Entry tags:
April-May 2025 Test Drive Meme
April-May 2025 TDM
Introduction
Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.
All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Playing and interacting with the TDMs will allow characters to immediately obtain a canon item from home, especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.
and then... you fall like a shooting star, falling to the land in a burst of starlight.
🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.
Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.
Content Warnings: Potential Monsters
With the onset of spring, even icy Wintermute is showing signs of new life. Dragons have been spotted in the mountains, the spirits will tell any Star Children who listen. Dragons have returned, and there's something very strange going on in a new tunnel that opened up on the slopes of the tallest peak… Just in time for new arrivals to shower down from the sky. Most of the newcomers land–smack!--in pillowy snow not far from the tunnel’s mouth, close enough to feel the warmer breezes that waft from it. It's as if the land itself is tendering an invitation for all to come and see a fantastical new sight.
And fantastical it is. Star Children who enter the tunnel quickly find themselves in a warm and breathing darkness that extends for a half-mile into mountain stone. The ceiling is low enough that very tall individuals might come perilously close to a bumped head, but otherwise the tunnel is wide and inviting, the floor smooth of all obstructions. Luminescent moss scrolls along the walls in patterns of sine waves and complex equations, leading on and on into the dark.
Then, abruptly, the tunnel opens into a cave so vast one might think they’ve stepped back outside, under a starry sky – except it's warmer by far than anywhere else in Wintermute and the stars overhead are arranged in oddly regular patterns. A thriving mathematical forest spreads out across the cavern’s floor, populated by strange and winsome spirits. There are decision trees with mysterious choices written at every branching, and outcomes glowing on each leaf. There are fractal flowers and vines with square roots. There are spirits shaped like Platonic solids and spirits whose proportions follow the golden ratio and spirits of every number or lemma or theorem one could imagine.
There are, also, dragons: large and little, colorful and drab, but every one of them friendly and every one of them deeply enthusiastic about mathematics. They have their own dragon convention centered in the heart of a great grove of perfectly symmetric trees. There they compare their hoards – of theorems, unsolvable problems, mathematical manuscripts, court mathematicians – and compete to make students of the arriving Star Children. Ever wanted to learn calculus from a giant fire-breathing lizard? Now you can! Or maybe you really can buy sixteen apples from one dragon and eat twelve before giving the remaining four to the one that posed the word problem in the first place – not normal behavior in the outside world, but in math it is.
Then there's the race course. An enterprising pair of dragons who gather differential equations (the short, fat one with a scarlet crest) and train-based word problems (the long skinny River Spirit) have set up a racing track in the sky, to show off practical uses for the math of time and distance. For the very low price of listening to a safety lecture, Star Children can run the course to their hearts’ content – using their own wings, or magic that turns THEM into dragons for the duration of the race. Racers will find any number of aerial obstacles, speed and altitude boosts, and strange but harmless phenomena to fly through as they compete with each other for copies of a cute (non-magical) dragon plush. His name is Euclid. He has a slide rule.
Like any self-respecting conference, this one also has MORE swag for the dedicated to collect. Star Children who stay to solve problems or listen to lectures might receive any manner of neat dragon-branded trinkets: Tiny solar calculators in dragon shapes, Penrose tile sets made of dragon scale, dice carved from shed horns. None of them are magical but they're awfully neat and might look so cool on a mantle or desk back home.
No more than once, when getting a reward for winning a race or picking up gewgaws from a dragon presenter, Star Children will receive a mysterious package of papery shed dragonskin. Inside is an item from home – one that might be far larger than its wrappings.
Star Children of a less mathematical bent might wander the forest instead to see the sights: A river with standing waves, a giant chess knight making a tour, strange attractors that draw in tiny spirits. And of course, at the furthest edges of the cavern, there are monsters – though whether these strange half-imaginary beasts mean to eat Star Children or make them suffer through algebra homework is up to the luck of the draw.
With the onset of spring, even icy Wintermute is showing signs of new life. Dragons have been spotted in the mountains, the spirits will tell any Star Children who listen. Dragons have returned, and there's something very strange going on in a new tunnel that opened up on the slopes of the tallest peak… Just in time for new arrivals to shower down from the sky. Most of the newcomers land–smack!--in pillowy snow not far from the tunnel’s mouth, close enough to feel the warmer breezes that waft from it. It's as if the land itself is tendering an invitation for all to come and see a fantastical new sight.
And fantastical it is. Star Children who enter the tunnel quickly find themselves in a warm and breathing darkness that extends for a half-mile into mountain stone. The ceiling is low enough that very tall individuals might come perilously close to a bumped head, but otherwise the tunnel is wide and inviting, the floor smooth of all obstructions. Luminescent moss scrolls along the walls in patterns of sine waves and complex equations, leading on and on into the dark.
Then, abruptly, the tunnel opens into a cave so vast one might think they’ve stepped back outside, under a starry sky – except it's warmer by far than anywhere else in Wintermute and the stars overhead are arranged in oddly regular patterns. A thriving mathematical forest spreads out across the cavern’s floor, populated by strange and winsome spirits. There are decision trees with mysterious choices written at every branching, and outcomes glowing on each leaf. There are fractal flowers and vines with square roots. There are spirits shaped like Platonic solids and spirits whose proportions follow the golden ratio and spirits of every number or lemma or theorem one could imagine.
There are, also, dragons: large and little, colorful and drab, but every one of them friendly and every one of them deeply enthusiastic about mathematics. They have their own dragon convention centered in the heart of a great grove of perfectly symmetric trees. There they compare their hoards – of theorems, unsolvable problems, mathematical manuscripts, court mathematicians – and compete to make students of the arriving Star Children. Ever wanted to learn calculus from a giant fire-breathing lizard? Now you can! Or maybe you really can buy sixteen apples from one dragon and eat twelve before giving the remaining four to the one that posed the word problem in the first place – not normal behavior in the outside world, but in math it is.
Then there's the race course. An enterprising pair of dragons who gather differential equations (the short, fat one with a scarlet crest) and train-based word problems (the long skinny River Spirit) have set up a racing track in the sky, to show off practical uses for the math of time and distance. For the very low price of listening to a safety lecture, Star Children can run the course to their hearts’ content – using their own wings, or magic that turns THEM into dragons for the duration of the race. Racers will find any number of aerial obstacles, speed and altitude boosts, and strange but harmless phenomena to fly through as they compete with each other for copies of a cute (non-magical) dragon plush. His name is Euclid. He has a slide rule.
Like any self-respecting conference, this one also has MORE swag for the dedicated to collect. Star Children who stay to solve problems or listen to lectures might receive any manner of neat dragon-branded trinkets: Tiny solar calculators in dragon shapes, Penrose tile sets made of dragon scale, dice carved from shed horns. None of them are magical but they're awfully neat and might look so cool on a mantle or desk back home.
No more than once, when getting a reward for winning a race or picking up gewgaws from a dragon presenter, Star Children will receive a mysterious package of papery shed dragonskin. Inside is an item from home – one that might be far larger than its wrappings.
Star Children of a less mathematical bent might wander the forest instead to see the sights: A river with standing waves, a giant chess knight making a tour, strange attractors that draw in tiny spirits. And of course, at the furthest edges of the cavern, there are monsters – though whether these strange half-imaginary beasts mean to eat Star Children or make them suffer through algebra homework is up to the luck of the draw.
- Wintermute now has a crazy math cavern!
- All the scenery, spirits, and monsters in it are based on different mathematical concepts and constructs – trees with square roots, three-dimensional-polygon spirits, and so on.
- The dragons have returned and they're holding a mathematical conference inside the math cavern.
- Star Children who stick around to listen to lectures and solve problems can get neat dragon conference trinkets.
- They can also have weirdly mathematical experiences right out of word problems: Buying seventeen cookies and eating eight, anyone?
- Or they can try the flying race course – either using their own wings or turning into a dragon.
- (Dragon transformation available only while participating in a race – sorry dragon fans.)
- There are also math monsters to fight – or get assigned homework by – around the edges of the cavern. Scary!
Content Warnings: Forced Participation, Forced Relocation, Other dangers of your choice
Not all of Wintermute’s changes are so light-hearted as a mathematical cavern.
It happens, suddenly, to Star Children new and old – there’s a moment like a too-long blink as they’re stepping through a door, or a moment of drowsy inattention in a class. A moment of dislocation, a hypnagogic jerk, and suddenly they’re in another place – maybe a strange one, or one that’s strangely familiar.
One group of Star Children, the choosers, will find themselves brought up to a mountain high up in Wintermute – so high it seems they can see all the world of Folkmore right before their eyes, wherever they turn. The air is cold and crisp and clean, and the mountaintop so near the sky you might catch the faintest strains of the Fox’s voice as she escorts new Star Children across it. Each pair (or more) of Star Children who find themselves on this strange mountain are given a little time to talk before a voice interrupts:
“Do you think the Trials are wrong?”
The voice is crisp as the air, androgynous and sourceless. It waits for Star Children to answer, then continues:
“Your responses are noted. Trials are necessary to provide opposition needed for growth.
“The following experiments are meant to reveal Star Child ethical preferences. Please make your choices quickly and explain your reasoning for each. Data recorded during your session will be used for improvement purposes.”
The “following experiments” are a series of binary choices, on the fates of different groups of victims. Victims might be Star Children or spirits or a combination of the two. The choices come in several flavors:
Choosers are presented with their choice, a crystal-clear vision of their victims, and a glowing timer in the air before their eyes. They have until the timer reaches zero to agree on which victims to afflict with a Trial – and if they cannot agree, or refuse to make a choice, their view goes ominously dark and the voice simply proceeds to the next experiment. (Did all the victims get it? Did none?) In choosing, they are permitted to watch their victims’ fates play out, and asked to explain why they chose as they did.
Victims get much less of an explanation of what’s happening to them. They simply appear in a location suitable for whatever Trial or doom is about to be inflicted on them. If they're going to be lost to Encantado’s enchantment, a gleaming facsimile of the river appears, not much bigger than a large room in dimensions. Slated to die in bed? They’ll be in a mock-up of their own room. Crushed by a trolley? They appear, pre-tied, on tracks that come from nothing and go to nothing, beneath a cloudless blue sky. “You have been chosen to participate in an important ethical experiment,” is all the voice says – and then they are left to their Trials, to succumb or fight as they will. Though there is a strong – but not irresistible – compulsion to simply give in…
While the experiments have all the trappings of a scientific exercise, Star Children who try might argue the experimenter into changing the experiment. Heroic Legends may ask to suffer a Trial in the place of the victims. Cruel Myths might suggest ways to make things worse. (Or vice versa.) Sound reasoning is more likely to get through than arguments from emotion, though there is sometimes merit to a winsome appeal.
Remarkably, Thoth herself is sometimes there with the choosers – a gleam of light off lenses in a shadow, a thin and thoughtful smile for a choice made or declined. “This isn't me,” is all she’ll explain, if asked.
“But it's fascinating, isn't it?”
Not all of Wintermute’s changes are so light-hearted as a mathematical cavern.
It happens, suddenly, to Star Children new and old – there’s a moment like a too-long blink as they’re stepping through a door, or a moment of drowsy inattention in a class. A moment of dislocation, a hypnagogic jerk, and suddenly they’re in another place – maybe a strange one, or one that’s strangely familiar.
One group of Star Children, the choosers, will find themselves brought up to a mountain high up in Wintermute – so high it seems they can see all the world of Folkmore right before their eyes, wherever they turn. The air is cold and crisp and clean, and the mountaintop so near the sky you might catch the faintest strains of the Fox’s voice as she escorts new Star Children across it. Each pair (or more) of Star Children who find themselves on this strange mountain are given a little time to talk before a voice interrupts:
“Do you think the Trials are wrong?”
The voice is crisp as the air, androgynous and sourceless. It waits for Star Children to answer, then continues:
“Your responses are noted. Trials are necessary to provide opposition needed for growth.
“The following experiments are meant to reveal Star Child ethical preferences. Please make your choices quickly and explain your reasoning for each. Data recorded during your session will be used for improvement purposes.”
The “following experiments” are a series of binary choices, on the fates of different groups of victims. Victims might be Star Children or spirits or a combination of the two. The choices come in several flavors:
- One large group of victims will suffer an inevitable Trial unless the Star Children agree to inflict the Trial on a smaller group.
- Star Children may choose between two different Trials to inflict upon the same group of victims.
- Or they may choose between two different groups of victims to inflict the same Trial upon.
- Sometimes, the above scenarios might be combined: different Trials for different victims, but all inevitable. Someone has to suffer.
Choosers are presented with their choice, a crystal-clear vision of their victims, and a glowing timer in the air before their eyes. They have until the timer reaches zero to agree on which victims to afflict with a Trial – and if they cannot agree, or refuse to make a choice, their view goes ominously dark and the voice simply proceeds to the next experiment. (Did all the victims get it? Did none?) In choosing, they are permitted to watch their victims’ fates play out, and asked to explain why they chose as they did.
Victims get much less of an explanation of what’s happening to them. They simply appear in a location suitable for whatever Trial or doom is about to be inflicted on them. If they're going to be lost to Encantado’s enchantment, a gleaming facsimile of the river appears, not much bigger than a large room in dimensions. Slated to die in bed? They’ll be in a mock-up of their own room. Crushed by a trolley? They appear, pre-tied, on tracks that come from nothing and go to nothing, beneath a cloudless blue sky. “You have been chosen to participate in an important ethical experiment,” is all the voice says – and then they are left to their Trials, to succumb or fight as they will. Though there is a strong – but not irresistible – compulsion to simply give in…
While the experiments have all the trappings of a scientific exercise, Star Children who try might argue the experimenter into changing the experiment. Heroic Legends may ask to suffer a Trial in the place of the victims. Cruel Myths might suggest ways to make things worse. (Or vice versa.) Sound reasoning is more likely to get through than arguments from emotion, though there is sometimes merit to a winsome appeal.
Remarkably, Thoth herself is sometimes there with the choosers – a gleam of light off lenses in a shadow, a thin and thoughtful smile for a choice made or declined. “This isn't me,” is all she’ll explain, if asked.
“But it's fascinating, isn't it?”
- Star Children are swept up suddenly to Wintermute to participate in a series of “ethical experiments” meant to make the Trials “better”.
- Star Children who are choosers get to pick, trolley-problem-style, which group of victims suffers a Trial.
- They have limited time to pick and must agree on what happens to their victims.
- Penalties for failure to agree or choose are left ominously mysterious.
- They are encouraged to explain their reasoning.
- The experimenter can be argued into inflicting a Trial on a chooser instead, making the Trials worse, or otherwise changing the parameters of the experiment to be kinder/crueler.
- Star Children who are victims get random Trials inflicted on them. Fun!
- Star Children may be picked multiple times as choosers or victims. They can be picked for a different experimental role each time.
- Inflicted Trials may range from actually fun to merely embarrassing to horrifyingly fatal. A list of options pulled from past Trials and weather events is available here:
1. Hunted as prey by an inescapable power that will trap and kill you if it finds you.
2. Fighting a monster.
3. Involuntary memshare.
4. Environmental death: drowning, burning, sucked into a black hole.
5. Must tell painful/uncomfortable truths to others. The closer the relationship, the more dire the revealed truth.
6. Tied to train tracks.
7. Followed by mood weather. - Players are encouraged to work with each other as choosers and victims – while the mysterious experimenter will not condone or enable communication between choosers and their victims, it's also not disabling the Relics or any other form of long-distance communication… Or you might just want to have fun inflicting woe on your close CR. No judgment!
no subject
Oh- oh there's no need to apologize. Thank you.
[Kyrie does at least have the good grace to look slightly embarrassed as Vergil approaches and puts some distance between herself and Nero. Not a great distance, her hip still touches his as she moves around to his right side, and she wants to maintain that closeness to him through slightly more restrained measures than kissing him publicly, so she reaches for his hand instead, threading her fingers through-
She flinches as her fingers don't brush smooth, sleek metal, nor the familiar, leathery scaled skin she's used to, but warm, human flesh.
To hell with appearances and propriety, she all but jumps back and stares in disbelief at the fully human hand attached to an arm that should not be there.
And she is lost for words as she just stares.]
no subject
Kyrie!
[(Is it a vocal tic for him? Seriously...)
But this time it's blurted out of surprise as he realizes something very, very, very important.] He's my dad!
[Not having caught on to Kyrie's surprise at his intact right arm yet, Nero slides it around her and pulls her along as he rushes the few feet to Vergil. As though of their own volition, his wings appear at his back, clawed appendages wrapping around both Vergil and Kyrie and pulling them in for an overly enthusiastic and abrupt group hug. Kyrie is sandwiched in the middle, jostled somewhat as Nero is practically jumping with excitement.]
This is my father! My dad! I have a dad, Kyrie! This is him! It's really-
[Now he's crying again. Elated tears roll down his reddened cheeks as he hugs both his girlfriend and his father, totally overwhelmed with emotion.]
I have a family. I have a family and they're here. Kyrie. Dad. I can't even-
no subject
[The effusiveness returns full force from Nero as he bounces a little in place like a dog reunited with its master after months apart. Vergil turns notably a little pink, finding himself absolutely flustered by this level of attention and affection from Nero. It's never happened before now, but nothing even remotely close to it has ever happened in public. He glances briefly at Kyrie to make sure she's still able to breathe down there, but otherwise looks away from the display he's part of whether he likes it or not.]
[Normally, he would point out to Nero that Kyrie already knows this. Why else would she have followed him from Wintermute to here if she didn't already know? Why would Vergil leave that detail out? There are a plentiful number of reasons to consider why this information is not new to the girl. But Vergil is certain Nero will hear none of it right now through the tears and excitement.]
[...And even if this is deeply uncomfortable, Vergil doesn't really have it in him to potentially kill Nero's mood like that.]
[So, he lets Nero have this one. It takes a bit of work, but Vergil frees an arm to loosely wrap around Nero and rubs his back.]
no subject
This is certainly one way to become closer to one's in-laws.]
no subject
With a huge, ugly snort, he exhales. This is where he would be swearing profusely, were it not for the presence of Kyrie. Instead he grasps her hand (with the new, shiny right arm, confirming her earlier discovery) and gestures at her with the other.]
Dad, this is Kyrie, the love of my life.
[... oh, right.]
I guess you... already met...
no subject
Unless you've an alternative explanation for how she and I arrived on the same train, and I am in possession of her footwear, yes, [he says, dryly and holding out the shoes for Nero again now that he's started to simmer down.] You should get her home, Nero. She was not dressed properly for Wintermute's climate upon her arrival.
And despite her claims, [he says, giving a brief look to Kyrie in a silent, paternal expectation that she not begin making those claims until he's finished,] she has been sneezing and sniffling excessively. I saw to it that she had soup and tea on the way here, but I imagine resting would be the best for preventing further symptoms.
no subject
Oh, no!
[He reaches over and feels the back of Kyrie's forehead with his free hand. (Truth be told, Nero is not sure what a fever "feels" like when you do this, it's just kind of a reflex.)]
Are you okay? We should get you home...
no subject
I'm fine! Honestly it's just a sniffle, I'm feeling much better after the tea and soup your father very kindly bought me.
[Wait a minute, all of this is completely irrelevant anyway in the face of the very minor and insignificant fact that her dear, darling Nero appears to have regrown his arm.
She reaches across to touch it with the hand he is not currently holding, trying to draw attention to her concern.]
Nero, your arm...
no subject
What does dismiss his concerns, though, is an abrupt change of subject.]
Huh?
[OH YEAH, THAT'S RIGHT!
Nero lifts his right arm and tightens a fist, wiggling his fingers to show it off.]
Surprise! It- um. It grew back!
no subject
It grew back?
[To say that disbelief is painted all over her face is an understatement. Maybe it's the cold, maybe she's been through too much today for her brain to take on board any new information. She stares at the new, flawless arm in shock, looking at Vergil for clarification.]
H-how is that possible?
no subject
Those born of devil and man are not born with the ability to access the full extent of their demonic power. It awakens within them eventually. That surge of power in someone like Dante or me is strong enough to bring someone back from the edge of death.
[He gives no direct indication if that's speculation or factual. The distinction is irrelevant as the broader point is that if a half-demon could evade death, certainly a quarter-demon could replace a missing limb.]
In awakening the devil within him, Nero was made whole. As was his body once more.
no subject
But Vergil does explain, and Nero looks about as glued to the answer as Kyrie is. Then he nods, adding his own thoughts so as not to look like he's completely out of his depth when it comes to his own... well. Demon bullshit.]
Yeah, basically I got my powers back. And a bunch of new ones too. [Here, he summons one of those glowing blue wings on his shoulder, gesturing to it with a thumb.] The arm was just kind of a bonus, but... it's really great to have it back.
[A beat.] Even if it looks weird and human now. [Boy, is that a shift from what he used to think...]
no subject
In all of the excitement of getting to the station, of learning that Nero is Sparda's grandson, she hadn't really had the time to process just exactly what that would mean for his physiology. There had been so many questions about his arm after it manifested its demon appearance, she would never have expected Nero tapping fully into his demon side would make him look more human. She's not sure what she expected to see, at least a few more scales.
Or feathers, if it was anything like the transformation her brother had undergone.
Or a giant bug. Like Agnus. That- ugh that doesn't bear thinking about.
She squeezes his restored hand, brushing her thumb over his knuckles.]
It really is amazing...
[Honestly, what else can she possibly say to all that?]
no subject
He looks a bit bashful as he gives that wing a little flex, then lets it vanish away so as not to draw yet more attention from the passengers.]
I'm glad you think so. I know it's all really weird but... I guess you're used to it with me by now, huh?
[He is now perfectly crimson. And yep... here comes the nose itch.] I, uh... I'll show you the rest later.