve problems can get neat dragon conference trinkets.
  • They can also have weirdly mathematical experiences right out of word problems: Buying seventeen cookies and eating eight, anyone?
  • Or they can try the flying race course – either using their own wings or turning into a dragon.
  • (Dragon transformation available only while participating in a race – sorry dragon fans.)
  • There are also math monsters to fight – or get assigned homework by – around the edges of the cavern. Scary!
Seek Hardship, Teach Mercy .
Content Warnings: Forced Participation, Forced Relocation, Other dangers of your choice

Not all of Wintermute’s changes are so light-hearted as a mathematical cavern.

It happens, suddenly, to Star Children new and old – there’s a moment like a too-long blink as they’re stepping through a door, or a moment of drowsy inattention in a class. A moment of dislocation, a hypnagogic jerk, and suddenly they’re in another place – maybe a strange one, or one that’s strangely familiar.

One group of Star Children, the choosers, will find themselves brought up to a mountain high up in Wintermute – so high it seems they can see all the world of Folkmore right before their eyes, wherever they turn. The air is cold and crisp and clean, and the mountaintop so near the sky you might catch the faintest strains of the Fox’s voice as she escorts new Star Children across it. Each pair (or more) of Star Children who find themselves on this strange mountain are given a little time to talk before a voice interrupts:

“Do you think the Trials are wrong?”

The voice is crisp as the air, androgynous and sourceless. It waits for Star Children to answer, then continues:

“Your responses are noted. Trials are necessary to provide opposition needed for growth.

“The following experiments are meant to reveal Star Child ethical preferences. Please make your choices quickly and explain your reasoning for each. Data recorded during your session will be used for improvement purposes.”

The “following experiments” are a series of binary choices, on the fates of different groups of victims. Victims might be Star Children or spirits or a combination of the two. The choices come in several flavors:

  • One large group of victims will suffer an inevitable Trial unless the Star Children agree to inflict the Trial on a smaller group.
  • Star Children may choose between two different Trials to inflict upon the same group of victims.
  • Or they may choose between two different groups of victims to inflict the same Trial upon.
  • Sometimes, the above scenarios might be combined: different Trials for different victims, but all inevitable. Someone has to suffer.
Is it better that one Star Child be forced to blurt out her darkest secret before her best friend, or three spirits lose their homes? That four Star Children suffer a violent, painful – but temporary – death by monster, or one Star Child spends what feels like weeks (but is only hours) slowly drowning in regret? Five spirits be stepped on by Cat Bus through inaction, or one by deliberate action?

Choosers are presented with their choice, a crystal-clear vision of their victims, and a glowing timer in the air before their eyes. They have until the timer reaches zero to agree on which victims to afflict with a Trial – and if they cannot agree, or refuse to make a choice, their view goes ominously dark and the voice simply proceeds to the next experiment. (Did all the victims get it? Did none?) In choosing, they are permitted to watch their victims’ fates play out, and asked to explain why they chose as they did.

Victims get much less of an explanation of what’s happening to them. They simply appear in a location suitable for whatever Trial or doom is about to be inflicted on them. If they're going to be lost to Encantado’s enchantment, a gleaming facsimile of the river appears, not much bigger than a large room in dimensions. Slated to die in bed? They’ll be in a mock-up of their own room. Crushed by a trolley? They appear, pre-tied, on tracks that come from nothing and go to nothing, beneath a cloudless blue sky. “You have been chosen to participate in an important ethical experiment,” is all the voice says – and then they are left to their Trials, to succumb or fight as they will. Though there is a strong – but not irresistible – compulsion to simply give in…

While the experiments have all the trappings of a scientific exercise, Star Children who try might argue the experimenter into changing the experiment. Heroic Legends may ask to suffer a Trial in the place of the victims. Cruel Myths might suggest ways to make things worse. (Or vice versa.) Sound reasoning is more likely to get through than arguments from emotion, though there is sometimes merit to a winsome appeal.

Remarkably, Thoth herself is sometimes there with the choosers – a gleam of light off lenses in a shadow, a thin and thoughtful smile for a choice made or declined. “This isn't me,” is all she’ll explain, if asked.

“But it's fascinating, isn't it?”

  • Star Children are swept up suddenly to Wintermute to participate in a series of “ethical experiments” meant to make the Trials “better”.
  • Star Children who are choosers get to pick, trolley-problem-style, which group of victims suffers a Trial.
  • They have limited time to pick and must agree on what happens to their victims.
  • Penalties for failure to agree or choose are left ominously mysterious.
  • They are encouraged to explain their reasoning.
  • The experimenter can be argued into inflicting a Trial on a chooser instead, making the Trials worse, or otherwise changing the parameters of the experiment to be kinder/crueler.
  • Star Children who are victims get random Trials inflicted on them. Fun!
  • Star Children may be picked multiple times as choosers or victims. They can be picked for a different experimental role each time.
  • Inflicted Trials may range from actually fun to merely embarrassing to horrifyingly fatal. A list of options pulled from past Trials and weather events is available here:
    1. Hunted as prey by an inescapable power that will trap and kill you if it finds you.
    2. Fighting a monster.
    3. Involuntary memshare.
    4. Environmental death: drowning, burning, sucked into a black hole.
    5. Must tell painful/uncomfortable truths to others. The closer the relationship, the more dire the revealed truth.
    6. Tied to train tracks.
    7. Followed by mood weather.
  • Players are encouraged to work with each other as choosers and victims – while the mysterious experimenter will not condone or enable communication between choosers and their victims, it's also not disabling the Relics or any other form of long-distance communication… Or you might just want to have fun inflicting woe on your close CR. No judgment!
cowabunga: (🐢 92.)

[personal profile] cowabunga 2025-04-22 03:03 am (UTC)(link)
[It helps. It's one point of solidarity, one more bit of reassurance saving him from getting sidetracked by feeling guilty over things beyond all of their control. The tension only fades so much, though, because Mikey knows the rest of this conversation is about to get real uncomfortable for both of them.]

So what's the rest of that long story?

[There are a billion things he could ask, but following his biggest brother's lead is still instinct number one.]
supersmashbro: (we're not here to fight.)

[personal profile] supersmashbro 2025-04-23 05:15 pm (UTC)(link)
[ Darn his little brothers' natural curiosity. Okay fine, Raph doesn't really mind. He just doesn't like explaining stuff that's not super... good. No. He's just gotta look at this as prep work.

Make sure Mikey's got a not-completely-crummy landing. If he can. ]


We'll go through it while we head back to town. [ It can end with cocoa and a churro or something before they get home. (The home that's here, not real home.)

Get bundled, little creature. Get absolutely wrangled for the journey. Raph has no desire to stay here and see math. Ugh. ]


So for starters, how you feelin'? What was goin' on back home? 'cause we got some more time weirdness on deck.
cowabunga: (🐢 50.)

[personal profile] cowabunga 2025-04-24 01:52 pm (UTC)(link)
[Raph doesn't even have to try too hard to wrangle because Mikey is 100% climbing up to be carried at the first opportunity. Short kings were not put in this world to walk in snow.]

I was feeling great. [The city mostly rebuilt, the whole fam healed up enough to go mess around topside. It was the best day Mikey's had in weeks, and some of that residual good mood still carries over.] We were all out teaching Casey the magic of pizza.

[The most important rite of passage in a young man's life, probably.]

Are you gonna say none of that's familiar and I get to be the oldest now?
supersmashbro: (u good or traumatized pops)

[personal profile] supersmashbro 2025-04-26 07:43 pm (UTC)(link)
[ Okay, that question gets a laugh. Not a whole one, more like one single very loud HA! Just call him big dog, because he's barked. ]

Not a chance! [ Donnie trying to lobby for big brotherdom with that extra CRAU time is enough!! Raph cannot cope with more!!!!! ] Far as I know, that's about right for everyone. 'cept maybe Casey?

[ Up for debate. Raph has a hard time keeping track of all that. ]

Nah, we... actually got extra time on you. It's been a while for us. Like more than a year.

[ Almost two. Give or take.

It's good, though. That Mikey's mostly good coming in. Raph makes plans to hover anyway. ]
cowabunga: (🐢 203.)

[personal profile] cowabunga 2025-04-29 02:16 am (UTC)(link)
...Oh. [He swallows and wrings his hands nervously, but otherwise doesn't immediately react.

It shouldn't be this much of a shock considering the rest of the conversation, but there's a difference between the vague concept of "a while" and a concrete answer. Worse yet, it's an answer given in Raph-speak. It's gotta be well over a year for him to not be rounding down. A year and a half? Closer to two?

Mikey's thinking about the last two years back at home. About how much happened, about how many times their lives and everything they thought they knew about the world got completely upended.

Trying to picture his brothers going through that much without him... it just doesn't compute. He ducks his head down, slowly at first, then he gives up and retracts entirely into his shell.

Goodbye, cruel world.]
supersmashbro: (rip raph bullied to death)

[personal profile] supersmashbro 2025-04-29 02:25 pm (UTC)(link)
[ Oh no.

This is the nightmare scenario, full-stop. Forget kid gloves, Raph clearly should've tripled his kid glove approach just to be safe, and that definitely would have fixed this and not just made Mikey mad at him. For sure. He's been a fool. ]


Aw, buddy. I'm sorry. I know it's hard to hear. [ Raph will hold him gently like a little egg. It feels like the least he can do.

So what is the less-least he can do right now? Because he really can't get into "you were here for a while too actually ha ha," that maybe needs to go to an expert like Leo or April. ]
Look, let's leave the big timeline rundown for when we regroup with the fam. Yeah? Raph can, uhhh. I dunno, tell you about other stuff. We got gossip, we got churro stands, we got cat cafes. Lots to cover.

[ Raph will throw Leo and Leo's boyfriend under the bus so fast right now if he has to. Don't even question it. ]
cowabunga: (🐢 162.)

[personal profile] cowabunga 2025-04-30 02:08 pm (UTC)(link)
[He registers the comforting tone, but he's not really paying attention to anything Raph says. Wanting to know the truth but not wanting to deal it are equally strong forces, leaving him more or less paralyzed.

It's a solid five minutes before he finally pokes his head back out.]


You really haven't seen me and dad for more than a year?
supersmashbro: (que)

[personal profile] supersmashbro 2025-05-05 03:19 am (UTC)(link)
[ Raph's poor little guy. It's so much to have to deal with on top of the getting here and being here in general. ]

I mean... yeah. Y'know, give or take some.

[ Keeping track of the exact timeline is tricky. Really not his forte. But he can say that's roughly accurate and technically not even really a lie! Just... not a whole entire picture of truth, maybe. Which is the only sort of lying Raph's ever been half-good at. ]

So you know exactly how much we've been missin' you.

[ Not having Pops here at all has been tough. Obviously. Yeah. They've probably all had their I really want my dad right now days. But he's in and out of the loop a lot as a baseline.

Not having Mikey is... on another level, though. Like a physical ache. Like not being whole. Raph doesn't have the right words for that feeling. He just feels it and knows that it's a feeling that spreads to all of them. A Mikey-shaped void. ]
cowabunga: (🐢 29.)

[personal profile] cowabunga 2025-05-08 04:18 am (UTC)(link)
[He knows the feeling better than he'd like. It had been horrifying enough to have Leo lost to them for what only amounted to minutes, but Raph's absence had dragged on for hours. Mikey wants to think his situation is different because his brothers would have had no reason to believe he'd been in danger, but the length of time they've been here cancels out any comfort. He tips his head in a nod and says, frankly:]

I'd go nuts if one of you were missing for that long.

[He's more skeptical than ever about the everyone's okay thing, but Mikey's not in a mood to be combative. He extends his limbs to hug Raph again before climbing up to perch on his shell.]

Let's go home, Raph.

[Whatever that actually means here.]
supersmashbro: (lil bro energy)

[personal profile] supersmashbro 2025-05-10 02:58 pm (UTC)(link)
[ A free hug is something that can be so life-saving. It's everything to Raph right now.

And it's good to have Mikey back in classic perching formation. Big relief. Huge.

There's good things here, too. Mikey should be out of his shell to see some. ]


On it, boss. [ It's cold out here anyway. And the dragons are all nerds :( ] We're doin' an apartment right now, but that might change soon. Get into somethin' more lair-shaped and just go out for the topside perks and dragons and stuff.

[ Everyone seems pretty on team "let's converge actually" lately. ]
cowabunga: (🐢 212.)

[personal profile] cowabunga 2025-05-13 08:46 pm (UTC)(link)
Apartment living sounds fun. [Or so he thinks until he sees just how cramped that much space is when shared with three other people.] Why the change?

[He drapes over Raph's shoulder, head titled curiously. Up and moving back underground doesn't sound like something his brothers would do for no reason.]

Are the locals not as cool with the whole turtle situation as they seem out here?
supersmashbro: (nnnnnnah)

[personal profile] supersmashbro 2025-05-14 01:06 am (UTC)(link)
Nah, the locals are fine! They see a mutant turtle, they don't even blink about it.

[ Humans, spirits, aliens, whatever. There's a big mix in this population. It's one of the good things about the place. ]

I dunno. The lair's gonna have more room. And it'll be everyone together again instead of only technically together in one building or whatever. So if any Trials go all screwy, we'll have good ol' home base to regroup.

[ Good old home base... the ideal mother-henning stomping grounds. Nice and familiar. ]
cowabunga: (🐢 95.)

[personal profile] cowabunga 2025-05-21 02:53 am (UTC)(link)
No complaints about having more room or togetherness, but isn't building a whole new lair gonna be a lot of work? Folkmore seems awfully rustic to have a conveniently abandoned subway station just laying around for us to take over.

[It also sounds a lot more... permanent. He can't blame Raph for the long-term mindset after being here for over a year, but it's still a little unsettling.]
supersmashbro: (mind raph help me)

[personal profile] supersmashbro 2025-05-28 11:49 pm (UTC)(link)
Some parts are pretty city-heavy, but you're right. No abandoned subway station. April just used a buncha social points to bring the lair here.

[ Or. Welllll. ]

I mean not the lair, probably. But like a replica. I dunno. [ The specifics are not his forte. Namely because he didn't ask. ] It's got all our rooms in it.
cowabunga: (🐢 126.)

[personal profile] cowabunga 2025-05-29 11:05 pm (UTC)(link)
[He tilts his head at social points and further at replica before giving up with a cheerful shrug.]

I guess that makes as much sense as anything else I've heard today! Add it to the list of stuff to show me.
supersmashbro: (we r boned)

[personal profile] supersmashbro 2025-06-11 07:36 pm (UTC)(link)
Mikey, the faster you get used to stuff not makin' sense, the easier it is. And I think that's one of your strongest strengths!

[ We OUT HERE. We DO OUR BEST. Brain cells optional. ]

Everything's gonna be okay, okay? Weird but fine. So basically normal.