Entry tags:
February-March 2024 Test Drive Meme
February-March 2024 TDM
Introduction
Welcome to Folkmore's monthly Test Drive Meme! Please feel free to test drive any and all characters regardless of your intent to apply or whether you have an invite or not.
All TDMs are game canon and work like "mini-events". For new players and characters, you can choose to have your TDM thread be your introduction thread upon acceptance or start fresh. Current players are also allowed to have in-game characters post to the TDM so long as they mark their top levels ‘Current Character.’
TDM threads can be used for spoon spending at any time by characters accepted into the game.
Playing and interacting with the TDMs will allow characters to immediately obtain canon items from homes especially weapons or other things they may have had on their person when they were pulled from their worlds! There will always be a prompt that provides some sort of "reward" to characters who complete certain tasks.
🦊 New Star Children meet the Fox still in their worlds, and she brings them into the new realm of Folkmore. As you follow her, your body begins to change and new characteristics emerge. These may stay for a while, or perhaps they will hide away after. And during all of this, the Fox explains to you where you will be going: to Folkmore.
and then... you fall like a shooting star, falling to the land in a burst of starlight.
🦊 Experienced Star Children are already familiar with this time of the month. There are shooting stars all across the sky, and some fall to the land, which means the Fox has brought new arrivals. These newly arrived Star Children will face some tests, but Thirteen wants the more seasoned residents to participate as well.
Perhaps you follow the falling stars on your own, or perhaps the Fox simply teleports you there, but it appears you too will be part of this.
Content Warnings: Power Nullification, Potential Kidnapping, Potential Animal Spirit Harm
The island of Never Fade can no longer be seen in the sky from elsewhere in Folkmore, enclosed within a large purple tinted cloud. Within that cloud, the island is under water—a dreamy purple underwater that all Star Children can breath in if they breath and function in if they function on electricity, so on and so forth. It causes no more difficulties than reduced visibility and greater effort to walk. It's even possible to swim underneath the island, so long as Star Children make sure to make landfall before they get too exhausted and… well… fall.
Friendnapped
Spread the Love
The island of Never Fade can no longer be seen in the sky from elsewhere in Folkmore, enclosed within a large purple tinted cloud. Within that cloud, the island is under water—a dreamy purple underwater that all Star Children can breath in if they breath and function in if they function on electricity, so on and so forth. It causes no more difficulties than reduced visibility and greater effort to walk. It's even possible to swim underneath the island, so long as Star Children make sure to make landfall before they get too exhausted and… well… fall.
Friendnapped
The purple water has streaks of silver shot throughout it. Beware, these silver streaks neutralize powers, canon and role abilities alike, for at least an hour. A neutralized Legend won't be able to sense others in danger. A neutralized Myth won't sense danger coming. A neutralized Familiar won't be able to shapeshift to help others. That may set of a danger alarm but not any spidey-sense. These silver streaks are harbingers of spirits recently returned to Folkmore thanks to donations at the Shattered Spoon Shrine: lonely sharks.
The source of the silver streaks in the water, these silver gray sharks swim up and gently bite people. These bites make people go instantly limp but otherwise don't do any damage. They won't even break the skin. Once limp, the lonely sharks take theirpreynew best friends down to a cave or grotto off the underside of Never Fade. These caves are full of silver water, saturated by the magic of lonely sharks, and the entrances are covered by a thin silver barrier that prevents Star Children from leaving. That means should a Star Child track down where someone is being kept, should they enter its home, they too will be trapped there.
Being held by the lonely sharks isn't the worst experience. These spirits will try to please their new friends, giving them their favorite foods and perhaps even an item from home. This may even be a weapon or magical item. Mind, the magic of these items will be neutralized in the shark's cave. It is possible to fight a lonely shark, even to kill one, but that will only be a temporary measure. Star Children will remain trapped and have to wait for the lonely shark to revive—with even more golden cracks than before. In the end, the only way to escape are hugs, cuddles, and other measures of friendship. Once all the golden cracks have thinned and disappeared, Star Children can leave.
Spread the Love
By the time mid-March comes around, most of the lonely sharks have been fully healed and no longer kidnap Star Children. Instead they swim the None of the Above tunnels below the island's surface, where they provide guidance to Star Children who ask them how to get somewhere. If Star Children have nowhere particular in mind, the lonely sharks encourage Star Children to make their way toward the Shattered Spoon Shrine.
The lonely sharks still create silver streaks in the water that neutralize powers, but they will accompany Star Children and warn them of some of the dangers. When voices call their names, the sharks will snuggle up against Star Children to provide comfort. They're devoted to helping Star Children reach the shrine. Once there, they will encourage the Star Children to donate Lore to one of the broken spoons there, each spoon representing spirits who have left, spirits who became shells of themselves from lack of lore, or ghosts.
Star Children who donate Lore will find their companion lonely shark presenting them with an item from home. This may even be a weapon or magical item. Mind, the magic will be neutralized until the Star Child has spent at least an hour away from the silvery water lonely sharks create. Lonely sharks will happily spend as much time with Star Children as they're willing but will show the way back to the surface either via LIM (Lavender Institute of the Mind) or the None of the Above tunnels.
- Never Fade is underwater within a cloud.
- Silver streaks in the water neutralize powers, both canon and Role based.
- Lonely sharks kidnap Star Children and take them to caves on the underside of Never Fade.
- Star Children who find those caves are trapped too.
- Escape by hugs, cuddles, and being friends.
- By the second month, most lonely sharks are healed and found in the tunnels.
- Lonely sharks guide Star Children to the Shattered Spoon Shrine to donate Lore to help others.
- Either when captive or once donating Lore, lonely sharks will give Star Children an item from home.
Content Warnings: Forced Relocation, Potential Secret Revelation, Potential Coerced Physical Intimacy
With the wide range of Star Children from many different worlds, sharing similarities, it's no surprise when moments of deja vu happen. That sense of the familiar with the new, the sense of something that happened before without quite being able to place it… or perhaps it being impossible. Regardless, when that connective moment happens, the Star Children involved are transported to a windmill home from the Cloud Colonies. They land together on a couch before a large television with all the makings of a movie night. There could be wine and cheese. There could be soda and popcorn. There could be tea or other hot beverages. There's a cozy blanket (only one). The movie has already been selected, and it starts playing.
Headliner
Remake
With the wide range of Star Children from many different worlds, sharing similarities, it's no surprise when moments of deja vu happen. That sense of the familiar with the new, the sense of something that happened before without quite being able to place it… or perhaps it being impossible. Regardless, when that connective moment happens, the Star Children involved are transported to a windmill home from the Cloud Colonies. They land together on a couch before a large television with all the makings of a movie night. There could be wine and cheese. There could be soda and popcorn. There could be tea or other hot beverages. There's a cozy blanket (only one). The movie has already been selected, and it starts playing.
Headliner
The movie is roughly based off one of the Star Children's lives, specifically for the Star Child that experience deja vu and triggered this experience. Regardless of the moment of deja vu, the plot of the movie is based off of some real or potential relationship—romantic or queer platonic—in their life. That Star Child can recognize some similarities immediately. If they had any doubts, they get a text message on their relic as the movie starts:
You need to get closer with your companion(s). You can either talk about what happened (or didn't) or not talk wink wink about it with them. The choice is yours (and theirs)! Have fun!
It's possible to ignore the message, at least for a while. The longer the movie plays, the more apparent it becomes that it's based off that Star Child. The starring character's clothes will change to resemble theirs. The cadence of their voice will shift to imitate theirs. Their facial features will shift. These changes will become more and more heavy handed as the movie goes on until even the most clueless companion will have real trouble not picking up on it. It may get harder and harder to distract them from talking about it! There's no pause button, and the only way to mute the movie is to *ahem* distract themselves from it until it becomes an indistinct background murmur.
Remake
If any Star Children thought this experience might have been a Valentine's Day prank, they'll be poorly mistaken come mid-March when it continues with a twist. The movie less closely resembles any one Star Child's life (whew?)… because it blends the lives of all those present together into a new story. One character is based off each Star Child, and it fits the other Star Child into the role of someone who was or could have been emotionally and/or physically intimate with them. If they had any doubts, each Star child gets a text message on their relic as the movie starts:
You need to get closer with your companion(s). You can either talk about what happened (or didn't) or not talk wink wink about it with them. The choice is yours (and theirs)! Have fun!
Not only does each Star Child have to decide what approach they want to take, but the other Star Child may pick up on what they're putting down! One Star Child may want to talk it out, but the other one desperately doesn't. Oh noes, how shall it be resolved? Well, the longer it takes, the more clearly the film demonstrates one way they could resolve it—a fictionalized ending, happy or sad or bittersweet or anything else, between the characters as they more closely resemble those watching them on the sofa. No one's free until they have a heart to heart or a something to something else. Any physical intimacy can do.
- Experience a moment of deja vu and get transported to a cozy living room in a Cloud Colony windmill.
- For the first month, the 'host' Star Child gets a text letting them know to get intimate—emotionally or physically.
- For the second month, all Star Children get that text.
- For the first month, the movie is based on the 'host' Star Child's experiences, what did or could have happened. As the movie progresses, it becomes more and more obvious that's the case.
- For the second month, the movie is a story blending Star Children's experiences together. That too will become more obvious over time.
- Some form of intimacy is the only way out!
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Yeah, you can laugh at me if you like. [Somehow was able to decipher the noise and that particular bit of body language. Chew on that one, wolfman.] You try walking backwards next time.
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But keep petting, that's... actually real nice. Pay no attention to that slightly firmer press into a hand in response because to be fair, Fjord didn't even realize he was doing it.
At the suggestion though, he snorted, grumbled, and pawed lightly at the air in Caduceus' direction because as if, he was barely sorting out walking forward just yet!]
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He can sort of guess at Fjord's intention with the gesture. (Sort of.)]
I think you're doing very well. A bit more practice and I'll bet you can run.
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If called on it, he's absolutely blaming it on wolf brain or instincts or whatever, but really, it was just nice.
He was a bit tempted to just hang out for a moment or two longer and just enjoy it, but Caduceus spoke up, and it would be weird if he didn't react, right? So he shook lightly from his reverie and turned his head to lightly catch a sleeve between teeth and give it a light, illustrative tug. Well? Come on then, might as well get some more of that practice in now, right?]
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Alright, alright, I'm getting up.
[Caduceus chuckles again, gently shooing Fjord away from his clothes and pushing himself back to his feet. He rests his hands on his hips, looking expectant. Well? Where to, fearless wolfy leader?]
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Once Caduceus is moving, Fjord releases the fabric either way, backing up to give the firbolg space. Ears pricking at that expectant stance, head tilting ever so slightly.
How should he know which way to go, he's new here-
Oh wait. Wait a damn minute what was that?
Caduceus would see the ears swivel first, nose already twitching as his wolf buddy clearly caught the scent of something interesting. Gaze turning immediately in that direction, tail lofting a few inches as he started off in that direction.
Did he know what it was? Nope. Did it smell good? Hell yeah, he was starving and it smelled delicious.]
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Caduceus quietly watches the shift in Fjord's body language, curious at first, but when the wolf heads in that direction he quirks a brow and follows.]
Now what's got your attention?
[Hopefully it's not someone's goat. He doesn't know how strong those animal instincts are yet.]
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Here was hoping it wasn't a goat. Here was hoping it was a food cart or something instead!]
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[And trying not to laugh again at those noises, one hand resting over his mouth. That's... incredibly funny. Who knew dog noises could be so comedic? They missed out with giving Nugget away, it seems. But he's fine to follow Fjord's nose on this one.]
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Hmm. I assume you want something meaty? [He looks amused.] I'm a vegetarian, you know. [Or, well. He doesn't anymore.] I don't normally buy meat. How about I work my way down the menu and you make some noise when I reach what you want?
[He'll do just that. Pick your poison, pupper.]
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Admittedly he doesn't know what a lot of it is, so when he hears something vaguely familiar- (though he's not sure what shawarma is, chicken is a safe bet) he bounces against his front paws with a wuff of confirmation.
That please, he would like that, he's half-starved here!]
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Credit where credit is due, it smells delicious.
[If only there wasn't chicken! Oh well, it's good for dogs.]
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Whatever the case, Fjord is pretty content in the moment to follow after Caduceus, ears perked, tail up in interest. Just gonna be polite and wait patiently for the food to be unwrapped, and do his best not to just wolf it down. Eating like this is a bit weird, but it's fine, it's not too hard to get the hang of, tail starting a lazy sort of wag as he enjoys the impromptu lunch.
And maybe filing the comment away for later. He could always come back later and see about non-meat options as a thanks to the firbolg for helping him out.]
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Not that it would last forever, he couldn't just be a wolf forever to avoid things. But it sure came in helpful at the moment.
Once he was finished eating, there was another brief swing of his tail, a gentle headbutt to Caduceus' knee by way of gratitude.]
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You're welcome. Are you feeling a little better about everything, now that you're fed and educated on your familiar self?
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It's probably very comical either way to watch the wolf initially just lean into that hand before he caught up with himself again and had a small internal war with if he should just relax or straighten back up, with a faint, almost sheepish sounding whuff in response.]
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I'll take that as a yes.
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Whatever the case, Fjord does sidle back a bit, no matter how reluctantly, giving himself a quick shake. And there's another weird canine warble as he once again tries speaking and just doesn't manage it, which encourages him to try and shift back.
It admittedly takes a little bit- part of him really just wants to stay wolf so there's no risk of awkward conversation or questions. And a part of him also wants to mug for more pets from the firbolg. But soon enough he's back to half-orc, blinking a bit as he adjusts to the sensation of that shift from one body to the other.]
That... that's definitely gonna take some gettin' used to.
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All things considered, you managed very well for yourself. I'm sure you'll master it in no time.
[He means it honestly. He can't imagine it's easy to learn how to walk on all fours like that.]
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[It could be useful, once he'd gotten a handle on all the differences. Especially moving around, can't be eating dirt every time he turns too fast or something. His dignity would never survive it.]
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["Locate object" isn't always useful, after all.]
I hope I smell alright to your nose.
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[A considering hum as he tilted his head, remembering the sensory tapestry that had been having that sense of smell, picking out what had seemed to be Caduceus rather than anything else.]
You're alright. Smell... I mean, aside from the flowers, that part's pretty obvious. Kinda like one of those old fallen trees? Y'know the type, been there ages, all mossed over with who knows what livin' in and under it.
[A faint, almost shy sort of shrug as he realized how odd it likely sounded.]
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That's nice. [A mossy old tree? Sounds a lot like home. Not as odd as Fjord might think.] I dye my hair with lichen, that might be it.
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